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There is SO much to do in this game...

TimdogTimdog Member Posts: 10

I think I finally realized why I love EVE so much.  There is just so many things I can do.  I'm just doing missions right now (level 1's) after getting back into the game but already have plans to try out wormhole exploration once I save up some iskies.  And if I get bored with that, I can do industry, pirate, 0.0 pvp, regular exploration, trading... the list goes on.  And it only seems like more things get added (and for FREE!) as the game ages.  Dominion really fixed one of the biggest graphical issues I had with the planets and the star field.  I really feel like I'm in space now.  

 

This might be my favorite game of all time now because I honestly can't see myself quitting it anytime soon (i've started and stopped it MANY times but now I understand how I can have a shitload of fun in the game). I know that it's best to "specialize" if you want to compete with older players but meh, if I find something I really like I can max that out but then the option of doing something else is always there.  If I become a good industrialist I can always start building up to being a good PvPer as well.  

Comments

  • kadepsysonkadepsyson Member UncommonPosts: 1,919

    I just wanted to touch on a few things you mentioned, and say that I agree with your post.

    First, expansions in this game are as you say, free.  I believe that is why a company that makes an MMORPG should charge a monthly fee - for new content.  Paying for expansions is greed by the companies.  Plenty of other non MMO games host multiplayer servers for free for years.  The fee we pay should be going to the evolving expanding world that we play.

    You mention specializing to compete with older players.  While this holds some truth, know this: If you can do a wide variety of things in the game to have fun, you will not get bored as easily, or have nothing to do should your main focus not pan out that day.  The choice, thankfully, is yours.

    So welcome to EVE, and enjoy your stay whatever you do in New Eden.

  • TimdogTimdog Member Posts: 10

    I do have one question: in previous traditional MMOs I usually liked to play a healing or buffing class (cleric, paladin, shaman, druid were common).  I also like to play the medic class in my favorite FPS of all time: TF2.  I really like to play these classes because while they're not nearly as action packed as the other classes, few people want to play them and they are very very helpful to the team as a whole which is why I play them.  For example, I just played a game of TF2 where my team was getting destroyed by the opposing team but me and 2 other guys on my team went medic, charged up our ubers (gives another player invicibility for a short period of time) and used them all at once, enabling us to spearhead a rush and win in 30 seconds (we had been bogged down for several minutes already).

     

    So, is there something similar in EVE? I know there are logistics ships, but are these even used in PvP?  And are there other "supporting" roles I can play in corps (except mining, that's just a little TOO boring to me :P)?

  • KyleranKyleran Member LegendaryPosts: 37,031

    Logistics would indeed be what you're looking for and yes, they are used in PVP and can be vital to keeping your gang alive.  But know this, a good Fleet Commander will go out of his way kill them quickly so expect to be the primary target.

    You can also fly ships that jam the enemy and prevent them from targeting, or you can drop warp bubbles/spheres to prevent your opponents from running.

    A natural progression for Logistics Pilots is Command Ships and a Damnation would be a terrific goal to work towards.

     

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  • TimdogTimdog Member Posts: 10
    Originally posted by Kyleran


    Logistics would indeed be what you're looking for and yes, they are used in PVP and can be vital to keeping your gang alive.  But know this, a good Fleet Commander will go out of his way kill them quickly so expect to be the primary target.
    You can also fly ships that jam the enemy and prevent them from targeting, or you can drop warp bubbles/spheres to prevent your opponents from running.
    A natural progression for Logistics Pilots is Command Ships and a Damnation would be a terrific goal to work towards.
     

     

    Meh, I'm used to getting pwned first. :P

     

    Medics in TF2 are high priority targets since they only have 150hp and have very limited offensive abilities.  I usually have a ton of deaths, but end up with the most points on my team since I've healed 10k+ and ubered 10+ times. :D

  • miagisanmiagisan Member Posts: 5,156

    my alliance escorted my orce full of fuel through null sec....32 jumps, and blue to noone. Good transport pilots, well in my eyes, have an important, lackluster, sometimes boring job, but when you hit low or null..that boring job becomes a heart pounding adventure lol. But a good FC is worth his weight in gold, got us home safely.

     

    logistics and fc's can make or break you, and are highly valued.

    image

  • jaspr180jaspr180 Member Posts: 96
    Originally posted by Timdog


    I think I finally realized why I love EVE so much.  There is just so many things I can do.  I'm just doing missions right now (level 1's) after getting back into the game but already have plans to try out wormhole exploration once I save up some iskies. 

     

    ...  and fear not!   If you choose, learning new things will not stop for YEARS!.   There is so much to master (personal skills/knowledge) that it can seem endless even years into it.     Good luck. 

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by Kyleran
    A natural progression for Logistics Pilots is Command Ships and a Damnation would be a terrific goal to work towards.

    Eh, not really. When i hat all skills to 5 for all four race's logistics, i simply became better. Now i can fly a triage carrier and repair even more.
    The leadership skilltree is vastly different than the one for logistics. While logistics really start becoming uber if a mindlinked claymore is in gang, it's rarely anyone who started as a logi pilot who flies that beast.

    Also, it's not that often that you're the first primary in a fight. The problem with primarying logistics is, that unless you have a huge gang of ships with medium weapons, you're simply not going to hit them. They're agile little ships..i once tanked being called primary simple by orbiting the enemy fleet of 100+ battleships. Nobody was hitting me.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Timdog

    Originally posted by Kyleran


    Logistics would indeed be what you're looking for and yes, they are used in PVP and can be vital to keeping your gang alive.  But know this, a good Fleet Commander will go out of his way kill them quickly so expect to be the primary target.
    You can also fly ships that jam the enemy and prevent them from targeting, or you can drop warp bubbles/spheres to prevent your opponents from running.
    A natural progression for Logistics Pilots is Command Ships and a Damnation would be a terrific goal to work towards.
     

     

    Meh, I'm used to getting pwned first. :P

     

    Medics in TF2 are high priority targets since they only have 150hp and have very limited offensive abilities.  I usually have a ton of deaths, but end up with the most points on my team since I've healed 10k+ and ubered 10+ times. :D



     

    Properly fitted and supported, Gaurdians and Damnations are incredibly difficult to kill. They both have excellent resists. The Guardian has a tiny sig radius, so only light weapons will do full damage to it. Damnation has fantastic resists AND a huge number of hitpoints - they can soak up an unbelievable amount of damage. The key to keeping these ships alive is to have more than one logistics ship. in INIT fleets they usually work in pairs or trios, and keep each other permanently targetted so that they can rep each other up at once if they start taking hits.

    Give me liberty or give me lasers

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    I would just like to add that CCP, as stated above do not charge for expansions.

    On top of that they have the most sophisticated server structure with one server for everyone. With constant upgrades to increase the performance. Given the financial investment in the server one would have thought they would charge for expansions. But they don't.

    Here's to CCP!!!!!

  • ZionnaxZionnax Member Posts: 107
    Originally posted by VultureSkull


    I would just like to add that CCP, as stated above do not charge for expansions.
    On top of that they have the most sophisticated server structure with one server for everyone. With constant upgrades to increase the performance. Given the financial investment in the server one would have thought they would charge for expansions. But they don't.
    Here's to CCP!!!!!



     

    I'm sure IBM and Intel, and any number of other IT hardware providers around the world would love to see EVE and their "one" amazing server, so they can copy the technology.  Oh wait, they use IBM equipment, among others.

    This "one server" type of nonsense has been corrected so many times, but there are always going to be uninformed people that spout that EVE has "one server".

    One last time.  CCP has a large number of servers for EVE.  Regions and Systems are scattered across these servers.  The truth is that EVE has a single (production) "realm".  You can meet up with any other player of EVE if you so choose.  But don't confuse the issue, when you meet that person in a system, you are on one server of many.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Zionnax

    Originally posted by VultureSkull


    I would just like to add that CCP, as stated above do not charge for expansions.
    On top of that they have the most sophisticated server structure with one server for everyone. With constant upgrades to increase the performance. Given the financial investment in the server one would have thought they would charge for expansions. But they don't.
    Here's to CCP!!!!!



     

    I'm sure IBM and Intel, and any number of other IT hardware providers around the world would love to see EVE and their "one" amazing server, so they can copy the technology.  Oh wait, they use IBM equipment, among others.

    This "one server" type of nonsense has been corrected so many times, but there are always going to be uninformed people that spout that EVE has "one server".

    One last time.  CCP has a large number of servers for EVE.  Regions and Systems are scattered across these servers.  The truth is that EVE has a single (production) "realm".  You can meet up with any other player of EVE if you so choose.  But don't confuse the issue, when you meet that person in a system, you are on one server of many.

     

    Oh god not this again. Feel free to argue the minutae of IT terminology elsewhere, ideally after you've learned to tell the difference between "node" and "server". TQ is clearly a large multi-node server for the purposes of running a single shard multi-zoned MMO. In the context of running an online game, it is a single server; you only get one server option at log-in. Lots of "supercomputers" have a similar topology. There's no hard and fast dividing line between any of the various server topologies, so we can argue for ever about what is and isn't a "real" server.... and frankly, who really cares?

