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More developers is not the answer.
Here is a product that took 60 developers 3 full years to release in a form that was not only unfinished, but practically unbegun. To put this in perspective, it took the Mythic team of 15 developers only 1.5 years to release DAoC in it's form, which at that time was considered the greatest release of all time.
The problem with SWG has never been in the developers. The problem is in the management.
Those responsible for the direction development has taken do not understand the concepts of good game play.
Specifically, Koster and Vogel are the culprits here. To them, this is more of an experiment than a product with paying customers. Often, if you read the material they have accumulated over the years, you will notice the discussions centering around 'ART versus CONTENT'. It is also obvious that SWG is devoted to Art.
The error in reason here is that they are suggesting you can't have both, when you have the backing of the tremendous amount of resources through SOE and Lucas in this particular case.
With SWG, Art won the argument. However, the game play leaves much to be desired, and the direction of development has led the game down a cul-de-sac from which there is no recovery without a changing of attitude, and therefore a changing of the guard at the very top of the food chain.
Truly, SWG can release a hundred expansions, and the game play will never improve. This is the result of being directed by professional management that lacks vision, and dedication to superior game design.
Without Koster/Vogel gone from the picture, and all associated with their style of management, no matter what decisions they make will always bring more grief to the community than proper product development. It's that simple.
Adding more developers simply makes the design that much more unmanageable, for those incapable of managing what they already have at their disposal now, the largest development team in the industry.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Comments
*Sigh*
If only you knew the true, FULL, history of SWG. SWG suffered the most from the Jedi holgrind. It ripped the game community up. A fallout of this was the nearly false new ads for SWG showing SWG as another "Jedi OUtcast", "KOTOR", "Jedi Powerbattles", type game - ALL of this done by LucasArts against the wishes of SOE. LucasArts TWICE did major things related to SWG without ever notifying SOE.
- The first time was releasing a ton of screenshots from Beta to some gamer site. SOE thought someone breeched the beta contract.
- The second time was SOE forcing the direction of SWG by diverting how Jedi were to be done. Originally SOE (aka Raph Koster) wanted to do Jedi just like playing Diablo 2: Lords of Destruction in hardcore mode. This would have been perfect. The epitamy of true, hardcore, gaming. And also keep in tune with making Jedi rare. LucasArts then launched an ad campaign with new ads done in flash that featured Jedi in 50%-75% of the entire ad. Making it look as if SWG is a Jedi only game. When the opposite at the time was true. On the NEW current SWG forums the SWG game DEVs theirselves posted a NEW thread talking about this. How they had nothing to do with what LucasArts did in the ads, and did in the new bad direction they forced SWG to go, and is currently going.
In closing, SWG does indeed need more game DEVs, if work is going undone. According to the players, work is going undone. What SWG needs is less chiefs, less heads leading it. LucasArts is still one of the heads, chiefs, of SWG + SOE. In the past, LucasArts has NEVER EVER made any attempt at player relations, customer relations, nothing. They have shown by their actions they are only intrested in the bottom line, not the players. Far moreso than SONY is. In fact LucasArts even prosecuted a group of SWG fans. Those fans came out in the open on the old SWG forums and got support from the thousands of other SW fans and SWG fans which FORCED LucasArts to back the ----- off.
-Personal Website
http://www.geocities.com/xplororor/index.html
-AC, AC2, AO, EQ, SWG:
http://community.webshots.com/user/xplororor
http://community.webshots.com/user/captain_sica_xol
-EverQuest II:
http://community.webshots.com/user/xplororor_eq2archives01
-EQ, Dungeon Siege, Diablo II, *UXO*:
http://community.webshots.com/user/xplororor_archives01
-EVE Online !!!
http://community.webshots.com/user/sica_xol_archives01
DAoC
http://community.webshots.com/user/sica_xol_archives02
/Agree
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I'm like a Superhero without the powers or motivation.
----------------------------------------------
"Some days you just can't get rid of a bomb." -- Batman
Yes, Wepps is a good one for exaggeration. The former SWG BH correspondent returns once again to the MMORPG.com forums to complain.
If you don't like SWG fine, please don't drop in from time to time with your opinions of a game you probably haven't played in a while. If you have been playing then I ask, why? It sure seems you dislike it.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
*Sigh*
If only you knew the true, FULL, history of SWG. SWG suffered the most from the Jedi holgrind. It ripped the game community up. A fallout of this was the nearly false new ads for SWG showing SWG as another "Jedi OUtcast", "KOTOR", "Jedi Powerbattles", type game - ALL of this done by LucasArts against the wishes of SOE. LucasArts TWICE did major things related to SWG without ever notifying SOE.
- The first time was releasing a ton of screenshots from Beta to some gamer site. SOE thought someone breeched the beta contract.
- The second time was SOE forcing the direction of SWG by diverting how Jedi were to be done. Originally SOE (aka Raph Koster) wanted to do Jedi just like playing Diablo 2: Lords of Destruction in hardcore mode. This would have been perfect. The epitamy of true, hardcore, gaming. And also keep in tune with making Jedi rare. LucasArts then launched an ad campaign with new ads done in flash that featured Jedi in 50%-75% of the entire ad. Making it look as if SWG is a Jedi only game. When the opposite at the time was true. On the NEW current SWG forums the SWG game DEVs theirselves posted a NEW thread talking about this. How they had nothing to do with what LucasArts did in the ads, and did in the new bad direction they forced SWG to go, and is currently going.
In closing, SWG does indeed need more game DEVs, if work is going undone. According to the players, work is going undone. What SWG needs is less chiefs, less heads leading it. LucasArts is still one of the heads, chiefs, of SWG + SOE. In the past, LucasArts has NEVER EVER made any attempt at player relations, customer relations, nothing. They have shown by their actions they are only intrested in the bottom line, not the players. Far moreso than SONY is. In fact LucasArts even prosecuted a group of SWG fans. Those fans came out in the open on the old SWG forums and got support from the thousands of other SW fans and SWG fans which FORCED LucasArts to back the ----- off.
-Personal Website
http://www.geocities.com/xplororor/index.html
-AC, AC2, AO, EQ, SWG:
http://community.webshots.com/user/xplororor
http://community.webshots.com/user/captain_sica_xol
-EverQuest II:
http://community.webshots.com/user/xplororor_eq2archives01
-EQ, Dungeon Siege, Diablo II, *UXO*:
http://community.webshots.com/user/xplororor_archives01
-EVE Online !!!
http://community.webshots.com/user/sica_xol_archives01
DAoC
http://community.webshots.com/user/sica_xol_archives02
That had to be....the best post in these forums..