I dont think it should be a big deal. If it is included i think it will be instanced/dungeon. It shouldn't be anything more than that as Star Wars isn't about space exploration. Play eve or STO for that.
I don't know about KOTOR, but Star Wars was far more about space battles than lightsabre duels.
Let's be honest, here. It's the KOTOR fans who are fine with having no space combat, right?
Well, the devs say they are going to capture the action of the movies. A hell of a lot of that action is space battles.
I'm fine with no space combat. I didn't really play KOTOR :-/
If space combat is in it from launch, then I'm fine with it too. If not, then it's a shame, but am still fine. As long as Bioware manages to put that hard definable magic in ToR that they usually put in their games.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I dont think it should be a big deal. If it is included i think it will be instanced/dungeon. It shouldn't be anything more than that as Star Wars isn't about space exploration. Play eve or STO for that.
I don't know about KOTOR, but Star Wars was far more about space battles than lightsabre duels.
Let's be honest, here. It's the KOTOR fans who are fine with having no space combat, right?
Well, the devs say they are going to capture the action of the movies. A hell of a lot of that action is space battles.
In an alternate vein, KOTOR was not about space battles at all. There were major space battles in the films, however, the excitement culminated over the major ground battles. This isn't Star Wars the game of the movie, but they want this game to have the same fast paced action the movies did. They also didn't accentuate space battles in the first two KOTOR games.
They will most likely have some type of space combat, but to expect it to rival the movies is wishing for too much over a spinoff IP that based very little of its time in space battles.
Understand I'm not saying its not warranted to want space battles in KOTOR, I'm just saying this isn't just about the star wars movies, its about the KOTOR games too.
In an alternate vein, KOTOR was not about space battles at all. There were major space battles in the films, however, the excitement culminated over the major ground battles.
What?
Not in the original trilogy, nor in The Phantom Menace (which was determined by Annakin blowing up the droid control battleship).
I don't know what movies you were watching.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I dont think it should be a big deal. If it is included i think it will be instanced/dungeon. It shouldn't be anything more than that as Star Wars isn't about space exploration. Play eve or STO for that.
I don't know about KOTOR, but Star Wars was far more about space battles than lightsabre duels.
Not really. Star Wars was mainly about the Force, Light and Dark side. Any avergae joe in the universe could pilot a craft but to wield a lightsaber you had to be trained and be one with the Force. Remember this game is not set in the time of Luke and Darth where there are only a handfull of jedi and sith (so not many lightsaber fights).
In an alternate vein, KOTOR was not about space battles at all. There were major space battles in the films, however, the excitement culminated over the major ground battles.
What?
Not in the original trilogy, nor in The Phantom Menace (which was determined by Annakin blowing up the droid control battleship).
I don't know what movies you were watching.
Perhaps it was just your perceived focus on what was important to you, but in the original trilogy and the clone wars the focus was always around the lightsaber duels. The biggest space battle that mattered was when they blew up the death star. Apart from that, the battle between luke and darth vader, the (supposed) death of Boba Fett (if you follow the EU), the ground war on endor, training with Yoda, the battle with Obi Wan and Darth Vader (in the both films), along with a number of other battles in between. The movies spent much more time outside of the space ships. Perhaps we were watching different films, but in essence you see what you want to see.
Or you argue what point fits your agenda better, it could go either way.
Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first.
Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all).
I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
When the enemy is driven back, we have failed, and when he is cut off, encircled and dispersed, we have succeeded.
I dont think it should be a big deal. If it is included i think it will be instanced/dungeon. It shouldn't be anything more than that as Star Wars isn't about space exploration. Play eve or STO for that.
I don't know about KOTOR, but Star Wars was far more about space battles than lightsabre duels.
Let's be honest, here. It's the KOTOR fans who are fine with having no space combat, right?
Well, the devs say they are going to capture the action of the movies. A hell of a lot of that action is space battles.
