But my problem was getting ganked to a point where i coudn't level effectively.
How do people playing Aion deal with the problem of ganking? Failing that, why are people ganking that much?
Ganking happens because gankers can gank. Its that simple. Some people get a kick out of ruining the game for others. There really isn't any effective method of dealing with it, outside of having multiple high levels with you all the time. Thats not very practical. Beyond that, I'd suggest a game that has PvE servers. Its too bad that NCsoft has never seemed to realize that the western market isn't the eastern market in terms of toleration of ganking.
For those who hate getting ganked, you can lvl till mid/late twenties in Theo ( On elyos side) where the asmos cant get you. Then hit TG instance in abyss till 28. From there it is 2 short lvls to 30 for the FT instance. At 30 you are going to have to get use to the fact that you may get ganked. For me, if I was getting harrassed too much in Elt then I would head over to Heiron, and if it wasbad there then possibly the abyss or do some craftng until the higher lvls on my side took care fo the gankers. If I wanted to play a good game that was pve only I'd play LOTRO or wait till FFXIV comes out. Aion is a great game but does lean more on the pvp side.
But my problem was getting ganked to a point where i coudn't level effectively.
How do people playing Aion deal with the problem of ganking? Failing that, why are people ganking that much?
Ganking happens because gankers can gank. Its that simple. Some people get a kick out of ruining the game for others. There really isn't any effective method of dealing with it, outside of having multiple high levels with you all the time. Thats not very practical. Beyond that, I'd suggest a game that has PvE servers. Its too bad that NCsoft has never seemed to realize that the western market isn't the eastern market in terms of toleration of ganking.
I agree with the suggestion that maybe just play a PVE game if it's really a problem to the OP, but I don't think NCSoft should change a thing just for the intolerant/impatient. People don't ruin a game by ganking others. People let ganking ruin the game for them. 'Eastern market' gamers tolerate it because they choose that perspective, while people like you don't. It just takes a different outlook, and if it still gets too much for you to take, logoff and relax. It's just a game. You don't need higher levels following you around, or special pve servers in a pvp game, or anything beyond a more positive perspective about it.
PVP against all different levels with unexpected consequences is fun for a lot of people, and people that attack others in a PVP world just don't go around fantasizing about ruining your day. Maybe a few bad apples do, but from my experience, it's more about people just enjoying the game as it's designed. I /facepalm every time I see someone let it ruin their experience like that. It shouldn't be that big of a deal. Every game's AI has the potential to kill you mercilessly when outmatched, so why can't people tolerate it from another player? Even better then a difficult AI is the fact that other players will often just get bored and move on if you logout or don't keep it entertaining by trying to run, fight back, etc.
I miss the days when 'ganking' wasn't even a word with MMOs like UO and AC, and it was all just PVP. That's the reality of it. Ganking is just something invented to complain about losing to someone who deserves to have an advantage to a fight due to longer play time, better gear, higher level, or due to class/skill choices with natural strengths/weaknesses vs other classes. Let them have their fun, then enjoy it when it's your turn. I love PVP MMOs because of that sense of danger and gaining/losing the advantage vs others. It's like chess where you never know how far the opponent's pieces will be allowed to move each round. I think it's one of the reasons for the success of many recent trading card games, where there are so many variables that sometimes you're just going to be outmatched or outmatch your opponent. It's not going to be real PVP as long as it's some silly ruleset about how you can only attack same level, same geared opponents, only in certain zones or while instanced in teams, if they feel like being attacked.
If NCSoft wants to put all that extra time in developing rules and code to support a modified version of Aion, then that's great for you, but that's wasted time for all the players that like open PVP as it is. I'd rather have them focus on content and patches for the type of game people already opted to play. Of course we're both entitled to our perspectives, but I think it's worth adopting one that allows you to enjoy all aspects of the game as it's originally designed, or just choose another game.
But my problem was getting ganked to a point where i coudn't level effectively.
How do people playing Aion deal with the problem of ganking? Failing that, why are people ganking that much?
Yep. Happened to me quite a bit. Came back to the game last month, leveled twice, and quit. It became infuriating. I knew it was a pvp game, but didn't know the extent of ganking. I hit morhiem, and as a templar, leveled very slowly. I couldn't handle it, as the ganks would constantly send me back to town, and I would have to run back to where i was questing, to hopefully not become elyos food. Can't outrun the gankers, cant fight against them. You just have to deal with it. It was not my taste. I enjoy pvp, but this game has taught me a valuable lesson. I only enjoy consensual pvp. I love PVE, but not when its topped with constant ganking.
Aion is not a bad game. I love the feel of the game. But if your a PVE guy, from what my experience, you wont enjoy it much. I came back before 1.9 hit. Dont know if that changed anything.
But my problem was getting ganked to a point where i coudn't level effectively.
How do people playing Aion deal with the problem of ganking? Failing that, why are people ganking that much?
Ganking happens because gankers can gank. Its that simple. Some people get a kick out of ruining the game for others. There really isn't any effective method of dealing with it, outside of having multiple high levels with you all the time. Thats not very practical. Beyond that, I'd suggest a game that has PvE servers. Its too bad that NCsoft has never seemed to realize that the western market isn't the eastern market in terms of toleration of ganking.
I agree with the suggestion that maybe just play a PVE game if it's really a problem to the OP, but I don't think NCSoft should change a thing just for the intolerant/impatient. People don't ruin a game by ganking others. People let ganking ruin the game for them. 'Eastern market' gamers tolerate it because they choose that perspective, while people like you don't. It just takes a different outlook, and if it still gets too much for you to take, logoff and relax. It's just a game. You don't need higher levels following you around, or special pve servers in a pvp game, or anything beyond a more positive perspective about it.
PVP against all different levels with unexpected consequences is fun for a lot of people, and people that attack others in a PVP world just don't go around fantasizing about ruining your day. Maybe a few bad apples do, but from my experience, it's more about people just enjoying the game as it's designed. I /facepalm every time I see someone let it ruin their experience like that. It shouldn't be that big of a deal. Every game's AI has the potential to kill you mercilessly when outmatched, so why can't people tolerate it from another player? Even better then a difficult AI is the fact that other players will often just get bored and move on if you logout or don't keep it entertaining by trying to run, fight back, etc.
I miss the days when 'ganking' wasn't even a word with MMOs like UO and AC, and it was all just PVP. That's the reality of it. Ganking is just something invented to complain about losing to someone who deserves to have an advantage to a fight due to longer play time, better gear, higher level, or due to class/skill choices with natural strengths/weaknesses vs other classes. Let them have their fun, then enjoy it when it's your turn. I love PVP MMOs because of that sense of danger and gaining/losing the advantage vs others. It's like chess where you never know how far the opponent's pieces will be allowed to move each round. I think it's one of the reasons for the success of many recent trading card games, where there are so many variables that sometimes you're just going to be outmatched or outmatch your opponent. It's not going to be real PVP as long as it's some silly ruleset about how you can only attack same level, same geared opponents, only in certain zones or while instanced in teams, if they feel like being attacked.
If NCSoft wants to put all that extra time in developing rules and code to support a modified version of Aion, then that's great for you, but that's wasted time for all the players that like open PVP as it is. I'd rather have them focus on content and patches for the type of game people already opted to play. Of course we're both entitled to our perspectives, but I think it's worth adopting one that allows you to enjoy all aspects of the game as it's originally designed, or just choose another game.
Well thats certainly one perspective... But its one thats losing more and more ground in the western markets. One has only to look at the demographics of the most successful games to know that.
I'm always amused by those who go on about the alledged "virtues" of ganking. ^^
It takes a LOT of mad skillz to gank someone 20-30 levels lower. But thats seldom enough for such types. They typically roam around in packs, and usually have high level gear on top of that. Rule sets that allow(or in the Asian tradition encourage) such behavior have been demonstrated to have much less appeal(and thus are less profitable) in the west.
CCP's EVE online is an example of a company with a very pro PvP mindset, who have changed their high sec rule set to protect their business model. But I seriously doubt that NCsoft understands such considerations. Its completely at odds with their gaming culture.