     

    Give me liberty or give me lasers

  • ZionnaxZionnax Member Posts: 107
    Originally posted by Malcanis

    Originally posted by Zionnax

    Originally posted by VultureSkull


    I would just like to add that CCP, as stated above do not charge for expansions.
    On top of that they have the most sophisticated server structure with one server for everyone. With constant upgrades to increase the performance. Given the financial investment in the server one would have thought they would charge for expansions. But they don't.
    Here's to CCP!!!!!



     

    I'm sure IBM and Intel, and any number of other IT hardware providers around the world would love to see EVE and their "one" amazing server, so they can copy the technology.  Oh wait, they use IBM equipment, among others.

    This "one server" type of nonsense has been corrected so many times, but there are always going to be uninformed people that spout that EVE has "one server".

    One last time.  CCP has a large number of servers for EVE.  Regions and Systems are scattered across these servers.  The truth is that EVE has a single (production) "realm".  You can meet up with any other player of EVE if you so choose.  But don't confuse the issue, when you meet that person in a system, you are on one server of many.

     

    Oh god not this again. Feel free to argue the minutae of IT terminology elsewhere, ideally after you've learned to tell the difference between "node" and "server". TQ is clearly a large multi-node server for the purposes of running a single shard multi-zoned MMO. In the context of running an online game, it is a single server; you only get one server option at log-in. Lots of "supercomputers" have a similar topology. There's no hard and fast dividing line between any of the various server topologies, so we can argue for ever about what is and isn't a "real" server.... and frankly, who really cares?

     



     

    Nobody, but you, is arguing "minutae".  My comment was directly aimed at the claim of "the most sophisticated server structure with one server" statement; which is misleading.  This misleading statement also allows the game developer to claim in it's Dominion trailer that you can have massive battles with thousands of players fighting thousands of players.  If it were one big load balancing cluster, and was so amazing, then this would not be a problem.  Any player that is honest and been involved in a fight with several hundred people plus drones will see the terrible lag.  If your side is grid loading because of lag, you will lose before your UI is even fully rendered.  Does this sound like a properly functioning load-balancing cluster?  NO.  That's because the cluster does not balance by performance, it balances by area.  Areas are linked to certain nodes, serviced by specific hardware.  That hardware has a limit in performance, and when it is reached, it lags terribly or crashes.  No other set of nodes are necessarily affected by this, because they are not clustered for performance; they are clustered for functionality.  This is why, years ago, they put caps on population in areas like Jita.  If the processing was balanced across all nodes in the cluster, this would not be necessary.

    Learn the difference between "node" and "server"?  Who is throwing out minutae now?  You are now overly complicating the matter (for those that don't have knowledge of what you are speaking about).  CCP references their architecture as a single shard, not a single server; they are NOT interchangeable.  Just because you copy and paste from Wikipedia, doesn't make you the "topology" genius of the minute.  Maybe of the second; good job.

    In the end, you are right, we can argue forever, and it does NOT matter.  As far as who cares?  The people that believe the hype about this "amazing technology" only to join EVE and bitch in local about not being able to mission run in Motsu (or whatever the flavor of the month mission system is) or be able to buy goods in Jita without rediculous lag; that's who cares.  So yes, it's important from the perspective that it sets expectations on the game.  Hell, even CCP thinks this expectation is important, which is why they ask you to petition them if you are having a battle of more than a few hundred players in a system, so they can MOVE that system to a higher-powered piece of equipment.

    In the end, arguing with people like you really is pointless.  You'll continue to copy and paste stuff from around the web to try and discredit someone's legitimate issue.  I guess that's all I can expect from someone working the helpdesk at America Online; not that there is anything wrong with that, mind you.

  • NirwylNirwyl Member Posts: 103

    I just wish EVE had an easier death penalty. I just can't find the motivation to spend endless amounts of time working towards recovering after a defeat. Very sad. Lose your ship and then spend hours getting a replacement ship and equipment. Spend a ton of time staring at asteroids to pay for it all. At the end of the day what have you gained? 80% grind, 20% fun.

  • qazymanqazyman Member Posts: 1,785
    Originally posted by Zionnax

    Originally posted by Malcanis

    Originally posted by Zionnax

    Originally posted by VultureSkull


    I would just like to add that CCP, as stated above do not charge for expansions.
    On top of that they have the most sophisticated server structure with one server for everyone. With constant upgrades to increase the performance. Given the financial investment in the server one would have thought they would charge for expansions. But they don't.
    Here's to CCP!!!!!



