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I've been doing research on the two because I really find their method of finances interesting. I can only get so much from wikipedia and the sites, and I tried to DL entropia but it just didn't want to work no matter how hard I tried (patcher error). I'm not going to play Second Life anytime soon because I still have a hard time seeing it as a game in any way, but I may have to eventually just in order to see what the deal is, and hopefully learn something from it. Both seem to be doing very well, respectively, and my questions involve both seperately. I'd appreciate the help of people who have experience with it firsthand.
~On Second Life
1. I hear that people make actual money in this game, but I'm totally in the dark to how it can happen. In a loose explaination from a guy in some game's forums i was led to believe that Players rent land on the mapface from the company and are able to sublet it to others for their own requested amount. Is this the most well-seen method, or is there really a way to earn through crafts or construction of some type? I don't really understand what you can even *do* in this game, let alone a way to see how any of it has earning potential. Any examples of crafts or services that people can subsist off of would be helpful.
2. I know there is a currency in the game, but does it have a true changeover rate to real money? Or is it at the mercy of player-pricing because sales of it are exclusively on the side or something? That against the EULA at all? Trying to figure out how the exhange of in-game currency between players could make that jump.
3. Does the economy get fed money in any 'natural' way, or does it only enter if a player converts real money to in-game currency?
~On Project Entropia
1. Does this game have character progression, stats/skill/etc? Could not get a good read on any of it.
2. it seems that it's possible to earn money without putting any in through the 'sweating' thing and various resource trades, but is it really possible to work your way up from that to a profitable base? Again it seems that landowning is really the only way to go, and what is the typical pricing model on that per parcel (or whatever form of measurement)? I could see SL's but not PE's.
3. The way the game works reminds me of a very strange 'virtual bank'. It's been related to a 'casino' but the only place I see that is in how money can be bought at a fixed exchange rate - which therefore gives legitimacy to consider the virtual funds as actual credit - but the fact the game *produces* in-game currency on top of this kind of puts my head in a fog. Is that technically legal, as the company can create funds in this way? Or is there some accounting involved on the actual income vs the supply of funds in-game? Unless money exits the system in some way, it's all just building up - so is there a mechanism for that?
4. What is the PvP situation like - do you have to pay for your equipment? If so, does that stifle a lot of the active PvP? Also, is there loss of any kind through looting?
i'm sure I could have a lot more questions to ask, but it's not coming to me. Prolly should have written it all down beforehand. Thanks for any info in advance.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture