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  • AmadeuszRexAmadeuszRex Member Posts: 31

    You really need to make an effort in darkfall to get to know hte game before you can rate it...

    There is so much to do.. and as has been said you did not experaince any of it..  You truly need to understand what to do where to go etc.. use the external comunity tools that are out there to find mob spawns check out the political landscape and join a guild that has a playstyle that matches yours.. I.E read the forums...   dont join the first clan that says "hi" 

    My clan has 3 hamlents and a city we are all over and we are the largest independent clan on the eu server..  joining a clan like ours would inrich your darkfall experance.. you would be given kit and taken on pvp raids.. you would experiance all of darkfall from large city raids / getting killed at the sea towers / kraken and dragon hunts. etc.. etc..

     

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  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by AmadeuszRex

    You really need to make an effort in darkfall to get to know hte game before you can rate it...

    There is so much to do.. and as has been said you did not experaince any of it..  You truly need to understand what to do where to go etc.. use the external comunity tools that are out there to find mob spawns check out the political landscape and join a guild that has a playstyle that matches yours.. I.E read the forums...   dont join the first clan that says "hi" 

    My clan has 3 hamlents and a city we are all over and we are the largest independent clan on the eu server..  joining a clan like ours would inrich your darkfall experance.. you would be given kit and taken on pvp raids.. you would experiance all of darkfall from large city raids / getting killed at the sea towers / kraken and dragon hunts. etc.. etc..

     

    image

     

    Many people in these forums may recognize me and THE Darkfall fan boy . .. never before have I played a game that was so underrated as this one but I totally understand why. I visited the Darkfall forums after playing for a year for the first time and was shocked to see all of the whining and hate . .. so much that I felt obligated to tell people about my experience because people were waaaaayy off. 'You have to grind for years' 'You can't be a casual player' etc. I guess I think of me before I started and what I would want to tell myself . .. which would come down to basically 'first month sucks in comparison to whats in store for you' and its going to be the most fast-pace hard game during those PVP occasions which makes it all worth it.

     

    I would not have made it through the trial myself. I thought that the trial was a bad idea because I know that I would have quit before paying for it. My first month was so horrible compared to later on that I often asked myself why I played. I guess I was mad at the shitty game, and at myself for paying for it, and wanted to get at least a little bit of my monies worth . .. so I played out my first month. So glad that I renewed my sub! I would have been stuck with the other games that are fun, but just getting old.

     

    Obviously I ended up having more fun in this MMO than I have ever had in any other by far or I wouldn't be such a fan boy today. Mostly it is the combat and how it feels . .. the amount of options that race through my brain in just a second . .. the rush of fighting while outnumbered and barely managing to win and then trying to figure out how to get all of their loot . .. super-jumping past mounts and people who are running away from me while turning in the air with my bow *pew pew pew!* . .. riding away from a zerg shooting arrows and nukes past my ears as I barely manage to keep my mount up knowing that I am dead in an instant if they take me down. Gawd I love this game! : D

     

    Here I am now . .. been playing casually for 16 months and have had one hell of a good time! So many good memories that I will have forever thanks to Darkfall. None of my path was planned out by the DEVs . ..

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • SynjynSynjyn Member Posts: 25

    Playing DFO for 4 weeks now and its the first game since Dark Age of Camelot to provide some wonder and a 'buzz' when roaming the world - its a dangerous place, and there is no set path to follow, you do as you like.

    Its hard as a new player for sure, but its now defiately becoming easier, got plenty of spare armour sets and mounts which makes all the difference, getting ganked is a pain but no huge loss.

    I think its probably best to not join a clan right away as you just open yourself up to the politics and enemies can be anywhere, although there is the clan called NEW which can be very helpful to new players. Also do not lose the 24 (in game time) of newbie protection - that is a critical mistake, those 24 hours of playing time allow you to build up a reasonable amount of armour, cash, some mounts etc to keep you going once its worn off - and also explore your homeland without problems.