I've had MUCH more than my fill of such games. I'll leave such to those who still enjoy such things. As for NCsoft, if they want to leave all of the extra money to be had on the table, thats their decision. No doubt other companies will be more than happy to pocket it.
I have four level 30 characters and one 35. In total, I'd estimate I've been ganked a little over 20 times. It's really not that bad. Maybe you got ganked into oblivion at or around launch, but most of those players have left. I view gank attempts as something to spice up the boringness of PVE.
I have four level 30 characters and one 35. In total, I'd estimate I've been ganked a little over 20 times. It's really not that bad. Maybe you got ganked into oblivion at or around launch, but most of those players have left. I view gank attempts as something to spice up the boringness of PVE.
You mean it's an attempt to spice up the boringness of PVE for the ganker..... it definitely doesn't spice anything up for the gankee.
But my problem was getting ganked to a point where i coudn't level effectively.
How do people playing Aion deal with the problem of ganking? Failing that, why are people ganking that much?
Well, first of all get into a good legion that does stuff together. If you get ganked you can always put the word out that the enemy was in "x area" and that should at least bring people to him/them.
There are complete pve areas from lvl 1 to about 25 and then starting again at about 41 or so. Not a huge amount of content but one could level there if one wanted.
Also you can move to another part of the map. You can also play with others and have some fighting chance depending on levels.
And in the end, change your way of thinking about it. You don't lose anything, it's just a minor annoyance and just move to a differnet part of the map.
As far as "ganking" that is a tough one.
You are the enemy. They are coming through in order to invade your side of the world.
If you are alone and have no backup then you are going to get hit.
Perhaps you should try doing a rift group yourself in order to experience it. You might find it fun. Well, when others start coming after you that is. Personally I don't find ganking fun. I don't care about being ganked but I don't seek out individuals who aren't paying attention and attack them with an overpowered toon. That's pretty uneventful for my taste.
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For the OP it sounds like he is out solo trying to do quests and level and wants to be left alone. Fair enough except that the game is a PvP game and he is fair game even if he has no realistic chance of fighting back. The issue isn't simply one of PvP but of territorial control and not allowing the opposing faction to use it freely. The solution is simple. You group up and fight back which means that the basic game design is working as it is encouraging you to do this. If NCSoft made some sort of "I'm a solo quester flag please leave me alone for now" then everyone would toss that on and random PvP enagaements would become rare.
Also, if you are running around solo questing having to pay attention to your surroundings adds to the spice of the game. The thought that around the next tree lurks an opposing faction player ready to kill you makes you a lot more careful and the game more challenging.
I do agree that sometimes you may not want this challenge and it can get frustrating to have your character killed but so is the life of a PvP server.
One recommendation I have is that you should have some alts. Don't come immediately charging back if you have been hit by a roving gang of ruffians. Take a moment and decide what to do. You can form up a hunt team to go after them, move to another area or swap to an alt to work that for a bit and then come back later once they have cleared out. Like natural disasters these killers are something that you need to plan and prepare for and can't really be avoided.
The advantage of playing with human beings is that they are not predictable (well not like a NPC mob) but the disadvantage is that they may not be willing to do what you want them to do either.
Yeah the ganking in Aion was pretty bad when I played it. Then again if you play just about any mmo on a PvP server you will be ganked be it WoW, AoC or WAR. The problems is that in most games there is nothing to deter high levels from killing new players. I find it funny how many people see ganking as just a part of PvP. To me ganking is pointless and ruins just about any immersion factor a game might have. Its all so pointless it just rips me out of the experiance. I heard great stories of PvP in DaoC, but unfortunately I have not played it since I got into mmos way to late to get to witness this game in its prime. When I read topics on Camelot it always seemed like PvP in that game made sense. It was grounded somehow in the gameworld and its lore.
I have four level 30 characters and one 35. In total, I'd estimate I've been ganked a little over 20 times. It's really not that bad. Maybe you got ganked into oblivion at or around launch, but most of those players have left. I view gank attempts as something to spice up the boringness of PVE.
You mean it's an attempt to spice up the boringness of PVE for the ganker..... it definitely doesn't spice anything up for the gankee.
