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In another topic we had a discussion what made old games more RP than the new ones. Almost a year ago me and some around have decided to create the real world for RPing, and as we are proceeding ahead, we would like to gather the requirements for such an environment. So to be the first, I propose here our suggests.
- no character levels, but a lot of skills and stats, that can help to build a really special and unique character. Just like I saw it in Morrowind, the skill is upgraded by using it, not by distributing points
- a few built-in repeatable quests and having some Game Masters "playing" the few NPCs providing a free-text speech availability
- these GMs can manipulate the world to create a linear history, thats consistent between PCs, eg.: only one PC or group can finish a unique quest, though many can start it. With this we would like to get over that "single player" view of MMOs.
- also these GMs are responsible for moderating the world, the in-game chat and such.
I know that many of the players won't last there long. But we would like to create a small but strong RP game, where players can spend their free time having fun. What do you think of this? We're still in design phase, and would like to know if we're on the right path.
Another thing we would like to achieve, is to be multiplatform, and to have all kind of interfaces, eg: MUD-like, browser based, 2d, 3d, mobile, etc. why should we restrict players to play in a world they can reach only on a given platform and configuration?
And there YOU go. You don't have to tell which current game is the best, but why is it so? And if you can't find a game of your own, what are YOU looking for?