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Developer Speaks out against PvP Guild

13

Comments

  • shadzeshadze Member Posts: 9

    Originally posted by kaiser3282

    Originally posted by shadze


    Originally posted by OyaD

    The devs certainly have not spoken out; as a matter of fact they seem more than willing to make these griefers at home - it's the rest of us who will have to suffer along with a broken community and the loss of our guild forums.

    Once again, as a rper and a "carebear" (read pvp with a point and backstory rather than "I'm going to pretend to be evil in order to be a jerk") I'm a third class citizen - I have to just sit in silence as every thread degenerates into nonsense, I have to "just ignore" the other people who are quite honestly enjoying the heck out of the reaction they're getting and just keep egging it on.  In the interim, Aer's developers will just make a bunch of neutral statements and hope to take everyone's money, and as per usual, the rest of us will just have to sigh, fork over the cash, and bend over to be screwed.

    Thanks, but no.

    Watched it in Alganon, watched it in WoW, have had it happen a hundred times before, and now, I put my money with a company I actually want to support, not just wishful thinking or a bunch of promises.  The whole thing sort of reminds me of the BP disaster - "well we COULD cap the oil spill and stop the incredibly toxic stuff from leaking out and ruining our ocean, but how about we find a way to stem the tide instead so we can make some bucks off the black-stuff?  I mean c'mon, can you see how much of it is pouring out and covering the ocean's surface?  If only we could get that stuff in a barrel, baby!"

    Thanks, but no.

    It's had some promise, but until the devs either take a real, actual stance against jerks, or tell me flat out that the "carebear rp community really isn't going to be welcome here", what they're doing is completely balls-less, and any respect I had is pretty much gone.  Even Darkfall had the guts to just say straight out "This game won't be for some people", and I could respect their straight-forward attitude - they were able to say so without being twits, which in my experience is pretty rare among the general PvP populace.  So what Aer's problem is, I don't know.  I do know that the devs used to chat a lot on the forums but now, they're mostly silent.  I know that there used to be other conversations than PvPjerks-vs-Everyone, but that's gone too.  How this game went from where it had been to where it is now, I don't know, but I do think the developers either don't want to say anything in order for their game to succeed (at which point, it won't) or they just plain have no idea what to do to stem the oil-flow and save the ocean, so it just keeps getting worse.

    But if it's money they want, I'm sure they'll get it, and they can have the fun of dealing with the neanderthal mentality all they like.  But they won't be taking my cash and giving me a half-hearted experience where I have to ignore over 50% of the populace in order to attempt (and probably fail) to enjoy myself.

    Thanks, but no.  There's other games - and no, not something "cute" as I actually DO PvP, thanks, but certainly not to ruin someone else's day or force other people to perform a playstyle they don't enjoy out of self-defence.  

    some good points in this post. As I said simply have a pvp chioce and use a item mall function to change whatever your playstyles. This way poeple who want to pvp later at a much higher level pay for a item mall function. People who are pains can be punished in to a non pvp stance and will have to pay to be pvp as well. Hit them where thier pocket is.Make the pvp change reasonably expensive and give it a days delay incase people have made a mistake . In this way it wont stop all pains but gives the community another tool to use.

     Seperate the ability to PvP at all  in an MMO by putting an expensive pricetag on it? Please tell me you're either kidding or extremely drunk/high. Horrible idea. Why even bother when plenty of games already have a PVP flagged on/off feature for free? Why not just use the same method if you're going to basically have people turning it on and off.

    great that hurt it was meant to. When you have a option to turn it of and on you still get pains. These bullies just use that cheep option at thier convenience. With this option  it seperates those who play games not only for thier pvp content. This what pisses me off is a game is more than pvp. Some play becuase they like the game itself or even the community. When pvp rules a game you have the old Chinese warlord clans some who are pains and everyone either leaves  or dont play much. Ive seen this in every mmo. We buy items to reskill we can buy to pvp. Also this way is a tool for  the Game itself and income is not lost. Most games have recognised some people dont play to pvp. Aika is a great example of this where thier are 2 servers. Having a item to change this is the cheaper and more practical solution. For this current problemn i would of simply done that to this guild. Having this part of the companies rules and part of the cost of being in a guild. Now guildwars has a different solution only the guilded  can pvp that is another option to look at. This way keeps it to guilds and not single players. I never said my idea was the only solution.

