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Fallen Earth Patch Notes v1.3.4 scheduled for 2/24/2010

Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

Fallen Earth v1.3.4

General

· Compiled messages about Death Toll loss so that if you are killed by more than one player you will get only one line of text saying how much DeathToll you lost.

· Fixed a bug that kept passive creatures from counting for kill missions.

Items

· Added primitive air rifles called slugthrowers. Players now start with a Basic Slugthrower instead of a Basic Crossbow. Slugthrowers use zip gun ammunition. Slugthrowers may be crafted and researched as normal.

· Added slugthrowers to Firearms Merchants in South Burb, North Burb, Zanesville, Depot 66, Terance, Mumford, Midway, Clinton Farm, Boneclaw, Odenville, Oilville, Old Kingman, Embry Crossroads, Trailer Park, and Trumbull.

· Added Air Rifle knowledge books, allowing the production of slugthrowers, to Ballistics Trainers in Odenville, Terance, Zanesville, Depot 66, Oilville, North Burb, Embry Crossroads, South Burb, Mumford, Clinton Farm, Boneclaw, Midway, Needle Eye, Pass Chris, Watchtower, Trailer park, Spider Hill, Trumbull, and Coppermine.

· Changed Crude and Impure Polyneural Poison to stack in groups of 20.

· Clarified the effect descriptions of the various Cheap versions of vehicle and mount fuel.

· Changed the Insulation 4 Injector recipe so it requires 4 Weak Biologic Chemicals.

· Changed the cost of the Disrupt 10 Injector, the Disrupt 11 Injector, and the Disrupt 12 Injector.

· Changed the Stacking of the Disease Resistance Emitter, Radiation Resistance Emitter, Disease Treatment Emitter, Radiation Treatment Emitter, Crude Disease Remedy Emitter, and Crude Radiation Remedy Emitter from 1 to 20.

· Changed the description on Hollister's Point to “It may not be the sharpest tool in the shed, but at least it's toxic.”

· Made the Sandworm Bladder tradable and changed it so that it doesn’t sort as a mission item.

· Reworked the 3D Glasses so that they grant resistance to psionic damage all the time instead of having a Use-activated effect and charges.

· Added “damage” back into the description of Crude Asphyxiating Acid.

· Changed the models of Gunpowder and Heavy Gunpowder to distinguish them from Medium Gunpowder, and from each other.

· Changed the Pain Sponge knowledge to require 90 Armor Use rather than 100.

· Changed the Advanced Nature 1 research book from level 25 to level 35. Adjusted its cost, requirements, skill gains, crafting times, and recipe accordingly.

· Adjusted the crafting times of Gunpowder, Heavy Gunpowder, Medium Gunpowder.

· Changed the use of the Crude Smoke Sphere item. This item now increases Ranged Defense by 35 and speed by 10% for 15 seconds after use, and shares a cooldown with beneficial consumable items.

· Fixed the Pale Raven pistol to properly holster in the thigh weapon slot.

· Changed the effect of the Genetic Superiority Serum slightly to make its effects more visible on the low-level characters to whom it is most beneficial.

· Reduced the weight on all weapon, ballistics and armor repair kits to 100 grams.

· Fixed most town-specific mission rewards to be "no trade" items.

· Changed the recipe for the Resilience 7 Injector to be taught by the Enhancement Injectors 7 knowledge rather than the Enhancement Injectors 6 knowledge.

· Changed the Dissolve 7 Injector recipe to produce the Dissolve 7 Injector rather than the Sap Stamina 9 Injector.

· Changed the model of the ZI LR-31a sniper rifle so that it would have the correct sounds.

Mutations

· Corrected Ignore Pain's slot blockers so that it does not conflict with camp buffs

· Corrected Energy Blitz and Repel so that they should properly function as point-blank area of effect mutations again.

Nodes

· Moved or removed harvest and scavenge nodes that were unattainable.

Sector One

· Modified server boundaries and radiation zones so players will always hit radiation zones before they hit server edges.

· Changed CHOTA Patrollers to behave like standard, rather than faction, guards.

· Fixed an incorrect scrub exclusion in Central Plains.

