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NVIDIA PhysX to Power New Games from Futuremark Games Studio

Sir_DripSir_Drip Member Posts: 133

NVIDIA Corporation today announced that Futuremark Games Studio has selected NVIDIA PhysX technology for its upcoming first-person shooter game, Shattered Horizon, which was officially unveiled last week 

"Shattered Horizon has a real space setting that offers gameplay, tactics, and freedom of movement that cannot be found in any other shooter," said Jukka M?kinen, Head of Futuremark Games Studio. "PhysX is essential in helping our game designers create a realistic and fun zero-gravity combat experience."

Shattered Horizon is a multiplayer first-person shooter where players fight in zero gravity surrounded by rocky debris from a huge explosion on the Moon. With simple and intuitive controls players have complete freedom of movement to create gameplay and tactics impossible in games constrained by gravity. The game's stunning lighting effects and zero gravity physics give the look and feel of real space, bringing to life an extraordinary and epic vision of the future.

NVIDIA PhysX technology is the world's most pervasive development platform for physics acceleration in interactive entertainment. Consisting of a robust physics engine, API, and middleware software, NVIDIA PhysX technology provides developers the ability to add additional levels of realism into their games across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC. On the PC, PhysX technology harnesses the power of any CUDA-enabled general-purpose parallel computing processor, including any NVIDIA GeForce 8 Series or higher GPU, to handle 10-20 times more visual complexity than what's possible on today's traditional PC platforms. All of the 80 million plus GeForce 8 Series and higher GPUs in the field are CUDA-enabled, the largest installed base of general-purpose, parallel-computing processors ever created.

 

NVIDIA PhysX technology is already included in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii, and the PC. For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.

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Comments

  • Sir_DripSir_Drip Member Posts: 133

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • Sir_DripSir_Drip Member Posts: 133
    Originally posted by solareus


    Awesome, a game code is written into a game ! that is some serious news !!!! Code that can be read by any peice of graphic hardware, specially the xbo360's Ati graphics processors. THis is definitely something worth discussing ! great job on the post , keep up the great work on the cross platform software :D



     

    NVIDIA PhysX technology is already included in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii, and the PC. For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.

     

    For the PC.... only Nvidia Card users, will play the game the way it was ment to be played! ATI guys....are OUT OF LUCK!

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • Sir_DripSir_Drip Member Posts: 133
    Originally posted by solareus

    Originally posted by Sir_Drip

    Originally posted by solareus


    Awesome, a game code is written into a game ! that is some serious news !!!! Code that can be read by any peice of graphic hardware, specially the xbo360's Ati graphics processors. THis is definitely something worth discussing ! great job on the post , keep up the great work on the cross platform software :D



     

    NVIDIA PhysX technology is already included in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii, and the PC. For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.

     

    For the PC.... only Nvidia Card users, will play the game the way it was ment to be played! ATI guys....are OUT OF LUCK!

    Buzz wrong. Most games that are Games for windows have to comply with Windows standards, this includes Physics. The physic "Engine" can be read by any card that supports physic allocation technology, the PhysX has nothing to do with nvidia hardware technology, it is a "game code engine" sdk which is to implented by developers to use in games. Nvidia "sells" the licensing to game companies, no game company in there right mind would alienate themselves from the entire pc market, sooy kid,  just never happens, specially when this market is on 10 % of the entire gaming market.

    Seriously , the way you look at these deals is like a 5th grader saying his mags wheel pwn spoked wheels, not know that spoked wheels are the superior ... get a clue , please, before trying to inform people who have been pc gaming for well over 2 decades.

     Ok...Im going to show you somthing....The links below....Read them then scroll down to see the pretty lil pictures.

     

    http://www.overclockersclub.com/reviews/crossfire_vs_sli/10.htm

    and

    http://www.overclockersclub.com/reviews/crossfire_vs_sli/17.htm

    http://www.overclockersclub.com/reviews/crossfire_vs_sli/19.htm

    Now can you tell me why the ATI cards are getting the crap kicked out of them? Nvidia Physx is why! ATI cards dont support Nvidia Physx!

    ALL GAMES ON THIS LIST HAVE PHYSX

    Game Title Developer Platform

    2 Days to Vegas Steel Monkeys PC

    Adrenalin 2: Rush Hour Gaijin Entertainment PC

    Age of Empires III Distineer Studios PC, Mac

    Age of Empires III: The WarChiefs Distineer Studios Mac

    Alpha Prime Black Element Software PC

    Auto Assault Net Devil PC

    Backbreaker Natural Motion TBA

    B.A.S.E. Jumping Digital Dimension Development PC

    Bet on Soldier: Blackout Saigon Kylotonn Entertainment PC

    Bet on Soldier: Blood of Sahara Kylotonn Entertainment PC

    Bet on Soldier: Blood Sport Kylotonn Entertainment PC

    Beowulf Ubisoft PS3, X360

    Captain Blood Akella PC, X360

    Cellfactor: Combat Training Artifical Studios, Immersion Games PC

    Cellfactor: Revolution Artifical Studios, Immersion Games PC

    Crazy Machines II FAKT Software PC

    Cryostasis Action Forms PC

    Dark Physics The Game Creators PC

    Desert Diner Tarsier Studios PC

    Dragonshard Atari PC

    Dusk 12 Orion PC

    Empire Above All IceHill PC

    Empire Earth III Mad Dog Software PC



    Fury Auran Games PC

    Gears Of War Epic Games PC, X360

    Gluk'Oza: Action GFI Russia PC

    Gothic 3 Piranha Bytes PC

    Gunship Apocalypse FAKT Software PC

    Heavy Rain Quantic Dream PC

     

    Hunt, The Orion PC

    Infernal Metropolis Software PC

    Inhabited island: Prisoner of Power Orion PC

    Joint Task Force Most Wanted Entertainment PC

    KumaWAR Kuma Reality Games PC

    Magic ball 3 Alawar Entertaiment PC

    Mass Effect BioWare PC, X360

    Medal of Honor: Airborne EA Los Angeles PC, X360

    Metro 2033 4A Games PC

    Monster Madness: Battle for Suburbia Artificial Studios PC, X360

    Monster Truck Maniax Legendo Entertainment PC

    Myst Online: URU Live Cyan Worlds PC

    Open Fire BlueTorch Studios PC

    Paragraph 78 Gaijin Entertainment PC

    PT Boats: Knights of the Sea Akella PC

    Rail Simulator Kuju Entertainment Ltd PC

    Rise Of Nations: Rise Of Legends Big Huge Games PC

    Roboblitz Naked Sky Entertainment PC, X360

    Sacred 2 ASCARON Entertainment PC

    Sherlock Holmes: The Awakened Frogwares Game Development Studio PC

    Showdown: Scorpion B-COOL Interactive PC

    Silverfall Monte Cristo PC

    Sovereign Symphony Ceidot Game Studios PC

    Speedball 2 Kylotonn Entertainment PC

    Stalin Subway, The Orion PC

    Stoked Rider: Alaska Alien Bongfish Interactive Entertainment PC

    Switchball Atomic Elbow PC

    Tension Ice-pick Lodge PC

    Tom Clancy's Ghost Recon Advanced Warfighter GRIN PC, X360

    Tom Clancy's Ghost Recon Advanced Warfighter 2 GRIN, Ubisoft Paris PC, X360

    Tom Clancy's Rainbow Six Vegas Ubisoft Montreal PC, PS3, X360

    Tom Clancy's Splinter Cell: Double Agent (multiplayer) Ubisoft Shanghai PC, X360

    Tortuga: Two Treasures Ascaron Entertainment PC

    Two Worlds Reality Pump PC

    Ultra Tubes Eipix PC

    Unreal Tournament 3 Epic Games PC, PS3, X360

    Unreal Tournament 3: Extreme Physics Mod Epic Games PC

    Warfare GFI Russia PC

    Warmonger: Operation Downtown Destruction Net Devil PC

    W.E.L.L. Online Sibilant Interactive PC

    Winterheart's Guild Zelian Games PC, X360

    WorldShift Black Sea Studios PC

    Mirror's Edge thanks to SythntheTick

    Red Fraction PC

    And more importaint the Unreal Engine 3 and CryEngine-3 witch are 2 new Engines that Alot of MMOS are running or thinking about.

    Some of the MMOs

    Tera Blue hole studios............OMG

    Blade and Soul...........................OMG

    Mortal Online,............................OMG

    Global Agenda,

    Fallen Earth Icarus Studios PC

    Pirates of the Burning Sea Flying Lab Software PC

    Huxley Webzen, Inc PC, X360 .................................OMG

    Hero's Jorney Simutronics PC

    City of Villains Cryptic Studios PC

    Entropia Universe MindArk PC

     

    And more to come...its the future



     

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • Sir_DripSir_Drip Member Posts: 133
    Originally posted by solareus


    Becuase ATI is not Nvidia, it would never dawn on you that most any tests that aren't supporting the other company come up short ? How gullible  are you, seriously. The Nvida physic technology has absolutely nothing to do with the cards. It is Physics code, that is written to make sure Nvidia has the edge ( mulpliers are probably .5 more on ATI cards making sure the ATI cards run hotter and slower, then a multiplier at 0). THis is why ATI is supporting Havac technology, because Havoc is a standardise platform that any physix hardware can use. Don't you see the point in Nvidia market stratedgy, I mean hell man, you fell right into it, look at your posts , I've never seen someone so gullible in my life when it comes to Hardware.



     

    No what is realy bad is.....All the gaming websites that test the cards dont turn on Physx.(whitch you paid for).They say it's not fair to ATI because ATI dosent have a answer for it, And this is true, because it makes them look worse than they realy are! Ill let you come up with the ideas of why ATI cards are slow, run hot and dont stack up to the Nvidia cards. Also these sites stay away form testing games that are supported with Nvidia Physx and if they do, they turn it off.

    This is why.... In those links the Nvidia cards are taking the load off of the slower CPU and putting the load on the MUCH faster GPU. That is why the scores are higher.ATI cant use Nvidia Physx for their cards...So it's not fair. However the end user of Nvidia cards can turn this on and YES you can tell the diffrence in frame rates!

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  • The user and all related content has been deleted.

    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • Sir_DripSir_Drip Member Posts: 133
    Originally posted by solareus

    Originally posted by Sir_Drip

    Originally posted by solareus


    Becuase ATI is not Nvidia, it would never dawn on you that most any tests that aren't supporting the other company come up short ? How gullible  are you, seriously. The Nvida physic technology has absolutely nothing to do with the cards. It is Physics code, that is written to make sure Nvidia has the edge ( mulpliers are probably .5 more on ATI cards making sure the ATI cards run hotter and slower, then a multiplier at 0). THis is why ATI is supporting Havac technology, because Havoc is a standardise platform that any physix hardware can use. Don't you see the point in Nvidia market stratedgy, I mean hell man, you fell right into it, look at your posts , I've never seen someone so gullible in my life when it comes to Hardware.



     

    No what is realy bad is.....All the gaming websites that test the cards dont turn on Physx.(whitch you paid for).They say it's not fair to ATI because ATI dosent have a answer for it, And this is true, because it makes them look worse than they realy are! Ill let you come up with the ideas of why ATI cards are slow, run hot and dont stack up to the Nvidia cards. Also these sites stay away form testing games that are supported with Nvidia Physx and if they do, they turn it off.

    This is why.... In those links the Nvidia cards are taking the load off of the slower CPU and putting the load on the MUCH faster GPU. That is why the scores are higher.ATI cant use Nvidia Physx for their cards...So it's not fair. However the end user of Nvidia cards can turn this on and YES you can tell the diffrence in frame rates!

     

    I just laughed out loud right now ... lol

    Tom Clancy's Ghost Recon Advanced Warfighter GRIN PC, X360

    The xbox 360 is using ATI technolgy so how it is processing the physic content ?

    Lets not try to compair a PC to Xbox 360 please, you simply can't do it!It   Take baby steps.

     

    However...It has to be written in the game, and the so called CPU on a 360 has to process the Physic's. This is very slow, but then again......Your trying to talk about consoles?

    So lets try to stay with the Havoc thing....Thats all ya got....The nice thing with the Havoc engine is that reguardless ATI or Nvidia All the Physic's processing is done thru the CPU. So it really makes no diffrence who you chose. It's a win win for Nvidia.

     

    Graphics with the CPU= slow

    Graphics with the GPU= FAST

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • Eldonan85Eldonan85 Member Posts: 32

    I wonder if it will be like directX

  • Sir_DripSir_Drip Member Posts: 133
    Originally posted by solareus


    Fall out 3 uses Havoc . Havoc is just a smarter choice for game developers cause it doesn't alienate hardware, or gamers. When you alienate a market, you are an idiot, and for the most part, you will fail in the liong term. This is my opinion and is my opinion that more and more game developers will simply , create there own engines, or use a engine for cross platforms.
    Think Nvidia really is on there knees praying that PhysX takes off, cause it doesn't, real soon, they will start losing money in over head costs of the assembly of these cards. AtI is pretty much setup in a way where they didn't lock themselves down to one specific thing when it came to Physics, and that is the smartest thing they could of done in these very very early stages of the technology.



     

    Yea....You keep telling yourself that..

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  • Eldonan85Eldonan85 Member Posts: 32

    LOL

  • manishlekhramanishlekhra Member Posts: 2

    hii  yaa  reallly  its  an awesome ....

    nvidia  is great hardware for games .. i just love ..............many games  just work only in nvidia hardware .....

    i hav upgraded my video hardware.. last month  ......  its really great ... 

    will  you please  guys give me more information about new video hardwares ???

     

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    fusion

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    dui

  • PhelcherPhelcher Member CommonPosts: 1,053
    Originally posted by Sir_Drip


    Yea....You keep telling yourself that..



     

    PhysX is nothing other than Nvidia's proprietary middleware for in-game physics. Nothng more! It's not a standard or even a leading design, as most software houses will indeed being going CPU based physics in the future. To reach maximum saturation of their product.

    As recent engines have hinted.

    There are more exciting things for CUDA than physX, such as the added benifit while Folding@home, etc. Most people will not buy additional hardware, just to experience additional fluff within their video games.

     

    Don't over estimate it's use.

     

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

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