Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
OmaliMMO Business CorrespondentMemberUncommonPosts: 1,177
A+ thread would read again.
It'd be great if you would put some actual content in, like explaining Vigil's stance or what the problem is, rather than linking to their facebook profile and just looking like a poor troll.
like explaining Vigil's stance or what the problem is
2 factional pvp, utter disrespect for the IP lore, blatant attempt at copying WoW mechanics to make a game that caters to that MMO tourists (fully acknowledged by their lead producers)
basically following the trail of epic failure that Mythic took. thats what the problem is
like explaining Vigil's stance or what the problem is
2 factional pvp, utter disrespect for the IP lore, blatant attempt at copying WoW mechanics to make a game that caters to that MMO tourists (fully acknowledged by their lead producers)
basically following the trail of epic failure that Mythic took. thats what the problem is
They're adding to the lore, so i'm guessing 40k:DM takes place right after the Human heritic forces loose. The warhammer MMO didn't have problems with their idea for 2 faction PvP, just its horribly buggy implimentation. Streamlined doesn't mean non-hardcore gameplay, remember. Many RTS's successfully tuned down their UI's and still made excellent games that cater and appeal to the Hardcore and regular player (EX: Napolean total war). Blatant mechanics copying, hell no. Copying a design approach, quite possibly. I'm looking forward to seeing how they explain this so called 'WoW copying,' but you saying they're ruining the game without seeing much besides a huge titan, aiming, squads, and vehicles? Thats without base.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
LoL Vigil messed up by announcing the game too early. Now everyone has some personal preconceived notion on how the game will be based on an alpha trailer. For those of you that don't know how it is within the industry, around 80% of the people working on the game right now won't be there when it's released. This early in development, they have a working core engine to work on. There's probably been 30 features they have messed with and gotten rid of since they started and there's gonna be 500 more that they will try to get to work. No one will know what features will be included until launch. Remember L2? MMO projects are like hookers and the companies that make them are their pimps and are willing to sell out anyone on their team in order to get that new "John".
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
heh, I bet you are a MMO product manager from some development company other than Blizzard...those of your kind are the only guys on earth that still believe they can replicate WoW's success by making their games more WoWish...
if man is the only animal that trips over the same stone twice, then MMO managers are the only animal that trips over the same stone 100 hundred times in a row even when warned beforehand...
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
heh, I bet you are a MMO product manager from some development company other than Blizzard...those of your kind are the only guys on earth that still believe they can replicate WoW's success by making their games more WoWish...
if man is the only animal that trips over the same stone twice, then MMO managers are the only animal that trips over the same stone 100 hundred times in a row even when warned beforehand...
While I agree having only 2 player controlled factions in this game would not be a great idea, I don't think they've officially announced whether or not this will be the case. From the info available they do state choose the side of order or chaos (or swomething along those lines), however, for all the people that have asked them this question they have not officially responded or firmly stated there will only be 2 factions. Unfortunately, I think there will be only two, but the game does not release for another three years and they have not stated firmly whether or not there will be 2 or more factions, so we will just have to wait and see. On your other point, I really have no problem with the gameplay resembling WoW in some aspects as long as it is fun to play.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
One word sums up the current state of the industry. MONEY. Lame ass venture capitalist trust fund frat boy panzies with a business degree see that there is money in this industry and they exploit it. Ever get picked on in school by jocks for being good with computers? Now they are your boss because their daddy was rich. When that changes, we will have good games again.
Originally posted by Aconsar Originally posted by arrisb
Originally posted by Aconsar
Originally posted by arrisb
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success". You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy. I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement). If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either. I never said they would achieve the same success. I simply stated that I think they are copying Blizzard more so than Mythic. Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
Mythic didn't fail by following Blizzard's design, which they clearly DID NOT. They failed by making the PVE world have a parallel course for each faction. In WoW, you cross paths and go the same areas as both factions. WAR however splits everyone up. In the pvp servers this is HORRIBLE design as you have to go out of your way to pick a fight. Also, the enemy AI in WAR is boring and just horrible. YOu could pull one mob from a group of 3 and they wouldn't always follow. Not very challenging at all.
The truth is, LOTRO is the only game to truly come close to being a WoW clone, and it is doing fairly well for itself. Every other game that TRIES, fails. So if they seek to be like WoW, they better nail the important aspects or else.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
I honestly dont know why you are arguing with me. I disagree and still think they are copying Blizzard more so than Mythic.
I never stated they would have success with such a model and never suggested copying that model is a sure fire way to succeeed.
I also stated that it was my opinion.
*sighs* I dont know why I bother posting on these forums sometimes.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
I honestly dont know why you are arguing with me. I disagree and still think they are copying Blizzard more so than Mythic.
I never stated they would have success with such a model and never suggested copying that model is a sure fire way to succeeed.
I also stated that it was my opinion.
*sighs* I dont know why I bother posting on these forums sometimes.
If you don't want a discussion, then don't post your "opinion" on an open forum. Obviously the game failed for other reasons, but to say these weren't a factor is just stupidity. The fact that you think 40k is copying Blizzard more than Mythic is WORSE in my book, might as well stamp it dead now.
I ironically have that very feeling you just said, pointless talking to someone that can't see the point.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
I honestly dont know why you are arguing with me. I disagree and still think they are copying Blizzard more so than Mythic.
I never stated they would have success with such a model and never suggested copying that model is a sure fire way to succeeed.
I also stated that it was my opinion.
*sighs* I dont know why I bother posting on these forums sometimes.
If you don't want a discussion, then don't post your "opinion" on an open forum. Obviously the game failed for other reasons, but to say these weren't a factor is just stupidity. The fact that you think 40k is copying Blizzard more than Mythic is WORSE in my book, might as well stamp it dead now.
I ironically have that very feeling you just said, pointless talking to someone that can't see the point.
Sheesh, you really do put words in people mouths man.
You also dont seem to like it when someone has a differing opinion than yours.
like explaining Vigil's stance or what the problem is
2 factional pvp, utter disrespect for the IP lore, blatant attempt at copying WoW mechanics to make a game that caters to that MMO tourists (fully acknowledged by their lead producers)
basically following the trail of epic failure that Mythic took. thats what the problem is
First of all the "lead producers" you claim have acknowledged ripping off WoW mechanics... were in fact one person who is not a producer but a VP of operations for THQ ... the publishing company... he is not working on the game, and is not working directly for the studio that is working on the game. Now that we have established that, in the interview that has everyone in an uproar the only comparrison he drew to the game borrowing mechanics from wow was saying "the game will be very WoW player friendly"... that could mean just about anything.
When WoW came out it stole so much from EQ that everyone called it an EQ Clone ... sound familiar ? From the colors of the chat text to group structure and hot key mapping... The game was inovative and different... but at the same time EQ player friendly.
As for showing "utter disrespect for the IPs lore" ... who the hell do you think gave them the rights to the IP in the first place ... do you think Games Workshop suddenly has given up creative liscense for their flagship IP ?? Of course not! They are signing off on anything that THQ/Vigil is doing ... and from what I've heard working very closely on the game lore with the writers for Vigil games. Games Workshop has a LONG history of keeping their IPs creative direction very close to the vest... this game is no exception. And frankly if you really look back through the years at the evolution of the 40K universe you will find it riddled with references to alliances and treaties between all sorts of different factions so its not a stretch to think that the factions could settle into two fronts in lieu of some kind of galactic calamity. I have been playing 40K for nearly 20 years and at no time has the idea of two factions seemed inappropriate or abnormal to me. Frankly from an MMO design standpoint how many 3+ faction games can you remember that actually worked ?
Lastly ... THQ/Vigil are not mythic entertainment (im getting tired of explaining this) Comparing the two publishers will have no more validity than comparing SOE/SWG with Bioware/SW:TOR. Mythic may have made mistakes with WAR but the game is not that bad ... it is not an "epic fail" if it were it would have fallen into obscurity but from what I can tell WAR still has a thriving population. Still that isn't relevant because Mythic Entertainment is not THQ!
THQ doesnt have the MMO design experience that Mythic has but they didnt have the RTS design experince either before their first foray into the 40K universe .. the Dawn of War series... and those are two great games.
