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What is the reason? Please vote then explain.
Hopefully this could replace those endless my opinion topics.
Please tell me if I missed anything major that should be on the list at all.
Comments
MMOs are bad? What MMOs?
No idea, was I not paying attention? Cause everytime I visit the forum I hear X is bad or etc etc.
developers developers developers developers! (you know this song)
So you ask something you have no idea about and expect the responders to know?
Do you mean the developers that produce games liked enough to pay their bills and make profit?
That does not really compute.
So you ask something you have no idea about and expect the responders to know?
I think he means, what makes a game not worth playing. I would say a game needs to be P2P without cash shops, and everything else depends on the player.
Pretty much bits and pieces of each option listed other than graphics. IMO, mechanics make the game, as well as the community they spawn.
the main thing; community. Then its a mix of most of your points.
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WoW
I think it's more of a chain reaction of some of your options.
If the developers aren't good then the content won't be good, there won't be any innovation, and if all that sucks then the community will start to complain, and no one else will try the game because of what the community says. Is a vicious circle.
As many people will tell you bad is a subjective term
but that aside i would go with agentanarkii and that it's a chain of events but i would start that chain at pure and simple GREED
1. Everyone is trying to cater to the masses. They dumbdown the content so everyone can play which equates into more sales. From a business standpoint I understand but from a gamer's perspective its horrible. Gamers get older , smarter and yes we can handle more complex games. Stop treating us like we were just born and have no clue how to learn yet.
2. I'm convinced most developers are not gamers at heart. How can you make games when you aren't passionate about gaming but they don't forget to include a monthly fee+item mall business model!
3. We need more niche mmos and less mainstream because once you go mainstream the quality of mmos go straight down the toilet. They need to push the limits and be more innovative in design features.
4. Stop copying one another. How many Everquest clone's do we have now ? If you played Everquest then you almost have pleyed the enite mmo genre because the difference between each mmos is slim to none.
I agree with you strongly on this, but think the way a developer would, the economy is not that great right now and no developer wants to test the waters cause it could be a fail and a waste of millions of dollars.
Innovation, I want an MMO that is new and different from others, not another WoW copy
I put down other.
It's a scientifically proven fact that all MMORPGs suck total ass.
These "games" are just skinner boxes filled with what amount to loot slot machines. Artificial accomplishments with padded content meant to keep you paying your $180 a year subscription plus $50 box and $40 expansions for the rest of your life. Either that or featuring reward curves that force you pay for item mall products that don't even actually exsist. Throw in the "social" aspect and you can even accuse MMORPGs of charging rent for access to your own friends.
Sure, someone could make an MMORPG that didn't use these cheap mind control tricks, but that would mean putting forth the effort to create a GOOD game. Too much work that.
ROFL! Best sarcastic comment so far.
well for me its about the graphics and the distributors of the game, if they are greedy that could lead to MMO death
So a game you didn't want to play would be good? What?
Graphics.
Companies spend all their development money on creating better graphics. Or at least I haven't seen any other kind of development in any MMO for several years now. Quite the opposite actually.
Money rules and when you spend tens of millions of it creating a game, you want to make sure it sells. Sell a game with outdated graphics to masses these days? Good luck with that.
Obviously community is a big problem.
How do we fix it? Hmm, if we could just figure out some way to get rid of all those other people so we could each have the game to ourselves it wouldn't be a problem anymore.
What are you talking about? Almost every MMO nowadays looks ugly as hell, and the upcoming ones aren't really much better. Graphics are definitely not the problem.
What are you talking about? Almost every MMO nowadays looks ugly as hell, and the upcoming ones aren't really much better. Graphics are definitely not the problem.
Gotta agree with Hyanmen here. If anything the graphics obsession is partly to blame for the loss of good quality games in the entire gaming industry. How much play time could you get out of the older games on the first few console generations? Now compare that to the play time of modern games (single player, or MMO). The content is much much smaller. Why? Because the devs put more into making it look good than actually having a solid game to keep you going for a good while.
To the OP though I voted publishers. The majority of the mistakes made by devs are actually the result of publishers forcing them to do it. The devs genuinely do have a passion for the genre, the publishers, however, do not, and force the devs to do things purely in the interest of making money. Early releases, content held back to sell in a microtransaction later on, etc... these are all publisher related problems.
What are you talking about? Almost every MMO nowadays looks ugly as hell, and the upcoming ones aren't really much better. Graphics are definitely not the problem.
You saying a game like Age of Conan doesn't look superior (graphics wise) to a game like Everquest (or any other older game)? Are you high?
Graphics seem to be the only thing that MMO developers at least try to do better.
No, I'm not saying that. Most MMO's do look ugly as hell, new or old. AoC is more like an exception to the rule.
I voted other. one of the main reasons why most mmos are bad is because ppl still buy them despite a total lack of quality. most publishers are mainly interested in that short-term cashflow.
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