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They're redoing just about all of the core systems as far as I can tell...
Not just changing how stats work this time, they're completely redoing the attribute system... As well as the talen system... And adding an alternative leveling path for post 80. Redoing all the old content...
It's like a new game.
It makes me want to go back just to try it
Comments
its just you. its gonna be the same wow after the expac comes out just with a few changes
I have to agree with the OP. I'll definitely be returning for the expansion. The changes are vast. WoW 1.8 if it isn't WoW 2.0.
"In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09)
The best way to deal with trolls:
http://www.angelfire.com/space/usenet/ [IGNORE THEM, THEY JUST WANT ATTENTION!]
Its still a class/level based game where the primary means of character advancement is through quest grinding with a raid centric end game with meaningless, no risk/no reward PVP right?
Just you, same game pretty much, different skin.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Cataclysm feels to me like the change from EQ to EQ2.
This is a ballsy move.
Well besides the story changes, a lot of the gameplay changes is doing nothing more then watering down this already dumbed down game.
i agree with ya, it seems like that way
http://hushwolf.mybrute.com
Yeah it sounds cool, but when you think about all you're going to do is fly around and look at the new scenery.. it'll be cool for a week.. but then.. who cares? You've already been there.
Seems like they are trying to pull in new players while spitting in the face of the vets who will have no real use of going back to these places unless they decide to level up yet another one of their growing number of alts. Sorry.. just being mr. negative
Not really, It does kinda seem like a 2.0. Actually its more a wow -2.0. The game gets easier every update.
Itemization Changes
* MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
* Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
* Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
* Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
* Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
* Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
* Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
* Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Hunter Changes
# Hunter's mana is GONE!!!
# Hunters now use focus, no longer care about intellect or mana regen.
I think this was how it was in alpha. But people are so use to hunter having mana this is a huge change. That's like rogues going from energy to mana. Was still around, but is a huge change in both gameplay and itemization.
Rated Battlegrounds
* Rated Battlegrounds will be an alternative way to get arena points.
* Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. Losing will not lower your rating.
* New PvP titles will be added, as your rating progress you will unlock higher titles. If you earned a PvP title you will keep it.
* When a Battleground is rated for the week, its normal non-rated version will still be available.
* The amount of Arena Points will be limited to prevent grinding.
* You will also earn guild level by playing these rated battlegrounds with your guildmates.
Guild Leveling
* Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.
* Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.
* Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.
* Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.
* Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.
Mastery system
* There are too many talents right now and a lot of them are boring and just give passive bonuses. (1% hit bonus, etc ...)
* The goal is to make talents more fun and useful, Body and Soul or Juggernaut are a good example.
* The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
* Mastery bonuses will lower energy cost, increase your armor penetration, etc ...
Lot of this changes how gameplay works. Even 3.2 change how characters advanced. PvP leveling etc. The game will change drastically in Cataclysm. Sadly I feel it's not for the better.
lol, i think its gonna be more than just flying and seeing new stuff, i heard that durator will be very different, and the landscape will be very different for most areas, so even though we have been there, im sure its gonna feel different and have some new things, i cannot be positive but im sure thats what they're aiming for...new context...rather than just ooh...come back to azeroth to fly!!!!
http://hushwolf.mybrute.com
Casuals will love it... and to be honest, I'd rather take this revamp of the whole world thing than yet ANOTHER landmass that basically only caters to high level players.
yeah exactly! i mean i think i loved the original wow the most of all of them, it was just pure fun and now its gonna be even different...feel like a new deja vu in a positive way!
http://hushwolf.mybrute.com
Not really, It does kinda seem like a 2.0. Actually its more a wow -2.0. The game gets easier every update.
Itemization Changes
* MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
* Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
* Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
* Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
* Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
* Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
* Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
* Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Hunter Changes
# Hunter's mana is GONE!!!
# Hunters now use focus, no longer care about intellect or mana regen.
I think this was how it was in alpha. But people are so use to hunter having mana this is a huge change. That's like rogues going from energy to mana. Was still around, but is a huge change in both gameplay and itemization.
