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I actually don't care for forced pvp, and I think LoTRO has it ALMOST right on they money as a game, but there is a part of mmo's that keep people trying to get the slightes upgrades, and being willing to work for it, and that is to be the best. Unfortunatly, with no direct pvp other than duels and monster play (which I really like, but it doesn't satisfy the drive for "leetness" like real pvp does) I think this effect allows players to see the high end gear and say "meh" since the advantages of that gear won't make any difference in the course of a raid or a mission.
For some reason, I just don't think people care to chase down a warg for 15 mins when the warg has no death penalty, and playing the monsters are fun because I like the change of reference from hero to villain, but there is just no attachment to my character, and I feel like a kamikazee in order to deny an order player resources or cause him to have to spend money on repairs... neither is actually very rewarding in the long term.
I'm not saying this game should make some ad-hoc pvp to appeal to more players, but I do wish that it could get that appeal somehow. I don't know how this game could swing it since that isn't my job, but it would be nice if it existed.
I know this game doesn't have a lot of options for pvp since the IP never had much in the way of elf v elf or whatnot, but I think it is one of the factors that keeps and otherwise A+ game out of the mainstream.
Elite poster by 82