For me, it means I get bored after killing Purple Sparkle Dragon #1012, and don't really mind fighting a ganker.
Do you think tossing out in local i'm looking for a group for grinding would work out?
For particular quests definitely. Especially as there are some quests/quest areas that just require a group.
if you just want to grind I don't see where that would be a huge issue. However, you are going to get more xp by doing quests. Still it's worth a shot. I have seen people in chat asking for groups so it's not uncommon or unheard of.
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I understand OP very well, I left the game for the same reasons. But here is my understanding:
The game is about a battle without rules between two factions, realms.
In RL if a cruise missile crew (high lvl player) destroys an enemy training camp (lower level players) they receive a reward. Cadets with arm weapons have no chance against an attacker that is far away. Cutting enemy supplies, reinforcements, bombing civilians in order to brake enemy’s moral was/is a common warfare practice. Hence, ganking, greifing, PKing is an endogenous part of this game.
Aion is simply not designed for players like us. Either accept all atrocities, find a good legion, level in a group, etc. or quit playing.
I have to laugh at people who want uninterrupted pve in a game thats pvpve. Its on par with starting on a pvp server in WOW and complaining you get ganked...really? If you want a pve game and no pvp or ganking, etc then dont play Aion.
I have to laugh at people who want uninterrupted pve in a game thats pvpve. Its on par with starting on a pvp server in WOW and complaining you get ganked...really? If you want a pve game and no pvp or ganking, etc then dont play Aion.
The problem with that argument is that WoW HAS PvE servers for those who don't want to get ganked. Aion does not. Which is one of the reasons for the massive differences in the two games player base, and retention numbers.
If NCsoft wants to leave all of that extra money to be had on the table, thats their call. I suspect that the Korean NCsoft sults have little clue about the differences between the eastern and western markets. If they did, they wouldn't keep making the same mistakes, over and over again with their imports into the west.
I have to laugh at people who want uninterrupted pve in a game thats pvpve. Its on par with starting on a pvp server in WOW and complaining you get ganked...really? If you want a pve game and no pvp or ganking, etc then dont play Aion.
The problem with that argument is that WoW HAS PvE servers for those who don't want to get ganked. Aion does not. Which is one of the reasons for the massive differences in the two games player base, and retention numbers.
If NCsoft wants to leave all of that extra money to be had on the table, thats their call. I suspect that the Korean NCsoft sults have little clue about the differences between the eastern and western markets. If they did, they wouldn't keep making the same mistakes, over and over again with their imports into the west.
and the problem with that is how you would change a game feature and mechanics to only one server? and tell me how every other people on the server can lvl and you not?, plus if you really want that badly avoid ganks just go to other maps if you saw someone in a place just don't run back there if is not to kill the attacker, just go to other place, plus you can always do a /3 location enemy so someone higher lvl can go there to kill him, and with the daily quests people even hunt rifter even without the need to tell if you saw one. and really please drop the wow comparations, aion is far better then wow.
also in aion lvl in reshanta/abyss(the map with the fortress) give far more rewards then the lvl in normal areas.
if you really want to play but flee from the pvp part(don't know why you want to play a pvp game for the pve) you can after the lvl 25 go to theobomos(or the asmo equivalent) and do quests there in this map you can't rift or get enemys
How about rather than adding PVE servers, NCSoft sets a limit. For example anyone who is 10 levels below you, you are unable to attack unless they attack you first. As if the lower level player would have to "flag" themselves. Anyone at or around your level would remain fair game.
How about rather than adding PVE servers, NCSoft sets a limit. For example anyone who is 10 levels below you, you are unable to attack unless they attack you first. As if the lower level player would have to "flag" themselves. Anyone at or around your level would remain fair game.
That would result in howls from the Gank R Us crowd. They think there should be NO limits on ganking. Its too bad, but thats simply the nature of such people. I've moved on to other games that do not encourage such activities.
How about rather than adding PVE servers, NCSoft sets a limit. For example anyone who is 10 levels below you, you are unable to attack unless they attack you first. As if the lower level player would have to "flag" themselves. Anyone at or around your level would remain fair game.
