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General: Five MMO Misconceptions

13

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  • hogscraperhogscraper Member Posts: 322
    Originally posted by Oyjord


    Ugh, what a poor list.  Talk about overcompensating for lack of site content.
     
    MMORPGs ARE just for geeks, it's just that there are more geeks in the mainstream that previously thought.  Just because [insert random celebrity here] plays MMOs doesn't mean they aren't geeks.
    F2P's ARE crap.  DDO comes close to being ok, but it's fully instanced and hardly an MMORPG.  The rest are boring, trite, cash shop drivel.
    MMOs AREN'T evolving...and least not now (they might in the future, let's hope so).  Pick a recently released MMO and tell me how it's significantly different than its predecessors.  You can't.   As for future MMOs, they are vapor until they go beta, so sorry, you can't rely on those.
     
    I repeat, "Ugh."
     
     

    Ugh...

    Evolution is tiny steps that, when looked at from start to current, show a gradual change. To say that 'MMOs AREN'T evolving' is to claim that EVE is the same as EQ. If its not evolving then it must be stagnant or unchanging and since I started gaming their are huge differences from what is out now. You can easily draw parallels between any two games, but that's only because they are in the same genre.

    Your first statement is more of an indictment of who you are and who you surround yourself with. Most of the people in my extended family are current or ex military outdoorsy type people. Many of them have been playing MMO's since SWG launched as they enjoy something entertaining when the weather turns cold. Every year in our family hunting season is usually ended with a big family reunion where about 2 dozen of us decide what to play for the winter. I'm definitely a geek and play games all year when I get bored with whatever my friends are up to. I'm still playing stuff like Left4Dead2 but even I have already put away my MMO sub for the year. I don't know if we'll all get back into the same game this fall or something different, but the family I tend to play with make a lot of games, that would otherwise be unbearable, fun. These guys don't know the difference between RAM and ROM or, in once case, that you can't buy a gtx 260 and get it into a laptop but they love being able to hang out and bs while 'hunting' orcs, elves or whatever the game we're in offers. 

  • tro44_1tro44_1 Member Posts: 1,819

    WoW did invent Mounts, Paladins, Druids, Classes, Lvls, Zones, raids, Sieges

    WoW invented it all

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    #1 World of Warcraft Invented the Genre

    You can thank the gaming media and the fanboys for that one. Obviously WoW diehards never played mmos until WoW so we must forgive them for their ignorance.

    30
  • WindssoulWindssoul Member Posts: 172

    Here's a little awesome bit for you guys, the best game I've played in the past few months is a F2P game called League of Legends.

     

    It's just so awesome. :D

  • daemonnnndaemonnnn Member Posts: 30
    Originally posted by tro44_1


    WoW did invent Mounts, Paladins, Druids, Classes, Lvls, Zones, raids, Sieges
    WoW invented it all

     

    Lol hope you're trolling rofl..anyways f2p are not all crap,even if some people don't like them and DDO is having majour success has an mmo and proof of it is update after update after update... Continuously the try more and more to please their players which is something some P2P companies no longer do...Many F2P games are not cash shop dependant nowadays...some of them even allow you all the cash shop material to be accessed through normal game currency and making the cash shop kinda useless except for some novelties,look at battleforge for example..it was supposed to be an extremly cash shop dependent game and even so i haven't wasted a cent rofl and yeah i got new cards and some really wicked ones..DDO has the adventure packs but well you can unlock them through hard work and even without much effort,but don't worry, they release new content for f2p players aswell.League of Legends is the example of another great F2P,and so is Allods though the cash shop dependency is a bit lame,i trust that they'll fix it soon enough..



    P2P games are all too generic appart from AoC i honestly don't see any released P2P that is THAAT original...so yes, P2P F2P aren't that crappy anymore and there is a possibility that sonme major labels will turn to the F2P model seeing has that gives their game more players and reputation. There are Original games in the F2P world aswell,and maybe even more than in the P2P lol seeing has i've played both models for a long time and could not find a game that wasn't a boring "leftclick+1+2+4+3" grinder, like i said appart from AoC which actually made grinding fun lol



    And yes the whole world is geeky..i know some soccer players and muscled guys that go to parties and play WoW..Being a se curity guard myself i know what i say. The world is geeky because geek is a thing of the past from the time when only some people could have access to the information/material... Remember back in the 60's when it was geeky to talk about music?? lol look up your grandad's old videos lol cool guys talked about WAR xD

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by SaintViktor


    #1 World of Warcraft Invented the Genre
    You can thank the gaming media and the fanboys for that one. Obviously WoW diehards never played mmos until WoW so we must forgive them for their ignorance.



