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Heroes of Might and Magic 5?

AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

Just heard rumors about it today, and althought I dislike the IV, I would love to see the V (especially if they follow where the III was rather then the IV).

 

Anyway, just for the fun of it, a few ideas as well that I would love to see.

 

- Heroes...I always love them, and althought the IV bring some ''interesting'' aspects, I really did enjoy the III and before.  A possible option would be to put many ''TYPES'', a general would be someone that stand behind and help a lot from afar, while a champion would be on the battlefield, a Hero could be both.  In the idea of ''generals'' waiting behind, maybe the ''behind'' can be accessed for some enemy troops from a particuliar space for some particuliar mobs or others heroes only.  Some generals could have personal bodyguards as well(could be a skill) that would need to be taken care off before attacking the general himself assuming the unit is entitled to attack a general.  Generals could have more then 1 behind the battle line square to stand, and many generals could have the lower skill give a bonus to the higher general(exemple, you have a general with +9 attack and another with + 2, maybe the second general could give a +1 to the main general skill...if you would have another general with 20, maybe he could get a +2(from the +9 general) and a +1(from the +2 general))  I dont like generals to be easy to attack, and I dont like them to be completely safes.  Champions should help far less the armies, but maybe they could ''stack'' with a unit and boost this unit, and should the unit be destroyed, they spawn back where it was destroyed(and count like 1 more mob of the same type while giving some bonus).  Heroes could have the option to act as a general or a champion, moving from the ''reserve'' make them champions, and moving to a reserve make them generals.  Champions and Heroes have the huge usefullness to be able to catch on the enemy generals(and enemy champions should they retreat in their reserve to flee).  Champions and Generals may or not have the option to upgrade to heroes and have more options or keep going in their more specialised ways.  Champions and Heroes should be resilient in nature and often ''return'' from the deads, Generals dont have this ability, but they are pretty hard to catch, especially if they take bodyguards in some of their skills.

- More races, more choices, more spells, more variety then in Heroes III.

- A rally skill, should a hero pick that skill, every unit that died will be replace for really cheap in time...it build a queue and the hero dont pick which mob is first and last and the restoration process is really long, so it is more a very long term investment.

- "If I understand you well, you are telling me until next time. " - Ren

Comments

  • AdrealAdreal Member Posts: 2,087
    I liked the ability to bring your heroes into the actual combat in HoMM IV, but, yes, I disliked the game as well. Horrible graphics. Made every creature look like it was a plastic toy. I liked Heroes II and III alright, but I haven't played Heroes I.

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

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