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is this going to be a turned bassed orientation where it is a case or, choose character in the tounament then take turns clupping each other with what you feel taking time to think about what to use?
or will it be you chose what when and how to use something and if you hit someone 3 times before they touch you that's their problem?
also it there going to be upgradable attacks where the more you pratice a certain skill it becomes more useful and powerful?
also the damage you do, is it going to be a static to your skill or random?
Is there going to be some sort of 'charge'(as it will not be a carge in normal ideas) tool where you can try get 'prefect' uses and then a few other zones where there damage is random between percentages?
I've always wanted to see that in a game but still yet to get that