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Anyone else getting pissed off every time Funcom mentions the expansion?

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  • digidevil4digidevil4 Member Posts: 7

    the game needs an expansion, I quit the first time because of the lack of content. whether its broken or not to be honest isnt that big of a deal, MMOs are aloud to be dodgy. 

  • BarteauxBarteaux Member Posts: 483
    Originally posted by vikingclub


    It pisses me off every time I heard about AoC expansion coming 'soon'. Why on earth are they putting any resources in an expansion when the game is in such a bad shape?!
    Why not postpone the expansion for a year or two and focus on the problems in hand, like DX10? Why not put all these expansion people working on DX10?
    There are at least 20 more important aspects that needs more work than a freaking expansion. We want a working core game, not some new problems that an expansion is bound to bring.

     

    Naaah, It's good that the game will receive an expansion in the future. More zones, more monsters, more drops.

    I see where you are coming from tho, considering your history of posting.

    "nerf rock, paper is working as intended."

    - Scissors.


    Head Chop

  • orioniteorionite Member UncommonPosts: 139
    Originally posted by thanoskkk

    Originally posted by vikingclub

    Originally posted by Crashloop

    Originally posted by vikingclub

    Originally posted by Crashloop

    ... edited for brevity.

    Lets make the cleaning lady help for dx10 as well

    . I have news for you,

    this is NOT a fact. There is a limit after which adding more ppl will make things worse. Will make the team needing more ppl to coordianate and more ppl to coordiante the coordinators.You just can't understand it.

    QFT as anyone who ever worked in project management and/or software development will tell you! Also, you may not realize that even in the field of programming, there is a lot of diversity. I.e. you have engine specialists, AI specialists, UI specialists... etc. Adding all of those to the DX10 team is not going to help an awful lot. Having your offensive linemen running routes is not going to help your team make a lot of passing plays, either.

  • UnfinishedUnfinished Member Posts: 881
    Originally posted by Baikal


     



    Point remains the same, there are all kinds of work that can get done, it isnt all just coders and programmers, and right now, unless you are working for Funcom, you really dont know what has, or has not been done...

     

    And as someone who played their games for seven years, I have a pretty good idea how underwhelming it will turn out.

  • orioniteorionite Member UncommonPosts: 139
    Originally posted by Unfinished

    Originally posted by Baikal


    Point remains the same, there are all kinds of work that can get done, it isnt all just coders and programmers, and right now, unless you are working for Funcom, you really dont know what has, or has not been done...

    And as someone who played their games for seven years, I have a pretty good idea how underwhelming it will turn out.

    I'm sorry, but it always cracks me up how people state - IN THE SAME SENTENCE - that they are dissatisfied with something but at the same time spent, in your case 7, years putting up with it.

    It's little like complaining to Kellogg's that after 5 family packs of Rice Krispies you became quite ill and that you really want your money back as they just never lived up to your cereal standards...

  • orlacorlac Member Posts: 549

    Please link where Funcom is talking about an expansion.

  • CrashloopCrashloop Member Posts: 885
    Originally posted by orlac


    Please link where Funcom is talking about an expansion.

    Erling mentioned it in a interview summer 2008, not sure who interviewed him, but that was the first time I heard about it.

    After that interview they have talked about it mostly when being asked about it.

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • UnfinishedUnfinished Member Posts: 881
    Originally posted by orionite

    Originally posted by Unfinished

    Originally posted by Baikal


    Point remains the same, there are all kinds of work that can get done, it isnt all just coders and programmers, and right now, unless you are working for Funcom, you really dont know what has, or has not been done...

    And as someone who played their games for seven years, I have a pretty good idea how underwhelming it will turn out.

    I'm sorry, but it always cracks me up how people state - IN THE SAME SENTENCE - that they are dissatisfied with something but at the same time spent, in your case 7, years putting up with it.

    It's little like complaining to Kellogg's that after 5 family packs of Rice Krispies you became quite ill and that you really want your money back as they just never lived up to your cereal standards...

     

    The mantra of every  AO player 'Like the game, Hate the Company'.

  • BarteauxBarteaux Member Posts: 483

    Here are some of the provocative statements made by Craig Morrison in Funcom;

     

    Brastin asks: Let's talk about the expansion! When's it coming out? And can you give us a little spoiler what of what we can expect? A new continent? New classes? Motorbikes?

    Craig Morrison: I'm afraid it's a little early to talk much about the expansion plans, right now there is a dedicated team working on concept and playfield design for it, but the focus for the majority of the team is working on the currently scheduled work for the live game. I am sure as the year progresses you will start to hear a little more about the expansion

    22 January, 2009

     

     

    You can read the whole Q & A here

     

    "nerf rock, paper is working as intended."

    - Scissors.


