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One simple question: Would you go though all of wow’s (or any other mainstream mmo’s) levelling content if it wasn’t necessary to level up a character?
Well, for me and, as I believe for 99,9% of the players, the answer is NO. Players only do the content because of the stick holding, for experience points and gear. Without that the game just would not work.
Surprisingly, in other genres, like jump and run or fps or sports games or whatever you play the game because you actually like the content and you want to see more of it. Players do even repeating the same game content every time they play and still have fun.
Levelling may be fun for the first 20 levels or so but it grows old quite fast and then it just becomes a repetitive grind. Well, you get to see new zones and mobs but the types of quests you do keep the same. In the end the whole concept of the levelling just is no fun. It just isn’t a good game.
The game feels grindy not because you are doing the same content repeatedly, no, the developers have put a lot of time and money in giving us lots and lots of content, but in the end its all the same boring stuff.
And the sad thing about it is, that because of the stick holding players seem not to even really ask for better content. They would rather complain about content that hinders them to burn thou it quickly. It is really desperate.
In the end mmos are games that make the players to do stuff they don’t want over and over. It really appears like some sort of mind control thing. Sometimes I think, what am I really doing here, and why do we get the game companies get away with that…