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Some questions from a prospective player

MMORPDEATHMMORPDEATH Member Posts: 414

I had tried Eve a few times but it seemed to complicated for an mmo that I knew would devolve into grinding at some point, so I dropped it. After playing X3: Terran conflict, nothing seems too complicated :)  I am ok with pvp-centric games like DAOC and even Shadowbane so the lack of good pve shouldnt be a huge problem.

 

1. What is combat really like? I have read a ton of reviews on metacritic and they can't seem to spit it out. Is it a mindless point and click system like a space-wow or EQ2? Is it more dynamic like X3, Freelancer, or Tie Fighter, with twitch aiming? Is it a sort of real time tactical system like Starfleet Command or Empire:Total War's naval combat?

Edit: Yes I have watched some vids but I cant stand the emo music for more than 5 seconds and its hard to decipher whats really going on. Also it looks sort of like a hybrid.

 

2. How long/difficult is it to get to the point where losing a ship is no big deal?

 

3. Will corps force me to use mics to communicate? I hate that stuff.(Its why I left SB).

 

4.Does the game lag much? I have a very poor dsl connection(dl speeds usually around 80-100k) so I am hoping that at least the coding is good to minimize the lag.

 

5. Is the game top heavy? It would be nice to be able to kill some people as I progress in 1v1 situations.

 

Extremism in the defense of Liberty is no vice.

Comments

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by MMORPDEATH
    4.Does the game lag much? I have a very poor dsl connection(dl speeds usually around 80-100k) so I am hoping that at least the coding is good to minimize the lag.
     

    Good news: Your connection doesn't really matter.
    bad news: The server matters. And if there are several hundred people fighting, you will definitely notice..

    As for combat..think naval combat. It's very hard to explain, especially as pve combat is probably the most boring and dreadful combat you can have in the game.
    It is not twitch based, but based on extreme micromanagement paired with the need for good situational awareness.
    Yes i know that didn't actually say anything. There's a trial for a reason, but outside of pvp, combat is bland, as i said. In pvp, there are a myriad of roles and ships and electronic warfare to take care of. The overflow of vital information during a fight will need some time to get used to.
    At the same time, there is a much more complicated tactical and strategical level on top of it all in player controlled areas. Battles can go on for hours without either side winning so there's enough time for more complex tactics. And as wars can go on for years, eve allows for a deep strategic layer.


    Also, i don't think you'll have much fun in eve if you only like 1v1. Especially as a new player, i'd recommend banding together with others. Newbies are extremely helpful in all aspects of pvp through specialized roles that they can only bring to bear in a group.

  • DovenDoven Member Posts: 138
    Originally posted by MMORPDEATH


    I had tried Eve a few times but it seemed to complicated for an mmo that I knew would devolve into grinding at some point, so I dropped it. After playing X3: Terran conflict, nothing seems too complicated :)  I am ok with pvp-centric games like DAOC and even Shadowbane so the lack of good pve shouldnt be a huge problem.
    I will try to help you out here as I have been playing EvE off and on since its inception.  I also am a egosoft X series junkie, so I might be able to give some insight.  Though keep in mind it is only my opinion.  Most MMo's are about the shiny's or items you aquire to "become endgame", where EvE is all about economy and how you manipulate your income within it, to maintain a buffer of functionality, or rather less downtime.  You will have to grind in EvE just like any other MMo, but the grind is well diversified between pvp, pve, economics, trade, and for some even deception.  The break down of "things to do" can be refreshing as well as rewarding and when one becomes dull, the other becomes a good learning experience.  Like the X series of games, the learning curve is steep and can be for any type of play you wish to pursue in EvE, this is what keeps many people playing.  ie.  When your burned out in say running missions, you work on learning exploration, maybe do some mining while reading or watching a movie.. ect.  There is a great deal to "discover" through learning in the core of EvE.
    I will say that if you expect to "pick up and go" like you would in DAoC or Shadowbane from the get go, you may have a bit of a dissapointment coming your way.  EvE takes time, patience, thought and a good deal of research to make your experience move faster in the direction you wish to pursue.
     