    Once you are familiar with the game finding a good clan is also critical, my clan came out to meet me, chucked me some gear and cash to help me out which was great, until I could make it for a long trip across Agon to the clan city where things a are bit safer and a base to hunt from.

    I like the fact that you have to do things manually (looting for example) and there are no huge arrows pointing me where to go next and what to do (e.g. WoW questhelpers, AoC built in quest helper), you make your own path. I'm skilling up, doing some of the vitality quests (for more hitpoints) and skilling crafting to be self suffient for armour etc. I'm not in any real rush, its fine. The feeling of UO in this game is strong.

    DFO will not be for everyone, but I think it will be exaclty what some have been looking for, for quite some time.

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by Squal'Zell

    i am starting to think that i can't justify paying 15$/moth on this kind of repetitive gameplay with no gain or loss for each kill or death.

    every time i am about to log its not a "i need to log on quick!! i have stuff to do in game" its more of a ok... lets


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    currently playing: Darkfall, EVE, SC2

  • XianthosXianthos Member Posts: 723

    Originally posted by Mr.Lumps

    Originally posted by Squal'Zell

    i am starting to think that i can't justify paying 15$/moth on this kind of repetitive gameplay with no gain or loss for each kill or death.

    every time i am about to log its not a "i need to log on quick!! i have stuff to do in game" its more of a ok... lets


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    Learn to read and dont give up yourself. He told he realised that the game aint for him and there for didnt bought it.

    Dont search for dumb excuses to whine about the last patch, as only one who do whine about last patch are the people who lack player skill and now are cannon food.

    These tears of the newb mages are sooooo sweeeeet! Sluuuurrrrp! :)

    EvE doors

    See the best doors on EvE-on!

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by Mr.Lumps

    Originally posted by Squal'Zell

    i am starting to think that i can't justify paying 15$/moth on this kind of repetitive gameplay with no gain or loss for each kill or death.

    every time i am about to log its not a "i need to log on quick!! i have stuff to do in game" its more of a ok... lets


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    there is something wrong with you man, and yeah learn to read, im whining that this game isnt hard enough, that it needs more depth and complexity, 

    from your post it seems you just skipped the OP post and saw a couple saying suggestions and what not and you automtically assumed that i wanted the game to be easier and started a random and out of topic rant about how DFO wasnt made for whinney kids and good ridance? , you are the one seeming pathetic with that weak post.

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  • trashburnintrashburnin Member Posts: 223

    Originally posted by Squal'Zell

    Originally posted by Mr.Lumps


    Originally posted by Squal'Zell

    no gain or loss for each kill or death.


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    there is something wrong with you man, and yeah learn to read, im whining that this game isnt hard enough, that it needs more depth and complexity, 

    from your post it seems you just skipped the OP post and saw a couple saying suggestions and what not and you automtically assumed that i wanted the game to be easier and started a random and out of topic rant about how DFO wasnt made for whinney kids and good ridance? , you are the one seeming pathetic with that weak post.

    "no gain or loss from each kill or death" umm.... yea... did you even play the game?  fickle gamer is fickle.

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by trashburnin

    Originally posted by Squal'Zell


    Originally posted by Mr.Lumps


    Originally posted by Squal'Zell

    no gain or loss for each kill or death.


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    there is something wrong with you man, and yeah learn to read, im whining that this game isnt hard enough, that it needs more depth and complexity, 

    from your post it seems you just skipped the OP post and saw a couple saying suggestions and what not and you automtically assumed that i wanted the game to be easier and started a random and out of topic rant about how DFO wasnt made for whinney kids and good ridance? , you are the one seeming pathetic with that weak post.

    "no gain or loss from each kill or death" umm.... yea... did you even play the game?  fickle gamer is fickle.

    other than the stuff he had on him, which he can easely replace, what else do you gain? and for losing, im sure you have 37 other sets of armor in your bank. 

