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9th April 2009
Some content was patched out today in preparation for imminent related changes. We have included fixes for:
New items added:
Many of these new items will remain inaccessible until provisions have been made for foraging, crafting or obtaining them by other means.
28th April 2009
Most classes of object have now been given user-friendly labels instead of their class names. These are now used in crafting and construction. It is still possible to construct a project using its classname instead of label. Many labels have a secondary label providing further distinction where necessary. A list of classnames and their respective labels will be available soon.
Keeping and breeding livestock
The livestock breeding mechanism is now implemented and will become fully useable very soon when the livestock prices are added.
- Players will be able to purchase livestock directly from Agents.
- You will be able to buy chickens, cows, pigs and goats. These animals will appear in your household list much as hired NPC's do when stood down.
- You will only be able to summon your livestock in a pen that you own.
- Summoning livestock will take 10 game minutes. Standing down will take 30 game minutes.
- You can not mix livestock species in a pen and expect them to breed.
- Once you summon your livestock they will be limited to roaming around your pen.
- If you attack your livestock you will lose ownership and distress the animal. You will then need to feed it, gaining ownership again based on your handling-domestic skill.
- It will not be possible to set your pen private.
- You can not get handling-domestic improvements from feeding a penned animal.
- Once a game day there will be a chance of your animals reproducing.
- The number of animals (of the same breed) determines the chances of reproduction occurring. Pens can not contain more than five animals.
- If there are any objects apart from players or the animals inside the pen, the chances of breeding are reduced for each extra object. Your animals will poo inside the pen just like they do in the wild. Pens are therefore an excellent way of building up dung supplies, collecting eggs and/or fletchings.
- You must muck out your pen each day to maximise chances of any animals inside reproducing and doing so will improve your livestock farming skill (up to once per game day). This simply involves removing all objects, including dung etc.
- As your livestock skill increases it will have an increasingly positive effect on the chances of animals successfully breeding.
The new diet system
-Food can be used to heal certain attributes faster or to buff existing attributes.
-Players will be able to eat up to 3 pieces of food depending on how hungry they have become.
-It is not possible to eat if your vigour is less than 50.
-Drinking water when thirsty now boosts vigour instead.
-Eating no longer boosts vigour.
-Buffs decay by one point per real minute.
-High quality well prepared foods may directly raise strength, shape or fitness.
-Wounds now recover at one point or more per real minute depending on where they are (guildhall, bathhouse etc).
-Major increases have been made to the effect of wound treatment - new physicians and doctors are encouraged to experiment.
Recently implemented craftables:
Recently implemented growables:
These growables behave in the same way as existing growables. e.g. drop seeds_cabbage outside on good land, tend regularly as necessary and harvest cabbages when the patch is mature. The first seeds will be introduced to the game world shortly.
Additionally, all three types of dishes can now be washed (repaired) at the cooking bench with water.
30th April 2009