Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How is the PVP really

razerblade29razerblade29 Member UncommonPosts: 230

Im not really an aion fan or anything but ive ben thinking about giving it a shot if the PVP doesnt suck.

What im looking for is:

Balanced. Mainly I want the classes to be balanced.(dont we all)

Skill Based. Meaning I would like that pvp be based on how well you play. I dont want it to be Class V Class, meaning an assassin(of very low-upper medium skill level) is always goin to be able to kill a Sorc(of very high skill level) just because of its class

Not Gear Based. Pretty mutch with the above I dont want gear to play a mega supper important role, it can have a role just not a wtfpwned cause i have 6 puples and u only have 4 type a role.(wtf pwned cause i have full puples and u have all whites i can deal with)

Reason to pvp. Im all for the pvp just because i want to test my skills against you, like in shooters, but something deeper with rewards and risk would be a bonus.

Think thats it.

By skill I mean the knowledge or the player, the reflexes, the strategy they use, and there all around ability as a PLAYER, not the CHARECTER or CLASS they play.

(hope that made sense)

EDIT: I forgot to add by people who actually play the game,reasonable level (ie have wings) and able to be objective.

image

Comments

  • 0over00over0 Member UncommonPosts: 488

    I think the PvP is pretty good.

    It's balanced as a whole, not necessarily for one-on-one. That doesn't mean you can't beat one of your nemesis classes, but it's harder than say some that might seem easy pickings for you.

    There's some skill involved--but mostly it's level based, and if levels are equal (and numbers), then I'd say a little skill, but mostly what matters is group tactics and a well-rounded group. Individual player skill is not a big determinant--just as in most MMOs.

    Gear matters, levels matter a lot more. I can't say that gear matters more than skill in a one-on-one or even in a group encounter, though. Perhaps someone else knows. It's hard to say now as most people are not at cap or even near it, so there are so many variables involved it's too difficult to suss out what's a factor and what's not.

    Reasons to PvP? You get abyss points, which you can use to buy really amazing gear someday. You get access to instances by holding fortresses that must be captured in PvP. And you get PvP ranks that if you're really high on, you get a transformation skill that basically allows you to become the equivalent of an instance boss mob.

     

    Anyway, the game is pretty good--it's not the greatest thing since sliced bread and it is heavy on the grind. But the PvP is decent, the instances are okay (some aren't bad), the lore is okay, and the game works. Overall--partly because of the low standards we have to apply to MMOs--the game is good. I would like to see something better (like everyone else)--but this one is certainly adequate for now.

     

    Apply lemon juice and candle flame here to reveal secret message.

  • FastTxFastTx Member UncommonPosts: 756

    38 Assassin here. I can maybe give some light on some of your questions.

    It's hard to say if PvP is balanced because all that really matters is in endgame but in Korea the consensus is it is balanced and they believe the PvP is more skill based than WoW. It requires more timing and the pvp is faster paced, especially once you start stacking on your 20% run speed boots, attack speed gloves, attack speed/extendable weapon.

    I can't see any class as being useless in PvP, all classes have their uses and are not left out. Some are stronger at different aspects than others but I have a hard time pointing out a class that is weak in general. Earlier I would have said Spiritmaster since there are only 2 SM's in the top 10's of all the servers in Korea (AP rankings) compared to Assassin's controlling 30%+ of those positions. Not because SIN's are especially good at pvp, but they are especially good at avoiding losing fights (stealth) and gaining opportunity kills against players at half life.

     

    This game is slightly gear dependent in which you will have the required gear to do well with the bonuses they give. However skill is more important. With my Assassin I have to time my Focus Evasion to avoid Crowd Control and Aethertwisting for the same thing. These skills allow me to avoid 3 magic skills of my choice every 30 seconds. Along with that I need to make sure I can keep the enemy from escaping, timing my stuns to interrupt and executing my skills behind the opponent for greatest damage. This is all easier said than done and most players playing a SIN will make fatal mistakes that a well played Assassin would not.

    I have chosen to stick to ground combat because SIN's can poison players in such a way they can't spread their wings and fly away. In the air a few of our primary skills don't work and the air not a place where the Assassin excels at. As I stated, each class has their strengths and weaknesses.

  • AlesteAleste Member Posts: 64
    Originally posted by Vinterkrig


    it is a zerg fest, that is all

     

    A good player will never participate in a Zerg unless he wants to lose tons of AP points.

     

    Group PvP is where it is at.

     

    As for Assasins, they have no in-combat stealth, and they cant stealth and stun lock someone. non-combat stealth is also temporary.

     

     

    Improve Aion's Graphics with a simple text file that you can create by yourself:

    -Increase in-game Field of View to 175% or more

    -Increase view distance for players to 100 meters with camera at max distance

    -Lots of other settings

    Learn how by reading this guide at Aionsource

    http://www.aionsource.com/forum/general-guides/84379-definite-guide-aions-graphical-settings-performance-tips.html

  • FastTxFastTx Member UncommonPosts: 756
    Originally posted by Aleste

    Originally posted by Vinterkrig


    it is a zerg fest, that is all

     

    A good player will never participate in a Zerg unless he wants to lose tons of AP points.

     

    Group PvP is where it is at.

     

    As for Assasins, they have no in-combat stealth, and they cant stealth and stun lock someone. non-combat stealth is also temporary.

     

     

     

    Actually Assassin's do have in combat stealth. It's our 3K DP skill. Still, it's not always up. Non-combat stealth is also NOT temporary. We get a lvl 44 stigma I believe which gives us 4-5 minute stealth with a cooldown of 1 minute.

  • ArchidArchid Member UncommonPosts: 210

    I haven experienced it yet but am looking forward.. I watched someone playing couple last days in one lanparty and he got attacked by 3 others, i think asmos. Maybe they were lower than him but he took lots of hitting to bring him down. :P I liked that fact, because he was a tank class. And he escaped couple times really nicely.. Maybe good player or maybe the others were bad players. Dunno, the fact is that it looked like fun and am forward to see to it!

    the best way to kill a troll is to FLAME ON! ...or with acid...

  • jonezi92jonezi92 Member Posts: 224

    Yeh i ordered the game a few days ago after waiting a few weeks at the results and im impressed, many haters and many fanboi's but. I'm just going to ignore them and focus on what matters for me not other people and just go for it :)

     

    I love PvP and by the sounds of things im looking forward to PvP'ing a Temp/Sin

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by jonezi92


    Yeh i ordered the game a few days ago after waiting a few weeks at the results and im impressed, many haters and many fanboi's but. I'm just going to ignore them and focus on what matters for me not other people and just go for it :)
     
    I love PvP and by the sounds of things im looking forward to PvP'ing a Temp/Sin



     

    Hope you enjoy it.

    Yeah, really hard to get a fair impression of this game from these forums.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • DistasteDistaste Member UncommonPosts: 665
    Originally posted by jonezi92


    Yeh i ordered the game a few days ago after waiting a few weeks at the results and im impressed, many haters and many fanboi's but. I'm just going to ignore them and focus on what matters for me not other people and just go for it :)
     
    I love PvP and by the sounds of things im looking forward to PvP'ing a Temp/Sin

     

    Honestly if you have played Warhammer you have played AION.

    PvP is either gank(opponent doesn't have the slightest chance), get ganked(You have no chance), or zerg. You rarely get a 1v1, 2v2, etc that is even remotely fair. The even bigger problem is that it is so stupidly easy to just run away. I can't even begin to count the number of times I've gotten someone to 1/2 health and have them just fly away while using pots and a 30% speed boost so you'll never catch them.

    There is also that gangland mentality. You bring 2 so we bring 4, so you get 12, and we get 30. If you can't get more, happens often since everyone is grinding, you just leave and don't come back.

    So if you really like ganking or zergs than this is the game for you. Otherwise it is pretty awful and boring.

  • FkinglinuxFkinglinux Member Posts: 156

    Also a tad more rock/paper/scissors than most PvP games.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742
    Originally posted by Aleste

    Originally posted by Vinterkrig


    it is a zerg fest, that is all

     

    A good player will never participate in a Zerg unless he wants to lose tons of AP points.

     

    Group PvP is where it is at.

     

     

    That  reminds me of DAOC, big time. I just hope it doesnt devolve into 'ONly X class, X stigma, Xgodstone invite allowed"

  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by Vinterkrig


    it is a zerg fest, that is all

     

    Only zerging I have seen so far is during a fortress fight, but what else would you expect in that situation?   The rest of the time, PvP seems to be small scale.

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144
    Originally posted by Aleste

    Originally posted by Vinterkrig


    it is a zerg fest, that is all

     

    A good player will never participate in a Zerg unless he wants to lose tons of AP points.

     

    Group PvP is where it is at.

     

    As for Assasins, they have no in-combat stealth, and they cant stealth and stun lock someone. non-combat stealth is also temporary.