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  • aesbestosaesbestos Member Posts: 81

    OP,

    Thank you for the well written write up.  This thread has proven very valuable with all of the discussion spawned (apart from the random DFO players spewing hate for you not sticking through...)  I am going to give the game a shot based on this review, as it sounds like the game would be right up my alley (again, putting aside the immaturity of some of the DFOers).

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by aesbestos

    OP,

    Thank you for the well written write up.  This thread has proven very valuable with all of the discussion spawned (apart from the random DFO players spewing hate for you not sticking through...)  I am going to give the game a shot based on this review, as it sounds like the game would be right up my alley (again, putting aside the immaturity of some of the DFOers).

    yeah, just don't make the same mistakes as i did and perhaps you might have better luck and actually stick with it

    get with a good clan is all i have to say :)

    good luck

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  • Novic2Novic2 Member UncommonPosts: 74

    Very entertaining post OP. Title worthy.

    I have yet to try Darkfall.

    Your post has motivated me to try some of this bank camp death. I too wish to humiliate a much more powerful opponent with nothing but my drawers and a longsword.

    I'm going to jump my way to death, its the only way to go.

  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by Squal'Zell

    suggestion:

     let there be a greater penalty for being a murderer, also give the murderer their own "underground" world and some + for being murderer, (also give the "lawfull" toons an oposite + for being good) each side should have their own advantage.

    fix the war mechanics, 

    give meaning to be part of a clann

    give meaning to the clan being part of an alliance

    give more meaning to owning a city, town, hamlet wtv, have those hamlets have a territorial control as well, where they can set their own law...

    start with those elements and you will get many more people staying in the game after trying it out.

    i gave it a shot, and it is not for me, maybe in the future when more features get added and others get fixed i might give it another go.


    Thanks for posting.

    This is a great  way to know how a new player experience the game and to find out why they quit. I wish more new players wrote a summary like you did. All i want from Darkfall is the PVP part, so I think the game has enough stuff and fluff. I do however agree on the alignment flaws and that some of the war mechanics could be better.

  • AzraelSTXAzraelSTX Member Posts: 30

    After my first 7 days of playing, I had 46k gold and a few dozen sets of banded armor and R40 polearms, and I hadn't joined a clan or exploited mobs or anything like that. I didn't do any PvE at all, actually. I just went to the areas where other people were exploiting mobs or amassing large amounts of whatever sold well, and ganked them when they were at low health to get their stuff. It doesn't matter how much higher their skills are when they are barely alive to begin with.

     

    It's a PvP-centric game, and all you did for the entire time you played was farm goblins, gather herbs, and sit in town. Of course you're going to be bored if all you do is boring shit.

  • trashburnintrashburnin Member Posts: 223

    Originally posted by Squal'Zell

    Originally posted by trashburnin


    Originally posted by Squal'Zell


    Originally posted by Mr.Lumps


    Originally posted by Squal'Zell

    no gain or loss for each kill or death.


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    there is something wrong with you man, and yeah learn to read, im whining that this game isnt hard enough, that it needs more depth and complexity, 

    from your post it seems you just skipped the OP post and saw a couple saying suggestions and what not and you automtically assumed that i wanted the game to be easier and started a random and out of topic rant about how DFO wasnt made for whinney kids and good ridance? , you are the one seeming pathetic with that weak post.

    "no gain or loss from each kill or death" umm.... yea... did you even play the game?  fickle gamer is fickle.

    other than the stuff he had on him, which he can easely replace, what else do you gain? and for losing, im sure you have 37 other sets of armor in your bank. 

    yea, you obviously don't "get it".  most DF people pvp simply for the sake of pvp and the thrill of pvp in a risk vs reward environment  loot is just a side bonus but a very rewarding one.   If you cant understand that, well,  like the saying goes..

    btw, some gear is more expensive and a rarer site than the cheap basic gear that anyone can make

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by trashburnin

    Originally posted by Squal'Zell


    Originally posted by trashburnin


    Originally posted by Squal'Zell


    Originally posted by Mr.Lumps


    Originally posted by Squal'Zell

    no gain or loss for each kill or death.


    god damn, that sounds really pathetic. You just don't "get it".  Darkfall wasn't for you, good riddence.  Game would be a lot better if these weaklings just realised Darkfall isn't for them and move on instead of crying about how it need to be made easier for them for months on end.  Not saying the OP is crying about game needing to be made easier  but I know there are quite a few on these forums. 

     

    thats what the whiners dont get, no amount of dumbing down the game is going to make it easy enough to retain the subscriptions of these fickle gamers who need to have someone hold their hand in a sandbox game.  whiners continue to ruin the game in order to attract these players who DF wasn't meant for anyway and drives the old players away due to welfare gaming and catering to whiners.

    there is something wrong with you man, and yeah learn to read, im whining that this game isnt hard enough, that it needs more depth and complexity, 

    from your post it seems you just skipped the OP post and saw a couple saying suggestions and what not and you automtically assumed that i wanted the game to be easier and started a random and out of topic rant about how DFO wasnt made for whinney kids and good ridance? , you are the one seeming pathetic with that weak post.

    "no gain or loss from each kill or death" umm.... yea... did you even play the game?  fickle gamer is fickle.

    other than the stuff he had on him, which he can easely replace, what else do you gain? and for losing, im sure you have 37 other sets of armor in your bank. 

    yea, you obviously don't "get it".  most DF people pvp simply for the sake of pvp and the thrill of pvp in a risk vs reward environment  loot is just a side bonus but a very rewarding one.   If you cant understand that, well,  like the saying goes..

    btw, some gear is more expensive and a rarer site than the cheap basic gear that anyone can make

    so whats the reward?

    edit:

    in an MMO pvp needs to have a meaning in the greater picture. it has to affect not only the person you killed but the people around that person. your whole team got whiped? oh now yoru in deep shit. There has to be some sort of consequence other than making you spawn back and grab another set of armor from your bank. 

    for me pvp for the sake of pvp does not deserve 15$/month, for that i simply pick up any modern FPS and pvp for the sake of pvp.

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  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by Squal'Zell

    so whats the reward?

    edit:

    in an MMO pvp needs to have a meaning in the greater picture. it has to affect not only the person you killed but the people around that person. your whole team got whiped? oh now yoru in deep shit. There has to be some sort of consequence other than making you spawn back and grab another set of armor from your bank. 

    for me pvp for the sake of pvp does not deserve 15$/month, for that i simply pick up any modern FPS and pvp for the sake of pvp.

    You will never get it because you are not a pvper.

     

    It`s the competition, bragging rights, humiliation, fear and joy that makes a full-loot mmo so fun. You got plenty of time thinking about the trophy your opponent got from your body while you re-equip your char. If you die to often, you look in horror into the bank and you realize you have to grind boring NPC`s to replace your loss. Now that`s what I call a penalty. No waiting at a graveyard to be respawned with full health and all your gear equipped.

     

    That`s just the 1-1 pvp. In a clan or alliance battle you can lose your gear, city or ship. If you can`t see the fun in a competitive full-loot pvp, Darkfall surely isn`t for you. The meaning is simply the test of skill against other players with a reward or penalty if you win or lose.

     

    Tomorrow I`m going fishing with my two brothers, my brother in law and my nephew. We are doing competitive fishing with most fish, rarest fish and biggest fish. We don`t really like fish, so all we get is bragging rights. If I lose, I have to endure the humiliation from the others of being a crappy fisher. But in the end we`ll have a nice day at the sea.

     

     

    The reward is a fun day at the sea and that`s the same as a fun pvp evening in Darkfall.

