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I am just curious. Everywhere I look, people are constantly posting things like "this game is dead" and "They have no players left. what a shitty game".
I've played since launch, took a break a few months ago because I started school, but looking forward to coming back! Why does everyone diss on this game? Or is it just the WoW fanbois?
Honestly, it's a great game from what I remember, but it seems that everyone complains about the server merges, playerbase, and content... I never really saw a problem with the content when I played. hell, PQs are one of the best ideas of any MMO out there.
It seems like the mere mention of WAR sends the internet toughguys into a blind rage, fueled by Bawls and fritos. What's the deal?
Comments
Couple of reasons.
1) Mythic's design philosophies - namely, lack of PvE. Let's face it, RvR is awesome, but it falters if there's a lack of PvE to back it up. You can't fight 100% of the time and continue to be entertained.
2) People wanted a DAoC 2. Didn't get it.
3) Fans of the Warhammer Fantasy IP may be upset by Mythic's interpretation (i.e. not dark/gritty enough), but I think it's acceptable for a Teen-rated MMO.
4) Lack of polish. Until recently, performance was horrid in large-scale conflicts and graphics were lackluster. They've been improving on this front, but by now, most people have left. Any good things Mythic does at this point will be drowned by their past mistakes.
If you haven't noticed, many in the mmo community find it necessary to put down any game that they don't currently play. They seem eager for any new game to die if they don't like it.
Mr. Bagguns
This...
"I went to the store to buy a candle holder. They were out, so I bought a cake." -Mitch Hedberg
I haven't played since release so do not currently slam the game at all. However, I don't play anymore because I found that the majority of the game consisted of running scenarios. Albeit these were fun for quite some time, they eventually got repetetive. I also found the pve content lacking. While I was playing there was little if any ORvR going on because everyone was running scenarios. I also found there was huge class imbalances. However, I have heard things are changing, this was just my experience at launch and a few months after.
Steam: Neph
1) I can agree with you on that front
2) People shouldnt have expected a DAoC 2 unless it was friggin' CALLED DAoC 2
3) I'm a looooooooooong-time Warhammer and W40k fan and I thought that they did a great job with the whole thing. Warhammer always had a lighter side to it if you looked in the right spots. It's humor is just darker than, say, WoW's.
4) I never had a problem with any performance issues.
I really liked my time in WAR, save for a few issues.
To me, this game is to PvE as LOTRO is to PvP, they both have it, but what they have is poo.
Also Class balance was the big one, as well as Mythic's belief that the less time one player is allowed actual control of their character in PvP the better.
Also, and I hate to say it, but it's true, when I was in WAR I saw more players crying about other classes than in any game I've ever played, I mentioned there were balance problems, but nothing so bad as to prompt players to actually cry about other classes in their own faction. You had one healer class crying that another healer class was too good at healing, one melee class complaining because another melee class could do just a bit more dps! This went beyond a call of balance and straight into toon envy!
Hit the nail on the head right there for me, Comnitus. What a waste of an IP.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
I played it as a paying customer for a year. I complained plenty during that time.
I now play occasionally on a free trial (played a few hours ago, actually). Does that qualify me to say that the game is a mess and unless you are desperate for a group-PvP game (as I obviously am), you should stay the hell away from it?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Same reason people bash any/all of the MMORPG's...the game did not meet their specific ideal game or changed in some way that that person found so offensive that they must now chase it down like a rabid dog and beat it to death every chance they get and blame the ruination of the world on its head. AKA WoW-bashers, but generally applies to everyone that bashes games. Pretty much the problem is not the game...it is the bashing player.
The actual players of WAR made me stop playing.
In DAOC it had a few things WAR players do not have.
1. The ability to fight. In DAOC it didn't matter if you died 300 times to the same group of players, we were all there to fight. We could come back and take an ass whoopin 1000 times and it didn't matter. The battle was everything, and those around you also knew this and fought as one entitiy.
In WAR a group get's killed more than once and they go do something else so their pride doesn't get hurt. I always felt I was fighting alongside 3 year old in WAR who got their binkies taken away. Was pitiful.
2. In DAOC, players actually cared about one another, specially if they were in an alliance or guild. When on a battlefield, everyone around you was a brother or sister, and you protected them and helped them regardless if you knew them or not. If they came from your faction, you helped.
In WAR, it is like the entire solo mentality brought about during the WoW age of gaming, jumped right into WAR and noone cares about anyone else on the battlefield, just their personal kill count. How many could they kill before the bite the dust. This does nothing for this game, because that isn't the mindset the devs had when they designed it.
Long story short, WARS players cause WAR to fail just as much if not more so than EA/Mythic.
No, it's the game. Believe it or not, most people would rather play a game they enjoy than complain about ones they dislike. Even people on this site.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I expected more. While I consider WAR a decent game right now I feel it would have been much better being left in development for another year.
Imagine if WAR was released in the state it is now? Most people wouldnt have an issue with it.
Playing: Rift, LotRO
Waiting on: GW2, BP
No offense MMO_Doubter, but I find that impossible to believe. Especially when you add that last sentence. This site seems to be a haven for all the mmo haters out there.
Mr. Bagguns
Realm Pride is dead, unfortunately. I agree - it was during a different time, and a different community, in the MMO genre. I seriously have my doubts that it'll ever be found in another game, even a DAoC 2. It just wouldn't be the same. Hopefully I'm wrong, though.
Not really, because Mythic got the audience they were looking for. Scoreboard stat-pumpers and gear grinders.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
People pay to play games. They don't pay to post here. That should be a clear sign.
Even here, there are people posting positively, and asking for and receiving information.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
WAR fell extremely short on the MMORPG offering table. It doesn't give me a gratifying experience that other, deeper MMOs give. It isn't a horrible game, STO is worse, but it is a far cry from what they hyped before it launched. I personally think it has to do with the how the world was created. 2 factions run parallel to each other in each zone instead of it being a WORLD it ended up being this strange parallel railroad track and if you got lucky, you saw the other faction in the middle in the RVR lakes.
If they had made the world more open, and had the 2 factions meets ALL the time all over the map, I think it might have made a WORLD of difference.
The game is good for a quick pvp fix, if that is your thing, but that's about it. Although the Tome of Knowledge is an awesome thing but sadly under utilized due to the boring PVE game.
It's probably true that most people would rather play a game they enjoy than complain about ones they dislike. The two aren't mutually exclusive, though. People can play a game they enjoy AND complain about the ones they dislike... which means that players who are inclined to do this (quite a lot judging by this site) will never run out of games to complain about even if they are currently playing a game they enjoy. WAR is one of the games a lot of people complain about for a reason, though. If you made a list of games rated by the gap between expectations and what was delivered, WAR would be close to the top. Especially if you take the number of people who waited for it, and tried it into consideration.
It could be done - IF a company was willing to go niche and reward group accomplishments, rather than individual ones.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Nonsense. Most of the negativity on these forums can be attributed to several years of developers releasing crap games and making bone-headed decisions in the ones that aren't crap. There are a lot of MMO veterans here who have watched these games deteriorate to the sad state they're in right now. MMO haters? Quite the opposite.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
I played for a few months after release. I quit because the game just seemed like WoW, but with less stuff. Less PvP, small remote areas to ORvR in, bad crafting. Nobody cared about taking keeps because there were no rewards. So they put rewards in the game and cause a lot more imbalance. Maybe thing have gotten better, but I have my doubts.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Just because a game has a scoreboard doesn't mean it was designed around the individual.
World PvP in WAR is really no different than DAoC's. Granted DAoC pvp is much better designed and balanced than WAR's, but it has the same general priniciple.
You are intended to fight as a team of players each relying on one anothers strengths and weaknesses, with each player covering those gaps with their own.
I did RvR in WAR all the way up to T4, and though the mechanics are in that game for some really great nail biting RvR action. the players just really have no idea or clue how to utilize and capitalize on those mechanics.
Most of the die hard DAoC players left war and went back to DAoC. Left with a majority of the new generation to try and figure out how to utilize those mechanics in WAR. They just can't. Their mindset doesn't allow for following commands or coming up with strategic solutions to battles. Also even if they could, they can't last more than 1 battle because if they happen to die during a keep raid, they all quit to go run scenarios until the opposing force gets tired of waiting around for them and leaves. This allows them to come back when noone is defending for an easy cap and points.
I just do not believe Mythic intended this to be the primary battle tactic of WAR.
Remember, though, everyone was supposed to be able to participate and make a difference according to Mythic's early hype. As the money started to dwindle, Jacobs and his crew started to trim content and cut corners until the end result was the shallow, unfinished mess they released.
Personally, I think EA got the shaft because the $ signs floating in front of their eyes blinded them to Mark Jacobs' stream of "We know how to make MMORPGs" BS. Without a complete re-tooling and re-release, this game will gradually fade away. Frankly, I'm surprised EA has supported it this long.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
They designed the game for PvE players. When they told us "you can PvE all the way to the end without ever PvPing - we should have seen that as a huge warning sign.
I want a game with NO PvE at all. That is the only way to ensure that the people in those battles WANT to be there because they like PvP.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
yeah, considering EA's track record, I would have thought they would scrap it by now.
Not sure why they are holding onto it, guess time will tell.