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Sandstorm phase II goes live today!

Agricola1Agricola1 Member UncommonPosts: 4,977


Global Agenda VERSION 1.35 (Sandstorm Phase Two)



 

 



 



Version 1.35 represents the second phase of major new features and content being added to Global Agenda as part of the "Sandstorm" expansion. The release introduces the Sonoran Desert Open Zone, 10-person Defense Raids, Consumable Weapons, and much more. Sandstorm is free to all players that have purchased Global Agenda. All players are reminded that Global Agenda now requires NO MONTHLY FEES and the full content of the game is available without a subscription.


Major Highlights


  • SONORAN DESERT ZONE: Players may step outside Dome City into the Sonoran Desert Open PvE zone. Designed primarily for those between Levels 5 and 15, players within the Zone may accept missions from NPC's in order to progress a story-arc, learn more about the neighboring Desert Dweller and Recursive Colony factions, and earn loot and experience. Note that players must visit Dalton Bancroft inside Dome City (and run the Bancroft missions) before they can enter the Sonoran Desert Zone.

  • 10-PERSON DEFENSE RAIDS: Facilities around Dome City are key targets of the Recursive Colony faction. When the Recursive Colony attacks, alarms sound within Dome City and the RAIDS mission type will become activated on your MISSION screen. Join the Raid queue solo, or as a pre-made team of up to 10 players, to be matched into a ten-person defense team and transported to an area that needs to be defended. Note that these missions are designed to be difficult and are available only to players Level 30+.

  • NEW SONORAN DESERT SPECIAL-OPS MISSIONS:  New co-op PvE instances have been introduced for characters between Levels 5 and 19.  These missions are accessed thru the MISSION screen (Hotkey = "M") under Team/Medium Difficulty.

  • CONSUMABLES: Players may now craft Consumable items that can be used once while in a combat mission to give a short-term boost. Once used, that item is consumed. In order to equip a consumable, you must have a Consumable in your inventory, and fill the Consumable slot on your Equip screen. Only one consumable may be equipped at a time.

  • SALVAGE: Weapons and Armor that you do not desire to keep may be salvaged by clicking the Salvage button while the item is selected on your Inventory menu. When a weapon or armor piece is salvaged, you will receive a component loot drop put into your inventory (many of the components gained through salvage are useful when crafting consumables).

  • TOKENS: Major changes to the token system have been implemented. See TOKENS section below for more information.

  • CREDITS: Credits are now at the player level instead of the character level. Existing credits have been rolled up to the player level based on the total credits owned by all of your characters.


Server and Feature Availability


  • The Global Agenda Servers are expected to be down on THURSDAY, JULY 22 2010 from approximately 10:30 AM to 5:00 PM US Eastern (14:30 to 21:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information.

  • The European and North American Agency-vs-Agency Zones will be closed on THURSDAY, JULY 22. The Zones will open as normal on FRIDAY, JULY 23.


Mission-Giving System and the Sonoran Desert Zone


The Mission Giving system guides players through specific assignments that advance a story arc within Dome City and the Sonoran Desert Zone and progress the player’s character level.


Players will note that some low-level Special Ops PvE missions have been removed (on the "M" screen), as they are replaced by missions inside the Sonoran Desert Zone.


Players MUST visit Dalton Bancroft before they can exit Dome City and enter the Sonoran Desert Zone.


Please note the following useful keyboard shortcuts while in the Sonoran Desert Zone:


"L" = Mission Log.


"N" = Navigational Map.


"M" = Global Missions (access instanced PvP and PvE missions).


 


Token System


The Token System has been modified significantly. There is now only one token type (Mercenary and Conquest Tokens have been collapsed into just "Tokens"). The Daily and Account limits have also undergone significant change and the pricing for items and rewards for individual missions have changed significantly.


CONVERSION:

  • 1 Mercenary Token = 30 of our new tokens

  • 1 Conquest Token = 150 of our new tokens

LIMITS:

  • Daily limit: 2,000

  • Account limit: 20,000


Consumables and Crafting


There are two new crafting career paths in this release: Consumables and Strike Force. The crafting of AvA items has been moved to the Strike Force path.


At present, there are only four Consumables available for crafting, all of the same quality level, so career progression along this path is limited.


The Consumables available for crafting are:

  • Insta-Heal: instantly provides a full heal when activated..

  • SuperShell: Pops a shell similar to the Perfect Target device.

  • Mini-Force Wall: Pops a small force-field (similar to the Robotics Force Field)

  • Excessive Damage: Provides a damage boost for a given time period.

All consumables can be equipped by players of any class and are use-once items.


Crafted consumables may be placed on the Auction House. Blueprints for consumables are found at a vendor in Dome City.


Level requirements for Mission Rewards


Level Requirements for Special Ops missions have changed.


TEAM:

  • Medium Security - No Level Req, stops giving rewards past 19.

  • High Security - Requires 18, stops giving rewards past 29.

  • Max Security - Requires 25, never stops rewards.

  • Ultra-Max Security - Requires 30, never stops giving rewards.

SOLO:

  • "Rookie" and has been renamed "Adept" and now requires level 20, stops giving rewards past 29.

  • Solo "Advanced" Requires Level 30. Never stops with rewards

  • Solo "Expert" Requires Level 40. Never stops with rewards.


Other Noteworthy Changes


  • Generally improved bot AI

  • Recharge time on bionics changed from 45s to 60s

  • Improved help text and general usability.

  • Durability shows in red when it is low

  • Small chance of Rainbow Dye to be dropped from Ultra-Max PvE missions.

  • Fixed mini-map player colors.

  • Confirmation messages pop up when the player lacks sufficient credits, tokens, skills, etc. to complete an operation.

  • Performance enhancements for intense PvE encounters

  • Improved response times of firing weapons and off-hands

  • Fixed  problem where boss encounters could have several waves of responder bots at the same time

  • Level is now displayed next to the XP bar in upper left

  • More alarm lights and sounds for Raid missions including notification within VR arena

  • Cybercuts now requires tokens instead of credits

  • Genolab Facial Reconstruction now requires tokens instead of credits

  • Improvements to backfilling PvP instances so that outcomes are as fair as possible

  • Fixed taskforce problem that would sometimes place player on the wrong team

  • When you exit the game, you will return to the open zone or the city depending on where you exited.

  • Added Bot Kills to Scoreboard

  • A number of other bug fixes with mail, repair functions, animation, graphics, chat and other areas

The thread is here click so it's time to saddle up and start killing bitches! See you there!

 




"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

CS Lewis

Comments

  • PapadamPapadam Member Posts: 2,102

    Awesome! Time to level my medic :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • DreathorDreathor Member Posts: 537


    -Added Bot Kills to Scoreboard

    I guess that will be turrets/deployables in pvp missions?

    & Glad the alarm responders get a 'nerf' :)

    "If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Dreathor

     




    -Added Bot Kills to Scoreboard


    I guess that will be turrets/deployables in pvp missions?

    & Glad the alarm responders get a 'nerf' :)

     

    LOL those alarm things got me to quit the game. Max sec was just about having 3-4 of those scan guys around. It was annoying.

     

    Anyone tried this out yet? Is it worth coming back for? Did I read it right? The open zone is intended for lvl 5-15?

  • jimsmith08jimsmith08 Member Posts: 1,039

    Originally posted by helthros

    Originally posted by Dreathor

     




    -Added Bot Kills to Scoreboard


    I guess that will be turrets/deployables in pvp missions?

    & Glad the alarm responders get a 'nerf' :)

     

    LOL those alarm things got me to quit the game. Max sec was just about having 3-4 of those scan guys around. It was annoying.

     

    Anyone tried this out yet? Is it worth coming back for? Did I read it right? The open zone is intended for lvl 5-15?

    the zones still playable up to about 30ish.

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