· Boneclaw

o Increased the Black Ant Queen’s Health.

o Adjusted the placement of some Quiet One NPCs to correct a sound mismatch.

o Added a second mission group for the mission “Spider Webbing” and gave it a repeatable step.

o Updated the mission “Dropping Napalm” to ensure correct placement of waypoints and a proper enemy spawn.

· Clinton Farm

o Updated the Tess Bramby to make sure she gives the correct mission steps.

o Corrected a typo in the mission “Stand and Deliver 2.”

· Coppermine

o Edited the goal string of the mission "Wolves of the Superfund" to clarify the objective.

· Depot 66

o Added nodes to the Scorpion Pits.

o Added nodes to the Creeper Camp.

o Upgraded the corpse nodes.

o Added Scorpion Pits with level 3-6 Scorpions and a Veteran level 6 Scorpion.

o Added level 3-6 creepers and Veteran Giant Creeper.

· Embry Crossroads

o Fixed a break in the terrain at the Survivalist encounter area and adjusted a floating beam.

o Adjusted pathing around the fountain.

· GlobalTech Storyline

o Changed the reward for step eight of the mission series “Education and Catastrophe” from a Light Crossbow to a Competition Slugthrower.

· Highway Bridge

o Replaced passive mammals with Gritspinner Spiders near Highway Bridge.

o Added Hermit Crabs and scrap heaps north of Highway Bridge.

· Hotel Nevada

o Changed Hotel Nevada’s Wasteland Looters to Gaunt’s Raiders. Added veterans and a boss to the area.

o Added Prairie Chickens to the surrounding areas.

o Added Coyotes to the surrounding areas.

o Added Hermit Crabs and scrap heaps north of Hotel Nevada.

· Junk Fortress

o Removed an invulnerable Blade Dancer Rapier.

o Changed all missions given by Drifting Wolf to have a minimum level of 4 and a target level of 6.

o Fixed minor clipping problems on a few crates.

· Linewood

o Allowed Grigor to chase down players once he has turned hostile.

o Changed some of the objects required for the mission “Goggles” to prevent a rare case where they failed to render.

· Midway

o Replaced many non-hostile Scorpions with hostile scorpions near Midway. Renamed non-hostile Scorpions "Docile Scorpion" and hostile Scorpions "Hunter Scorpion."

o Changed the reward for the mission “Passing the Book” to 25 chips.

o Edited the text of the mission "Burns Family Legacy" to keep the player from seeing the same line twice.

o Edited the goal string of the mission “The Prime Tracker.”

o Increased the Red Ant Queen’s Health.

o Adjusted the terrain under some floating steps.

o Fixed a floating tent.

o Fixed a collision issue with the LifeNet facility entrance.

· Missile Silo

o Updated the mission “Wanted Dead” to correctly display goals and ensured that it will complete correctly.

· Mumford

o Deleted a set of gates that was hard for NPCs to navigate around.

o Adjusted the terrain around the crash zone to remove a hard line where it changes.

· Needle Eye

o Fixed some terrain that was blocking access to a nearby level.

· North Burb

o Updated the scrub growing around a ruined building.

· Oasis

o Removed the Safari Crossbow from the Franklin’s Riders faction merchant.

· Odenville

o Changed the reward for the mission “Finally Some Good News” from a Heavy Crossbow to a Sportsman’s Slugthrower.

o Added Heavy Rifle Ammunition to the Firearms Merchant.

o Fixed punctuation error in the story text of the mission “Ten Foot Pole.”

o Fixed punctuation error in the story text of the mission “Liason.”

o Fixed a sign that was embedded in a building.

o Moved a pile of trash that was clipping through a tent in an enemy camp.

· Oilville

o Changed the Security System Component to make it tradable and updated its level and cost.

o Fixed the Crazy Hermit NPC so that he will animate and attack.

o Modified the stats for Simeon Little John.

o Gave the Gully Dog Boss the correct rifle skill and a high-damage weapon.

o Added Heavy Rifle Ammunition to the Firearms Merchant.

o Modified Hermit Crabs in the area to have more aggro and a greater level range. Added more Hermit Crabs.

o Added Plains Creepers and Big Russel south of Oilville.

o Added the Ol’ Cranky encounter area.

o Added the Crazy Hermit encounter area.

o Added the Death Biter encounter area.

o Added carnivorous olants near One’s Shack.

o Added the Creeper Den encounter area.

o Added the Road Raider encounter area.

o Added creepers northeast of Oilville

o Added komodo dragons east of Oilville

o Added hermit crabs and scrap west of Oilville

o Removed passive mammals and replaced them with hermit crabs, creepers, and cockroaches.

o Rearranged harvest nodes in the area.

o Modified the CoG Acolytes and added CoG Speakers.

o Added a large area of Carnivorous Plants and miscellaneous plant nodes north of Oilville.

o Added more sandworms and lizards to the area.

o Added Gully Dog Castle encounter area with veterans and a boss.

o Added more Bester Family and redressed them.

o Added the Boomtown encounter area.

o Changed step four of the mission series “Drowning the Gully Dogs” to group content.

o Updated Hugh O'Boyle's text to indicate that Fern Alastair now offers the ATV missions.

o Fixed the collision on the stairs of the LifeNet facility.

o Adjusted the scrub line around the warehouse building and nearby camp.

· Old Kingman Prison

o Fixed a floating ladder and lantern on a tower.

· Pass Chris

o Reduced the drop rate of Night Wolf Belt Buckles and Murphy Bandit Drug Vials. Reduced the number of belt buckles required for the mission “Buckle Down” 4 and the number of Murphy Bandit Drug Vials for step two of “Method’s Madness” to 2.

o Changed step eight of the mission series “Light at the End” so that its goals display properly. Standardized its mission item.

· Salvager’s Fortress

o Removed clutter rocks from the area.

· Terance

o Adjusted coyote placement northwest of Terance and added higher level coyotes.

o Adjusted creeper placement in the valley northeast of Terance and added higher levels of creepers.

o Adjusted wolf generators north/northwest of Terance.

o Adjusted Shiva's Favored generators west/southwest of Terance.

o Added higher level sandworms northwest of Terance.

o Added higher level scorpions and lizards west of Terance.

o Added higher level prairie chickens to the southwest, south, and southeast of Terance.

o Added a new Digger encounter area southeast of Terance.

o Updated the goal string for the mission “Losers Weepers” to correctly indicate the item required.

o Raised some sunken cars.

· Trailer Park

o Corrected the mission series “Inside Man” so the LifeNet AI Interface in the LifeNet facility near Trailer Park no longer offers the missions. These missions are correctly assigned to NPCs beginning with Thelma Jo Wheeler.

· Trumbull

o Updated step one of the mission series “This One Goes to Eleven” mission so the enemy spawns and paths correctly.

o Updated the mission “What a Gas” so that enemies spawn correctly

· Watchtower

o Fixed the level map in the silo.

o Fixed the pathing in the silo so the NPC Sister Dram moves properly.

o Removed a floating sign from the silo entrance.

o Fixed the collision in the tunnel.

· Zanesville

o Changed step one of the mission series “Crosshair Trigger” to give the player zip gun ammo and updated step seventeen “Crosshair Trigger” to reward a Zanesville Slugthrower.



Sector Two

· Barret Manor

o Reduced the Franklin’s Riders faction rewards for the missions “Protecting the Post,” “Reclaiming the Packages,” “Wiping off the Scum,” and “Postmaster’s Decreee” to 500.

o Adjusted the terrain under some floating objects at the nearby CHOTA camp.

· Blaine

o Removed a duplicate questor for the mission “Worse Than a Nuisance.”

· Blackridge

o Fixed a floating wagon.

· Burnside

o Fixed the mission “Bomb Squad” so the bomb box interacts with the player normally.

o Fixed a break in the terrain and put the same scrub through the whole area.

o Removed some concrete that had scrub poking through it.

· Credit Bend

o Fixed step seven of the mission series “Between the Lines” so it spawns fewer attackers and the attackers do not appear in the walls.

o Changed step four of the mission series “Between the Lines” to group content.

o Adjusted the placement and difficulty of step two of the mission series “When the Hurlyburly's Done.”

o Changed the mission item for the mission “The Collar Grift” to a no-trade, no-sell item.

o Updated the vaults to ensure correct functionality.

o Adjusted the color of the surrounding scrub.

· Devon Township

o Fixed a typo in step three of the mission series “Sunrise of a Mystery.”

o Added a goal string to step two of the mission series “Sunset on Crime.”

· The Dump

o Moved fuel merchants and garage managers to a corrected location outside the PvP zone.

o Removed scrub from a road.

· Fracture

o Added Scrap Coal to the Geology Merchant.

o Added the “Boss” tag to all guards.

o Changed the Devil’s Own Weapons used for the mission “Devil’s Workshop” to count as Scrap Steel and stack in units of 100. Reduced the number needed for the mission to 4 and reduced the drop rate.

o Changed all the guards to be invulnerable to attacks from CHOTA players.

o Changed the names of Shiva’s Favored near Fracture to the singular.

o Changed the Human League Weapons used for used for the “Remains of the Dead” mission to count as Scrap Steel and to stack in units of 100. Reduced the drop rate of the Human League Weapons and the number required for the mission.

o Removed the reference to the actual number of items needed in the text of step three of the mission “Shadowy Deals.”

o Removed the numeral from the titles in the mission series “Shadowy Deals” and “Fighting Better.”

o Updated S lag's keg to offer a beer called S lag's Special Brew.

o Corrected a typo in the mission “Uses for a Sick Enforcer.”

· Haven

o Updated the attributes that set the gate for Paul Akers’ missions.

· New Flagstaff

o Updated the mission “Flesh and Blood” so the reward string correctly indicates that the player should return to Graham 807 in New Flagstaff.

o Lowered some floating signs and adjusted the tilt on one.

· New Flagstaff University

o Corrected the punctuation and goal text of the mission “Revolution's Heirs.”

o Fixed some floating objects in front of the theater.

· New Gallows

o Replaced the old scrub on the mini golf course.

· Pump House

o Reduced the Enforcer faction ratings of Gamma Co. G.I.s to 30,000.

· Picus Ridge

o Fixed the head on Aldana near Picus Ridge so that he shows an appropriate Shiva's Favored face.

o Replaced the weapons of the Shiva’s Favored near Picus Ridge. This should stop them from "punching" players without playing attack animations.

· Thorne’s Bluff

o Fixed a graphics glitch that happened when you left the LifeNet facility.

o Fixed a spot where an opening door could move through a table.



Sector Three

· Modified server boundaries and radiation zones so players will always hit radiation zones before they hit server edges.

· Pre-Fall Relic Museum

o Added drops to the boss and master mobs in the area.

· Banker’s Hole

o Changed the Traveler faction requirement on the Social and Mutagenics trainers to 10,000.

o Changed one of the duplicate copies of Sports Gear 1 on the Weaponry merchant to Sports Gear 2.

o Made the mission “Settling Accounts” repeatable so players could turn in Banker’s Hole chips multiple times.

o Deleted an invisible NPC.

o Assigned the correct faction requirement to the Faction merchant.

· Blackhill

o Corrected the waypoint for the mission “Better Off.”

· Brekshire

o Fixed a floating tent.

· Brigg’s Point

o Increased the drops on the Master and Boss Sasquatches in the Brigg’s Point Facility.

o Boosted the stats on the Brigg’s Point Lizard Dogs.

· Chemtown

o Removed the Geology Kit Schematics 3 from the Geology Trainer.

o Fixed a floating pipe.

· Deadfall Point

o Changed irradiated creatures to drop Irradiated Meat instead of Tainted Meat. Irradiated Meat counts as Tainted Meat and will specifically be used in recipes in future content.

o Allowed Specialist Morgan to correctly accept the deliver mission “Contract: Thousand Leagues.”

o Fixed an underground level that was giving “Unlikely Level Entry” messages in a place above it.

· Dieseltown

o Changed out some equipment scavenging nodes for component scavenging nodes.

o Assigned the proper level to the Nature Merchant.

o Edited the story text of the mission ". . .Must Be the Truth!" to refer to a fallen water tower rather than a cave.

o Fixed a color mismatch in the road.

· Docuer’s Court

o Adjusted the placement of debris piles in the area.

· Gaia

o Changed the Theoreticians so that they no longer aggro on players with Tech faction.

· Haietta

o Changed the destination of step two of the mission series “Unclean!” to match that of the first step.

· Monkeytown

o Lowered several floating objects.

