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MMORPG.com's Joe Iuliani writes this look at Funcom's Age of Conan. After a year of the game's existence, he looks at what works and what doesn't in the rated "M" MMO.
Well, it's just been just over a year since the launch of Age of Conan. A launch that was just perhaps a bit premature. And yes we've heard the line, "it's never happened to me," but in this case it happened to us all. There was way too much hype with not nearly enough payoff. The communication in game was horrific. It's tough for that whole "Multi" part of MMO to exist without the ability to effectively communicate within the game. Many gamers abandoned AoC quicker than [insert your own humorous anecdote here].
In a clever bid to lure players back to AoC, for a limited time, the folks over at Funcom are offering two free weeks of game play for Age of Conan. This offer to revisit the game on Funcom's dime was the perfect opportunity to hop back into Hyboria and see how the game holds up at present. AoC has undergone a series of massive changes in the year since its launch. Full notes on all of these updates can be found here. In addition to the basic information found at the main AoC website, there is a great Q&A session with Funcom brought to you by MMORPG's own Jon Wood here. Well without further ado, on to the review.
Read the Age of Conan Re-Review