  • OyaDOyaD Member Posts: 7

    You haven't been following the game, Shadze, because they DO have two different ways of doing things; guilds are PvP, clans are non-PvP.  That is not the problem.  The problem stems from the fact that every single time a non-PvP player posts something on the forums, the PvPJerks come forth in their "brotherhood" and immediately tell said player that they need to grow some bolts and Play Like A Real Man.  Anything that isn't PvP is seen as a waste of time, and they tell you so.  In short, if you're not doing things their way, you're doing it wrong.  They've even now told the Devs that they're handling the beta testing completely incorrect and should be listening to them rather than making their own minds up - because they themselves would not and do not respect rules, and therefore they believe that no one else will, ergo the Devs don't know what they're doing.  The concept that we MIGHT have had a community before all this mess which was mature and respectful of our role as beta testers is a foreign one, because they have already admitted they don't have a moral bone in their bodies.

    Thing is, the KKK is a "brotherhood" too, but I certainly have no respect for them or their sense of comraderie.  Bigotry is bigotry, no matter where it is.  And steamrolling a whole community for not Being One Of Them is being a bigot - something which I imagine they're actually quite proud of.

    The problem is that the community is very small, and therefore such a large group of bullies is going to have a very huge impact on said community.  If it was a bigger game with numerous servers, it wouldn't be a problem - they just go onto one and disappear into the hundreds of thousands playing, and never the twain shall meet.  But with a community so small, with what will probably be all of three servers, you're bound to run into them, and have to deal with them at some point.  And I get tired of "just put them on ignore" when that means putting nearly the whole community on ignore and going solo.  Ignore doesn't work when you have mobs being trained on top of you, when rp is being constantly disrupted, when guild forums have to be wiped due to flames, and when you cannot start a single thread about something other than PvP without having someone stomp all over it, saying "it's just a joke, lighten up" and other classic passive-aggressive internet behaviour.  

    So, no, simple mechanics won't solve it - these types of people specialise in ways of getting around the mechanics whenever possible, using the rather anti-social explanation of "well if it wasn't meant to be there, they would have taken it out".  The development team of Aerrevan isn't large, and there's no change they're going to be able to stop every single exploit/griefing gap.  With all this going on, chances are they'll find themselves having to become dedicated babysitters and anything other than stopping up exploits will be put to one side.  It won't be fun for them, it won't be fun for us.  

    Therefore, I - and it seems, quite a few others - are going to be giving this a miss.  Methinks the beta-test numbers may turn out to be considerably smaller than expected; and what a mess it's going to be.

    Thanks, but no.

  • MacDeathMacDeath Member Posts: 21

    Well, I will be beta testing Aerrevan.  I doubt if many of the Noxx crew are in the beta, they seem to have doscovered the game after the first phase of beta testers were full.  If they have made it into beta, we'll just have to see how it goes.  Maybe there will be ways for the Dev's to handle the disruptions.  I agreed months ago to beta test and I shall.  It will be quite interesting to see how beta plays out.  There were probably going to be some rough spots with or without a griefer guild.

    MacDeath

  • shadzeshadze Member Posts: 9

    aaaa I get the whole picture. It is then my guess these groups originate from the same country and dominate others via these tactics. I hope one of you developers are reading this because this sort of economy  is going to lose you a lot of dollars in whaat you cannot afford.mmmm the games who actually make money have a no nonsence aproach to this sort of behaviuor

    And Im  really sure these players have been kicked from those sort of games as they should be.What then needs to be discussed is organised pvp verses all out guild abuse. They re clever and are using the old time griefing favorite the enviroment  to deal with enemies. Yet stupid in the fact is continue this behaviuor you lose the potential  of income for all those deliciuos updates everyone moans about. A Game survives by its community and over all attractiveness for other to play it.

    Most probably these also bot and spend no real money on the game itself. Mae it then a pay by month game. Those games have better policing as they depend on thier committed members.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Ashlura
    Its only the people attempting to fight for carebear land that are arguing the points for the developers.
    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.
     
    Why look for a fight, when you can bring one to you?
     
    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.
     
    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 
     
    Gaming, Griefing, Corpse Camping = All is fair in love and war.
     
    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.
     
    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:
    1) Play it just to make your lives a living hell
    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D
     
    Good luck

    Since you seem to be such a "hardcore" pvper why don't you join the Marines and see some real PvP?

  • SeffrenSeffren Member Posts: 743

    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck

    Developers don't have to do didly squad! At least they shouldn't.

    It's their game, if they don't want to cater to every single player's needs that is  their perogative.

    It is expectations like these (and devs who try to conform to it) that have caused the downfall of mmo's today.

    All mmo's are the same bland experience because they try to please everyone. (I know a serious generalization, there are exceptions).

    I suggest you go play MO, full of pvp lovers there, and it is completely catered to your needs (if it will reach it's full potential that is).  But ofcourse there won't be any "carebears" you can gank out of some idealistic reason, so it will probably be a boring world.

     

    I.

  • shadzeshadze Member Posts: 9

    Originally posted by Seffren

    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck

    Developers don't have to do didly squad! At least they shouldn't.

    It's their game, if they don't want to cater to every single player's needs that is  their perogative.

    It is expectations like these (and devs who try to conform to it) that have caused the downfall of mmo's today.

    All mmo's are the same bland experience because they try to please everyone. (I know a serious generalization, there are exceptions).

    I suggest you go play MO, full of pvp lovers there, and it is completely catered to your needs (if it will reach it's full potential that is).  But ofcourse there won't be any "carebears" you can gank out of some idealistic reason, so it will probably be a boring world.

     

    IActually I doubt it would be boring. It would be a great world. Im not really suprised thier are games that havent got the sort of views you have. Any that did couldnt afford to support itself as it is carebears who actually pay for the game.

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by CubeForce


    The PM referenced at the start of this thread was sent when a post was removed from this guilds recruitment thread. The post was removed because Ashlura (mmorpg.com username) had lashed out at a number of our community members who did not agree with the guild ideologies. The post was in violation of many forum rules and used very strong language. The recruitment thread was not removed and the admin did not tell them their guild was unwelcome. He simply stated that the response our community was giving him was to be expected considering Aerrevans target audience and he should refrain from lashing out at people who disagree with him in such an extreme manner. Ashlura then decided to withdraw his guild recruitment thread and seems to now believe the developers of Aerrevan are against PvP guilds. PvP is a central component of Aerrevan, we have a number of features designed purely for the PvP market. Everyone is entitled to their opinion, and maybe Aerrevan is not right for a greifer guild, but that does not mean that we are anti-pvp. Such a claim is very clearly not based on factual information, but rather the emotions of this community member. If anyone has any further questions regarding our stance on PvP, please feel free to ask them, I will be watching this thread.


     


    CubeForce Media - Aerrevan Development Team

     

    This is nice and a breath of fresh air. And you also got me more interested in this game due to this willingness to show right and wrong.

    (As for the OP your agenda was quite obvious from your post.)

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • GadarethGadareth Member UncommonPosts: 310

    Its a simple concept really PVP in a roleplaying setting needs a purpose. If you want to avoid gankers and griefing then you need to incoporate reasons for PVPers to meet and have conflicts. Perhaps contestable areas which when held grant bonuses to an alliance. Capturable resources or fortifications. Maybe castles near certain towns which when captured means that members of the alliance holding the castle are  granted discounts at the stores in town and bonuses to quest awards. Whilst those of the opposite alliance gan penalties. (neutrals get neither benefits or penalties).

    Personally I have never seen the point of PVP for the sake of PVP. Its not hardcore to kill someone for the 10th time as he resses in his graveyard. It IS hardcore to hold the castle against overwheling odds. It is EPIC to have a pitched battle over a valuable resource each side trying to hold it long enough for their miners to mine the resource.

    PVP with a purpose can be fun and rewarding for all, even those who normally would avoid it would be tempted to join in. PvP without purpose has no meaning and usually degenerates rapidly into a griefest.

     

    just my observations

    Gadareth

  • MacDeathMacDeath Member Posts: 21

    Originally posted by Gadareth

    Its a simple concept really PVP in a roleplaying setting needs a purpose. If you want to avoid gankers and griefing then you need to incoporate reasons for PVPers to meet and have conflicts. Perhaps contestable areas which when held grant bonuses to an alliance. Capturable resources or fortifications. Maybe castles near certain towns which when captured means that members of the alliance holding the castle are  granted discounts at the stores in town and bonuses to quest awards. Whilst those of the opposite alliance gan penalties. (neutrals get neither benefits or penalties).

    Personally I have never seen the point of PVP for the sake of PVP. Its not hardcore to kill someone for the 10th time as he resses in his graveyard. It IS hardcore to hold the castle against overwheling odds. It is EPIC to have a pitched battle over a valuable resource each side trying to hold it long enough for their miners to mine the resource.

    PVP with a purpose can be fun and rewarding for all, even those who normally would avoid it would be tempted to join in. PvP without purpose has no meaning and usually degenerates rapidly into a griefest.

     

    just my observations

    Gadareth

    Aerrevan has just such a system. Alliances fight to control cities and gain benefits while holding them.

     

    MacDeath

  • GadarethGadareth Member UncommonPosts: 310

    Originally posted by MacDeath

    Originally posted by Gadareth

    Its a simple concept really PVP in a roleplaying setting needs a purpose. If you want to avoid gankers and griefing then you need to incoporate reasons for PVPers to meet and have conflicts. Perhaps contestable areas which when held grant bonuses to an alliance. Capturable resources or fortifications. Maybe castles near certain towns which when captured means that members of the alliance holding the castle are  granted discounts at the stores in town and bonuses to quest awards. Whilst those of the opposite alliance gan penalties. (neutrals get neither benefits or penalties).

    Personally I have never seen the point of PVP for the sake of PVP. Its not hardcore to kill someone for the 10th time as he resses in his graveyard. It IS hardcore to hold the castle against overwheling odds. It is EPIC to have a pitched battle over a valuable resource each side trying to hold it long enough for their miners to mine the resource.

    PVP with a purpose can be fun and rewarding for all, even those who normally would avoid it would be tempted to join in. PvP without purpose has no meaning and usually degenerates rapidly into a griefest.

     

    just my observations

    Gadareth

    Aerrevan has just such a system. Alliances fight to control cities and gain benefits while holding them.

  • GadarethGadareth Member UncommonPosts: 310

     Exactly so there is really no point in graveyeard camping and other griefing activities. Keep the PvP to meaningful and concensial activities.

    Gadareth

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by Gadareth

     Exactly so there is really no point in graveyeard camping and other griefing activities. Keep the PvP to meaningful and concensial activities.

    Gadareth

    That's part of the problem though. The only incentive PvP griefers have ever needed, is the belief that their actions are causing distress to other players. Even if you have meaningful objectives in PvP, you will still get some players who think it's funny to abuse the PvP game mechanics to harass other players. This can even occur when there is 'consentual PvP', where some players go out of their way to try to trick players into fighting when they didn't mean to.

    Unfortunately, no matter what game mechanics you set up, there will always be people who try to skirt around them to cause problems. This even applies in real life, with people acting with gross dishonesty or negligence that is technically within the law, but is knowingly morally abhorrent. That's why we rely on judicial systems to use their best judgement in dealing with people who cause problems. This is why the developer's attitude is good, because they've made a decision about what they want to allow in the game with regards to PvP, and are being proactive about it.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck

     

    Thanks for clearing that up. You have just demonstrated why the Dev's had concerns about the impact your guild might have.  Its quite refreshing to see Dev's take a public stance against that type of behavior.  Before you bother with names, look at my avatar... Case closed.

    "If you can't kill it, don't make it mad."
  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Vagrant_Zero

     




    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck




    Since you seem to be such a "hardcore" pvper why don't you join the Marines and see some real PvP?

     

     

    That's the last thing the Marines need.  This guy would probably shoot toddlers in hopes the parents would show up with uzis to start a real fight.

     

    I feel sorry for game developers, I do.  The community is it, when it goes bad, the game dies off, and how much control do the developers really have over what their community starts out as or turns into?  Very little, and the less restrictive the game world, the less control they have. 

     

    This game does look interesting though, and I'm adding it to my 'to try' list.  Let's hope the griefers are in a minority and stay that way.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • MacDeathMacDeath Member Posts: 21

    I'm a former Marine and a beta tester. We won't have a griefer problem during beta.

    MacDeath

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by MacDeath

    I'm a former Marine and a beta tester. We won't have a griefer problem during beta.

     

    Insofar as griefers go, I recommend a 'kill them all' policy.  (Bonus points for screenshots.) 

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • MacDeathMacDeath Member Posts: 21

    Originally posted by Madimorga

    Originally posted by MacDeath

    I'm a former Marine and a beta tester. We won't have a griefer problem during beta.

     

    Insofar as griefers go, I recommend a 'kill them all' policy.  (Bonus points for screenshots.) 

    Sorry, can't post screenshots here. Against the beta rules.

    MacDeath

  • Laurie816Laurie816 Member Posts: 2

    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck

     

    I love hardcore open world PVP and I tottaly agree anything goes. Especially at end game after you've gained max lvl and equips whats left but to kill people? To many care bears here tbh, go play a real open world PVP game and see how long you really last people...I hope tera will be hardcore PVP I used to play conquer online before they screwed that game up. It was epic pvp battles little to no content really just cut throat politics the way I like it. Gotta fight your way to the top!

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Laurie816

    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck

     

    I love hardcore open world PVP and I tottaly agree anything goes. Especially at end game after you've gained max lvl and equips whats left but to kill people? To many care bears here tbh, go play a real open world PVP game and see how long you really last people...I hope tera will be hardcore PVP I used to play conquer online before they screwed that game up. It was epic pvp battles little to no content really just cut throat politics the way I like it. Gotta fight your way to the top!