    1. What is combat really like? I have read a ton of reviews on metacritic and they can't seem to spit it out. Is it a mindless point and click system like a space-wow or EQ2? Is it more dynamic like X3, Freelancer, or Tie Fighter, with twitch aiming? Is it a sort of real time tactical system like Starfleet Command or Empire:Total War's naval combat?
    Combat is NOTHING like X3, Freelancer, or Tie.  The best way for me to describe it is like this.  EvE (for me), is more like Directing the gameplay over twitching it.  Your mouse points the way.  But there are also tools so to speak that can make interaction with your ship more meaningful?, ie.  there is Keep at distance and Orbit (both at which you can set manually), there are information tools you can use to determine your targets speed, angle, and velocity.. ect.  EvE for me is more like a space stradegy top down, than an "over the shoulder" twitch game.  If your looking for the "cockpit" type playstyle with rolls, swoops, dives, loops and the like..  not gonna happen :)
    2. How long/difficult is it to get to the point where losing a ship is no big deal?
    The base line combat ship is a Frigate.  The more expensive Type 1's running anywhere between 200k-300k some less or more for all four factions.  It takes little more than a couple asteroid mining trips, or Level 1 missions to recover enough to buy and refit a destroyed type 1 frig, ship.  There is insurance as well you can maintain on a ship to help recover what you lose (ship only, no fittings) for a modest cost.  And you should ALWAYS insure any ship you fly as a general rule.  But more so should you choose to pvp.  Also joining a decent corp or a newb corp will sometimes net you free ships and fittings should you choose to do work for them.  And you will do work for them as well pay taxes on any revenue (mission/npc killing) you generate.
     
    3. Will corps force me to use mics to communicate? I hate that stuff.(Its why I left SB).
    Most experienced PvP corps will require this .. yes.  EvE has its own ingame mic system, but the prefered method is external.  If your big on PvP in just about any game, MMo, FpS, ect.. you might want to consider getting used to it or finding peace with it.  In EvE, (if and when you get to the point of med/large gang or fleet battles), there is a great deal to communicate and to much going on, on screen, that a mic truely is the best way to go.  But again, my opinion.
    4.Does the game lag much? I have a very poor dsl connection(dl speeds usually around 80-100k) so I am hoping that at least the coding is good to minimize the lag.
    No and yes.  No for general play, interaction, PvE, ect.  Yes, (a big fat YES) should you get into fleet wars (or commonly called blobs) where there are a great deal of ships fighting each other.  EvE has gotten a great deal better in this area, but It wouldnt matter if your running a dedicated t1/t2, or plugged into NASA, your gonna get slowdowns.  EvE is one of the only games out there with pvp showdowns on a massive scale.  You should be ok m8, dont worry.  By the time your fleeting anyway, I am sure youll have a better connection.. lol.
     
     
    5. Is the game top heavy? It would be nice to be able to kill some people as I progress in 1v1 situations.
    It is, as in players that have been here for awhile.  But that does not mean you cant participate, learn the ropes, grow in and into the community, make friends and BE something somebody isnt.  1 vs 1 will take you a good deal of time against said vets, but its rarely 1 vs 1 in EvE, :) .  You can always combat your corp mates, you can join up with faction conflict, or you can just fly around low sec/null sec and poke a fight knowing youll lose but maybe win.  (most likely lose though), but hell buddy thats the fun of LEARNING the game.  Even vets like myself with "alts" that have over 70m sp, learn something new every time I get my ass handed to me from a less experienced pilot.  Thats what makes you better.
     
    To conclude my friend.  EvE is an investment.  You invest in yourself to learn, participate, discover, research and play.  EvE is not a simple players game, its been said its a "spread sheet gamers dream", you have to earn your way into EvE, but once your there, it pays for itself.  And I do mean that literally.
     
    have fun.  hope this helps.  and again.  JUST MY OPINION.. :)
    d
     



     

    "He who reigns within himself and rules his passions, desires, and fears is more than a king."

    "Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."

    John Milton 1608-1674

  • NicoliNicoli Member Posts: 1,312
    Originally posted by MMORPDEATH

    1. What is combat really like? I have read a ton of reviews on metacritic and they can't seem to spit it out. Is it a mindless point and click system like a space-wow or EQ2? Is it more dynamic like X3, Freelancer, or Tie Fighter, with twitch aiming? Is it a sort of real time tactical system like Starfleet Command or Empire:Total War's naval combat?
    Edit: Yes I have watched some vids but I cant stand the emo music for more than 5 seconds and its hard to decipher whats really going on. Also it looks sort of like a hybrid.
     Starfleet command would be a very good reference for the games combat. The ships in EVE are in the escort to capital ship scale not fighters. Your not actually doing the flying and shooting your ordering other people to do it. So if you have played the Starfleet Command series go in expecting some similiar to that and you won't be that far off.
    2. How long/difficult is it to get to the point where losing a ship is no big deal?
     Depends on what you want to fly. Ships range from barely a million to Several Billion. As long as you get with a group of people to PVP being in the most expensive ship you can fly is not really that nessecary making allowing you to fly cheaper easy to replace ships. Making a million isk isn't that hard after a few weeks.
    3. Will corps force me to use mics to communicate? I hate that stuff.(Its why I left SB).
     Most of the dedicate combat corps at least want you to listen in on voice coms. Things just happen to fast to allow typing to be practical. 
    4.Does the game lag much? I have a very poor dsl connection(dl speeds usually around 80-100k) so I am hoping that at least the coding is good to minimize the lag.
    Lag is fairly decent larger fights can get ugly but it is rarely a connection issue.
    5. Is the game top heavy? It would be nice to be able to kill some people as I progress in 1v1 situations.
     Most of the game is oriented in group combat at some level. In those situations age is only relavent if you try to fly something you just barely have the skills to fly. Besides that it is not impractical for a new player to be flying with and actively helping significantly older players in the game.

     

  • MukeMuke Member RarePosts: 2,614
    Originally posted by MMORPDEATH


    I had tried Eve a few times but it seemed to complicated for an mmo that I knew would devolve into grinding at some point, so I dropped it. After playing X3: Terran conflict, nothing seems too complicated :)  I am ok with pvp-centric games like DAOC and even Shadowbane so the lack of good pve shouldnt be a huge problem.
     
    1. What is combat really like? I have read a ton of reviews on metacritic and they can't seem to spit it out. Is it a mindless point and click system like a space-wow or EQ2? Is it more dynamic like X3, Freelancer, or Tie Fighter, with twitch aiming? Is it a sort of real time tactical system like Starfleet Command or Empire:Total War's naval combat?
    Edit: Yes I have watched some vids but I cant stand the emo music for more than 5 seconds and its hard to decipher whats really going on. Also it looks sort of like a hybrid.
    You lock a target, unload your dps on it when looking at your surroundings. But that sounds more simple then done, believe me. You have so many factors to keep in mind, your speed, his speed, your best range for dps, same for his, support on the battlefield and more.
    As for the battle, it is heavy reliant on tactics, you need your best range for your guns, your speed, at which range your opponent will be most dangerous, and the range you will need to issue the most damage or when to get out when it gets too rough.
    So no, it might look simple but it certainly isn't arcade pvp like in WOW or games like that.
     
     
     
    2. How long/difficult is it to get to the point where losing a ship is no big deal?
    You decide that.  Just think about how long you want to pvp and if you can replace the losses you will have. If that's no big deal, then you're self sufficient.
     
    3. Will corps force me to use mics to communicate? I hate that stuff.(Its why I left SB).
     Not all, but most use voice, it can be a life saver as you need good communications when you ar ein a fleet and responding 1-2 seconds to late because you are typing might result in you- or your fleet- getting killed.
    Imo when you are facing othe rplayers in combat (or the possibility exists) you SHOULD use voice.
    -Or at least be able to LISTEN to the fleet commander, that's the most important thing imo, speaking if you are a normal combat pilot isnt that much important as when you are a scout and have to give intel fast, it's mor eimportant to listen to the directions of the commander-
    4.Does the game lag much? I have a very poor dsl connection(dl speeds usually around 80-100k) so I am hoping that at least the coding is good to minimize the lag.
    It can lag as hell because you might have fleets each up to 1000+ facing similar sized fleets and then almost crash the node and you might get a black screen during th efight, not load at all or 1 frame/10 mins.
    Then again, Eve is the only game supporting 1 servercluster where everyone is able to face each other instea dof limited raids with 25 man. Downside of that is that you get large groups of players going at it.
     
    5. Is the game top heavy? It would be nice to be able to kill some people as I progress in 1v1 situations.
    I play the game since beta, am in a 0.0 alliance since that very time and although I have massive skillpoints compared to other players, I often fly smaller ships when possible and can get ganked and owned by newer players in similar or larger ships. Having less skillpoints does not mean that you wll lose the fight. It just means that the other player has the ability to fly more shiptypes and might have some better resists or dps, but he can still be killed if you use the right tactic.
     



     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • sadeyxsadeyx Member UncommonPosts: 1,555
    Originally posted by MMORPDEATH


    I had tried Eve a few times but it seemed to complicated for an mmo that I knew would devolve into grinding at some point, so I dropped it. After playing X3: Terran conflict, nothing seems too complicated :)  I am ok with pvp-centric games like DAOC and even Shadowbane so the lack of good pve shouldnt be a huge problem.
     
    1. What is combat really like? I have read a ton of reviews on metacritic and they can't seem to spit it out. Is it a mindless point and click system like a space-wow or EQ2? Is it more dynamic like X3, Freelancer, or Tie Fighter, with twitch aiming? Is it a sort of real time tactical system like Starfleet Command or Empire:Total War's naval combat?
    Edit: Yes I have watched some vids but I cant stand the emo music for more than 5 seconds and its hard to decipher whats really going on. Also it looks sort of like a hybrid.
     
    2. How long/difficult is it to get to the point where losing a ship is no big deal?
     
    3. Will corps force me to use mics to communicate? I hate that stuff.(Its why I left SB).
     
    4.Does the game lag much? I have a very poor dsl connection(dl speeds usually around 80-100k) so I am hoping that at least the coding is good to minimize the lag.
     
    5. Is the game top heavy? It would be nice to be able to kill some people as I progress in 1v1 situations.
     

     

    There is a lot of complex replies here that you have received.   I'll try to be blunt.

     

    1. Combat.

    First, I am going to assume you've learnt how to get the most damage out of your desired type of weapon, as in range, speed damage types ..etc...

    When killing NPC's:  Very simple.  target, orbit..shoot...  tank.  speed tank, armor tank sheild tank.. depends on your race/ship.

    When in PvP:  PvP Combat is more like Rock Paper Scissors therefore  its main focus is on intelligience gathering.  Since your new and wont be very skilled at this its advisable to ALWAYS be in a fleet with more experience players.

     

    2. Losing ships

    The point where you can start losing ships without fear is the point at which you can easily earn enough money to replace them.

    I assume you mean PvP, in which case a pvp frigate on which you would spend about 2m ISK on is quite easy to replace if your able to run level 3 missions.

    The exception to this is that most Corporations can provide ships for you!.. for free.. in which case, there is never a concern.  a Good Corp will always look after its members, because they NEED pilots.

     

    3, Corps WILL force you to use Voice.   Sorry, but if your pvping in eve then you are a soldier and soldiers are expected to talk.

    4, Lag is very rarly an issue.  sometimes as with all mmo's.. but rarly in my experience.

    5, Not sure what you mean by 'top heavy'  I think what you mean is if a player who has more skill points and more money than you always going to beat you?...  no.    as I mentioned, Eve pvp can be a rock,paper,scissors affair.

     

  • rwmillerrwmiller Member Posts: 472



     

    1. Actual combat is pretty simple and boring compared to a console FPS. You find a target, get to optimal range, lock on and start firing. Depending on the situation you either kill it or die or one or both run off. The complexity in combat comes in before you do any fighting in which ship you pick and how you set it up. Lasers have different advantages and disadvantage to rail guns or missiles and not all ships handle all weapons equally. In fact most ships work best with one type or weapon. Then you have to decide what type of defensive arrangement you want. Do you want to shield tank or armor tank? Are you going to use repair modules and how are you going to handle power managment to support everything?  Once you have made all those decisions then it is pretty much just stand back and watch the numbers work in a 1v1 combat situation. Skill points modify much of these but by only a small amount but between two identical ships (rare) it will make all the difference. In Eve 1v1 combat is pretty rare and generally the outcome will be completely predictable based on the two ships that are engaging in combat. Skill, expertise and practice matter but in the end if your ship is outgunned and outpowered you either run or die. Eve doesn't subscribe to the ehonor idea that is popular in some games so don't expect people to not attack you simply because you are new or are in a less powerful ship. Many areas corporations use the NBSI rule (Not Blue Shoot It) rule as it is better to kill someone and apologize later than it is to let a spy run around.

     

    The heart of Eve is a territorial control game and people are not going to put a single defender on a gate since if a group comes through they won't be able to stop them so gate camps where defenders setup to kill everyone that isn't approved is the standard as are combat patrols through out controlled territories. 1 on 1 pvp is not very common in corps/alliance controlled spaces and because of this and also again because of the wide variety of ships if you are in the wrong ship you don't have many options or much chance against someone else.

     

    2. Losing a ship is no big deal right from the start. You are given a basic ship free and if you lose it the game will give you a replacement ship. Later on you can get insurance but it only covers a small part of the cost of replacing a ship. The pain comes when you have equipped your ship with high end weapons and defenisve components. Also, when your ship is destroyed you are ejected in a pod to allow you to survive but your opponents can and frequently will target your pod and destroy it. This means you will lose any implants that are installed in your body and have to purchase new ones. Also, if you haven't kept your clone up to date you could lose skill points though this shouldn't happen. Losing a ship and getting podded isn't really a problem if you are flying combat as part of corps or alliance as you will have support and assistance in replacing items. If you are playing mostly solo then it is going to hurt a lot every time it happens. Lots of solo style players quite after losing a ship that they just worked to get built and configured. The basic rule in the game is if you can't afford to lose it then don't fly it which means that for many players they should only fly frigates and cheap ones at that.

     

    3. Pretty much yes. Ventrilo or some other form of communications is pretty much mandatory. You don't necessarily need to speak but during combat ops most corps require the use of voice comms.

     

    4. Most of the time lag is not an issue. However, in very large scale engagments the game will lag and CCP specifically requests that corps planning major operations inform them of that in advance so they can adjust resources to handle the load. These very large engagments are not an every day occurance though so it generally isn't anything to worry about.

     

    5. The game is extremely top heavy especially since it is perfectly legit to sell a character to another player using in game methods (RMT is not allowed and is enforced pretty stongly). However, while skills points effect which ships a player can fly and how well the can configure and use the ship if you engage the wrong type of ship you are going to lose regardless so in a 1v1 situation where you have the stonger ship you will beat a player with more skillpoints though such a player is likely not to get themselves in such a situation to allow you to do that. If you are looking for 1v1 situations and engagements then Eve is probably not the game for you though it is possible if you want to patrol in some of the lower security areas that you might find solo players and can engage them.

     

    You say that the lack of PvE isn't an issue but there is actually a fair amount of PvE content in the form of agent missions in Eve but CCP definitely wants to push everyone into playing with corps and getting engaged in battles. In their recent Dominion patch they introduced a tax rate for Empire space and players who are in NPC corps using a very strained logic. The goal of this was to make people consider leaving NPC corps and joing player corps. In other words they put in a penalty to modify player behaviour and this sort of thing seldom works well. Eve has split into two parts with a large number of players staying in NPC corps up in Empire space doing mission running, mining and manufacturing and then another group running around in null sec and low sec space doing their PvP thing. For some reason players that were having fun or enjoying themselves up in Empire without engaging in PvP seems to offend the purists in the game and CCP so instead of encouraging them to try new things they are punishing them for not doing so. The funny thing is that they put in at the same time some pirate missions that would encourage players to run gate camps to get into lower sec and this was probably enough to get players to start considering it but the tax is such a negative that many people have stopped playing instead. Oh well.

  • ElsaboltsElsabolts Member RarePosts: 3,476

    Its real simple long time player ie: Ganker, New or short time player ie: Gankie no way to change that.

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Elsabolts


    Its real simple long time player ie: Ganker, New or short time player ie: Gankie no way to change that.



     

    This is a prime example of the obvious bullshit that people who haven't played (or just cant play) EVE spout.

    Give me liberty or give me lasers

  • MMORPDEATHMMORPDEATH Member Posts: 414

    Thanks guys!

    It is too bad about the need to use mics in game. It isnt the talking that bothers me, its the LISTENING :(

    I think I will still give the game a shot, though.

    Extremism in the defense of Liberty is no vice.

  • sadeyxsadeyx Member UncommonPosts: 1,555
    Originally posted by MMORPDEATH


    Thanks guys!
    It is too bad about the need to use mics in game. It isnt the talking that bothers me, its the LISTENING :(
    I think I will still give the game a shot, though.

     

    Audio is only nessesary when your involved with PvP, so if your new to the game It will be a long time before you need to use a MIC.  

     

    Chances are you'll get bored way before you will ever be forced to join audio.

     

     

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