While it would need an insane budget or too much time to fix the major flaws, like lack of seamless world or have the full game with voice over, thus creating an AoC 2.0, what do you think would help a lot the game?
I'll start:
- Fix the UI:
- All key bindings remapable
- Fully resizeable UI, in game
- Auto switch tools bars when changing weapons
- First / 3rd person view toogle
- Redo the trade UI
- Redo the chat functions
- Full support the Xbox 360 controller
- Open the UI API valves (c.f.: WoW)
- Fix the graphics
- Social clothing tab
- Clothes dyes
- Move the NPC dialogs to the black borders (too often unreadable)
- Fix the color palette: pink/violet hats, bright blue priest robes, etc...
- Fix the poorly done textures: linen is one of them
- Less triple E mammal implants on the female characters
- Housing
- Instanced houses and apartments in NPC cities
- Transportation
- Flying mounts
- Multiplayer mounts
- Pesonal runes of teleportation set to the player's choice location
- PvP
- Optional perma death ruleset server
Would you bite?
Comments
No perma death but full loot yes
Full loot would be a mistake because of the zoned nature of the game and abundance of placed to be camped.
It works in Open World games because there is a lot of space to get lost in and ways to flee people. There's too much CC, not enough space, and nowhere to run but guards and then portal back to where you are bound. While people would be crafting their own gear for once, nobody would wear the good stuff, and I remember banks having quite limited space for that kind of thing.
Writer / Musician / Game Designer
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I need more vespene gas.
You obviously havent worked with software development.
Most of your issues are design elements where Funcom has made a consicious choice on how they want the game to run and feel. THESE ARE NOT THINGS THAT NEED TO BE FIXED. Its simply your request for other features.
One can argue that the design choises were wrong and that one should have done it one way or the other. Youre statements are like saying that "Aion should fix their weapons so they look more realistic. " you can like or dislike it.
Originally posted by BishopB:
Are a lot of the trolls just angry kids with old gaming hardware?
Trader interface redone fast please!
I'd go along with the autoswitching of toolbars when swapping weapons, but selfish ol' me wants 3 sets of weapons to be hot-swappable.
Dual-Wield
Two Hander
Ranged (bow)
Currently my barbarian can only switch the two sets, so there's always a set stuck in the inventory, and it's usually the set you want to use.
As for flying mounts...CM is already busting the lore with the incoming wolf and tiger mounts, but hopefully even he wouldn't consider introducing such a travesty.
Player 'apartments'....I fail to see what mileage there can be in such a move, a room in a tower for the Stygian lot maybe, and a room in a tower for the Aquilonian lot. Tents and furs for the Cimmerian lot, but to what end? We already have guild cities which offer most of the 'stuff' players need, including incoming taverns.
[Disclaimer : I play AoC mainly because I am a fan of RE Howard's Conan stories, and the excellent community that exists on the server Crom]
Maybe because I don't have $40+ millions to spend. Also maybe because AoC is a good game that has a huge potential
Just by reading my first sentence you would have guessed I have.
Saying the UI don't need to be fixed is nonsense; it takes about 5 minutes of game play to see the major flaws, of which I named only a few.
I decided to try the trail yesterday and I found that the UI indeed could use an upgrade. True I am use to the UI in DDO atm so I maybe a bit partial. One big issue in the options for me was not knowing what graphics setting the game started me at.
I found that the current combat setup is a odd also. Is there a way to just swing your weapon without having to button mash?
-Almerel
Hello my old friend.
You mean the 1,2,3, Q, E directional attacks? I don't think so. Although you can use the mouse to hit the appropriate icons.
Icons that I wish we could hide form being displayed on the screen as after a few minutes of game play we pretty much know which key does what attack.
and if we're wishing for the moon; I'd say a big one for your AoC 2.0 would be a different engine that wasn't such a resource / graphic hog to make it more accessible to the masses.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
and if we're wishing for the moon; I'd say a big one for your AoC 2.0 would be a different engine that wasn't such a resource / graphic hog to make it more accessible to the masses.
Then you need to have much lower polygons per character meaning you'll have to redo all the meshes (3d models) and most of the textures. More or less re-creating all the animated graphics. That would be an insane job and not a worthy one as when you would have finished updating everything PCs would have evolved and the lowest one would be able to run your old engine smoothly.
I just find it interesting that a game like AoC vs say LotRO or DDO run so differently on the same computer. Now I know the 'art style' is different, which I guess means the way the polygons are used, but where my system can run LotRO or DDO maxed out (except for fog, fog always lag's me out), it can barely handle AoC. And from other posts it seems I'm not the only one to have that problem.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
There could be many factors lowering the frame rate in AoC vs Turbine engine.
Top of that the CPU load for the servers and the clients could be more solicited by others calculations in AoC than LotRo.
And for the record, if I remember well LotRo is using UDP while AoC is using TCP/IP as network protocol and that has a big impact on synchronization too.