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Pretty generic title, but at least it filters out a lot of games.
I am currently looking for a F2P MMO that isn't too cash shop heavy and requires some amount of skill to play. I'm tired of games where I just click and kill monsters/players. Examples of point and click/kill games are WoW, Runescape, etc. Games of the type I am looking for are (don't know any P2P ones) :
AirRivals (Flysis/Ace Online/Phi Doi/Space Cowboy) where it took some amount of skill to PvE and PvP and get around
Exteel/Gunz, but I would prefer one without the whole lobby system.
An MMOFPS would be fine, as long as it doesn't have a lobby system. I feel those break up the gameplay and feel less immersive. I've played Dungeon Fighters Online, but didn't really like the button mashing sense of it.
I prefer Sci-Fi games, but fantasy and other genres are more than fine. Just looking for a new game to play with my cousin and brother since we have a month and a half off from school.
Games we've played:
World of Kungfu
Game I'm looking for pretty much requires manual aiming instead of locking onto a target and just spamming buttons or clicking on it to whack it with a sword. Gunz, Exteel and AirRivals all fit that description, but Exteel/Gunz have the lobby system and AirRivals is getting too cash shop heavy with the new patch. I'm willing to try just about everything.
Games that I enjoyed from the list:
Might get me flamed, but Conquer Online was enjoyable before TQ Digital ruined it. Back before they made it "Free to play, pay to win" and made buying from the item shop almost a requirement to get anywhere, Conquer was a good game. The PvP system is among my favorites. Open PvP with good consequences for PKing. The PvP system was also pretty good in terms of skill. Since players could jump (game gets made fun of for this) they could dodge physical attacks and the only real way to kill a player as a melee class was with a ranged physical attack. This required timing, aim and dodging ability. My brother was capable of taking out other players with much better equipment due to him being more proficient than them.
AirRivals (Flysis/Phi Doi/Ace Online/Space Cowboy):
It required skill to grind. Having (almost) complete control over an airplane made PvP and PvE fun. The game was all about timing and a steady hand. Equipment and levels had a lot to do with killing ability, but if you were a bad pilot you could get killed by someone much lower level and worse equipped (I as a level 70 Bgear almost died to a level 40 Igear). The game is going in a direction where players who don't sink large amounts of money into it will be left behind.
Two games that I played for a bit, but found quite enjoyable. I am a PvP junkie and am not really into arena based, duel based or instanced PvP, however Gunz and Exteel made it enjoyable. I like the idea of a fast paced game where it pretty much comes down to instinct rather than thinking. You know where you have to run, what you have to aim at, who you have to heal without thinking about it. The only problem with these games is that you go in for a match, play it to end, and then come out. At the end of the day, I get a feeling of "what was the point of that". The only reason you participate in matches in these games is to get higher level/more money and then you can participate in more matches. Would be more fun if there was a reason behind all this. A game like Gunz or Exteel that took place on one open map with goals, crafting, etc. would be my perfect game.