Rated Battlegrounds
* Rated Battlegrounds will be an alternative way to get arena points.
* Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. Losing will not lower your rating.
* New PvP titles will be added, as your rating progress you will unlock higher titles. If you earned a PvP title you will keep it.
* When a Battleground is rated for the week, its normal non-rated version will still be available.
* The amount of Arena Points will be limited to prevent grinding.
* You will also earn guild level by playing these rated battlegrounds with your guildmates.
Guild Leveling
* Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.
* Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.
* Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.
* Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.
* Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.
Mastery system
* There are too many talents right now and a lot of them are boring and just give passive bonuses. (1% hit bonus, etc ...)
* The goal is to make talents more fun and useful, Body and Soul or Juggernaut are a good example.
* The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
* Mastery bonuses will lower energy cost, increase your armor penetration, etc ...
Lot of this changes how gameplay works. Even 3.2 change how characters advanced. PvP leveling etc. The game will change drastically in Cataclysm. Sadly I feel it's not for the better.
This I see as great changes. I always think it is stupid for a game to have so many redundant stats. Brilliant for one game maker to go back and stream line their game instead of making it more clunky over time such as Everquest. That game is filled with legacy garbage stats.
The more I read the more I think someone in charge is really doing good things. I always thought they were adding too many new stats pasted on the original game. This is great news.
Mp5 I get. But attack power and spell power? Was it to hard for people? I know they was not useless or redundant. Why? I play a rogue, main spec mut so I tend to stack a lot of agility. Buddy of mine is combat he tends to stack a lot of AttP. What blizzard is doing is what they have been doing since the release of TBC, killing any form of uniqueness in this game. And Defense is now only anti-crit through talents, no more rating? None of this was clunky at all. Hitting 540 was an accomplishment, removing these further dumb's down the game.
If you wanna remove "rebudant" stats then do it this way. Merge Spirit and Int, why not, both caster stats. Agi and Str, both melee stats, and leave stamina alone. Dumbed down enough? I wouldn't be surprised if this was to happen. In the end every class will basically operate the same, that was pretty much said in a video interview when asked why a new class was not in this coming expansion.
I'm guessing you are one those people that had trouble balancing stats. ARMOR PEN IS HARD TO DEAL WITH. It's cool sooner then later this game will be right where most of the terribads want it. Rolling your face on a keyboard for success.
Uniqueness</3
These changes are fantastic.
It'll be like vanilla WoW v. 2
Mp5 I get. But attack power and spell power? Was it to hard for people? I know they was not useless or redundant. Why? I play a rogue, main spec mut so I tend to stack a lot of agility. Buddy of mine is combat he tends to stack a lot of AttP. What blizzard is doing is what they have been doing since the release of TBC, killing any form of uniqueness in this game. And Defense is now only anti-crit through talents, no more rating? None of this was clunky at all. Hitting 540 was an accomplishment, removing these further dumb's down the game.
If you wanna remove "rebudant" stats then do it this way. Merge Spirit and Int, why not, both caster stats. Agi and Str, both melee stats, and leave stamina alone. Dumbed down enough? I wouldn't be surprised if this was to happen. In the end every class will basically operate the same, that was pretty much said in a video interview when asked why a new class was not in this coming expansion.
I'm guessing you are one those people that had trouble balancing stats. ARMOR PEN IS HARD TO DEAL WITH. It's cool sooner then later this game will be right where most of the terribads want it. Rolling your face on a keyboard for success.
Uniqueness</3
You do realize they're reworking all the talents to work in favor of what you want to play, not what is best for raiding/pvp. This is, of course, if Blizzard pulls this off.
If they do, this will play into the "uniqueness" of classes and their mechanics by allowing people to play what they want to in regards to class, race, and spec.
Dumbing down stats isn't going to hurt the game at all when it comes to uniqueness. It's just going to make choosing your armor a bit easier. A classes base stats are still going to be fairly different from one another. As is their mechanics.
Groovy.
Path of the titans is a realy nice new thing, offers advancments once you hit level cap and its managed so a no lifer cannot max it out in a week, you can only progress so much each week.
You have to join 1 of 5 cults each worthsip a different old god titan, no one cult is better for hunter or priest so your not pressured into joining a certain cult.
You then use the new archeology profession to find/collect artifacts, once you find enough artifacts of the same type you can examine them and its info is added to a new ingame jornal, you can then take your new found knowledge to your chosen cult and your earn favour/exp, earn enough and you unlock a glyph.
There are 10 levels (not all unlockable at launch), and each level you earn a glyph, these are additional to your normal glass glyphs.
The glyphs you can socket are not the same as your class glyphs, they are not class based.
sorry for the bad quality I took the screen shot when not in full screen, best I could do =D
any changes at this point in wow are very much welcomed. the game still has and will always have balance issues, abd the adding of the races is much needed flavor to WOW and also the new class/race combo distribution..
mp5, spell power, and attack power I can understand.
What's old is new again - these stats weren't originally in the game at launch (well, they were but were rather exotic and only found in tiny amounts on a few very specific items and sets).
Vanilla WoW stopped at UBRS though and the devs back then realized that abilities scaled very poorly with stats (particularly for casters) so all these semi-redundant stats crept it to fill the gaps as the raid game expanded, then became institutionalized with TBC with them everywhere (as well as haste, etc). Even defense and block, they're core stats now but back in ye olden days nobody even thought about them until you started getting into post-launch, high-end raid content that wasn't originally part of the game.
Stat rebalancing seems, to be me, to be part of the overall push to bring back the feeling of vanilla while maintaining the accesability they've built up since then. As was said in another post, it's very ballsy but I think it'll pay off - lots of former WoW players are watching this one with a lot more interest that WoTLK. As most people who have ever played WoW have quit, they only need to bring back a fraction of this potential playerbase to keep the train on the tracks.
I'm assuming you're talking about the mastery system.
* The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
I don't see where there will be any difference then there is now. People will still follow cookie cutter builds the only difference is more points may be free for other trees considering the passives are being taken out and placed in benefits of your current spec.
Although my point was not that they was dumbing down stats (but I still feel they are). It's the fact that they are killing any sense of variety. Choosing armor is already easy. Pick and choosing gear is so simple now that most of the time all you have to look at is the item level and it's an upgrade.
I'm assuming you're talking about the mastery system.
* The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
I don't see where there will be any difference then there is now. People will still follow cookie cutter builds the only difference is more points may be free for other trees considering the passives are being taken out and placed in benefits of your current spec.
Although my point was not that they was dumbing down stats (but I still feel they are). It's the fact that they are killing any sense of variety. Choosing armor is already easy. Pick and choosing gear is so simple now that most of the time all you have to look at is the item level and it's an upgrade.
But thats the whole Idea.. in wow currenty you pick talents and tress because a tier 4 talent they give you +5% dps or a tier 5 talent gives you +10% stamina bonus. Right now the reaosn you pick talents it because it gives you +dps, +healing +block etc, you pick them becuase "you have to" not because you want to.
Blizzard wanna change things up, they wont you to pick and spend talents becuase it will augment your abilities in fun and interesting ways such a give you a 100% crit chance after your charge an enemy. half your pet summoning time. etc
You'll still get the +dps +healing etc but you'll also get meaningful fun abilities.
They want to give you "talents" not stat boosts.
Watch this video from blizzcon 09 http://www.youtube.com/watch?v=NbYYgspgKYE and i think you'll agree
But thats the whole Idea.. in wow currenty you pick talents and tress because a tier 4 talent they give you +5% dps or a tier 5 talent gives you +10% stamina bonus. Right now the reaosn you pick talents it because it gives you +dps, +healing +block etc, you pick them becuase "you have to" not because you want to.
Blizzard wanna change things up, they wont you to pick and spend talents becuase it will augment your abilities in fun and interesting ways such a give you a 100% crit chance after your charge an enemy. half your pet summoning time. etc
You'll still get the +dps +healing etc but you'll also get meaningful fun abilities.
They want to give you "talents" not stat boosts.
This assuming it works that way.
I can almost garentee this is how passive bonuses will work. Example let's say 5% hit, it's in the combat tree of rogue. This is in the first tier of the tree. The way I'm sure it's going to be work is something to the effect of takes 10 points in combat to get the 5% passive. This means people that still need 5% hit will try and spend 10 points in the tree to obtain it.
It's obvious they wanna change things up, the problem is they are horrible at changing things.
You mean we will get dps healing etc. easier? Warrior hits 80, 80 warrior specs for tanking, 80 warrior can now tank heroics. No defense raiting required.
haha, making them talents not stat boosts? Talents being something you specialize in, how is getting that 5% by having to spend so many points in the tree any different then choosing it from point selection. Blizzard changed it so it must be better!
Edit: After watching the video. I can easily say same shit. People will still follow cookie cutter builds. Stop getting excited about how good it sounds on paper, this shit always changes.
But thats the whole Idea.. in wow currenty you pick talents and tress because a tier 4 talent they give you +5% dps or a tier 5 talent gives you +10% stamina bonus. Right now the reaosn you pick talents it because it gives you +dps, +healing +block etc, you pick them becuase "you have to" not because you want to.
Blizzard wanna change things up, they wont you to pick and spend talents becuase it will augment your abilities in fun and interesting ways such a give you a 100% crit chance after your charge an enemy. half your pet summoning time. etc
You'll still get the +dps +healing etc but you'll also get meaningful fun abilities.
They want to give you "talents" not stat boosts.
This assuming it works that way.
I can almost garentee this is how passive bonuses will work. Example let's say 5% hit, it's in the combat tree of rogue. This is in the first tier of the tree. The way I'm sure it's going to be work is something to the effect of takes 10 points in combat to get the 5% passive. This means people that still need 5% hit will try and spend 10 points in the tree to obtain it.
It's obvious they wanna change things up, the problem is they are horrible at changing things.
You mean we will get dps healing etc. easier? Warrior hits 80, 80 warrior specs for tanking, 80 warrior can now tank heroics. No defense raiting required.
haha, making them talents not stat boosts? Talents being something you specialize in, how is getting that 5% by having to spend so many points in the tree any different then choosing it from point selection. Blizzard changed it so it must be better!
not sure if you caught my edit, video http://www.youtube.com/watch?v=NbYYgspgKYE explaining it all.
Your very negative, not open to changes, you think the current system is so bad yet your not willing to give a different system a try.
The idea is you can specialise and go for 1 tree if you like, but you can take the talents you want in that tree and not just take stuff you dont care about just becuase it adds points in that tree.
For example you want to get the 51pt talent, you spend 40 points on stuff you want you then need to spend 11pt on stuff you dont realy want or wont improve your build in way.
How would you do talents?
Do you know what it like? Listen my mini story...
After eat same food "macaroni" for 1 month, chef coming to ask you next month "Hey man, do you want to eat your macaroni with some ketchup or you want to eat totally different food Pizza or Kebab?
My answer is; "Sorry i want to eat Kebab this time, got bored to eat macaroni even with ketchup"
Old is old, I hope you get it
I'm all for anything that reduces or eliminates cookie cutter build requirements, making every build viable and powerful in it's own right.
If they can manage to give meaningful end game content for every play style, I could very much see myself coming back to this game. Raider bias is the primary reason why I quit MMOs once I get bored with early to mid game.
I'm assuming these changes are being implemented due in part to mechanisms that they came up with in their secretive and upcoming second MMO. Which means I will likely want to try it too when it releases.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal