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Great heroic and casual game

ET3DET3D Member UncommonPosts: 330

I'm just starting DDO. I only have time to play an hour or two a week, which is why I dropped my City of Heroes subscription, and decided to try DDO. I really like this game so far (I'm only level 2, still on the starting island). I'm playing a paladin, and so far the game is pretty easy (playing dungeons at Normal) -- which is very good for me. If there's anything I hate in standard MMO's (including CoH at certain levels) it's having to skulk around avoiding mobs. In DDO I can happily go and fight 5 mobs at a time and win. I did die a couple of times, overextending myself, but it really gives a more heroic feeling, and it doesn't waste my time.

The other thing I like, and makes the gameplay feel heroic, is that it's all missions to rescue people and such. No "bring this love letter to x", "purchase stuff for me", "kill some bears because I need the furs" or even "help the war effort by killing x mobs" (which made me drop out of the Aion beta at the very start). I like to feel that I'm doing missions that make a real difference, and aren't some throwaway or generic errand.

Comments

  • PapadamPapadam Member Posts: 2,102
    Originally posted by ET3D


    I'm just starting DDO. I only have time to play an hour or two a week, which is why I dropped my City of Heroes subscription, and decided to try DDO. I really like this game so far (I'm only level 2, still on the starting island). I'm playing a paladin, and so far the game is pretty easy (playing dungeons at Normal) -- which is very good for me. If there's anything I hate in standard MMO's (including CoH at certain levels) it's having to skulk around avoiding mobs. In DDO I can happily go and fight 5 mobs at a time and win. I did die a couple of times, overextending myself, but it really gives a more heroic feeling, and it doesn't waste my time.
    The other thing I like, and makes the gameplay feel heroic, is that it's all missions to rescue people and such. No "bring this love letter to x", "purchase stuff for me", "kill some bears because I need the furs" or even "help the war effort by killing x mobs" (which made me drop out of the Aion beta at the very start). I like to feel that I'm doing missions that make a real difference, and aren't some throwaway or generic errand.



     

    Yea the great quests are one of the greatest things about DDO! (but also make it harder for them to add new ones)

    The game become much harder after leaving the newbie island so you should start lookng for groups then, the good thing is that finding low level groups in DDO is much easier that any other MMO I have tried and even casual players can enjoy the fun of running quests with other people :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • KrematoryKrematory Member UncommonPosts: 608

    I started a few days ago as well and having lots of fun. I'm playing a halfling rogue, and love the feeling of playing a pen and paper rpg online!

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by ET3D


    I'm just starting DDO. I only have time to play an hour or two a week, which is why I dropped my City of Heroes subscription, and decided to try DDO. I really like this game so far (I'm only level 2, still on the starting island). I'm playing a paladin, and so far the game is pretty easy (playing dungeons at Normal) -- which is very good for me. If there's anything I hate in standard MMO's (including CoH at certain levels) it's having to skulk around avoiding mobs. In DDO I can happily go and fight 5 mobs at a time and win. I did die a couple of times, overextending myself, but it really gives a more heroic feeling, and it doesn't waste my time.
    The other thing I like, and makes the gameplay feel heroic, is that it's all missions to rescue people and such. No "bring this love letter to x", "purchase stuff for me", "kill some bears because I need the furs" or even "help the war effort by killing x mobs" (which made me drop out of the Aion beta at the very start). I like to feel that I'm doing missions that make a real difference, and aren't some throwaway or generic errand.



     

    DDO missions while much better than "get me X number of X" make no real difference either. Nothing in the game changes because of a mission you do.

  • ET3DET3D Member UncommonPosts: 330
    Originally posted by Rokurgepta  
    DDO missions while much better than "get me X number of X" make no real difference either. Nothing in the game changes because of a mission you do.

    They do change things in the limited context they're in (i.e., within the zone, which I understand is instanced), at least so far. I know that someone else playing the game will see things as if I hadn't done anything, but I don't have a problem with that.

  • GlenalthWGlenalthW Member Posts: 24

    You can get better prices from vendors in an area and dialog changes from NPCs for completing certain quests (Such as Shan-to-kor in the market). That's the only real difference that I can recall at the moment.

    Edit: And stopping the snow from falling in Korthos.

  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by ET3D


    I'm playing a paladin, and so far the game is pretty easy (playing dungeons at Normal) -- which is very good for me. If there's anything I hate in standard MMO's (including CoH at certain levels) it's having to skulk around avoiding mobs. In DDO I can happily go and fight 5 mobs at a time and win. I did die a couple of times,
    its nice being a heavily armoured part time healer .  But i know what you mean about the awesome fights
    The other thing I like, and makes the gameplay feel heroic, is that it's all missions to rescue people and such. No "bring this love letter to x", "purchase stuff for me", "kill some bears because I need the furs" or even "help the war effort by killing x mobs" (which made me drop out of the Aion beta at the very start). I like to feel that I'm doing missions that make a real difference, and aren't some throwaway or generic errand.
    The quests are what makes this game.  Unfortunately many of the older players have done it all before and race through the content but if your able to (and have a nice enough party) slow down, take some time to read/listen to the quest stuff and above all see how the dungeons are tailor made to suit these quests.

     

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

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