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The first thing I want to ask is are there going to be npc allies in any form meaning: anything from deeply intricate partners with their own storyline, to basic assisting guards, or soldiers in huge epic battleground like fights, to just npcs that help you because they hate your enemy; but are just as happy to carve you up (i.e attack everyone), or are they going to be just quick easy meat shield summons that are cast by mages then dismissed as quickly. I personally would prefer deep characters but there really hard to write and design.
The second thing I want to ask is if there are npc allies of any type will you make sure that they are not complete morons like in other games where the npc allies are as bright as a bucket of tar at midnight and about as fast acting too. The thing that really gets annoying is that you would figure a npc ally would at least be as smart as an enemy or perferably smarter but they generally are even dimmer than regular enemies in most games.
My final question pertains to the animals and mosters that populate the game world firstly are they going to be placed with a real world sense of population i.e not hugely overpopulatted (unless there is a reason ( that would make a good quest now that i think about it) any way will the animals in this game have an ecosystem meaning that they will eat other animals and as such create a real living world that works like a simplified version of real world effects on the enviroment.
p.s. Will things like dragons and other large, predatory, or otherwise hostile creatures have an effect on the places they live i.e dragons lairs are mainly deserted of wild life and have a few scorched trees and some slagged rocks around; or extremely evil demons creating a curroption zone around them due to there extreme grim nature that causes the life in plants, flowers, and trees to wither and decay (that would be epic). This last thing is just me wishing so no need to get to worried about to huge expectations it is just me fantasizing about an epic example of an enviroment effect.