So please ... have some patience and show some respect for the Vigil team that has one of the best art departments in the business and a solid core of talented, experienced game designers. Have a little faith that the THQ brain trust has placed the covetted WAR40k IP in the hands of the right studio to get the job done. At least LET them fail before you call them failures.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
mythic didn't copy wow, wow has copied everyone else including many things from daoc made by mythic
not only that, the whole wow theme comes from warhammer's boardgame, which they basically raped for all its worth
What's funny is people keep calling games "Wow wannabes" like wow didn't take almost all of its features and mechanics from games like daoc and eq. This is why mmo vets HATE blizzard fanboys.
like explaining Vigil's stance or what the problem is
2 factional pvp, utter disrespect for the IP lore, blatant attempt at copying WoW mechanics to make a game that caters to that MMO tourists (fully acknowledged by their lead producers)
basically following the trail of epic failure that Mythic took. thats what the problem is
First of all the "lead producers" you claim have acknowledged ripping off WoW mechanics... were in fact one person who is not a producer but a VP of operations for THQ ... the publishing company... he is not working on the game, and is not working directly for the studio that is working on the game. Now that we have established that, in the interview that has everyone in an uproar the only comparrison he drew to the game borrowing mechanics from wow was saying "the game will be very WoW player friendly"... that could mean just about anything.
When WoW came out it stole so much from EQ that everyone called it an EQ Clone ... sound familiar ? From the colors of the chat text to group structure and hot key mapping... The game was inovative and different... but at the same time EQ player friendly.
As for showing "utter disrespect for the IPs lore" ... who the hell do you think gave them the rights to the IP in the first place ... do you think Games Workshop suddenly has given up creative liscense for their flagship IP ?? Of course not! They are signing off on anything that THQ/Vigil is doing ... and from what I've heard working very closely on the game lore with the writers for Vigil games. Games Workshop has a LONG history of keeping their IPs creative direction very close to the vest... this game is no exception. And frankly if you really look back through the years at the evolution of the 40K universe you will find it riddled with references to alliances and treaties between all sorts of different factions so its not a stretch to think that the factions could settle into two fronts in lieu of some kind of galactic calamity. I have been playing 40K for nearly 20 years and at no time has the idea of two factions seemed inappropriate or abnormal to me. Frankly from an MMO design standpoint how many 3+ faction games can you remember that actually worked ?
Lastly ... THQ/Vigil are not mythic entertainment (im getting tired of explaining this) Comparing the two publishers will have no more validity than comparing SOE/SWG with Bioware/SW:TOR. Mythic may have made mistakes with WAR but the game is not that bad ... it is not an "epic fail" if it were it would have fallen into obscurity but from what I can tell WAR still has a thriving population. Still that isn't relevant because Mythic Entertainment is not THQ!
THQ doesnt have the MMO design experience that Mythic has but they didnt have the RTS design experince either before their first foray into the 40K universe .. the Dawn of War series... and those are two great games.
So please ... have some patience and show some respect for the Vigil team that has one of the best art departments in the business and a solid core of talented, experienced game designers. Have a little faith that the THQ brain trust has placed the covetted WAR40k IP in the hands of the right studio to get the job done. At least LET them fail before you call them failures.
Green = what I agree with and what everyone should read, red = not so much. Good post.
I'm in the each race should be its own faction: Imperium (playable Space Marines, probably NPC Guard), Chaos, Orks, Eldar (maybe, they hinted they'd be in the game), Tyranids (PvE common enemy). One little phrase on the website and everyone thinks it'll be Order vs. Destruction again. That might be the case, but we do have a third faction. An NPC one. Any alliances in the Warhammer 40k universe are short lived (except amongst factions of the same race, but even then they're fragile) and are often followed by a heapin' helpin' of backstabbin'. For any alliance between different races to last longer than the immediate threat (one battle) is a stretch.
I'm sure the game will be "WoW player friendly" in that it plays similar to WoW. If that's true, that's a good thing. Why? WoW has tight, fluid controls, fast-paced PvP, an easy to understand UI, and other good things. Some people are truly sick of anything having to do with WoW, but I think most people aren't sick of how WoW plays, they're just sick of the rest of the game. That's why, as someone posted earlier, the closest thing to a "WoW clone", LotRO, is holding its own (though the population has stagnated as of late, not unlike WoW. It's a 3 year old game, after all).
The most important thing is that there's already a petition out there if you're deadset against 2 factions. I signed it, but we'll see where it goes. Try Facebook too, if you want.
like explaining Vigil's stance or what the problem is
2 factional pvp, utter disrespect for the IP lore, blatant attempt at copying WoW mechanics to make a game that caters to that MMO tourists (fully acknowledged by their lead producers)
basically following the trail of epic failure that Mythic took. thats what the problem is
First of all the "lead producers" you claim have acknowledged ripping off WoW mechanics... were in fact one person who is not a producer but a VP of operations for THQ ... the publishing company... he is not working on the game, and is not working directly for the studio that is working on the game. Now that we have established that, in the interview that has everyone in an uproar the only comparrison he drew to the game borrowing mechanics from wow was saying "the game will be very WoW player friendly"... that could mean just about anything.
When WoW came out it stole so much from EQ that everyone called it an EQ Clone ... sound familiar ? From the colors of the chat text to group structure and hot key mapping... The game was inovative and different... but at the same time EQ player friendly.
As for showing "utter disrespect for the IPs lore" ... who the hell do you think gave them the rights to the IP in the first place ... do you think Games Workshop suddenly has given up creative liscense for their flagship IP ?? Of course not! They are signing off on anything that THQ/Vigil is doing ... and from what I've heard working very closely on the game lore with the writers for Vigil games. Games Workshop has a LONG history of keeping their IPs creative direction very close to the vest... this game is no exception. And frankly if you really look back through the years at the evolution of the 40K universe you will find it riddled with references to alliances and treaties between all sorts of different factions so its not a stretch to think that the factions could settle into two fronts in lieu of some kind of galactic calamity. I have been playing 40K for nearly 20 years and at no time has the idea of two factions seemed inappropriate or abnormal to me. Frankly from an MMO design standpoint how many 3+ faction games can you remember that actually worked ?
Lastly ... THQ/Vigil are not mythic entertainment (im getting tired of explaining this) Comparing the two publishers will have no more validity than comparing SOE/SWG with Bioware/SW:TOR. Mythic may have made mistakes with WAR but the game is not that bad ... it is not an "epic fail" if it were it would have fallen into obscurity but from what I can tell WAR still has a thriving population. Still that isn't relevant because Mythic Entertainment is not THQ!
THQ doesnt have the MMO design experience that Mythic has but they didnt have the RTS design experince either before their first foray into the 40K universe .. the Dawn of War series... and those are two great games.
So please ... have some patience and show some respect for the Vigil team that has one of the best art departments in the business and a solid core of talented, experienced game designers. Have a little faith that the THQ brain trust has placed the covetted WAR40k IP in the hands of the right studio to get the job done. At least LET them fail before you call them failures.
Green = what I agree with and what everyone should read, red = not so much. Good post.
I'm in the each race should be its own faction: Imperium (playable Space Marines, probably NPC Guard), Chaos, Orks, Eldar (maybe, they hinted they'd be in the game), Tyranids (PvE common enemy). One little phrase on the website and everyone thinks it'll be Order vs. Destruction again. That might be the case, but we do have a third faction. An NPC one. Any alliances in the Warhammer 40k universe are short lived (except amongst factions of the same race, but even then they're fragile) and are often followed by a heapin' helpin' of backstabbin'. For any alliance between different races to last longer than the immediate threat (one battle) is a stretch.
I'm sure the game will be "WoW player friendly" in that it plays similar to WoW. If that's true, that's a good thing. Why? WoW has tight, fluid controls, fast-paced PvP, an easy to understand UI, and other good things. Some people are truly sick of anything having to do with WoW, but I think most people aren't sick of how WoW plays, they're just sick of the rest of the game. That's why, as someone posted earlier, the closest thing to a "WoW clone", LotRO, is holding its own (though the population has stagnated as of late, not unlike WoW. It's a 3 year old game, after all).
The most important thing is that there's already a petition out there if you're deadset against 2 factions. I signed it, but we'll see where it goes. Try Facebook too, if you want.
Comments
And what if i hate facebook?
Fere libenter homines id quod volunt credunt.
Among those who dislike oppression are many who like to oppress.
Then you show wisdom in internet security.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
What is the problem here?
I must be missing something.....
A+ thread would read again.
It'd be great if you would put some actual content in, like explaining Vigil's stance or what the problem is, rather than linking to their facebook profile and just looking like a poor troll.
2 factional pvp, utter disrespect for the IP lore, blatant attempt at copying WoW mechanics to make a game that caters to that MMO tourists (fully acknowledged by their lead producers)
basically following the trail of epic failure that Mythic took. thats what the problem is
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Just another MMO headig to it doom before even setting a foot on the market. Which is about 90% of the MMO out since , damn a while... lmao
You're referring to the artical here: http://www.hookedgamers.com/pc/warhammer_40000_dark_millennium_online/preview/article-715.html I'm guessing.
They're adding to the lore, so i'm guessing 40k:DM takes place right after the Human heritic forces loose. The warhammer MMO didn't have problems with their idea for 2 faction PvP, just its horribly buggy implimentation. Streamlined doesn't mean non-hardcore gameplay, remember. Many RTS's successfully tuned down their UI's and still made excellent games that cater and appeal to the Hardcore and regular player (EX: Napolean total war). Blatant mechanics copying, hell no. Copying a design approach, quite possibly. I'm looking forward to seeing how they explain this so called 'WoW copying,' but you saying they're ruining the game without seeing much besides a huge titan, aiming, squads, and vehicles? Thats without base.
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or
there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
LoL Vigil messed up by announcing the game too early. Now everyone has some personal preconceived notion on how the game will be based on an alpha trailer. For those of you that don't know how it is within the industry, around 80% of the people working on the game right now won't be there when it's released. This early in development, they have a working core engine to work on. There's probably been 30 features they have messed with and gotten rid of since they started and there's gonna be 500 more that they will try to get to work. No one will know what features will be included until launch. Remember L2? MMO projects are like hookers and the companies that make them are their pimps and are willing to sell out anyone on their team in order to get that new "John".
heh, I bet you are a MMO product manager from some development company other than Blizzard...those of your kind are the only guys on earth that still believe they can replicate WoW's success by making their games more WoWish...
if man is the only animal that trips over the same stone twice, then MMO managers are the only animal that trips over the same stone 100 hundred times in a row even when warned beforehand...
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
Hang on a minute, I hate themepark MMO's....
See my post above please.
While I agree having only 2 player controlled factions in this game would not be a great idea, I don't think they've officially announced whether or not this will be the case. From the info available they do state choose the side of order or chaos (or swomething along those lines), however, for all the people that have asked them this question they have not officially responded or firmly stated there will only be 2 factions. Unfortunately, I think there will be only two, but the game does not release for another three years and they have not stated firmly whether or not there will be 2 or more factions, so we will just have to wait and see. On your other point, I really have no problem with the gameplay resembling WoW in some aspects as long as it is fun to play.
Steam: Neph
Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
One word sums up the current state of the industry. MONEY. Lame ass venture capitalist trust fund frat boy panzies with a business degree see that there is money in this industry and they exploit it. Ever get picked on in school by jocks for being good with computers? Now they are your boss because their daddy was rich. When that changes, we will have good games again.
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
Why do you think Mythic failed so hard on WAR? Instead of going with what they know to work and banked on in the past, they made it very similar to Blizzard's design (2 factions instead of 3. Cartoonier graphics. Simplistic interface that was very similar. An incredibly linear and boxed in world, even more linear than WoW).
The point is, WAR 40k seems to be on the same track that WAR was on based on the information shown on their own website. I for one want to see it succeed but my point is when has a company that's seen green when looking at Blizzard ever succeeded? They copy it over and expect it to work, it just won't.
Mythic didn't fail by following Blizzard's design, which they clearly DID NOT. They failed by making the PVE world have a parallel course for each faction. In WoW, you cross paths and go the same areas as both factions. WAR however splits everyone up. In the pvp servers this is HORRIBLE design as you have to go out of your way to pick a fight. Also, the enemy AI in WAR is boring and just horrible. YOu could pull one mob from a group of 3 and they wouldn't always follow. Not very challenging at all.
The truth is, LOTRO is the only game to truly come close to being a WoW clone, and it is doing fairly well for itself. Every other game that TRIES, fails. So if they seek to be like WoW, they better nail the important aspects or else.
I honestly dont know why you are arguing with me. I disagree and still think they are copying Blizzard more so than Mythic.
I never stated they would have success with such a model and never suggested copying that model is a sure fire way to succeeed.
I also stated that it was my opinion.
*sighs* I dont know why I bother posting on these forums sometimes.
