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I have a few questions about the system your going to use for stealth i.e will there be the suddenly invisible "rogues" (I know there are no classes but bear with me a moment) . What I mean is will you use the standard "lazy" approach to stealth like usual mmos or will you have a system based not only on skill levels but player ability such as for example the Thief games by Looking Glass Studios where they made a master thief (high sneak skills) who still had to walk quietly, crouch low, be careful not to walk in light filled places, or on noisy surfaces (The visibilty light gem was really useful for knowing whether most people would see you). That showed that even someone with "epic skills" still has to not be blatently walking in front of someone no matter how sneaky they may be.
My second question/comment is will there be areobatics as a skill including things like quick dodges to the side, rolls, sidesteps, backsteps or improved leaping abilitiy (hopefully all of the stated but can deal with just higher/ longer jumps).
My third and final question in this topic is will there be player creatable or useable traps such as time delayed explosives, (long fuses) smoke bombs that obscure vision, poison gas bombs that act similar but poision instead of blind all of these being "mundane" i.e physics based traps not magic based. Magic based traps also work for creating lightning fire cold and other effects that normal traps can't. one advantage of having both things in the game allows you to throw things at players like anti/wild magic fields where magic doesn't work but mundane solutions still work and magic traps allow you to do things like create fire underwater because its "magic". Basicly I'm asking if we (the players) can create a pre-prepared ambush that I can lure enemies into without having other players.