Also, there is so much "I miss EQ threads" why don't you go and play it? It runs, it's alive and its gonna have new expansion next month. Or some patched ruined it or what?
Yes SOE destroyed EQ in 2002 with Planes of Power expansion and following.
I loved the fact if you saw a mob with an item IE, a club or shield they would drop it, you did not have bears dropping kite shields lol, i also loved the fact that the player base was awesome, very friendly and easy to find stuff
Yeah I actually miss the trains to zones.Made it more challenging made you alert about your suroundings.
Really just all around more fun and strategic gameplay.Im sure alot of people will say "oh hell no" that was the worst! But if you really think about it, there was so much more fun about it. That taken out of games has left me a little bored. The MMO has gotten too casual period.
I miss so many things. One important feature was weight. Every item had a weight, and it affected your walking and running speed, the falling damage and the stamina when swinging weapons. And it was a very realistic feature, you coulnd't carry many heavey swords or you couldn't barely walk and the slightest jump or fall did a lot of damage. Also if you were a smaller race you couldn't use heavy swords. As an ogre I could Such simple things that make a world of a difference. Devs nowadays don't consider this features to be of any interest it seems.
I loved the fact if you saw a mob with an item IE, a club or shield they would drop it, you did not have bears dropping kite shields lol, i also loved the fact that the player base was awesome, very friendly and easy to find stuff
Anyway, I've been playing EQ off and on since '99. Come back if you dare guys, it's still better than any MMO that will come out nowadays... as all are crap.
I miss the tightness of the guilds. In 5 years of playing EQ I was only in 3 guilds total. The members were close-knit, you didn't have some random guy join. not say anything for an hour, then leave as is the case in the games I currently play. Then again it might have had to do with playing on the RZ server but give me the days of guilds where it actually mattered being a member anytime.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
- The massive trains that frequented Paludal Caverns were epic. You had to know the best places to hide/move to to avoid train death.
- Crystal Caverns. I remember how fun and yet scary it was to try and move your way down to the bottom without creating a massive death train and/or pulling way too much aggro, or panicking and falling to your death. LOVED grinding that place. Great drops and xp.
- Kithicor Forest...at night....nuff said.
- Crushbone. FUN FUN FUN!
- I can't recall the name of the zone...but the one that was airless like space that made you have to use spells of breathing and have to pay close attention to their timers.
SO MANY I can think of. Seriously though...you know a game was good and held a special place in a player's heart when they can still remember 90% of the zones...even after nearly 6 years since playing it. I can maybe tell you 3 zones in WoW I remember...and that is mainly just because they involved irritation due to the constant ganking (Stranglethorn Vale, Booty Bay) Barrens (remember due to tard chat).
I miss how a game from 2000 with a team of 30 people is far far far more advanced, has more features, gets faster patches, and was better made, than a game with a dev team in the 200s that came out 5 years later.
The "ding"... honestly that's the only thing I miss.
I don't miss being in game LFG for 2 hours just so I can level, I don't miss the grief trains, I don't miss camping for items that drop off of specific mobs for 3 days each part, I don't miss Rubicite, I don' t miss "SoW" or "Breeze plz", I don't miss grinding for 5 hours only to lose all the xp due to linkdead cleric, and I sure as hell don't miss that goddamned broken BOAT that goes from FP to BB.
Just the "ding"... that's it.
"There is only one thing of which I am certain, and that's nothing is certain."
Originally posted by Lansid The "ding"... honestly that's the only thing I miss. I don't miss being in game LFG for 2 hours just so I can level, I don't miss the grief trains, I don't miss camping for items that drop off of specific mobs for 3 days each part, I don't miss Rubicite, I don' t miss "SoW" or "Breeze plz", I don't miss grinding for 5 hours only to lose all the xp due to linkdead cleric, and I sure as hell don't miss that goddamned broken BOAT that goes from FP to BB.
the biggest thing I miss about Eq1 is that it actually felt like a WORLD. and the reason it felt like that is because you actually had to TRAVEL in it. there no auto horse/griffon routes(at least when I played) where you got on, and then went and got a sandwich while you automatically traveled to where you need to go. no instant teleport from anywhere, if you wanted to teleport you had to make friend with a teleport class AND find a spire(or find the room with all the flower pots). I remember the trek from Freeport to Qeynos, and having to sneak through HighPass Hold even though I was vastly underleveled for it.
I also really loved being able to feasibly go where I had no business going and surviving it as a rogue. I remember going to Lower Guk as a level 19-ish Rogue and being scared as hell. the people there knew what I was there for(I don't quite remember, I wanna say it was a Rogue/Bard only Illusion mask?), and happily gave me a hand showing me where in the dungeon to get it, and killing the Mobs required, even though I had absolutely no business being there, since Lower Guk was like 30 levels above me or something like that.
in modern games you really can't do anything like that as far as I know, because stealth is now level-based in everything, so if you are underleveled, then everything can see you.
1. Guilds competing over who killed what first and their stupid elitist attitudes
2. Ridiculous time wasting death penalty
3. Hell levels
4. Racial and class exp penalties that affected the entire group
5. Stealth nerf game mechanics ALL the time that players uncovered and would later be admitted to by devs
6. Only two high level dungeons in the original content
Things I miss;
1. Sense of community. Everyone knew each other and who did what or obtained what. If someone was a douche it quickly became known to everyone. Unlike games like WOW where douches mutiply, in EQ a douche either apologized or never got a group again.
2. People knowing how to play their class properly. When I think back even people who weren't really that good would be ten times the ability of what your average WOW player is. The game was difficult and everyone had to do their part even in mediocre dungeon farming sessions because nobody wanted to be running back to their corpses and losing exp.
3. High level insta death mobs that roamed almost every zone. You had to be observant and watch where you were going lest you run into a griffon, or sand giant or sergeant slate in EC if you were evil
4. Getting to 50th meant something. Shadowknight was listed as very hard when I first created it. They suffered from racial and class exp penalties and were extremely slow to level. Upon reaching 50th I was one of only around 3-4 other 50th shadowknights. So when you did get 50th everyone on the server knew of it and congradulated you, it was an achievement. Low level shadowknights would look up to my character and seek advice. Not the least of which my troll shadowknight destroyed everyone in pvp, and I was unable to attend the SK BOTB competition on my server but the guy who won on my server never beat me and the final guy who won it all Ranadin was a friend of mine from 7th hammer, a server I moved to briefly before going back to bertoxx.
Those are the things I loved about EQ. Not death penalties, not the 3 hour bugged travel adventures, not even the 20 minute med breaks. I just want a game to come out that rewards socializing while stll being a great RPG.
Had a 55 Pally and a 55 Chanter before I quit to goto EQ2. I agree with a previous poster, POK killed a lot of EQ.
No more need for druid taxi service, to fast to get where you wanted to go, half the fun was logging in and spending time getting to where you wanted to be, even if you ran out of time you enjoyed your trip. Before logging trying desperatly to find someone to bind your soul or you were all the way back to your last bind spot.. LDONs were awesome, they had to be 1 of the most fun instances in any game! I was really disappointed when I found out there were no corpses in EQ2, they started with a corpse shard at launch but criers soon got that taken out. Corpses were nessesary to keep people away from places that they should not have been.
I remember zoning into Plane of Fear with my brother and a friend, we were about 10 leveld to low but want to go see, had no idea you could not just zone back out. After several failed corpse runs we waited 7 days at the grave yard to get our stuff back and never returned to POF again lol.
You just don't see that in MMORPGs anymore, and really it was a lot of fun and added to the randomness of the experience. Everything in MMORPGs is so predictable now.
The "ding"... honestly that's the only thing I miss.
I don't miss being in game LFG for 2 hours just so I can level, I don't miss the grief trains, I don't miss camping for items that drop off of specific mobs for 3 days each part, I don't miss Rubicite, I don' t miss "SoW" or "Breeze plz", I don't miss grinding for 5 hours only to lose all the xp due to linkdead cleric, and I sure as hell don't miss that goddamned broken BOAT that goes from FP to BB.
Just the "ding"... that's it.
buy a clock
A clock would be more dependable and consistent... true.
Although I did remember something I liked to do in the early days... load newbie zone snakes and rats down by trading with them tons of copper to encumber newbie players, or throw a dozen or so rusty 2h swords into one snake.
Sorta EQ related, I do really miss the website "The Cackling Klaknak".... "I CARE!"