In an alternate vein, KOTOR was not about space battles at all. There were major space battles in the films, however, the excitement culminated over the major ground battles. This isn't Star Wars the game of the movie, but they want this game to have the same fast paced action the movies did. They also didn't accentuate space battles in the first two KOTOR games.
They will most likely have some type of space combat, but to expect it to rival the movies is wishing for too much over a spinoff IP that based very little of its time in space battles.
Understand I'm not saying its not warranted to want space battles in KOTOR, I'm just saying this isn't just about the star wars movies, its about the KOTOR games too.
AQctually, KOTOR WAS all about space combat and space battles - they were a major part of both KOTOR I and KOTOR II. The only trouble was, the player wasn't allowed to take part in any of them. He was just stuck running-jumping-and-pushing-button-A in various linear pathway areas.
I dont think it should be a big deal. If it is included i think it will be instanced/dungeon. It shouldn't be anything more than that as Star Wars isn't about space exploration. Play eve or STO for that.
I don't know about KOTOR, but Star Wars was far more about space battles than lightsabre duels.
Not really. Star Wars was mainly about the Force, Light and Dark side. Any avergae joe in the universe could pilot a craft but to wield a lightsaber you had to be trained and be one with the Force. Remember this game is not set in the time of Luke and Darth where there are only a handfull of jedi and sith (so not many lightsaber fights).
Not really. Luke got enough training to be fight Darth Vader to a standstill in about two weeks on Degobar.
Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first.
Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all).
I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first.
Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all).
I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Someone already pointed out that the SW film and the IP as a whole is about The Force and the battle for the Light vs the Dark side, every thing else happened because of it.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Someone already pointed out that the SW film and the IP as a whole is about The Force and the battle for the Light vs the Dark side, every thing else happened because of it.
George Lucas has stated many times that Star Wars is about the fall of a good person, with good intentions, that made bad choice, and that there is always redemption. Space battles, the force, jedi vs Sith is the means to portray that story, nothing more.
There are varying degress of both in all the movies. Episode IV was almost entirely in space, with very little force stuff in it. The force, or specifically, Darth Maul and his fighting sequences, is what ( my opinion of course ) saved Episode I, all by himself. The force is a vary attractive element no doubt, especially the good vs bad stuff, but to dismiss the space part as some minor background player is a stretch to say the least. Every film except Episode II has a lot of space content.
Having said that, I don't want Bioware to add a space portion, unless they are serious about it, and that would mean they had it all drawn up in place for the last couple years. If its just some tacked on instanced stuff, or like their KOTOR games, you in a turret for some cutscenes, I would rather not have it in.
I would rather have a solid mmorpg without it, than an average mmorpg with instanced space content, for release.
Originally posted by safety Originally posted by Dreamorb Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first. Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all). I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Sure there could. Episodes 1-3 didn't have any Death Stars.
Oh oh wait...it's you. I'll take my logic box and go home now.
I dont think it should be a big deal. If it is included i think it will be instanced/dungeon. It shouldn't be anything more than that as Star Wars isn't about space exploration. Play eve or STO for that.
I don't know about KOTOR, but Star Wars was far more about space battles than lightsabre duels.
Not really. Star Wars was mainly about the Force, Light and Dark side. Any avergae joe in the universe could pilot a craft but to wield a lightsaber you had to be trained and be one with the Force. Remember this game is not set in the time of Luke and Darth where there are only a handfull of jedi and sith (so not many lightsaber fights).
Not really. Luke got enough training to be fight Darth Vader to a standstill in about two weeks on Degobar.
Luke was different. He was the one the prophecy foertold, to bring balance to the force. Plus it was a dark time for the jedi. The jedi council thought anakin was to old to begin training at the age of 8 in the phantom menace.
Focus of the game is obviously jedi wheter ppl like it or not. 4 out of 8 classes are jedi when instead knight/counselar could easily be done by talent tress or mastery points or similar. Going with that there will probably be very little if any space combat since jedi dont do much space combat (as per the movies). Same reasoning gives me hope there will be valid player crafting... jedi make their own lightsabers after all =P
Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first.
Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all).
I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Sure there could. Episodes 1-3 didn't have any Death Stars.
Oh oh wait...it's you. I'll take my logic box and go home now.
Actually he's not the only one that only really counts the first 3 films.. the more 'recent' additions were lacklustre and tbh, seemed more of a cash grab - they even spoiled things from the first 3 films... as for that ridiculous cartoon.... less said the better..
Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first.
Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all).
I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Sure there could. Episodes 1-3 didn't have any Death Stars.
Oh oh wait...it's you. I'll take my logic box and go home now.
Actually he's not the only one that only really counts the first 3 films.. the more 'recent' additions were lacklustre and tbh, seemed more of a cash grab - they even spoiled things from the first 3 films... as for that ridiculous cartoon.... less said the better..
I really want someone to tell me I am crazy, there is a ton of space combat, But I went through all 120 screenshots, and didnt find a single one. I can get over the cartoony nature look-alike wow, if there is Eve-Type looking space. But I am in serious doubt.
I really hope you guys dont fall into the belief that it is cartoony to save on graphics. The only reason it even looks somewhat cartoony is to provide smooth transitions the thousands of wow fanatics they hope to draw.
I am not a cartoon hater either, I play games to enjoy them, if the shoe fits and it did in wow/warhammer, I will wear it and enjoy it, ultimatly it will always come down to gameplay/and time investment for me.
I like space combat, I like star wars, I see none of that. But bioware isnt full of retards unless all the Black ilse people left.
Not sure where the space combat is, and I too think it is essential but the truth is I and many more of us played SWG for months (maybe up to a year?) without space combat if Bioware launches TOR without space combat again I will play the game though I know I will long for it until they do release it. And as far as arguing graphics different strokes for different folks is all I'll say.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Originally posted by Phry Originally posted by Vagrant_Zero
Originally posted by safety
Originally posted by Dreamorb Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first. Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all). I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Sure there could. Episodes 1-3 didn't have any Death Stars. Oh oh wait...it's you. I'll take my logic box and go home now. Actually he's not the only one that only really counts the first 3 films.. the more 'recent' additions were lacklustre and tbh, seemed more of a cash grab - they even spoiled things from the first 3 films... as for that ridiculous cartoon.... less said the better..
The Clone Wars show is, especially as of season 2, consistently excellent.
You aren't a Star Wars fan if you're not watching it. End of discussion.
And yes, people are generally free to "only count the first 3 films", just as I am free to not count their opinions as worth counting.
For better or worse, there are 6 Star Wars films. Deal.
Originally posted by lowendahl Originally posted by Vagrant_Zero For better or worse, there are 6 Star Wars films. Deal.
Any particular reason you're not counting the ewok movies?
Maybe Star Wars is all about the ewoks...
Heh, didn't remember them because I've never seen them.
I do believe however the ewok movies are no longer considered canon. Someone else can go confirm that though, I'm terrified of doing a google search on it, the mental scarring may takes years to heal.
Instead of space combat, Bioware spent the time and cash on voiceovers for every quest!
Whoopty freakin do!
I totally hate that Bioware went for the Mickey Mouse kiddie feel for graphic style in a attempt to assimilate WoW. I also hate how instead of meaningful options Bioware spent so much cash and time on stupid voice acting. I hate that Bioware was so lazy that they didn't even make their own graphics engine, and instead opted from some aging Heroes Journey engine. My opinion of Bioware dropped a massive amount.
As for Space combat?
You don't hear anything because there will be none other then some side game of manning a turret like SWTOR had. Nothing of any real substance.
Instead of space combat, Bioware spent the time and cash on voiceovers for every quest!
Whoopty freakin do!
I totally hate that Bioware went for the Mickey Mouse kiddie feel for graphic style in a attempt to assimilate WoW. I also hate how instead of meaningful options Bioware spent so much cash and time on stupid voice acting. I hate that Bioware was so lazy that they didn't even make their own graphics engine, and instead opted from some aging Heroes Journey engine. My opinion of Bioware dropped a massive amount.
As for Space combat?
You don't hear anything because there will be none other then some side game of manning a turret like SWTOR had. Nothing of any real substance.
/rant off
Unfortunately for you, the voice over decision maybe one of the main selling points of this game.
As most of Biowares top title games, are fully voiced. Not just voiced, professionally voiced.
Longing for Skyrim, The Old Republic and Mass Effect 3
Originally posted by Maverz290 Originally posted by Evile Instead of space combat, Bioware spent the time and cash on voiceovers for every quest! Whoopty freakin do! I totally hate that Bioware went for the Mickey Mouse kiddie feel for graphic style in a attempt to assimilate WoW. I also hate how instead of meaningful options Bioware spent so much cash and time on stupid voice acting. I hate that Bioware was so lazy that they didn't even make their own graphics engine, and instead opted from some aging Heroes Journey engine. My opinion of Bioware dropped a massive amount. As for Space combat? You don't hear anything because there will be none other then some side game of manning a turret like SWTOR had. Nothing of any real substance. /rant off
Unfortunately for you, the voice over decision maybe one of the main selling points of this game. As most of Biowares top title games, are fully voiced. Not just voiced, professionally voiced.
Paul Eiding, the guy that did the voice for Roy Cambell (The Colonel) from the Metal Gear Solid series, provided the voices for 5 characters in TOR.
That pretty much right there sold the voice acting thing to me.
Instead of space combat, Bioware spent the time and cash on voiceovers for every quest!
Whoopty freakin do!
I totally hate that Bioware went for the Mickey Mouse kiddie feel for graphic style in a attempt to assimilate WoW. I also hate how instead of meaningful options Bioware spent so much cash and time on stupid voice acting. I hate that Bioware was so lazy that they didn't even make their own graphics engine, and instead opted from some aging Heroes Journey engine. My opinion of Bioware dropped a massive amount.
As for Space combat?
You don't hear anything because there will be none other then some side game of manning a turret like SWTOR had. Nothing of any real substance.
/rant off
Unfortunately for you, the voice over decision maybe one of the main selling points of this game.
As most of Biowares top title games, are fully voiced. Not just voiced, professionally voiced.
Paul Eiding, the guy that did the voice for Roy Cambell (The Colonel) from the Metal Gear Solid series, provided the voices for 5 characters in TOR.
That pretty much right there sold the voice acting thing to me.
Yeah, the nice lady who did the voice of Bastila is also in this, several times aswell.
I forget her name right at this moment, but hey. I'm definately looking forward to hearing it all when it comes.
Longing for Skyrim, The Old Republic and Mass Effect 3
Instead of space combat, Bioware spent the time and cash on voiceovers for every quest!
Whoopty freakin do!
I totally hate that Bioware went for the Mickey Mouse kiddie feel for graphic style in a attempt to assimilate WoW. I also hate how instead of meaningful options Bioware spent so much cash and time on stupid voice acting. I hate that Bioware was so lazy that they didn't even make their own graphics engine, and instead opted from some aging Heroes Journey engine. My opinion of Bioware dropped a massive amount.
As for Space combat?
You don't hear anything because there will be none other then some side game of manning a turret like SWTOR had. Nothing of any real substance.
/rant off
Unfortunately for you, the voice over decision maybe one of the main selling points of this game.
As most of Biowares top title games, are fully voiced. Not just voiced, professionally voiced.
It doesn't matter how good the voice acting is if the writing is poor.
The same writers working on this game worked on Dragon Age.
The writing in that game was appalling. I remmber being told by one ancient medieval bishop to: 'Quit sassing me'. Oh yeah, that's quality. ^^
Comments
I'm fine with no space combat. I didn't really play KOTOR :-/
If space combat is in it from launch, then I'm fine with it too. If not, then it's a shame, but am still fine. As long as Bioware manages to put that hard definable magic in ToR that they usually put in their games.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
In an alternate vein, KOTOR was not about space battles at all. There were major space battles in the films, however, the excitement culminated over the major ground battles. This isn't Star Wars the game of the movie, but they want this game to have the same fast paced action the movies did. They also didn't accentuate space battles in the first two KOTOR games.