     

     

    as stated yes their is in-game stealth, it is a DP skill, as far as stun lock you don't really get those until lvl25 and the lvl28 bind rune I holds someone in the air for 1 minute if certain rune skills are set off right.

    image
  • CognomanCognoman Member UncommonPosts: 75
    Originally posted by Distaste

    Originally posted by jonezi92


    Yeh i ordered the game a few days ago after waiting a few weeks at the results and im impressed, many haters and many fanboi's but. I'm just going to ignore them and focus on what matters for me not other people and just go for it :)
     
    I love PvP and by the sounds of things im looking forward to PvP'ing a Temp/Sin

     

    Honestly if you have played Warhammer you have played AION.

    PvP is either gank(opponent doesn't have the slightest chance), get ganked(You have no chance), or zerg. You rarely get a 1v1, 2v2, etc that is even remotely fair. The even bigger problem is that it is so stupidly easy to just run away. I can't even begin to count the number of times I've gotten someone to 1/2 health and have them just fly away while using pots and a 30% speed boost so you'll never catch them.

    There is also that gangland mentality. You bring 2 so we bring 4, so you get 12, and we get 30. If you can't get more, happens often since everyone is grinding, you just leave and don't come back.

    So if you really like ganking or zergs than this is the game for you. Otherwise it is pretty awful and boring.



     

    QFT Distaste hit the Aion pvp nail on its head.

    Aion is grind, then pvp zerg, then grind, then craft grind, then zerg, then wtf im bored.

     

  • FastTxFastTx Member UncommonPosts: 756
    Originally posted by Cognoman

    Originally posted by Distaste

    Originally posted by jonezi92


    Yeh i ordered the game a few days ago after waiting a few weeks at the results and im impressed, many haters and many fanboi's but. I'm just going to ignore them and focus on what matters for me not other people and just go for it :)
     
    I love PvP and by the sounds of things im looking forward to PvP'ing a Temp/Sin

     

    Honestly if you have played Warhammer you have played AION.

    PvP is either gank(opponent doesn't have the slightest chance), get ganked(You have no chance), or zerg. You rarely get a 1v1, 2v2, etc that is even remotely fair. The even bigger problem is that it is so stupidly easy to just run away. I can't even begin to count the number of times I've gotten someone to 1/2 health and have them just fly away while using pots and a 30% speed boost so you'll never catch them.

    There is also that gangland mentality. You bring 2 so we bring 4, so you get 12, and we get 30. If you can't get more, happens often since everyone is grinding, you just leave and don't come back.

    So if you really like ganking or zergs than this is the game for you. Otherwise it is pretty awful and boring.



     

    QFT Distaste hit the Aion pvp nail on its head.

    Aion is grind, then pvp zerg, then grind, then craft grind, then zerg, then wtf im bored.

     



     

    Sounds like you both hit the nail on the thumb and got owned. What you described is Open world PvP, there is a war going on in the abyss, venturing out alone is a high risk scenario. It's like taking a tour of Europe during World War 2.

    If you have played Warhammer, you have not played Aion.

    Aion > Warhammer by a large gap.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by razerblade29


    Im not really an aion fan or anything but ive ben thinking about giving it a shot if the PVP doesnt suck.
    What im looking for is:
    Balanced. Mainly I want the classes to be balanced.(dont we all)
    Skill Based. Meaning I would like that pvp be based on how well you play. I dont want it to be Class V Class, meaning an assassin(of very low-upper medium skill level) is always goin to be able to kill a Sorc(of very high skill level) just because of its class
    Not Gear Based. Pretty mutch with the above I dont want gear to play a mega supper important role, it can have a role just not a wtfpwned cause i have 6 puples and u only have 4 type a role.(wtf pwned cause i have full puples and u have all whites i can deal with)
    Reason to pvp. Im all for the pvp just because i want to test my skills against you, like in shooters, but something deeper with rewards and risk would be a bonus.
    Think thats it.
    By skill I mean the knowledge or the player, the reflexes, the strategy they use, and there all around ability as a PLAYER, not the CHARECTER or CLASS they play.
    (hope that made sense)
    EDIT: I forgot to add by people who actually play the game,reasonable level (ie have wings) and able to be objective.

    pvp is pvp at its maximum if your sleeping your dead ,if you quest and are solo your dead etc e etc etc 

    most never pvped as much as they will in this game once you reach abyss 

    if your shy unsure about pvp dont go in abyss but if you like to try your best at pvp this game can be very addictive 

Sign In or Register to comment.