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Want proof that STO is not an MMO?

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  • MavisPMavisP Member Posts: 181

    Guess someone better petition mmorpg.com to remove this game from its listings then because someone thinks its an mmorpg.  But then the raggers would just pick a different  game to rag about. 

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    "Hey guys,

    I'd like to provide a little clarification as to why we have locked a recent post (and will continue to lock posts along the same vein) as the thread asking if MMORPG.com should remove Star Wars: The Old Republic from its game list. The simple fact is, if it is on our game list, it has met our criteria for being an "MMOG" and that's that. So as far as MMORPG.com is concerned, Star Wars: The Old Republic is an MMOG.

    Now, with that said, you are more than welcome to discuss and debate whether or not Star Wars: The Old Republic will resemble what is traditionally known as an MMORPG, but we are not going to entertain threads that posit this question simply to troll these forums and incite a reaction from users here looking forward to the game.

    In fact, in the interest of avoiding clutter, all discussions pertaining to whether or not Star Wars: The Old Republic is a traditional MMOG or not should be directed to this thread and this thread alone going forward.

    Thanks for your understanding!"

     

    Any particuliar reason why this rule doesn't apply here?

    Currently Playing: World of Warcraft

  • AgtSmithAgtSmith Member Posts: 1,498
    Originally posted by ktanner3




    Any particuliar reason why this rule doesn't apply here?

     

    Gee, perhaps because STO is out, playable, and it is clearly open for debate as to whether it is massive, persistent, or much of anything else that qualifies it as an MMORPG.  There is a big difference between two people discussing such a thing when they both have first hand knowledge of the game and those blabbering off about something they have never, ever played or seen.

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  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by AgtSmith

    Originally posted by ktanner3




    Any particuliar reason why this rule doesn't apply here?

     

    Gee, perhaps because STO is out, playable, and it is clearly open for debate as to whether it is massive, persistent, or much of anything else that qualifies it as an MMORPG.  There is a big difference between two people discussing such a thing when they both have first hand knowledge of the game and those blabbering off about something they have never, ever played or seen.



     

    This website doesn't HAVE to see or play the game to make that determination do they? Did they get a free spin with TOR before putting it on their website? I highly doubt it..So what difference does it make if the game is or is not out yet?  

    And apparently you missed this part of the quote

    "The simple fact is, if it is on our game list, it has met our criteria for being an "MMOG" and that's that. "

    Seems pretty cut and dry to me. You can go ahead and keep trying to convince yourself that it isn't one. But since this website is a website for MMOs and they see fit to include it on their list, it is an MMO.And I say since you have NO proof that STO isn't an MMO (your difficulty slider complaint was beyond ridiculous) this thread should be closed.

    Currently Playing: World of Warcraft

  • AgtSmithAgtSmith Member Posts: 1,498

    Jeez, go whine some more that there are people who disagree with you.  But seriously, is your view of the world so fragile that disagreement and discussion threatens you?

     

    I think there is a pretty clear difference between a game that has never been released and never been played by forum users and one they have played and that is out in terms of what is a fair topic of discussion.  If you cannot see that, heck if you cannot see the reason why so many people think a game like STO is not an MMORPG, then I think you are just unreasonable.  Disagree if you think otherwise, but having no ability to recognize solid and distinct points on the topic is simply myopic.  And trying to shut down the discussion, well that is just sad.

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  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Edit: Forget it. Not worth my time.

    Currently Playing: World of Warcraft

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by AgtSmith

    Originally posted by ktanner3




    Any particuliar reason why this rule doesn't apply here?

     

    Gee, perhaps because STO is out, playable,

    That was not even hinted to be any part of the reason of having that rule over there... No, reading it again, released or not is not behind doing it in that forum.

    and it is clearly open for debate as to whether it is massive, persistent, or much of anything else that qualifies it as an MMORPG. 

    And there already are threads on that. Why are you not using them instead of contributing to the clutter of these forums(, again and again and again)?

    There is a big difference between two people discussing such a thing when they both have first hand knowledge of the game and those blabbering off about something they have never, ever played or seen.

    It is. Still it is not a good reason to raise the noise level in a forum.

     

     

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by AgtSmith

    Originally posted by olepi


    Does a difficulty slider mean the game cannot be an MMORPG? No, as mentioned before, CoX has a difficulty slider, and it is definitely an MMORPG.
    It matters how the slider works; in CoX, for example, there are huge areas that are common, where the mobs and players share the same space. Anyone kills a mob, it is dead for everyone, no private instance. There is no difficulty slider for the open world. A lvl 35 boss is a lvl 35 boss for everyone, and everyone can attack it.
    In CoX there are also private instances, that come from doing quests, and these can be affected by a difficulty slider. Players do not have to play in the instances, it is possible to play the whole game without entering any instances.
    It is the lack of large, open, common areas that indicates STO is not a traditional MMORPG, not that there could be sliders. I don't play WoW, but if you can also enter a private dungeon instance and set a difficulty slider, that does not mean it is not an MMORPG. There is still a large, open, common area that is not affected.

     

    That is it - adjusting a dungeon is one thing - adjusting the whole game is another.  The fact that you can do that in STO highlights its mostly small team or solo nature and points to how it is not an MMORPG.

     

    Why are you fabricating stuff like that?

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • AgtSmithAgtSmith Member Posts: 1,498

    What fabrication?  They have said they are adding a difficulty slider for the game.  And the game is solo or at best small team with easily well over 95% of the content being capped at no more than 5 people.

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  • DraciferusDraciferus Member Posts: 2

    I dont really care if STO is an MMO or not. I wouldn't play it either way. But that doesnt change the fact that it is not an MMO.

    The rain falls upon the just
    And also on the unjust fellas
    But mostly it falls upon the just
    Cause the unjust have the just's umbrellas.

  • ShijeerShijeer Member Posts: 131

    STO is nothing, an embarrassment to the mmo scene and serves only to sully the good name of the IP. Champions was a step in the wrong direction, this however is the last straw for me, my relationship with Cryptic comes to an end for the foreseeable future. The company obviously lacks foresight and concerns itself with nothing but producing quick bucks, this does not fly with mmos. A virtual world with no lasting power is not worth investing time into.



    - Shijeer 

    image

  • Cpt.StubbingCpt.Stubbing Member Posts: 269

    I felt the fear when I heard Cryptic got the IP, but I held my breath anyway. This is a terrible instanced CoH in space POS, they are gonna have to work hard to fix it. I dont mind instancing (not sure where it is written that all instanced games have to suck) for all the worlds they cant put in, but why cant I beam to SF Academy or down to a persistant Vulcan or Andor Or ANY place. O well guess Ill put all my sci fi MMO hopes into SWKOTOR.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Cpt.Stubbing


    I felt the fear when I heard Cryptic got the IP, but I held my breath anyway. This is a terrible instanced CoH in space POS, they are gonna have to work hard to fix it. I dont mind instancing (not sure where it is written that all instanced games have to suck) for all the worlds they cant put in, but why cant I beam to SF Academy or down to a persistant Vulcan or Andor Or ANY place. O well guess Ill put all my sci fi MMO hopes into SWKOTOR.

    i love attitudes like this... I didnt like it so it needs fixing. 

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