     

    That approach has been tried...Over and over. It doesn't do all that well in the current western markets. Games that allow ganking or griefing automatically niche themselves in the western markets. Given the time, talent and money it takes to develop one of these games, why would Dev's not wish it to attract the widest possible audience?  Like it or not, there are a lot more CareBears in the west, than there are PvP types.

    "If you can't kill it, don't make it mad."
  • bloodjuicebloodjuice Member Posts: 6

    There is  HUGE difference in "pk"  and "pvp"

    Western games go around more of a "pvp" type game where it is mutual, or you are in a zone meant for pvp.

    Pking is usually comprised of "ganking"    Which involves ONE party who is only out to 1-get infamy  2-harass players 3-ruin another players quest  

     

    Ganking is the lowest form of pvp in ANY game, ganking requires no skill and if a whole guild is ganking people to STOP them from leveling up in a area,  is complete crap.

  • bloodjuicebloodjuice Member Posts: 6

    player vs player is when 2 people are fighting each other,  Ganking is when 1 person is attacking someone who is not ready to attack back.  

     

    And whats so wrong with an mmoRPG wanting the ROLEPLAYING to be above the pvp?   Might as well call other mmorpgs that are soley pvp, mmopvp.   

     

    Ganking has no roleplay value in it, and if a game wants the game to be more roleplay then pvp, let them do their thing.   I dont see what the OP was doing here other than trollin.

  • medmarijuanamedmarijuana Member Posts: 282

    The dev is stupid. Some people call true role playing when you get into character. You immerse yourself in the world around you and pretend like you are there. If it is a game that has some kind of war or fighting in the story, than there is a reason to Role play that war out, and sometimes that involves pvp.

     

    RP does not always mean that a person just likes to pve .

  • KorovaMBKorovaMB Member Posts: 97

    Originally posted by Ashlura

    Its only the people attempting to fight for carebear land that are arguing the points for the developers.

    We arent griefers. I just wont kick people from the Guild because they choose to do it. We dont run Corpse Camping events, but I can tell you, the best way to start a fight is to mess with people. This is when they call in the troops.

     

    Why look for a fight, when you can bring one to you?

     

    It's simple gaming. For those that say you have played this and that, obviously you have stuck with the lighter side of things in those games. You gank, to inspire others Guildies to come fight for their people. This is how you get Guild vs Guild in World PvP. Deal with it.

     

    My post here wasnt meant for drama, it was meant to spread the word. There arent many RPrs left in the World. I havent even played the game yet, but based off of what the dev said to me, yeah, the game will fail. I will resurrect this post later when it does ;) To meet todays needs, you HAVE to meet the needs of all player types. 

     

    Gaming, Griefing, Corpse Camping = All is fair in love and war.

     

    Hate me all you want, but without me, the world is boring. Without threat from another player coming around the corner the game feels dull. Without someone to get your adrenaline pumping, the game will lose its luster. If all you want is a safe haven, you might as well play a console game. Just saying.

     

    What's funny is that everyone that responded here is over there too. :D No one else even gives a shit. But when the games FAQ catches their eye like it did mine, then they will see my post and:

    1) Play it just to make your lives a living hell

    2) Not play it which brings no revenue to the developers which eventually leads to shutting down the project :D

     

    Good luck

     Trying to be all things to all people is almost always a guarenteed fail.  Trying to appeal to more than one type of game, usually makes good sense, but that is far different for needing to appeal to ALL types.

    As for everything else, you lost any credibility with me with your original post, where you complain/denounce the game without showing any type of context.

  • kaydinvkaydinv Member Posts: 208

    Originally posted by bloodjuice

    player vs player is when 2 people are fighting each other,  Ganking is when 1 person is attacking someone who is not ready to attack back.  

     

    And whats so wrong with an mmoRPG wanting the ROLEPLAYING to be above the pvp?   Might as well call other mmorpgs that are soley pvp, mmopvp.   

     

    Ganking has no roleplay value in it, and if a game wants the game to be more roleplay then pvp, let them do their thing.   I dont see what the OP was doing here other than trollin.

     

    Actually "Ganking" refers to use overwhelming numbers...think "Gang." It has nothing to do with a victim who is "not ready to attack back." It always has meant that and always will mean that regardless of how hard people like you and newb Zymurgeist try to spread ignorance.

    Don't worry though, tons of people use the term incorrectly with their own definition.

    Killing someone in an MMO is called "Player Killing," often abbreviated as "PK."

    PKing someone for no reason and who has no chance of defending themselves is generally considered one (of many) way to "grief" another player.

    Using a large group to PK mercilessly against even a single person that would stand no chance is called "Ganking."

    These definitions already exist. Stop trying to change them.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

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