     

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by Squal'Zell

    Originally posted by DarthRaiden


    Originally posted by Squal'Zell

    day 3 and day 4 added

    funny day 3

    and day 4... well today i have other real life obligations

     

    Day 3

    you never allow someone to toy with you and fight back or at least annoy that guy , you have the right mentality for DF and are sure DF material. 

    hm probably its the best test for someone to find out if he fits in DF.

    perhaps i may be DF material but.... please tell me this is not all there is to DF... grind my skills and go out and find some random people to kill solo or with clan mates... 

    i mean im 1/3 of the way done my trial and thats all ive been doing...

    is there anything else other than skilling up, kill random PCs just because you can and getting stabbed in the back while your crafting?

    Im sorry but i dont agree your not right for Darkfall as your journal shows when playing this free trial.

    Btw i dont care what all you free trial players say, it will take alot more to learn how a game realy is and if its right or not you start from day one saying this or that is crap and whine about it like OP did he was never a player for game like Darkfall thats obvious enough.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • AoCrulesAoCrules Member Posts: 104

    I actually feel so sorry for AV they just step in way too big shoes. Probably made sandbox like huge world by accident, but they're just another carebear-themepark-kind of developers. Only thing what really make that kind of hype they had is sandbox and PVP at the moment and they just failed and failed bad. Ive never seen worst community than they had, so much whiny kids.

    That latest Fun Hulk is just funny shit. They really threat their community like kids like they should. Soon we're going to see some rainbow cloaks, and joke daggers. Probably the only reason theres no racial wars it would be way too much for these kids. That massive hardcore (Korean) grind killed it for most adulst anyway.

    Hater of hater of World of Tank. Latest wargame from wargaming.net.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by Squal'Zell

    so whats the reward?

    edit:

    in an MMO pvp needs to have a meaning in the greater picture. it has to affect not only the person you killed but the people around that person. your whole team got whiped? oh now yoru in deep shit. There has to be some sort of consequence other than making you spawn back and grab another set of armor from your bank. 

    for me pvp for the sake of pvp does not deserve 15$/month, for that i simply pick up any modern FPS and pvp for the sake of pvp.

    Not sure what you mean.

     

    The PVP in Darkfall has a lot of meaning but not to someone who is on a 14-day trial I guess.

     

    Sure you have nothing to lose because you are brand new and wearing crap but dying matters at more the more developed your character becomes because you start wearing stuff worth a lot of money . ..

     

    PVP for the sake of PVP?

    You don't know much about Darkfall apparently.

    You can PVP for PVE (take a player's city for better mob spawns)

    PVP for faster travel (take a hamlet on the otherside of the world and create a portal for your clan to use)

    PVP for loot (because everything in Darkfall has to be worked for)

    PVP for fame and fortune (no-instances in a game that is not very populated makes everything that you do remembered by the community)

    PVP for fun because it is not funner in any other game (EVE is floating space-ships . ... you cannot even compare that . ... too different and no FPS, dodge, or combat as fast-paced)

    PVP for income (can kill harvesters so that you do not have to harvest or take villages so that your clan gets the taxes)

    PVP for PVE mats (jump people when they are not expecting and take the loot so that you do not have to PVE as much)

    PVP for adrenaline rush that other games do not provide (you have to play for a couple months at least to experience this)

     

    What other reason would you want to PVP?

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by Sid_Vicious

    Originally posted by Squal'Zell



    so whats the reward?

    edit:

    in an MMO pvp needs to have a meaning in the greater picture. it has to affect not only the person you killed but the people around that person. your whole team got whiped? oh now yoru in deep shit. There has to be some sort of consequence other than making you spawn back and grab another set of armor from your bank. 

    for me pvp for the sake of pvp does not deserve 15$/month, for that i simply pick up any modern FPS and pvp for the sake of pvp.

    Not sure what you mean.

     

    The PVP in Darkfall has a lot of meaning but not to someone who is on a 14-day trial I guess.

     

    Sure you have nothing to lose because you are brand new and wearing crap but dying matters at more the more developed your character becomes because you start wearing stuff worth a lot of money . ..

     

    PVP for the sake of PVP?

    You don't know much about Darkfall apparently.

    You can PVP for PVE (take a player's city for better mob spawns)

    dont't think that can happen in 14 days

    PVP for faster travel (take a hamlet on the otherside of the world and create a portal for your clan to use)

    only if you get lucky and get in a clan where they do that (let alone bring you) (again didnt happen in my 14 days)

    PVP for loot (because everything in Darkfall has to be worked for)

    like you said, it does not really matter in my 14 day trial since all i have is shit and all people wear is... well naked, or 1/2 naked... at least where i was

    PVP for fame and fortune (no-instances in a game that is not very populated makes everything that you do remembered by the community)

    PVP for fun because it is not funner in any other game (EVE is floating space-ships . ... you cannot even compare that . ... too different and no FPS, dodge, or combat as fast-paced)

    that is your opinion, i rather a slow, tactical approach than a zerg fest. 

    PVP for income (can kill harvesters so that you do not have to harvest or take villages so that your clan gets the taxes)

    PVP for PVE mats (jump people when they are not expecting and take the loot so that you do not have to PVE as much) 

    i think i have to pve as much since i need to grind skills up, but if you do it for the sake of the materials for your own crafting/profit ill give you that one.

    PVP for adrenaline rush that other games do not provide (you have to play for a couple months at least to experience this)

    every time i pvp in eve i get adrenaline rush, (including day 1 old toons... ok fine day 4 to be more realistic)

     

    What other reason would you want to PVP?

    invade/defend/claim land (not just hamlets but actual territories)

    have a meaning to you killing random people that pass you by. (honestly what is the point in killing me 6 times in a row? i have no loot and no gear... (yes i wanted to see how many times he would kill me before he got bored, but there is nothing to gain by killing some people, new or not... yet in DF everyone is a target. 

    and what i am missing in DF is more alliance/clan mechanics that give meaning to form an alliance and not simply make a non agression pact for the duration of x siege.

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  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by Squal'Zell

    PVP for adrenaline rush that other games do not provide (you have to play for a couple months at least to experience this)

    every time i pvp in eve i get adrenaline rush, (including day 1 old toons... ok fine day 4 to be more realistic)

     Yeah EVE is one of the only other games that can offer some kind of meaning because of full-loot (well what doesn't blow up) etc. but I think that I get more feeling when seeing things from 1st person view and fast-paced FPS twitch-based w/ bunny hop,etc.

    What other reason would you want to PVP?

    invade/defend/claim land (not just hamlets but actual territories)

    A city is basically a territory because they are so large. Clans have claimed territories before. I have seen some areas before that you cannot pass through withough being in the clan unless you do not mind being jumped by the scouting party. They would have tombstones in random spots with worthless loot so that people sneaking close to their city would see the tombstone and when checking it for good loot (which took awhile because they put LOTS of trash in there on purpose so that it would take awhile to look through it) a scout would be able to see you and let his clan know in some phantom channel in vent . .. territorial control can happen in Darkfall.

     

    Clans claim some spawns and dungeons as well . ..

    have a meaning to you killing random people that pass you by. (honestly what is the point in killing me 6 times in a row? i have no loot and no gear... (yes i wanted to see how many times he would kill me before he got bored, but there is nothing to gain by killing some people, new or not... yet in DF everyone is a target. 

    and what i am missing in DF is more alliance/clan mechanics that give meaning to form an alliance and not simply make a non agression pact for the duration of x siege.

    Many other people agree with you and are working toward the same thing. That would be the type of clan good to join.

     

    AV is suppose to be improving the clan customization to bring more meaning in being clanned. We'll see what they have come up with .. . I am pretty excited!

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