"There is only one thing of which I am certain, and that's nothing is certain."
Comments
Yes SOE destroyed EQ in 2002 with Planes of Power expansion and following.
I loved the fact if you saw a mob with an item IE, a club or shield they would drop it, you did not have bears dropping kite shields lol, i also loved the fact that the player base was awesome, very friendly and easy to find stuff
Yeah I actually miss the trains to zones.Made it more challenging made you alert about your suroundings.
Really just all around more fun and strategic gameplay.Im sure alot of people will say "oh hell no" that was the worst! But if you really think about it, there was so much more fun about it. That taken out of games has left me a little bored. The MMO has gotten too casual period.
oh and death penalties.../corpse
I realize now how some of the most simplistic things in MMOs today had a sence of challenge and worth in EQ
/cry I miss it sooo much
I miss so many things. One important feature was weight. Every item had a weight, and it affected your walking and running speed, the falling damage and the stamina when swinging weapons. And it was a very realistic feature, you coulnd't carry many heavey swords or you couldn't barely walk and the slightest jump or fall did a lot of damage. Also if you were a smaller race you couldn't use heavy swords. As an ogre I could Such simple things that make a world of a difference. Devs nowadays don't consider this features to be of any interest it seems.
No, but I remember rats dropping copper. :P
A tiny mind is a tidy mind...
Oh but you see, rats EAT copper...
Anyway, I've been playing EQ off and on since '99. Come back if you dare guys, it's still better than any MMO that will come out nowadays... as all are crap.
Thank you.
/agreed Altairzq
I miss the tightness of the guilds. In 5 years of playing EQ I was only in 3 guilds total. The members were close-knit, you didn't have some random guy join. not say anything for an hour, then leave as is the case in the games I currently play. Then again it might have had to do with playing on the RZ server but give me the days of guilds where it actually mattered being a member anytime.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
- The massive trains that frequented Paludal Caverns were epic. You had to know the best places to hide/move to to avoid train death.
- Crystal Caverns. I remember how fun and yet scary it was to try and move your way down to the bottom without creating a massive death train and/or pulling way too much aggro, or panicking and falling to your death. LOVED grinding that place. Great drops and xp.
- Kithicor Forest...at night....nuff said.
- Crushbone. FUN FUN FUN!
- I can't recall the name of the zone...but the one that was airless like space that made you have to use spells of breathing and have to pay close attention to their timers.
SO MANY I can think of. Seriously though...you know a game was good and held a special place in a player's heart when they can still remember 90% of the zones...even after nearly 6 years since playing it. I can maybe tell you 3 zones in WoW I remember...and that is mainly just because they involved irritation due to the constant ganking (Stranglethorn Vale, Booty Bay) Barrens (remember due to tard chat).
I miss how a game from 2000 with a team of 30 people is far far far more advanced, has more features, gets faster patches, and was better made, than a game with a dev team in the 200s that came out 5 years later.
Darkfall Travelogues!
Had the pleasure in particpating in this.
I always remembered the PvP servers with thier crap gear winning most of these tournaments.
But oh the fun it was
http://www.youtube.com/watch?v=Q5V71P2vFGQ
Their pet system and the enchanter class!
The "ding"... honestly that's the only thing I miss.
I don't miss being in game LFG for 2 hours just so I can level, I don't miss the grief trains, I don't miss camping for items that drop off of specific mobs for 3 days each part, I don't miss Rubicite, I don' t miss "SoW" or "Breeze plz", I don't miss grinding for 5 hours only to lose all the xp due to linkdead cleric, and I sure as hell don't miss that goddamned broken BOAT that goes from FP to BB.
Just the "ding"... that's it.
"There is only one thing of which I am certain, and that's nothing is certain."
This isn't really an EQ thing but zone buffs. Nothing like missing something which isn't even in the game heh. (or never used to be)
This isn't a signature, you just think it is.
buy a clock
the biggest thing I miss about Eq1 is that it actually felt like a WORLD. and the reason it felt like that is because you actually had to TRAVEL in it. there no auto horse/griffon routes(at least when I played) where you got on, and then went and got a sandwich while you automatically traveled to where you need to go. no instant teleport from anywhere, if you wanted to teleport you had to make friend with a teleport class AND find a spire(or find the room with all the flower pots). I remember the trek from Freeport to Qeynos, and having to sneak through HighPass Hold even though I was vastly underleveled for it.
I also really loved being able to feasibly go where I had no business going and surviving it as a rogue. I remember going to Lower Guk as a level 19-ish Rogue and being scared as hell. the people there knew what I was there for(I don't quite remember, I wanna say it was a Rogue/Bard only Illusion mask?), and happily gave me a hand showing me where in the dungeon to get it, and killing the Mobs required, even though I had absolutely no business being there, since Lower Guk was like 30 levels above me or something like that.
in modern games you really can't do anything like that as far as I know, because stealth is now level-based in everything, so if you are underleveled, then everything can see you.
Things I don't miss;
1. Guilds competing over who killed what first and their stupid elitist attitudes
2. Ridiculous time wasting death penalty
3. Hell levels
4. Racial and class exp penalties that affected the entire group
5. Stealth nerf game mechanics ALL the time that players uncovered and would later be admitted to by devs
6. Only two high level dungeons in the original content
Things I miss;
1. Sense of community. Everyone knew each other and who did what or obtained what. If someone was a douche it quickly became known to everyone. Unlike games like WOW where douches mutiply, in EQ a douche either apologized or never got a group again.
2. People knowing how to play their class properly. When I think back even people who weren't really that good would be ten times the ability of what your average WOW player is. The game was difficult and everyone had to do their part even in mediocre dungeon farming sessions because nobody wanted to be running back to their corpses and losing exp.
3. High level insta death mobs that roamed almost every zone. You had to be observant and watch where you were going lest you run into a griffon, or sand giant or sergeant slate in EC if you were evil
4. Getting to 50th meant something. Shadowknight was listed as very hard when I first created it. They suffered from racial and class exp penalties and were extremely slow to level. Upon reaching 50th I was one of only around 3-4 other 50th shadowknights. So when you did get 50th everyone on the server knew of it and congradulated you, it was an achievement. Low level shadowknights would look up to my character and seek advice. Not the least of which my troll shadowknight destroyed everyone in pvp, and I was unable to attend the SK BOTB competition on my server but the guy who won on my server never beat me and the final guy who won it all Ranadin was a friend of mine from 7th hammer, a server I moved to briefly before going back to bertoxx.
- Grouping
- Socializing
Those are the things I loved about EQ. Not death penalties, not the 3 hour bugged travel adventures, not even the 20 minute med breaks. I just want a game to come out that rewards socializing while stll being a great RPG.
Had a 55 Pally and a 55 Chanter before I quit to goto EQ2. I agree with a previous poster, POK killed a lot of EQ.
No more need for druid taxi service, to fast to get where you wanted to go, half the fun was logging in and spending time getting to where you wanted to be, even if you ran out of time you enjoyed your trip. Before logging trying desperatly to find someone to bind your soul or you were all the way back to your last bind spot.. LDONs were awesome, they had to be 1 of the most fun instances in any game! I was really disappointed when I found out there were no corpses in EQ2, they started with a corpse shard at launch but criers soon got that taken out. Corpses were nessesary to keep people away from places that they should not have been.
I remember zoning into Plane of Fear with my brother and a friend, we were about 10 leveld to low but want to go see, had no idea you could not just zone back out. After several failed corpse runs we waited 7 days at the grave yard to get our stuff back and never returned to POF again lol.
Train!
You just don't see that in MMORPGs anymore, and really it was a lot of fun and added to the randomness of the experience. Everything in MMORPGs is so predictable now.
A game before Auction Houses
A real sense of Danger and real penalty for dying
I miss everything about EQ1 pre PoP. EQ the first of a long list of games SoE took a giant crap on.
Snake kicks YOU for 48 points of damage!
buy a clock
A clock would be more dependable and consistent... true.
Although I did remember something I liked to do in the early days... load newbie zone snakes and rats down by trading with them tons of copper to encumber newbie players, or throw a dozen or so rusty 2h swords into one snake.
Sorta EQ related, I do really miss the website "The Cackling Klaknak".... "I CARE!"
"There is only one thing of which I am certain, and that's nothing is certain."
Hrmm can't say I miss EQ right now, because I've been playing it for 11 months straight now
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO