Siege Perilous is a special ruleset shard that launched on July 15, 1999. The idea behind the shard was to create a more "difficult" and challenging shard for UO veterans.
No Item Insurance
No Trammel facet
Felucca ruleset on all remaining facets (Ilshenar, Malas, etc.)
Each player can use a Personal Bless on one item, activated via Contextual Menu
Character Transfer is prohibited to and from Siege
Murderers and criminals will not be able to kick/ban others from their home, nor will they be able to log out instantly
The title “Murderer” has been done away with, murderers will now show their karma/fame title
No Recall or Sacred Journey spells
Siege Perilous contains the Ilshenar and Malas facets. Both do have Felucca (SP) ruleset. No Trammel ruleset on Siege at all.
Siege Perilous is geared towards group PvP, with many large guilds of both PKs and Antis. Siege is the shard for those players who miss the old days, but still want the new items and skills.
Siege Perilous is a special ruleset shard that launched on July 15, 1999. The idea behind the shard was to create a more "difficult" and challenging shard for UO veterans. No Item Insurance
No Trammel facet
Felucca ruleset on all remaining facets (Ilshenar, Malas, etc.)
Each player can use a Personal Bless on one item, activated via Contextual Menu
Character Transfer is prohibited to and from Siege
Murderers and criminals will not be able to kick/ban others from their home, nor will they be able to log out instantly
The title “Murderer” has been done away with, murderers will now show their karma/fame title No Recall or Sacred Journey spells Siege Perilous contains the Ilshenar and Malas facets. Both do have Felucca (SP) ruleset. No Trammel ruleset on Siege at all. Siege Perilous is geared towards group PvP, with many large guilds of both PKs and Antis. Siege is the shard for those players who miss the old days, but still want the new items and skills.
That sounds almost fun, if only they got rid of all the extra expantion pack crap they added in after 1999.
The game was golden before UO:R came in. What a horrible idea.
At the time there were a number of reasons I didn't go play on SP. It's is/was hosted in Texas if im not mistaken, which would mean a +100 ms ping. Also a stupid skill gain system, no recall and it didn't have stat loss but some sort of 'good/evil' system.And worst of all was that it had no precasting(and probably not instant hit either).
I didnt join SP later when UO:R came out because SP was a server thought up by Runesabre. (His only contribution to Uo before that was a blacksmithing guide which was more a whine about PKs killing miners.) He never liked pre-casting and instant hit because it interfered with his view of how pvp in uo should be, namely group vs group with every template (read: 'class') having distinct roles. No suprise that the factions-system and the PvP of UO:R were also his idea.Compared to the pre-UOR shards, SP was still a step back I wasn't willing to make. On top of that when UO:R came out with features I hated I really wasn't going to play the shard of the guy who came up with them.
Comments
For those of us who quit before it became totally carebare, what is Siege Perilous?
(I quit he instant they announced Trammel, finally gave into EQ, shortly before becoming a DAOC addict)
Please explain more...
I'm kinda curious
LBR
AOS
SE
ML
That's what's wrong with Siege.
Siege Perilous is a special ruleset shard that launched on July 15, 1999. The idea behind the shard was to create a more "difficult" and challenging shard for UO veterans.
No Item Insurance
No Trammel facet
Felucca ruleset on all remaining facets (Ilshenar, Malas, etc.)
Each player can use a Personal Bless on one item, activated via Contextual Menu
Character Transfer is prohibited to and from Siege
Murderers and criminals will not be able to kick/ban others from their home, nor will they be able to log out instantly
The title “Murderer” has been done away with, murderers will now show their karma/fame title
No Recall or Sacred Journey spells
Siege Perilous contains the Ilshenar and Malas facets. Both do have Felucca (SP) ruleset. No Trammel ruleset on Siege at all.
Siege Perilous is geared towards group PvP, with many large guilds of both PKs and Antis. Siege is the shard for those players who miss the old days, but still want the new items and skills.
That sounds almost fun, if only they got rid of all the extra expantion pack crap they added in after 1999.
The game was golden before UO:R came in. What a horrible idea.
AGE OF SHIT
At the time there were a number of reasons I didn't go play on SP. It's is/was hosted in Texas if im not mistaken, which would mean a +100 ms ping. Also a stupid skill gain system, no recall and it didn't have stat loss but some sort of 'good/evil' system.And worst of all was that it had no precasting(and probably not instant hit either).
I didnt join SP later when UO:R came out because SP was a server thought up by Runesabre. (His only contribution to Uo before that was a blacksmithing guide which was more a whine about PKs killing miners.) He never liked pre-casting and instant hit because it interfered with his view of how pvp in uo should be, namely group vs group with every template (read: 'class') having distinct roles. No suprise that the factions-system and the PvP of UO:R were also his idea.Compared to the pre-UOR shards, SP was still a step back I wasn't willing to make. On top of that when UO:R came out with features I hated I really wasn't going to play the shard of the guy who came up with them.