     

    I'm sure IBM and Intel, and any number of other IT hardware providers around the world would love to see EVE and their "one" amazing server, so they can copy the technology.  Oh wait, they use IBM equipment, among others.

    This "one server" type of nonsense has been corrected so many times, but there are always going to be uninformed people that spout that EVE has "one server".

    One last time.  CCP has a large number of servers for EVE.  Regions and Systems are scattered across these servers.  The truth is that EVE has a single (production) "realm".  You can meet up with any other player of EVE if you so choose.  But don't confuse the issue, when you meet that person in a system, you are on one server of many.

     

    Oh god not this again. Feel free to argue the minutae of IT terminology elsewhere, ideally after you've learned to tell the difference between "node" and "server". TQ is clearly a large multi-node server for the purposes of running a single shard multi-zoned MMO. In the context of running an online game, it is a single server; you only get one server option at log-in. Lots of "supercomputers" have a similar topology. There's no hard and fast dividing line between any of the various server topologies, so we can argue for ever about what is and isn't a "real" server.... and frankly, who really cares?

     



     

    Nobody, but you, is arguing "minutae".  My comment was directly aimed at the claim of "the most sophisticated server structure with one server" statement; which is misleading.  This misleading statement also allows the game developer to claim in it's Dominion trailer that you can have massive battles with thousands of players fighting thousands of players.  If it were one big load balancing cluster, and was so amazing, then this would not be a problem.  Any player that is honest and been involved in a fight with several hundred people plus drones will see the terrible lag.  If your side is grid loading because of lag, you will lose before your UI is even fully rendered.  Does this sound like a properly functioning load-balancing cluster?  NO.  That's because the cluster does not balance by performance, it balances by area.  Areas are linked to certain nodes, serviced by specific hardware.  That hardware has a limit in performance, and when it is reached, it lags terribly or crashes.  No other set of nodes are necessarily affected by this, because they are not clustered for performance; they are clustered for functionality.  This is why, years ago, they put caps on population in areas like Jita.  If the processing was balanced across all nodes in the cluster, this would not be necessary.

    Learn the difference between "node" and "server"?  Who is throwing out minutae now?  You are now overly complicating the matter (for those that don't have knowledge of what you are speaking about).  CCP references their architecture as a single shard, not a single server; they are NOT interchangeable.  Just because you copy and paste from Wikipedia, doesn't make you the "topology" genius of the minute.  Maybe of the second; good job.

    In the end, you are right, we can argue forever, and it does NOT matter.  As far as who cares?  The people that believe the hype about this "amazing technology" only to join EVE and bitch in local about not being able to mission run in Motsu (or whatever the flavor of the month mission system is) or be able to buy goods in Jita without rediculous lag; that's who cares.  So yes, it's important from the perspective that it sets expectations on the game.  Hell, even CCP thinks this expectation is important, which is why they ask you to petition them if you are having a battle of more than a few hundred players in a system, so they can MOVE that system to a higher-powered piece of equipment.

    In the end, arguing with people like you really is pointless.  You'll continue to copy and paste stuff from around the web to try and discredit someone's legitimate issue.  I guess that's all I can expect from someone working the helpdesk at America Online; not that there is anything wrong with that, mind you.



     

    The only one confused and distorting the issue is you. The term “single server” has always referred to the number of game servers the game has for log on. You have to be pretty daft to think this means the game only employs one physical server. Duuhhh!

    BTW I have been in fights with hundreds of players many times with Zero lag, and that's pretty amazing "server structure" too me. I am, however, trying to figure out how you think the poster said the game is on one physical server when he clearly said "server structure". I guess you work for Uzbekistan Online.......Not that there's anything wrong with that.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by Zionnax
    This "one server" type of nonsense has been corrected so many times, but there are always going to be uninformed people that spout that EVE has "one server".

    Actually, it's clueless people like you who always jump into threads droning on about their own misuse of terminology.

    A cluster is always referred to as one server. That's the job of a cluster - to provide an interface to n nodes. The server is a layer of abstraction between the interface and the actual nodes the server is made up. It's a black box.

    We refer to said black box as "server". In this case, it's tranquility. It's the entity providing the service (hence the name). It does not matter what's behind that, it's of no interest to us.

    All your wall of text about physical hardware is irrelevant. The word "server" has never been applied to a physical device only. It is used in an abstract sense, describing a device providing services to clients, no matter how the internal structure is made up.

