Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
____________________________________________ im to lazy too use grammar or punctuation good
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
This works in nearly every used case.
Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
This works in nearly every used case.
Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases.
That is more a case of 'phasing' which is just an application of different filters to the datastream a player receives. Instancing implies a seperate 'process space' on the server.
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
Very well said.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
Originally posted by Gyrus Originally posted by rikilii Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players. The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones)
Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones)
But then is it an 'instance' or a 'zone'? What do you mean by "go away when you're done with them." How do you mean 'done'? Completed?
As an example Wizard 101 has a number of instances around 'levels' that have puzzles. But, they are created for a specific player or group = instance.
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
Like I said, it could be narrower or broader depending on the situation.
But, you misinterpreted my definition, because it says "a single individual multiplayer game world zone" meaning a portion of an entire game world.
Also, your definition would not encompass major zones that are divided into mutliple instances when the population gets too high, like in EQ2. What would you call these different instances?
____________________________________________ im to lazy too use grammar or punctuation good
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
That is one way an instance can be used, but not the sole use of them.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Comments
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation.
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im to lazy too use grammar or punctuation good
Or for the simple minds.
"Meet me at the town square"
"Ok I'm here"
"Where I don't see you?"
"I'm at the square where are you?"
"I'm at the square, I don't see you!"
"Sigh, I'm at the north west corner of the square."
"No you aren't I'm standing here and all i see is some Chinese gold spammer!"
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
Instancing: The act of 'instance'
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
This works in nearly every used case.
Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
This works in nearly every used case.
Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases.
That is more a case of 'phasing' which is just an application of different filters to the datastream a player receives. Instancing implies a seperate 'process space' on the server.
Very well said.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
technical definition is irrelevant
meaningful definition = not playing a MMOG
By the way, having multiple servers or shards is a form of instancing.
____________________________________________
im to lazy too use grammar or punctuation good
I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
Nothing says irony like spelling ideot wrong.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones)
Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones)
But then is it an 'instance' or a 'zone'? What do you mean by "go away when you're done with them." How do you mean 'done'? Completed?
As an example Wizard 101 has a number of instances around 'levels' that have puzzles. But, they are created for a specific player or group = instance.
You complete the puzzle and leave.
Nothing says irony like spelling ideot wrong.
I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
Like I said, it could be narrower or broader depending on the situation.
But, you misinterpreted my definition, because it says "a single individual multiplayer game world zone" meaning a portion of an entire game world.
Also, your definition would not encompass major zones that are divided into mutliple instances when the population gets too high, like in EQ2. What would you call these different instances?
____________________________________________
im to lazy too use grammar or punctuation good
That is one way an instance can be used, but not the sole use of them.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?