They will most likely have some type of space combat, but to expect it to rival the movies is wishing for too much over a spinoff IP that based very little of its time in space battles.
Understand I'm not saying its not warranted to want space battles in KOTOR, I'm just saying this isn't just about the star wars movies, its about the KOTOR games too.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Not really. Star Wars was mainly about the Force, Light and Dark side. Any avergae joe in the universe could pilot a craft but to wield a lightsaber you had to be trained and be one with the Force. Remember this game is not set in the time of Luke and Darth where there are only a handfull of jedi and sith (so not many lightsaber fights).
Perhaps it was just your perceived focus on what was important to you, but in the original trilogy and the clone wars the focus was always around the lightsaber duels. The biggest space battle that mattered was when they blew up the death star. Apart from that, the battle between luke and darth vader, the (supposed) death of Boba Fett (if you follow the EU), the ground war on endor, training with Yoda, the battle with Obi Wan and Darth Vader (in the both films), along with a number of other battles in between. The movies spent much more time outside of the space ships. Perhaps we were watching different films, but in essence you see what you want to see.
Or you argue what point fits your agenda better, it could go either way.
Why are some people taking the viewpoint of there wouldn't be space flight/combat? For all we know, and it would be a valid point, is that they wanted to do the ground work first.
Secondly, sure space combat was essential in some key moments in the movies, but it was never the pivotal role of them. Having said that, I would like space combat - if it was done properly, and would have storytelling attached to it - like on the ground. It will be a monumental task for Bioware to make it worth its while. Not to mention to figure out if they want skill system attached to it, so it doesn't become a arcade type of space combat a la Freelancer. This however would force players to divide their attention twofold when it comes to skill points. I'd hate that you would aquire skill in space combat without even being off the ground. Furthermore figuring out how it will play out aside from human players on each side.(read: NPCs, and events in the grander scheme of things etc, if at all).
I'd rather they sit on one stool, than sit between two, making it all crumble. Maybe they could make a reverse Eve-online, and make the space combat an alternate game within the SW: TOR world, so it doesn't lag everything to a standstill. Maybe instanced in some ways on other servers.
When the enemy is driven back, we have failed, and when he is cut off,
encircled and dispersed, we have succeeded.
AQctually, KOTOR WAS all about space combat and space battles - they were a major part of both KOTOR I and KOTOR II. The only trouble was, the player wasn't allowed to take part in any of them. He was just stuck running-jumping-and-pushing-button-A in various linear pathway areas.
Not really. Luke got enough training to be fight Darth Vader to a standstill in about two weeks on Degobar.
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Someone already pointed out that the SW film and the IP as a whole is about The Force and the battle for the Light vs the Dark side, every thing else happened because of it.
George Lucas has stated many times that Star Wars is about the fall of a good person, with good intentions, that made bad choice, and that there is always redemption. Space battles, the force, jedi vs Sith is the means to portray that story, nothing more.
There are varying degress of both in all the movies. Episode IV was almost entirely in space, with very little force stuff in it. The force, or specifically, Darth Maul and his fighting sequences, is what ( my opinion of course ) saved Episode I, all by himself. The force is a vary attractive element no doubt, especially the good vs bad stuff, but to dismiss the space part as some minor background player is a stretch to say the least. Every film except Episode II has a lot of space content.
Having said that, I don't want Bioware to add a space portion, unless they are serious about it, and that would mean they had it all drawn up in place for the last couple years. If its just some tacked on instanced stuff, or like their KOTOR games, you in a turret for some cutscenes, I would rather not have it in.
I would rather have a solid mmorpg without it, than an average mmorpg with instanced space content, for release.
Sure there could. Episodes 1-3 didn't have any Death Stars.
Oh oh wait...it's you. I'll take my logic box and go home now.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Luke was different. He was the one the prophecy foertold, to bring balance to the force. Plus it was a dark time for the jedi. The jedi council thought anakin was to old to begin training at the age of 8 in the phantom menace.
Focus of the game is obviously jedi wheter ppl like it or not. 4 out of 8 classes are jedi when instead knight/counselar could easily be done by talent tress or mastery points or similar. Going with that there will probably be very little if any space combat since jedi dont do much space combat (as per the movies). Same reasoning gives me hope there will be valid player crafting... jedi make their own lightsabers after all =P
ps. I'll be playing a trooper or BH if it matters
Actually he's not the only one that only really counts the first 3 films.. the more 'recent' additions were lacklustre and tbh, seemed more of a cash grab - they even spoiled things from the first 3 films... as for that ridiculous cartoon.... less said the better..
The cartoon is actually pretty good.
Not sure where the space combat is, and I too think it is essential but the truth is I and many more of us played SWG for months (maybe up to a year?) without space combat if Bioware launches TOR without space combat again I will play the game though I know I will long for it until they do release it. And as far as arguing graphics different strokes for different folks is all I'll say.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Stars Wars 1 and 3 (I refuse to use Lucas' stupid numbering) were ALL aboout space combat - ie. blowing up the Death Stars. Without the Death Stars there could be no Star Wars films.
Sure there could. Episodes 1-3 didn't have any Death Stars.
Oh oh wait...it's you. I'll take my logic box and go home now.
Actually he's not the only one that only really counts the first 3 films.. the more 'recent' additions were lacklustre and tbh, seemed more of a cash grab - they even spoiled things from the first 3 films... as for that ridiculous cartoon.... less said the better..
The Clone Wars show is, especially as of season 2, consistently excellent.
You aren't a Star Wars fan if you're not watching it. End of discussion.
And yes, people are generally free to "only count the first 3 films", just as I am free to not count their opinions as worth counting.
For better or worse, there are 6 Star Wars films. Deal.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Any particular reason you're not counting the ewok movies?
Maybe Star Wars is all about the ewoks...
Any particular reason you're not counting the ewok movies?
Maybe Star Wars is all about the ewoks...
Heh, didn't remember them because I've never seen them.
I do believe however the ewok movies are no longer considered canon. Someone else can go confirm that though, I'm terrified of doing a google search on it, the mental scarring may takes years to heal.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Instead of space combat, Bioware spent the time and cash on voiceovers for every quest!
Whoopty freakin do!
I totally hate that Bioware went for the Mickey Mouse kiddie feel for graphic style in a attempt to assimilate WoW. I also hate how instead of meaningful options Bioware spent so much cash and time on stupid voice acting. I hate that Bioware was so lazy that they didn't even make their own graphics engine, and instead opted from some aging Heroes Journey engine. My opinion of Bioware dropped a massive amount.
As for Space combat?
You don't hear anything because there will be none other then some side game of manning a turret like SWTOR had. Nothing of any real substance.
/rant off
Unfortunately for you, the voice over decision maybe one of the main selling points of this game.
As most of Biowares top title games, are fully voiced. Not just voiced, professionally voiced.
Longing for Skyrim, The Old Republic and Mass Effect 3
As most of Biowares top title games, are fully voiced. Not just voiced, professionally voiced.
Paul Eiding, the guy that did the voice for Roy Cambell (The Colonel) from the Metal Gear Solid series, provided the voices for 5 characters in TOR.
That pretty much right there sold the voice acting thing to me.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Yeah, the nice lady who did the voice of Bastila is also in this, several times aswell.
I forget her name right at this moment, but hey. I'm definately looking forward to hearing it all when it comes.
Longing for Skyrim, The Old Republic and Mass Effect 3
It doesn't matter how good the voice acting is if the writing is poor.
The same writers working on this game worked on Dragon Age.
The writing in that game was appalling. I remmber being told by one ancient medieval bishop to: 'Quit sassing me'. Oh yeah, that's quality. ^^