  • LaterisLateris Member UncommonPosts: 1,766

    The next expansions are going to bring planetary interaction into the game where you will manage populations, resources, etc. Plus walking in stations will be released into  the game to prepare for DUST514 that will interact from a console into the PC side of New Eden.  And the there will be apps to play the game outside of the game.  So we Eve players will see a unique experience brought to the game. 

    As an ex SWG player and owner of a Droid shop I am going to be living in a station owning a bar with lots of gambling. 

  • TimdogTimdog Member Posts: 10

    I was just thinking of tactics that could be used for logistic ships and wondered if this would be a viable one or if it is used already:

    In TF2 (lol metioning it again), one of my favorite tactics is to have two medics working together on one person.  One heals the offensive guy (demo/pyro/heavy/soldier) and the other medic heals the primary medic.  This allows the primary medic to stay alive for longer and thus, able to heal the offensive player for longer resulting in more damage and it also creates a bit of confusion. Could this work in EVE? Have the logistics ships work in pairs so that the primary one takes longer to kill and can then give more shield/armor transfer? Or would it be better to just have them all repairing the offensive ships?

  • Squal'ZellSqual'Zell Member Posts: 1,803

    spider remote repair.

    every offensive ship has an armor/shield repair (all ships must use the same type so you get 100% efficiency)

    so when 1 ship gets targeted and shot every other ship goes and repairs that ship. (so a 10 man fleet can have 9 remote repairs being shot on him) which adds a great amount of shield repair.

    but if you want to go with logistics ships you will have bonuses towards the amount you "heal" and the range you can do so. but you can only carry 1 or 2 modules. and most of the time you are primary target to the enemy.

    image
    image

  • batolemaeusbatolemaeus Member CommonPosts: 2,061



    but if you want to go with logistics ships you will have bonuses towards the amount you "heal" and the range you can do so. but you can only carry 1 or 2 modules. and most of the time you are primary target to the enemy.

    Uh, no.

    Logistics receive a range and a fitting bonus. Depending on the ship you can fit from 3 to 5 large repair modules that normally only fit on battleships. There is no bonus to repair amount at all.
    I wrote an article on the eve wiki some time ago: Linky

  • TheHatterTheHatter Member Posts: 2,547
    Originally posted by Zionnax

    I'm sure IBM and Intel, and any number of other IT hardware providers around the world would love to see EVE and their "one" amazing server, so they can copy the technology.  Oh wait, they use IBM equipment, among others.

    This "one server" type of nonsense has been corrected so many times, but there are always going to be uninformed people that spout that EVE has "one server".

    One last time.  CCP has a large number of servers for EVE.  Regions and Systems are scattered across these servers.  The truth is that EVE has a single (production) "realm".  You can meet up with any other player of EVE if you so choose.  But don't confuse the issue, when you meet that person in a system, you are on one server of many.

     

    Somebody doesn't know much about computers.... but he sure pretends to!

     

    At least I got a good LOL out of this post. Clusters have always been considered to be single entities in the Computer World.

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by batolemaeus


     



    but if you want to go with logistics ships you will have bonuses towards the amount you "heal" and the range you can do so. but you can only carry 1 or 2 modules. and most of the time you are primary target to the enemy.

     

    Uh, no.

    Logistics receive a range and a fitting bonus. Depending on the ship you can fit from 3 to 5 large repair modules that normally only fit on battleships. There is no bonus to repair amount at all.

    I wrote an article on the eve wiki some time ago: Linky

     

    whoa my bad, guess i didnt really look carefully at the description of these logistic ships, my bad, good link though, i like the article. thanks for the correction

    image
    image

  • EleazarosEleazaros Member UncommonPosts: 206
    Originally posted by Squal'Zell

    Originally posted by batolemaeus


     



    but if you want to go with logistics ships you will have bonuses towards the amount you "heal" and the range you can do so. but you can only carry 1 or 2 modules. and most of the time you are primary target to the enemy.

     

    Uh, no.

    Logistics receive a range and a fitting bonus. Depending on the ship you can fit from 3 to 5 large repair modules that normally only fit on battleships. There is no bonus to repair amount at all.

    I wrote an article on the eve wiki some time ago: Linky

     

    whoa my bad, guess i didnt really look carefully at the description of these logistic ships, my bad, good link though, i like the article. thanks for the correction

     

    Not that bad really.  20% per cruiser level improved repair amount for repair bots (drones).  cruisers at 5 to use a Logistics ship means 100% repair bot bonus for a given type  (armor or shields).

    So... small harm there.  More one of those "picky, picky" points.

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