Not really dungeons / instances, but ALL the quests are done in a closed area, where only you (and your group / henchmen) will be. SO; the whole world is pretty much instanced and soloplay.
when you go out of a town or outpost thru a portal, its an instance, until you go back to town or another outpost GW Proph has Sorrows Furnace, a massive dungeon where you can get unique weapons and do lots of repeatable quests
I think what OP meant was repeatable dungeons. It's true that all non outpost/town areas are instances but there is "Tombs of the Primeval Kings" which is a very nice dungeon like experience consisting of multiple stages getting tougher as you progress through them ( tho technically it's all open areas)
In hardmode it's fun to go with a group. Though these days people tend to solo it. And as another person already posted there's Surrow's Furnance too.
Sorrow's Furnace and Tombs are about it for dungeon type instances in Prophecies. There are some explorable instances that are dungeon like or mission like (if you wipe, you have to start from the beginning) which are The Underworld and Fissure of Woe.
If you are really interested in Dungeons in Guild Wars I suggest picking up Eye of the North, it has 18 of them.
I would like to know if there are any Dungeons or Instances in GWP?
Thanks
EleExtemo
If you want Guild Wars dungeons and instances get Eye of the North. Its the latest expansion but your required to have at least one game to play the expansion (prof,factions,or nightfall). 15-20 dungeons I think eye of the north has? From what I hear their a blast.
Comments
Not really dungeons / instances, but ALL the quests are done in a closed area, where only you (and your group / henchmen) will be. SO; the whole world is pretty much instanced and soloplay.
Guild Wars is heavily instanced. I don't think it's a bad thing though.
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The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
Ok, Thanks. Also is there mounts in Guild wars?
when you go out of a town or outpost thru a portal, its an instance, until you go back to town or another outpost
GW Proph has Sorrows Furnace, a massive dungeon where you can get unique weapons and do lots of repeatable quests
Have fun storming the castle! - Miracle Max
no mounts in GW Proph cuz you dont really need it
once you "unlock" a town or outpost, you can map travel (teleport) to that anytime, anywhere you are
Have fun storming the castle! - Miracle Max
Cool, thanks.
I think what OP meant was repeatable dungeons. It's true that all non outpost/town areas are instances but there is "Tombs of the Primeval Kings" which is a very nice dungeon like experience consisting of multiple stages getting tougher as you progress through them ( tho technically it's all open areas)
In hardmode it's fun to go with a group. Though these days people tend to solo it. And as another person already posted there's Surrow's Furnance too.
Sorrow's Furnace and Tombs are about it for dungeon type instances in Prophecies. There are some explorable instances that are dungeon like or mission like (if you wipe, you have to start from the beginning) which are The Underworld and Fissure of Woe.
If you are really interested in Dungeons in Guild Wars I suggest picking up Eye of the North, it has 18 of them.
If you want Guild Wars dungeons and instances get Eye of the North. Its the latest expansion but your required to have at least one game to play the expansion (prof,factions,or nightfall). 15-20 dungeons I think eye of the north has? From what I hear their a blast.
"I play Tera for the gameplay"
if i recall there are kind of dungeon in faction its for the elitist if im correct fairly hard to find if you dont know what to look for
if i recall there are kind of dungeon in faction its for the elitist if im correct fairly hard to find if you dont know what to look for
Yes there are elite areas in factions and nightfall in which you can't use henchmen. Urgoz and The Deep in Factions, Domain of Anguish in Nightfall.