If you don't want a discussion, then don't post your "opinion" on an open forum. Obviously the game failed for other reasons, but to say these weren't a factor is just stupidity. The fact that you think 40k is copying Blizzard more than Mythic is WORSE in my book, might as well stamp it dead now.
I ironically have that very feeling you just said, pointless talking to someone that can't see the point.
Sheesh, you really do put words in people mouths man.
You also dont seem to like it when someone has a differing opinion than yours.
First of all the "lead producers" you claim have acknowledged ripping off WoW mechanics... were in fact one person who is not a producer but a VP of operations for THQ ... the publishing company... he is not working on the game, and is not working directly for the studio that is working on the game. Now that we have established that, in the interview that has everyone in an uproar the only comparrison he drew to the game borrowing mechanics from wow was saying "the game will be very WoW player friendly"... that could mean just about anything.
When WoW came out it stole so much from EQ that everyone called it an EQ Clone ... sound familiar ? From the colors of the chat text to group structure and hot key mapping... The game was inovative and different... but at the same time EQ player friendly.
As for showing "utter disrespect for the IPs lore" ... who the hell do you think gave them the rights to the IP in the first place ... do you think Games Workshop suddenly has given up creative liscense for their flagship IP ?? Of course not! They are signing off on anything that THQ/Vigil is doing ... and from what I've heard working very closely on the game lore with the writers for Vigil games. Games Workshop has a LONG history of keeping their IPs creative direction very close to the vest... this game is no exception. And frankly if you really look back through the years at the evolution of the 40K universe you will find it riddled with references to alliances and treaties between all sorts of different factions so its not a stretch to think that the factions could settle into two fronts in lieu of some kind of galactic calamity. I have been playing 40K for nearly 20 years and at no time has the idea of two factions seemed inappropriate or abnormal to me. Frankly from an MMO design standpoint how many 3+ faction games can you remember that actually worked ?
Lastly ... THQ/Vigil are not mythic entertainment (im getting tired of explaining this) Comparing the two publishers will have no more validity than comparing SOE/SWG with Bioware/SW:TOR. Mythic may have made mistakes with WAR but the game is not that bad ... it is not an "epic fail" if it were it would have fallen into obscurity but from what I can tell WAR still has a thriving population. Still that isn't relevant because Mythic Entertainment is not THQ!
THQ doesnt have the MMO design experience that Mythic has but they didnt have the RTS design experince either before their first foray into the 40K universe .. the Dawn of War series... and those are two great games.
So please ... have some patience and show some respect for the Vigil team that has one of the best art departments in the business and a solid core of talented, experienced game designers. Have a little faith that the THQ brain trust has placed the covetted WAR40k IP in the hands of the right studio to get the job done. At least LET them fail before you call them failures.
OMG, I never said Mythic copied WoW.
What's funny is people keep calling games "Wow wannabes" like wow didn't take almost all of its features and mechanics from games like daoc and eq. This is why mmo vets HATE blizzard fanboys.
Green = what I agree with and what everyone should read, red = not so much. Good post.
I'm in the each race should be its own faction: Imperium (playable Space Marines, probably NPC Guard), Chaos, Orks, Eldar (maybe, they hinted they'd be in the game), Tyranids (PvE common enemy). One little phrase on the website and everyone thinks it'll be Order vs. Destruction again. That might be the case, but we do have a third faction. An NPC one. Any alliances in the Warhammer 40k universe are short lived (except amongst factions of the same race, but even then they're fragile) and are often followed by a heapin' helpin' of backstabbin'. For any alliance between different races to last longer than the immediate threat (one battle) is a stretch.
I'm sure the game will be "WoW player friendly" in that it plays similar to WoW. If that's true, that's a good thing. Why? WoW has tight, fluid controls, fast-paced PvP, an easy to understand UI, and other good things. Some people are truly sick of anything having to do with WoW, but I think most people aren't sick of how WoW plays, they're just sick of the rest of the game. That's why, as someone posted earlier, the closest thing to a "WoW clone", LotRO, is holding its own (though the population has stagnated as of late, not unlike WoW. It's a 3 year old game, after all).
The most important thing is that there's already a petition out there if you're deadset against 2 factions. I signed it, but we'll see where it goes. Try Facebook too, if you want.
Amen.