It looks like you're new here. If you want to get involved, click one of these buttons!
After reading about the permadeath and bloodlines, things seem interesting. Normal temp death but the longer you play allows for people to start over, doing away with people being stuck at high levels all the time. Which I think is great. I disliked that in Everquest, a lot of the time it was hard to find a group cause a lot of people were playing the high level material that was released with the expansions. The whole bloodline not only allows you to level faster with a character kinda keeps the whole world populated at a lot of the levels it seems. So you could have a 2nd bloodline character grouping with a newbie, etc. Not a bad way of doing things. When I first heard permadeath I thought it wouldn't work but this setup, under special events along with normal death like other games could be very well done.
PvP is something I'm having trouble with.
"Will PvP be required?
If you choose to simply practice trade skills, explore, or quest, than that type of lifestyle will also be viable. Further, the Lore team will deliberately incorporate non-combat players into the lore, to accurately depict the wide spectrum of professions in the world."
If there are no safe zones, how will being able to explore and quest even be viable if you don't want to deal with PvP? Is it going to be similar to Star Wars Galaxies where its basicly a switch? Or will the world be faction based for the most part. While its open PvP you fight those of the oposing faction, in that your lands are safe but the enemy could still make his or her way into the lands(would be rather hard?).
Have they explained who these things would be viable if PvP isn't required?