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Recently, enigmatice MMORPG.com writer Allen Smithee brought us a report from a demo given at the recent Game Developers Conference of the upcoming MMORPG, All Points Bulletin. Today, he brings us the resulting interview with Realtime Worlds' Dave Jones.
Now that you guys are talking, what information do you really want to share about the game?
We kind of went dark, but I think everything we show from now on is absolutely in the game. The trouble with APB is that it is a real player's game. It's a bit like Crackdown. And how do you explain Crackdown without playing it? It's such a tactile game. It's extremely tactile, so it's hard to get players excited about it by talking about it. That was one of the reasons we went dark. There are a ton of things we absolutely love about it. I think one of the things really is that games suffer from repetition. So, because we built APB around the fact that you are always interacting with real people, I can play APB for several hours and never feel like there is repetition. Because it's people, they have emotion. They're yelling and screaming. You never know who you are up against. Compare that to any game where you are fighting AI, and that one element is what makes the whole game playable for a long time.
Read the Dave Jones Interview.