    Head Chop

  • adrianemeryadrianemery Member Posts: 250

    I wouldn't be surprised if the XPAC has been put on hiatus and that team moved onto the next game and go back to it after the next game launches/

  • FC-FamineFC-Famine Funcom Community ManagerMember UncommonPosts: 278
    Originally posted by Barteaux


    Here are some of the provocative statements made by Craig Morrison in Funcom;
     
    Brastin asks: Let's talk about the expansion! When's it coming out? And can you give us a little spoiler what of what we can expect? A new continent? New classes? Motorbikes?
    Craig Morrison: I'm afraid it's a little early to talk much about the expansion plans, right now there is a dedicated team working on concept and playfield design for it, but the focus for the majority of the team is working on the currently scheduled work for the live game. I am sure as the year progresses you will start to hear a little more about the expansion


    22 January, 2009
     
     
    You can read the whole Q & A here
     

     

    Correct. That's mostly concept artist and some playfield design going on as mentioned above. This has not changed recently and the guys are still focused on improving the game, resolving a lot of issues in the next updat 1.05, and prepping for the future. Mentioning expansion is not really a bad thing as we will have an expansion in the future. It's also not a bad thing to start planning on what that expansion might be if it doesn't effect production in ensuring we keep focus on live now.

    Glen ''Famine'' Swan
    Senior Assistant Community Manager - Funcom

  • FrobnerFrobner Member Posts: 649

    The Expansion is a double edge sword atm.  First off - the game has been far from acceptable standard for a long time and knowing that ANY manpower is put into something else is irritating alot of ppl.  And ofc considering all other MMOs now providing huge free content patches it seems like AOC will go down the route of multipaying - pay for sub and all new content. 

    The other side ofc is - that without the talk of expansion - AOC has no future at all.  Everyone would leave in matter of weeks knowing that the game will be so limited in content as it now is.  So nothing new in form of "massive" will force ppl to look elsewhere for a longterm gameplay.

    Now... my thoughts go for the third options.  All content created as part of the AOC Xpac can be used in The Secret World and vise versa.  Basicly - Funcom can claim they are working on an expac showing some concept art from mobs that can be used in both games.  And dont forget that we have already seen Funcom reuse AO content in AOC.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by vikingclub


    It pisses me off every time I heard about AoC expansion coming 'soon'. Why on earth are they putting any resources in an expansion when the game is in such a bad shape?!
    Why not postpone the expansion for a year or two and focus on the problems in hand, like DX10? Why not put all these expansion people working on DX10?
    There are at least 20 more important aspects that needs more work than a freaking expansion. We want a working core game, not some new problems that an expansion is bound to bring.

    You know DX10 is actually a ridiculous idea.That's far worse than saying why does Blizzard not spend some of those millions and at least get their game up to date with all other MMOS.For one thing Dx10 would add nothing more than massive lag,i mean geesh everyone scoffed Vanguard for going that extra mile,now the OP wants worse than that all over again?You want them to add in a few things here and there ,like LOTR did ,just for the sake of saying it has DX10?You will not even notice the DX10 one bit.,unless you compare screeens side by side and even then you might not like DX10 in many cases over DX9.

    I would like to know what exactly FC should fix because IMO the game is poilished completely,looks better than most every game.There are a few ideas i dont agree with in AOC but that does not mean the game isn't good,it is a decent effort of a game.

    I would say if you wanted to do anything with the game as it is ,maybe introduce a ton of crafting,but for many MMO players,they just don't care about crafting anyhow,so i doubt it would be worth it to FC in the long run.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by Wizardry


    You will not even notice the DX10 one bit.,unless you compare screeens side by side and even then you might not like DX10 in many cases over DX9.

     

    Let me disagree. As example, in LotRo there is a huge difference between DX9 and DX10 graphics. It takes less than a couple of seconds to notice wich version you are playing.

    Shadows and reflexions are the key. Wandering through frorests is much much more beautiful with DX10 and the water reflexions  are just insane.

    Now you have to have the beast able to handle it in high resolutions.

     

  • KainisKainis Member Posts: 436
    Originally posted by Deewe

    Originally posted by Wizardry


    You will not even notice the DX10 one bit.,unless you compare screeens side by side and even then you might not like DX10 in many cases over DX9.

     

    Let me disagree. As example, in LotRo there is a huge difference between DX9 and DX10 graphics. It takes less than a couple of seconds to notice wich version you are playing.

    Shadows and reflexions are the key. Wandering through frorests is much much more beautiful with DX10 and the water reflexions  are just insane.

    Now you have to have the beast able to handle it in high resolutions.

     



     

    Not knocking LotRO mind you, but Turbine opted for lower poly meshes all around, compared to Funcom's AoC. In fact, I do not know of another game currently out that uses the average poly counts and tex map sizes as AoC. The only one that comes close, is VG. That said, you would obviously see a great improvement with pieces of a game like LotRO in Dx10, versus one like AoC.

    For AoC, Dx10 is just living up to an old expectation, back when it was supposed to be a Vista flagship game. It is also a small, yet beastly bone thrown at the role playing community, whom were supposed to make up a large portion of the player base, from the beginning. They had no idea that the Halo crowd was going to find WoW and from WoW, jump on a game like AoC. That's when expectations of EVERYONE (both the players, and upper management) became too much to handle. I have seen it time and again in this business, and others.

    Now on to the point that I really wanted to make in this post, and I think Glen made it quite clear- there are no coders working on the expansion as of this post. Otherwise you would be seeing more than just one concept poster by now. The xpak is in pre-production, and in the hands of concept artists, background artists, and equipment modelers, and quest writers, with the expectations that all parts will be Dx10 compliant by launch. If you have ever worked with Dx10, you will know that the models and skins have to be tweaked for the functions Funcom has intended. Almost like having 2 sets of everything, 1 for Dx9, and the other for 10.  And yes, this will all take time, so do not count on the expak being released this year. 2010 at the earliest.

    -----------------------
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