     

    OH COME ON!!!

    You know as well a I, that most of the people that talk that shit about WoW did (X) AND (Y) are the WOW HATERS!!!

    Just look a Guild Wars 2 forum. If you suggest Mounts, they would say something like

    "This is not WoW"

    Cant even deny that. From that statement the WoW haters seem to be making it clear that WoW invented Mounts.

    So how can you even say its the WoW fan boys talking that stuff?

  • OrcapultOrcapult Member Posts: 7

    Was a good and enjoyable read. Unlike most of the responders to this thread, I agree with most of what the OP has put forward. #1 may not be the biggest misconception but is definitely shared by tons of people. People who have begun their journey into MMOs with WoW and never took a different route.

  • daltaniousdaltanious Member UncommonPosts: 2,381

    Can agree with all but about #3. By my long experience, free=crap, still holds. Nothing is free in life, sooner or later there is price to be payed. And later is usually higher is.

  • SovrathSovrath Member LegendaryPosts: 32,809
    Originally posted by Xondar123

    Originally posted by Sovrath

    Originally posted by Oyjord


    MMORPGs ARE just for geeks, it's just that there are more geeks in the mainstream that previously thought.  Just because [insert random celebrity here] plays MMOs doesn't mean they aren't geeks.
     



     

    I dont agree with your other assessments but I do agree with the above.

    Every person I know who plays video games or even online games is a bit geeky.

    I have never known anyone who was not a bit geeky who played these things. In my past workplaces, not one "normal" person ever played video games.

    Only those who were a bit "off" (in a good way of course) played these games.

    Granted wow did open the the genre to people who might be considered a bit less geeky but all in all I would still say they were geeks.

     

    Wow, you two must not know a lot of people then. Most people I know have at least tried WoW, and not all of them were geeky in any way.



     

    I'm talking about people who play, not tried.

    But I kind of like inle's post as I think that says it very well. In any case, it would then have to come down to what one thought of what is a  geek. I'm not talking about someone like this:

     

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  • IsturiIsturi Member Posts: 1,509
    Originally posted by tro44_1

    Originally posted by SaintViktor


    #1 World of Warcraft Invented the Genre
    You can thank the gaming media and the fanboys for that one. Obviously WoW diehards never played mmos until WoW so we must forgive them for their ignorance.



     

    OH COME ON!!!

    You know as well a I, that most of the people that talk that shit about WoW did (X) AND (Y) are the WOW HATERS!!!

    Just look a Guild Wars 2 forum. If you suggest Mounts, they would say something like

    "This is not WoW"

    Cant even deny that. From that statement the WoW haters seem to be making it clear that WoW invented Mounts.

    So how can you even say its the WoW fan boys talking that stuff?

     

    HEHE a fanboy getting upset over a game that has been around prob longer then he been a gamer. Like I stated in my first post @ OP:  Who made the statement   #1 World of Warcraft Invented the Genre.... To this I scoff and ask how old are you?? you ovisily was not around when EQ launched or for that matter UO first launched which to me UO was the Edison of the MMO world and EQ lol a Sony game would be the Tesla.

    image

  • MightfoxMightfox Member Posts: 24

    Good list, though as we can see here "Geeks" is a very vague term. In one definition MMO players are definitely 95% geeks, in another definition they are not. The former is more "remotely technologically literate" while the latter is "socially undesirable/nuts."

     

    Also, lol @ people whining about F2Ps all being terrible. Enjoy living in your shell. I'll continue playing Dungeon Fighter Online, in which leveling past 5 is actually fun due to the variety of skills and skill builds and the numerous subclasses and team combinations you could have while you run dungeons. Vastly better than leveling in other PvE MMOs where you run up to mobs and spam whatever generic damage you have to win. So it has a cash shop, boo hoo. You pay for $10 to look cool or whatever to reward them for running a great MMO, or you don't and keep playing. You have lots of fun far sooner than in, say, WoW, where the game only has deep combat when you get to raid.

    Though yes, most F2Ps are bad. But blanket statements are blanket statements.

  • enelyaenelya Member Posts: 1

    #1 World of Warcraft Invented the Genre

    Whenever I hear someone compare a game to WoW I want to hit them. I'm so sick and tired of people comparing games to it. 