· Papermill

o Added chip rewards to the mission “Just Good Business.”

· Trader's Flat

o Added feedback specifying the mission requirements to the refusal text for the mission series “Prove Yourself...”

o Corrected a typo in step two of the mission series “All's Fair in Love and Fitzwarin.”

· Warhall

o Fixed the Alpha Blight Wolf Boss that was respawning instantly.

o Made Captive Enforcers invulnerable.

o Edited the story text of the mission "Under the Surface" to give the correct location for the Claw of Redhand.



Animation

· Added a vehicle repair animation.

· Added vehicle refuel animations.

· Added an injection animation.

· Updated the FaceFX files for the melee attack animations.

· Updated the Grendel death animation to keep the creatuure’s leg from clipping through its body.



Art

· Remodeled and textured the cement barriers.

· Remodeled and textured several tents.

· Remodeled and textured a retail building.

· Remodeled, textured, and refit collision for the rocket in the missile silo level.

· Added collision to debris piles at the Globohotel building.

· Removed the floating flags from the roofs of concession stands.

· Added collision to Chemical Deposit and Geology Nodes.

· Fixed the height on every concrete median.

 

Link:forums.fallenearth.com/fallenearth/showthread.php

 

 

 

 

Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

Comments

  • MargulisMargulis Member CommonPosts: 1,614

    Man these guys pump out content and patches like no other.  Awesome!

  • FuggoFuggo Member Posts: 121

    Great work again!

    But what is "Updated the FaceFX files for the melee attack animations."? FaceFX?

    [Earthrise ss in my profile][Coming out Q2 2010]

  • NaralNaral Member UncommonPosts: 748

     Devs and more importantly, executives, from other game companies need to look at these guys. They listen to their player base, own up to their mistakes,  and most importantly, fix them. They are constantly tweaking, adding, improving what is there, and the content just keeps coming.

    I tried this game in beta, and I admit I thought it was a bit of a turd. I tried the 10 day trial a couple months later, and still couldn't get into it. Then, this month, after the disappointment that was STO, I gave it one more try...and wow. Great game, great devs/GMs, and a phenomenal community.

    If you are sick of the other new games out there, this diamond in the rough is getting cut and polished. 

    Keep it up Icarus =)

  • majimaji Member UncommonPosts: 2,091

    Yeah a whole new rifle type for the newbies. :) That might cheer them up, to start with something riflelike, instead of just pistols, melee weapons or a crossbow. :) I'll create a new char just to see what those new rifles look like. ^^

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • TerranahTerranah Member UncommonPosts: 3,575

    I'm currently playing STO but I never cancelled my sub to Fallen Earth.  Right now FE are my favorite devs/company.

  • GorillaGorilla Member UncommonPosts: 2,235
    Originally posted by Margulis


    Man these guys pump out content and patches like no other.  Awesome!

     

    I was just thinking that. Played in Alpha, then again in middle of beta. Plan on having another crack when I return from holidays in a few weeks.

  • WickedjellyWickedjelly Member Posts: 4,990
    Originally posted by Naral


     Devs and more importantly, executives, from other game companies need to look at these guys. They listen to their player base, own up to their mistakes,  and most importantly, fix them. They are constantly tweaking, adding, improving what is there, and the content just keeps coming.
    I tried this game in beta, and I admit I thought it was a bit of a turd. I tried the 10 day trial a couple months later, and still couldn't get into it. Then, this month, after the disappointment that was STO, I gave it one more try...and wow. Great game, great devs/GMs, and a phenomenal community.
    If you are sick of the other new games out there, this diamond in the rough is getting cut and polished. 
    Keep it up Icarus =)



     

    I completely agree.  I have to say I wasn't real impressed the first time I tried this game out but just got into it again recently and with the changes they've made and how often they're patching the game and communicating with the customer base this group is outstanding.

    This organization is definitely one some other companies could learn a lot from.  Really impressed with how they're evolving the game and their service/support.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • AganazerAganazer Member Posts: 1,319

    I'm still holding out for 1.5 till I resub, but man this is looking so good.

  • VegasMedicVegasMedic Member Posts: 6

     Id Have to agree one of the best development teams i have seen in a new MMO. Hope they keep it up!

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