That would result in howls from the Gank R Us crowd. They think there should be NO limits on ganking. Its too bad, but thats simply the nature of such people. I've moved on to other games that do not encourage such activities.
I just think it's the wrong game for people who mind a bit of conflict here and there.
Heck, I made it to llv 78 (and almost halfway to 79) in Lineage 2 which is an open world pvp game where one got ganked all the time. You'd also lose xp when you die. And it was harder to level, not like Aion.
So it's very possible to level in a harsh environment.
In Aion, leveling is so much easier. And if one gets ganked then they lose some abyss points. That's it. So you move to another area. So it's really not a big deal, espcially to those who know the nature of the game and work within its rules.
I'm unsure how they play in korea but I do know that they tend to play a bit differently than they do here. Once in Lineage 2, a group lured a special siege mob to one of the local towns which decimated all the players with sell shops. And of course, if you die in pve in Lineage 2 (though I believe that's been changed since I played) you can drop items. So these sell shops had people dropping stuff right and left.
When there was an outcry on the forums someone asked why they didn't catch this type of thing in korea, before it came here. The response from the cm was that they don't do stuff like this in korea they are usually too busy actually sieging.
Maybe most players don't solo in Korea and so it really isn't much of a "gank" but groups meeting other groups.
I bet at some point in the future, maybe the next big update, they will add more pve areas anyways.
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How about rather than adding PVE servers, NCSoft sets a limit. For example anyone who is 10 levels below you, you are unable to attack unless they attack you first. As if the lower level player would have to "flag" themselves. Anyone at or around your level would remain fair game.
or I don't know, go play another game? its a pvp game not a pve game, the PvPvE means they will use the enviroment (in this case the 3rd race Balaur) to control the sieges and try to change the fortress more often so one sole race don't just hold then all the time, plus ever since 1.9 finally the balaur are a force to be recon in fort sieges.
with lineage 2 it was even worse but I don't like it much, plus from what I know the koreans try to play a game not QQ in forums because you can't see the game is not for you, and really from what I know even to declare in sieges yu need you whole guild there, because the guild who owns the castle would keep watch of the npc you declare war on that castle and kill anyone who came close XD, also in L2 even if you die from player you can drop your equips, if you are flgged you will drop something(red name) one time I killed a (red) mage and he dropped his weapon XD was so nice the new bow I get when I sold that weapon XD
about new areas, well in 2.0 they will put more instances some will be solo instances but the new map the balaur land in 2.0 will be the ground siege area so no fly to fight there plus that map is for lvl 50-55, if you play aion you can notice some 2.0 things there like higher cap in craft and colect skills, plus the new sieges map(aka too as the ground abyss), and with the new daily quests even the ganks are lower now because you have lvl 50 peeps with quests to kill asmos in reshanta or in your leveling maps, plus its not dificult to get people to kill rifters
Comments
Ganking happens because gankers can gank. Its that simple. Some people get a kick out of ruining the game for others. There really isn't any effective method of dealing with it, outside of having multiple high levels with you all the time. Thats not very practical. Beyond that, I'd suggest a game that has PvE servers. Its too bad that NCsoft has never seemed to realize that the western market isn't the eastern market in terms of toleration of ganking.
For those who hate getting ganked, you can lvl till mid/late twenties in Theo ( On elyos side) where the asmos cant get you. Then hit TG instance in abyss till 28. From there it is 2 short lvls to 30 for the FT instance. At 30 you are going to have to get use to the fact that you may get ganked. For me, if I was getting harrassed too much in Elt then I would head over to Heiron, and if it wasbad there then possibly the abyss or do some craftng until the higher lvls on my side took care fo the gankers. If I wanted to play a good game that was pve only I'd play LOTRO or wait till FFXIV comes out. Aion is a great game but does lean more on the pvp side.
I agree with the suggestion that maybe just play a PVE game if it's really a problem to the OP, but I don't think NCSoft should change a thing just for the intolerant/impatient. People don't ruin a game by ganking others. People let ganking ruin the game for them. 'Eastern market' gamers tolerate it because they choose that perspective, while people like you don't. It just takes a different outlook, and if it still gets too much for you to take, logoff and relax. It's just a game. You don't need higher levels following you around, or special pve servers in a pvp game, or anything beyond a more positive perspective about it.
PVP against all different levels with unexpected consequences is fun for a lot of people, and people that attack others in a PVP world just don't go around fantasizing about ruining your day. Maybe a few bad apples do, but from my experience, it's more about people just enjoying the game as it's designed. I /facepalm every time I see someone let it ruin their experience like that. It shouldn't be that big of a deal. Every game's AI has the potential to kill you mercilessly when outmatched, so why can't people tolerate it from another player? Even better then a difficult AI is the fact that other players will often just get bored and move on if you logout or don't keep it entertaining by trying to run, fight back, etc.
I miss the days when 'ganking' wasn't even a word with MMOs like UO and AC, and it was all just PVP. That's the reality of it. Ganking is just something invented to complain about losing to someone who deserves to have an advantage to a fight due to longer play time, better gear, higher level, or due to class/skill choices with natural strengths/weaknesses vs other classes. Let them have their fun, then enjoy it when it's your turn. I love PVP MMOs because of that sense of danger and gaining/losing the advantage vs others. It's like chess where you never know how far the opponent's pieces will be allowed to move each round. I think it's one of the reasons for the success of many recent trading card games, where there are so many variables that sometimes you're just going to be outmatched or outmatch your opponent. It's not going to be real PVP as long as it's some silly ruleset about how you can only attack same level, same geared opponents, only in certain zones or while instanced in teams, if they feel like being attacked.
If NCSoft wants to put all that extra time in developing rules and code to support a modified version of Aion, then that's great for you, but that's wasted time for all the players that like open PVP as it is. I'd rather have them focus on content and patches for the type of game people already opted to play. Of course we're both entitled to our perspectives, but I think it's worth adopting one that allows you to enjoy all aspects of the game as it's originally designed, or just choose another game.
Yep. Happened to me quite a bit. Came back to the game last month, leveled twice, and quit. It became infuriating. I knew it was a pvp game, but didn't know the extent of ganking. I hit morhiem, and as a templar, leveled very slowly. I couldn't handle it, as the ganks would constantly send me back to town, and I would have to run back to where i was questing, to hopefully not become elyos food. Can't outrun the gankers, cant fight against them. You just have to deal with it. It was not my taste. I enjoy pvp, but this game has taught me a valuable lesson. I only enjoy consensual pvp. I love PVE, but not when its topped with constant ganking.
Aion is not a bad game. I love the feel of the game. But if your a PVE guy, from what my experience, you wont enjoy it much. I came back before 1.9 hit. Dont know if that changed anything.
Well thats certainly one perspective... But its one thats losing more and more ground in the western markets. One has only to look at the demographics of the most successful games to know that.
I'm always amused by those who go on about the alledged "virtues" of ganking. ^^
It takes a LOT of mad skillz to gank someone 20-30 levels lower. But thats seldom enough for such types. They typically roam around in packs, and usually have high level gear on top of that. Rule sets that allow(or in the Asian tradition encourage) such behavior have been demonstrated to have much less appeal(and thus are less profitable) in the west.
CCP's EVE online is an example of a company with a very pro PvP mindset, who have changed their high sec rule set to protect their business model. But I seriously doubt that NCsoft understands such considerations. Its completely at odds with their gaming culture.
I've had MUCH more than my fill of such games. I'll leave such to those who still enjoy such things. As for NCsoft, if they want to leave all of the extra money to be had on the table, thats their decision. No doubt other companies will be more than happy to pocket it.
Wouldent better end-game PvP content solve the problem?.. I'd like to see better solo/small group pvp ..
There has to be a way.
If there wasn't the game woudn't be a sucess in Asia.
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I have four level 30 characters and one 35. In total, I'd estimate I've been ganked a little over 20 times. It's really not that bad. Maybe you got ganked into oblivion at or around launch, but most of those players have left. I view gank attempts as something to spice up the boringness of PVE.
You mean it's an attempt to spice up the boringness of PVE for the ganker..... it definitely doesn't spice anything up for the gankee.
Well, first of all get into a good legion that does stuff together. If you get ganked you can always put the word out that the enemy was in "x area" and that should at least bring people to him/them.
There are complete pve areas from lvl 1 to about 25 and then starting again at about 41 or so. Not a huge amount of content but one could level there if one wanted.
Also you can move to another part of the map. You can also play with others and have some fighting chance depending on levels.
And in the end, change your way of thinking about it. You don't lose anything, it's just a minor annoyance and just move to a differnet part of the map.
As far as "ganking" that is a tough one.
You are the enemy. They are coming through in order to invade your side of the world.
If you are alone and have no backup then you are going to get hit.
Perhaps you should try doing a rift group yourself in order to experience it. You might find it fun. Well, when others start coming after you that is. Personally I don't find ganking fun. I don't care about being ganked but I don't seek out individuals who aren't paying attention and attack them with an overpowered toon. That's pretty uneventful for my taste.
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For the OP it sounds like he is out solo trying to do quests and level and wants to be left alone. Fair enough except that the game is a PvP game and he is fair game even if he has no realistic chance of fighting back. The issue isn't simply one of PvP but of territorial control and not allowing the opposing faction to use it freely. The solution is simple. You group up and fight back which means that the basic game design is working as it is encouraging you to do this. If NCSoft made some sort of "I'm a solo quester flag please leave me alone for now" then everyone would toss that on and random PvP enagaements would become rare.
Also, if you are running around solo questing having to pay attention to your surroundings adds to the spice of the game. The thought that around the next tree lurks an opposing faction player ready to kill you makes you a lot more careful and the game more challenging.
I do agree that sometimes you may not want this challenge and it can get frustrating to have your character killed but so is the life of a PvP server.
One recommendation I have is that you should have some alts. Don't come immediately charging back if you have been hit by a roving gang of ruffians. Take a moment and decide what to do. You can form up a hunt team to go after them, move to another area or swap to an alt to work that for a bit and then come back later once they have cleared out. Like natural disasters these killers are something that you need to plan and prepare for and can't really be avoided.
The advantage of playing with human beings is that they are not predictable (well not like a NPC mob) but the disadvantage is that they may not be willing to do what you want them to do either.
Yeah the ganking in Aion was pretty bad when I played it. Then again if you play just about any mmo on a PvP server you will be ganked be it WoW, AoC or WAR. The problems is that in most games there is nothing to deter high levels from killing new players. I find it funny how many people see ganking as just a part of PvP. To me ganking is pointless and ruins just about any immersion factor a game might have. Its all so pointless it just rips me out of the experiance. I heard great stories of PvP in DaoC, but unfortunately I have not played it since I got into mmos way to late to get to witness this game in its prime. When I read topics on Camelot it always seemed like PvP in that game made sense. It was grounded somehow in the gameworld and its lore.
For me, it means I get bored after killing Purple Sparkle Dragon #1012, and don't really mind fighting a ganker.
Do you think tossing out in local i'm looking for a group for grinding would work out?
-Would you like cheddar or swiss cheese?
-Yes.
-...
For particular quests definitely. Especially as there are some quests/quest areas that just require a group.
if you just want to grind I don't see where that would be a huge issue. However, you are going to get more xp by doing quests. Still it's worth a shot. I have seen people in chat asking for groups so it's not uncommon or unheard of.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I understand OP very well, I left the game for the same reasons. But here is my understanding:
The game is about a battle without rules between two factions, realms.
In RL if a cruise missile crew (high lvl player) destroys an enemy training camp (lower level players) they receive a reward. Cadets with arm weapons have no chance against an attacker that is far away. Cutting enemy supplies, reinforcements, bombing civilians in order to brake enemy’s moral was/is a common warfare practice. Hence, ganking, greifing, PKing is an endogenous part of this game.
Aion is simply not designed for players like us. Either accept all atrocities, find a good legion, level in a group, etc. or quit playing.
I have to laugh at people who want uninterrupted pve in a game thats pvpve. Its on par with starting on a pvp server in WOW and complaining you get ganked...really? If you want a pve game and no pvp or ganking, etc then dont play Aion.
The problem with that argument is that WoW HAS PvE servers for those who don't want to get ganked. Aion does not. Which is one of the reasons for the massive differences in the two games player base, and retention numbers.
If NCsoft wants to leave all of that extra money to be had on the table, thats their call. I suspect that the Korean NCsoft sults have little clue about the differences between the eastern and western markets. If they did, they wouldn't keep making the same mistakes, over and over again with their imports into the west.
Sounds like it's the wrong game for you.
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
and the problem with that is how you would change a game feature and mechanics to only one server? and tell me how every other people on the server can lvl and you not?, plus if you really want that badly avoid ganks just go to other maps if you saw someone in a place just don't run back there if is not to kill the attacker, just go to other place, plus you can always do a /3 location enemy so someone higher lvl can go there to kill him, and with the daily quests people even hunt rifter even without the need to tell if you saw one. and really please drop the wow comparations, aion is far better then wow.
also in aion lvl in reshanta/abyss(the map with the fortress) give far more rewards then the lvl in normal areas.
if you really want to play but flee from the pvp part(don't know why you want to play a pvp game for the pve) you can after the lvl 25 go to theobomos(or the asmo equivalent) and do quests there in this map you can't rift or get enemys
How about rather than adding PVE servers, NCSoft sets a limit. For example anyone who is 10 levels below you, you are unable to attack unless they attack you first. As if the lower level player would have to "flag" themselves. Anyone at or around your level would remain fair game.
That would result in howls from the Gank R Us crowd. They think there should be NO limits on ganking. Its too bad, but thats simply the nature of such people. I've moved on to other games that do not encourage such activities.
I just think it's the wrong game for people who mind a bit of conflict here and there.
Heck, I made it to llv 78 (and almost halfway to 79) in Lineage 2 which is an open world pvp game where one got ganked all the time. You'd also lose xp when you die. And it was harder to level, not like Aion.
So it's very possible to level in a harsh environment.
In Aion, leveling is so much easier. And if one gets ganked then they lose some abyss points. That's it. So you move to another area. So it's really not a big deal, espcially to those who know the nature of the game and work within its rules.
I'm unsure how they play in korea but I do know that they tend to play a bit differently than they do here. Once in Lineage 2, a group lured a special siege mob to one of the local towns which decimated all the players with sell shops. And of course, if you die in pve in Lineage 2 (though I believe that's been changed since I played) you can drop items. So these sell shops had people dropping stuff right and left.
When there was an outcry on the forums someone asked why they didn't catch this type of thing in korea, before it came here. The response from the cm was that they don't do stuff like this in korea they are usually too busy actually sieging.
Maybe most players don't solo in Korea and so it really isn't much of a "gank" but groups meeting other groups.
I bet at some point in the future, maybe the next big update, they will add more pve areas anyways.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Crybaby
or I don't know, go play another game? its a pvp game not a pve game, the PvPvE means they will use the enviroment (in this case the 3rd race Balaur) to control the sieges and try to change the fortress more often so one sole race don't just hold then all the time, plus ever since 1.9 finally the balaur are a force to be recon in fort sieges.
with lineage 2 it was even worse but I don't like it much, plus from what I know the koreans try to play a game not QQ in forums because you can't see the game is not for you, and really from what I know even to declare in sieges yu need you whole guild there, because the guild who owns the castle would keep watch of the npc you declare war on that castle and kill anyone who came close XD, also in L2 even if you die from player you can drop your equips, if you are flgged you will drop something(red name) one time I killed a (red) mage and he dropped his weapon XD was so nice the new bow I get when I sold that weapon XD
about new areas, well in 2.0 they will put more instances some will be solo instances but the new map the balaur land in 2.0 will be the ground siege area so no fly to fight there plus that map is for lvl 50-55, if you play aion you can notice some 2.0 things there like higher cap in craft and colect skills, plus the new sieges map(aka too as the ground abyss), and with the new daily quests even the ganks are lower now because you have lvl 50 peeps with quests to kill asmos in reshanta or in your leveling maps, plus its not dificult to get people to kill rifters