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Every Wednesday, MMORPG.com will feature a new column from Jess Lebow. As a novelist and former writer for Wizards of the Coast, Magic the Gathering, Guild Wars and Pirates of the Burning Sea, he brings the perspective of a storyteller to the MMO genre.
In his debut column, Jess asks "What's In A Name?"
When I started working on Guild Wars, all we really had was a central lobby and one and a half complete missions. Basically there was enough there to prove that the game was fun to play, but on a very, very small scale. As the game started to grow and more of the pieces fell into place, the more the world took on a life of its own. There began to be choices you could make, different characters to play, and new locations to explore.
It was fun, watching the world grow and expand. And at the very beginning, I was able to completely scour every square inch of the game on a daily basis.
Read the full column here.
Remember to check back each Wednesday for a new edition.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios