It looks like you're new here. If you want to get involved, click one of these buttons!
In the past few days over 100 accounts have received bans of various natures, from permanent bans to 7 day bans. The bans have been a result of a dupe, which allowed players to clone items and cash from their inventory. Originally, a number of those duping had planned to sit on their stockpile of goods and cash so that they would never have to grind again. Yet like the criminals who pull off the perfect caper, but can't keep their mouths shut, the actions of the exploiters did more to implicate themselves in the matter than any active investigation.
The Duping began around 9/8 when a recent patch cause stability issues with the auction house zone server. Players were able to replicate items from their inventory via the auction until 9/12-/914 when patches closed the bug. The exploit was widely know by 9/10 and numerous people took an active roll in duping items during this time period. During this initial phase the original dupers, began handing out items to their society mates, econ alt accounts, trusted friends and lot swap partners. Most of these secondary holders were told that there was an active exploit and these were ill gotten goods.
For the first few days the primary dupers and secondary holders were able to keep quite and go about their usuall business. Then temptation got the better of a handful. Player events were sponsored with suspect money and items, people just handed out ships and cash to other players, others went on wild spending sprees, while some listed items for well below cost on the Auction House. One player had duped so many items that he had no way to move all the goods. Via nation chat, he offered players a 50k haulage fee if they purchased the items in on port sailed to another and re-listed the same goods on the other ports auction house.
All this erratic behavior attracted the attention of other players who quickly noted something was rotten in Denmark, and Flying Lab Software (FLS) followed up with a full investigation. On approximately September 18'th the primary dupers began to receive bans on the accounts that had done the actual duping. With in two days, the primary dupers, secondary accounts, which had been used to mule the goods, had been banned. FLS has widened their banning scope with in the last 48 hours, banning players who have received any ill gotten goods, knowingly and unknowingly, for 7 days and removing the goods. As the scope of the bans has widened FLS has begun to ban players receiving ill gotten goods via the auction house. This has drawn criticism from players as the Auction House is a blind bid system.
There are current reports of player backlash against the bans. Players have taken to overpaying by millions of dollars for items in the blind auction house system. In the hopes of implicating as many other people as possible in the exploiting. Players are also listing good well below market value for the same reason.
FLS appears to be manually going through each individual's accounts associated with ill gotten goods and banning the players who posses them and removing the goods. There is currently no information on when Flying Lab Software will have restored it's economy to the pre-exploit state and conclude it's investigation in this wide reaching exploit.