  • FailFail Member Posts: 34

    Oh come on... since when whas Turbines decision to switch to F2P model (NA only) a bravery? They had a game, that was sinking like a rock and internet was full of jokes on DDO. It was like the last thing they could do and it worked, but bravery? Hardly. Desperation? More like it. 

  • jabombadusjabombadus Member Posts: 3

    Here are a couple truths:

    1.  To advance to the highest level in a good mmo, you must dedicate your life.  (This is why farmville attracts people with RL's)

    2.  WOW is the "Windows" of the mmo world.  There is no reason why it can't patch/update/expansion its way to immortality.  It's too good, it's too big, it's gonna be here for your grandkids. 

     

  • BeezerbeezBeezerbeez Member UncommonPosts: 302
    Originally posted by Oyjord


    Ugh, what a poor list.  Talk about overcompensating for lack of site content.
     
    MMORPGs ARE just for geeks, it's just that there are more geeks in the mainstream that previously thought.  Just because [insert random celebrity here] plays MMOs doesn't mean they aren't geeks.
    F2P's ARE crap.  DDO comes close to being ok, but it's fully instanced and hardly an MMORPG.  The rest are boring, trite, cash shop drivel.
    MMOs AREN'T evolving...and least not now (they might in the future, let's hope so).  Pick a recently released MMO and tell me how it's significantly different than its predecessors.  You can't.   As for future MMOs, they are vapor until they go beta, so sorry, you can't rely on those.
     
    I repeat, "Ugh."
     
     

    I think the author agreed with your first point...

    "Slowly but surely gaming is moving into the mainstream as "Geek Culture" takes center stage in the American mainstream."

    I also feel your pain regarding your third point, but I think you're confusing "evolution" with "revolution".  Slowly but surely these games are evolving -- it's just not at a pace you and I prefer, perhaps?

    As for F2P... not yet but maybe in the near future...

     

     

     

     

  • BeezerbeezBeezerbeez Member UncommonPosts: 302
    Originally posted by Loke666

    MMOs are slowly evolving but MMO devs are traditionalists and the holy Triad rules as much now as it did when EQ came out.

     

    That's a great point.

  • YamotaYamota Member UncommonPosts: 6,593

    Regarding number two that MMOGs are not evolving, I would say that is true. Atleast depending on how you look at it.

    If you consider evolving as "earning more money for the devs" then yeah I am sure it is evolving.

    But if you look at the earliest graphical MMOGs and how they tried not to create just a game but a virtual, breathing world then MMOGs are certainly not evolving but rather devolving. If you look at WoW and basically every game after there is really no attempt to try and create a virtual world, but rather a virtual themepark. The game have static, instanced world where the players really have little influence in and game after game seems to come up with new ways to restrict peoples freedom and funnell them into the same squirrel wheel.

    So, in my opinion, MMOGs are not evolving, they are changing and degenerating into massively instanced single player games.

  • daemonnnndaemonnnn Member Posts: 30
    Originally posted by Yamota


    Regarding number two that MMOGs are not evolving, I would say that is true. Atleast depending on how you look at it.
    If you consider evolving as "earning more money for the devs" then yeah I am sure it is evolving.
    But if you look at the earliest graphical MMOGs and how they tried not to create just a game but a virtual, breathing world then MMOGs are certainly not evolving but rather devolving. If you look at WoW and basically every game after there is really no attempt to try and create a virtual world, but rather a virtual themepark. The game have static, instanced world where the players really have little influence in and game after game seems to come up with new ways to restrict peoples freedom and funnell them into the same squirrel wheel.
    So, in my opinion, MMOGs are not evolving, they are changing and degenerating into massively instanced single player games.

     

    OMG so true..i have to say i agree with yiour opinion in all of its aspects..You sir,have said my mind and heart.. +10 for you!

  • DespizedDespized Member Posts: 43
    Originally posted by tro44_1


    WoW did invent Mounts, Paladins, Druids, Classes, Lvls, Zones, raids, Sieges
    WoW invented it all

     

    Weird, I remember having a mount in EQ before WoW was even a twinkle in Blizzard's eye. lol If Sony had made EQ2 an EQ with better graphics and basically the same fundamentals, well, we might be comparing everything to EQ2 instead of WoW. Sony screwed the pooch on that one.

     

    BTW I DO realize this was a troll post. I've just heard people say this before, and mean it.

  • mizuabayamizuabaya Member Posts: 5
    Originally posted by daemonnnn

    Originally posted by Yamota


    Regarding number two that MMOGs are not evolving, I would say that is true. Atleast depending on how you look at it.
    If you consider evolving as "earning more money for the devs" then yeah I am sure it is evolving.
    But if you look at the earliest graphical MMOGs and how they tried not to create just a game but a virtual, breathing world then MMOGs are certainly not evolving but rather devolving. If you look at WoW and basically every game after there is really no attempt to try and create a virtual world, but rather a virtual themepark. The game have static, instanced world where the players really have little influence in and game after game seems to come up with new ways to restrict peoples freedom and funnell them into the same squirrel wheel.
    So, in my opinion, MMOGs are not evolving, they are changing and degenerating into massively instanced single player games.

     

    OMG so true..i have to say i agree with yiour opinion in all of its aspects..You sir,have said my mind and heart.. +10 for you!

     

    Totally with this guy... Man.. They are just misconceptions... I will NEVER change the way people enjoy playing their favorite MMOS... * But then, is it true that Farmville really kills MMO's.. LOL

  • GylfiGylfi Member UncommonPosts: 708
    Originally posted by Yamota


    Regarding number two that MMOGs are not evolving, I would say that is true. Atleast depending on how you look at it.
    If you consider evolving as "earning more money for the devs" then yeah I am sure it is evolving.
    But if you look at the earliest graphical MMOGs and how they tried not to create just a game but a virtual, breathing world then MMOGs are certainly not evolving but rather devolving. If you look at WoW and basically every game after there is really no attempt to try and create a virtual world, but rather a virtual themepark. The game have static, instanced world where the players really have little influence in and game after game seems to come up with new ways to restrict peoples freedom and funnell them into the same squirrel wheel.
    So, in my opinion, MMOGs are not evolving, they are changing and degenerating into massively instanced single player games.

    absolutely. Mainstream accessibility completely killed both innovation and complexity in favor of carbon copies of familiar pastimes for kids.

    When you have to make money, you can't experiment and rethink the concept of virutality and its meaning.

    If the new AAA MMO's are even helping evolution, it's probably something they don't even want, it's just a collateral effect that derives from players themselves.

  • CeridithCeridith Member UncommonPosts: 2,980

    Not the best list, that's for sure.

    I found the "Free is crap" misconception to be well... one huge misconception of it's own.

    "you get what you pay for" is still very much true. Playing a "F2P" game and not spending any money, well, the gameplay will indeed be crap because the game is built to be that way to entice users into opening up their wallets. Unless you're willing to pay, you will be subjected to horrendous grinds, locked out of significant portions of content, or not able to access numerous features of the game that make it enjoyable. In other words, even though a "F2P" game has the potential to be enjoyable if you make use of the item mall, the game is very much not free in any sense. If you opt to not partake in said item mall, then you severely limit yourself to a substandard game experience. In other words, free is crap.

  • anjealous82anjealous82 Member UncommonPosts: 123
    Originally posted by jabombadus


    Here are a couple truths:
    1.  To advance to the highest level in a good mmo, you must dedicate your life.  (This is why farmville attracts people with RL's)
    2.  WOW is the "Windows" of the mmo world.  There is no reason why it can't patch/update/expansion its way to immortality.  It's too good, it's too big, it's gonna be here for your grandkids. 
     



     

    Yeah and that 's unfortunate. WoW has become too much of a standard. I say it's time to throw the midevil setting in the trash can and think more along the line of modern sword play or even further futuristic. I play WoW, but honestly Ive gotten bored with the colorful cheerful backdrop. It honestly time for them to wrap World of Warcraft up. Everquest 2 should have been wrapped up. Thats the only thing I hate about developers they try to milk it for all it's worth. To me that's just triffiling. All mmos should have "The beginning, 3 three exspansions and the end.

    Hey that just how I feel though

  • CatAtomic99CatAtomic99 Member UncommonPosts: 62


    Point #2 is wrong. MMOs aren't really evolving anymore. The market today is comprised almost completely of cheesy WoW clones. They're all so desperate to be the next WoW, they end up re-making WoW... but less of it... and not as well. Before Blizzard released their game, the MMO genre was full of very different ideas and lots of experimentation. Afterwards, it all became homogenized.

  • anjealous82anjealous82 Member UncommonPosts: 123


    Yeah you have WoW to thank for that one. Everyone is trying to replicte the sucess of wow without trying to be inovative. I have about 5 different Ideas for mmo, that shun away from what wow is. But Im going to keep my mouth shut until I can break into the gamming industry.

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