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Best Fit For Me?

CapernicusCapernicus Member Posts: 51

Hey,

 

After much scrutiny i have decided to try EvE again, after trying to get into a few times and finding myself lost before i start, this time i would really like some help selecting my path. I would very much like to be more pirate than business man, more combat than trade, if that makes sense?. So if anyone could give me a heads up on, race, class and alike then that would be great. Thanks in advance.

Comments

  • ereb0sereb0s Member UncommonPosts: 17

    Best thing for ya to do is join a corp. Eve-Uni is just for beginners they have classes that teach ya just about everything u need to know and they will even hook ya up with a ship if ya need.  There public channel is in step7

    http://www.eve-ivy.com/oog/ivy/index.php?file=apply.html

  • ericbelserericbelser Member Posts: 783

    Other than the somewhat obvious - go with a combat path, there is not a lot in terms of character creation that will make a difference. Personally, I'd say go Amarr as lasers are one of the best PvP choices...but the others all work in various ways as well.

    Your biggest challenge: What do you mean by pirate? If you are talking about low/high sec piracy, then frankly "good luck". You will have a rough and miserable existance trying to do that solo and most of the groups that do it together are either well established (and tend not to take in newcomers that might be spies) or even worse, alts from another corp/alliance who simply won't allow anyone they don't know from their alter-egos in. Be warned, many (if not most) of the "pirate" corps (and others for that matter) who will let you in, but only if you pay them XXX Isk or show up someplace helpless are scamming/trapping for newbies.

    If by "pirate" you just mean "combat oriented" or PvP centric, then you have two pretty good options: The easiest and quickest way to get active and get combat experience is to join one of the factional militias and get fighting in the war. The other option is find an established 0.0 corp or alliance which accepts newbies on the forums or wherever and join them.

    Lastly, as an outside option - consider joining an "anti-pirate" corp; they tend to be a little more open to newbies and less cutthroat but otherwise basically operate as pirates...heh just with a much more limited target range.

    Finally, accept that you will have to make friends, contacts and allies - EVE pretty much blows chunks as a solo game.

     

     

     

     

  • CapernicusCapernicus Member Posts: 51

    Thank you ever so much, you gave me a lot of stuff to think about indeed. Mostly thank you for the warning about "pirate" as a career/choice and the dangers there in.  Thanks again.

  • APRAuroreAPRAurore Member Posts: 330

    If you want to do combat, you have to think about what you will need to fly ships.

     

    The very first thing that people do though is get their learning skills out of the way. Get those done as soon as you can and that includes going up through the advanced learning skills. In the meantime, you can run courier missions and/or do L1 combat agent missions to get ISK or figure out some other ISK-earning mechanism as well as learn the basics about playing in EvE. For combat it's best to roll a high perception and will character, and include intelligence and memory into the mix. If you're going PvP combat mainly, you don't have to worry that much about charisma.

     

    Once the learning and advanced learning skills are out of the way, hopefully you will have made a decision about what race's ships you want to pilot. But rather than get into bigger ships straight away, I recommend getting some basic skills that you need to fly any ship you get into well and that means getting decent navigation skills. I am not a PvPer in EvE but it's pretty obvious that being fast and mobile are all important in EvE and you want to be able to use modules like afterburners and microwarp drives well. One of the most popular ship types used in PvP is the interceptor and they are only really worthwhile if you're fast.

     

    Next I would recommend learning some support and crowd control skills if you plan to get into fleet battles. If you want to concentrate on smaller skirmishes or attempting to solo in PvP, you will need more crowd control and stealth skills. That means getting thinks like good electronics, electronic warfare, and engineering skills. A lot of new players end up flying as tacklers at first, and that means needing skills like propulsion jamming. Cloaking is a must.

     

    After that, I would look at the race's ships that you fly and what their combat strengths are: Amarr - no ammo, laser turrets, armour tanking primarily, drones; Gallente - hybrid turrets, drones, armour tanking; Caldari - hybrid turrets, missiles, shield tanking; Minmatarr - projectile turrets, shield tanking primarily. I would get the skills to be able to play on the ships' strengths, for example, if Amarr, I would learn armour tanking, laser turrets, and drones skills.

     

    I would also look carefully at what each ship type does and make decisions about which kind of ship I would want to fly. You might opt for larger ships, such as an Apocalypse, or smaller, expensive Tech2 ships like the Curse. The rule of thumb is: the larger the ship, the more powerful its weapons are in general and the more it can tank, but the slower it is, and the easier it is to target and hit.

    Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.

  • Salio69Salio69 Member CommonPosts: 428

    if you are really into pvp more than anything i suggest you stick empire, high sec/low sec. 0.0 pvp is a complete joke, it just basically consists of one group under the command of bob and another group under the command of goonswarm. theres more carebares/macro ratters/miners in 0.0 than you can possibly imagine. dont let sov maps fool you into thinking theres a ton of different groups. in high/low sec empire you can have tons of fun pirating or joining a corp that likes war deccing everyone.

  • LordmonkusLordmonkus Member Posts: 808

    For race go Minmatar and start by flying a Rifter then move up to a Stabber or Rupture. After that you will know enough to make your own choices.

    Why Minmatar ? Because we are the hardest to fly effectively. You will learn tons more and you will be a better player in the end by going Minmatar. Caldari is for solo pve and large fleet pvp. Amarr is just cheese and easy mode. Gallente are cool but nothing is as cool as us Minnies

    To be perfectly honest though it doesn't matter. All races have ships capable of doing what you wanna do. the trick in Eve is always figuring out what you want to do and then choosing the ship and equipment for that task.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by ericbelser


    Other than the somewhat obvious - go with a combat path, there is not a lot in terms of character creation that will make a difference. Personally, I'd say go Amarr as lasers are one of the best PvP choices...but the others all work in various ways as well.
    Your biggest challenge: What do you mean by pirate? If you are talking about low/high sec piracy, then frankly "good luck". You will have a rough and miserable existance trying to do that solo and most of the groups that do it together are either well established (and tend not to take in newcomers that might be spies) or even worse, alts from another corp/alliance who simply won't allow anyone they don't know from their alter-egos in. Be warned, many (if not most) of the "pirate" corps (and others for that matter) who will let you in, but only if you pay them XXX Isk or show up someplace helpless are scamming/trapping for newbies.
    If by "pirate" you just mean "combat oriented" or PvP centric, then you have two pretty good options: The easiest and quickest way to get active and get combat experience is to join one of the factional militias and get fighting in the war. The other option is find an established 0.0 corp or alliance which accepts newbies on the forums or wherever and join them.
    Lastly, as an outside option - consider joining an "anti-pirate" corp; they tend to be a little more open to newbies and less cutthroat but otherwise basically operate as pirates...heh just with a much more limited target range.
    Finally, accept that you will have to make friends, contacts and allies - EVE pretty much blows chunks as a solo game.

    lol i cant help but point out how biased of your opinion of pirates is. I'm a pirate and i am far from miserable. And i do solo, succesfully. I am 3rd on my corp's Killboard for the month, and this is my first full month of being a pirate. I have run into a few pirate corps who are full of tool's but there are also pirate corps that have some pretty cool people. The only problem i've had as a pirate is isk. Since i am still relatively new and still learning i lose alot of ships, so i bought and sold GTCs to fund my learning expenses. Other pirates have to rely on ransoms or alts who mine or do some other money making function.

    @OP: if you think you might like piracy then i say check it out, if you dont, then try being a merc or join up in Faction warfare. As far as what race you should be for piracy, i would reccomend minmatar or gallente.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • ericbelserericbelser Member Posts: 783

    Buying GTCs and selling them is as bad as RMT or just buying crap from the game company imho...but hey if you want to blow the cash on it, have fun. If you are going to go that route for a new player though, why not just skip the whole growth process and buy a few more GTCs and buy a fully specc'ed 10m+ SP PvP character? I assumed the OP wasn't going that route or he would have said so.

    I'm glad you're having fun being a ebil pirate...but by your own comment you are hardly "going it solo" if you are in a corp. Which was my point, not that you have to huddle in zergs everytime you go out in a ship.  

    BTW I freely admit to having a negative opinion of most pirates; it's well earned. Yeah there are some decent pirates and pirate groups but they are few and far between...the vast majority are smacktard dockmonkeys who think gatewhacking some clueless hauler or gangpouncing some incautious mission runner with a few million less SP makes them leet pvp'ers. If your one of the few who aren't, don't take it personally.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by ericbelser


    Buying GTCs and selling them is as bad as RMT or just buying crap from the game company imho...but hey if you want to blow the cash on it, have fun. If you are going to go that route for a new player though, why not just skip the whole growth process and buy a few more GTCs and buy a fully specc'ed 10m+ SP PvP character? I assumed the OP wasn't going that route or he would have said so.
    i've thought about it, but the cost outweighs the benefit. I dont see the difference between people having 4 or even 6 accounts and someone like myself only having 2 and buying a GTC once a month. And there is no growth in making isk through sitting at your computer mining for days or spending days playing the market. The only growth i've personally found in eve is the player's skill and the character's skill points. I only mentioned the GTC to explain to him how i make money as a pirate, i didnt tell him to go do it, its just an option that i've used.
    I'm glad you're having fun being a ebil pirate...but by your own comment you are hardly "going it solo" if you are in a corp. Which was my point, not that you have to huddle in zergs everytime you go out in a ship.  
    half of my kills (40-50) have been on solo roams (thats on a minimum to, i'm sure my solo to group ratio is 70 to 30). Yes i group up, but you need to learn how to solo since your corpmates may not be available 24/7 to group with you.
    BTW I freely admit to having a negative opinion of most pirates; it's well earned. Yeah there are some decent pirates and pirate groups but they are few and far between...the vast majority are smacktard dockmonkeys who think gatewhacking some clueless hauler or gangpouncing some incautious mission runner with a few million less SP makes them leet pvp'ers. If your one of the few who aren't, don't take it personally.
    yeah i can think of a few corps full of the people you described.



     

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • NicoliNicoli Member Posts: 1,312
    Originally posted by APRAurore
    The very first thing that people do though is get their learning skills out of the way. Get those done as soon as you can and that includes going up through the advanced learning skills. In the meantime, you can run courier missions and/or do L1 combat agent missions to get ISK or figure out some other ISK-earning mechanism as well as learn the basics about playing in EvE. For combat it's best to roll a high perception and will character, and include intelligence and memory into the mix. If you're going PvP combat mainly, you don't have to worry that much about charisma.

     

    I do not suggest doing learning skills first if this is your only character. Yes they  help in the long run but with the new starting SP amount you really want to train skills that actually let you use more then the Newb frigate. I would suggest that you begin training them after you reach the 1.6million SP mark as thats when you lose your double training speed bonus. They are very useful to have but make sure you have the stuff to enjoy the game first.

    The other option is to get a program like EVEmon and use it to plot skill plans to certain items it will suggest learning skills to train that well help you out quickly in the short run, without wasting too much time on skills that don't actually improve your characters abilities.

  • SpoonpottSpoonpott Member Posts: 180

    Haven't read the other replies, but my suggestion is doing factionnal warfare. It's not really pirating, but there's some really nice pvp to be had, and it's accessible for new players.

    The key thing is to get into a good, fun and active corp, and I guarentee that you'll enjoy yourself.

    Fly safe

    The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost.

  • CapernicusCapernicus Member Posts: 51

    Thanks to everyone for all the suggestions and help, i have made my cara and am currently training my skill points up, kinda get the idea of the stations and the like, the in-game quests are fairly straight forward and have been helpful in getting my barings with using my ship to a degree. Have to admit the Corp aspect and alike, i am still a little baffled by, i get the concept, just still a little confusing on who, where, why, how and stuff. But i plan to endevour to find a corp to join, currently it says im with the Republic university i think, not sure though. I rolled a Min rebel in the end and my in game name is Bruckup, just incase anyone here spots me in game "Dont kill me!" please?. Thanks again.

  • RodentofdoomRodentofdoom Member Posts: 273

    Aswell as your combat skills it really helps to train the ship support skills aswell

    ie - Shield Strength & Recharge, Capacitor Amount & Recharge, Hull & Armour Strength

    If your not sure what skills really do what, then the new Certificates on the Character Info pages can be used as a generic guide to which skills to train, you won't need all the [Defence] or [Gunnery] categories however (unless you crosstrain to a 2nd racial shiptype).

     

  • APRAuroreAPRAurore Member Posts: 330

    EvEMon is a great way to plan a character, much better in my opinion than the new certificate system that is ingame. It's best to specialise early. I made the mistake of designing a jack of all trades and it's taken her a long time to come up to par with the specialists.

    Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.

  • kattehuskattehus Member UncommonPosts: 375
    Originally posted by Capernicus


    I rolled a Min rebel in the end

     

    As one of the above posters said, you'll need "support" skills as well.

    As minmatar, you'll need to train both shield AND armor skills, since the minmatar ships vary between the two.

    You'll need Electronics, Science, Energy Management, Energy Grid Upgrades (probably), Energy Systems Operation, Engineering, Shield Management, Shield Operation, Shield Upgrades (probably), Shield Compensation (probably), Mechanic, Repair Systems, Hull Upgrades (probably), and that's just the some "support" skills. (: Then there's all the navigation skills to speed tank.

    As for weapons, you'll need Gunnery, Motion Prediction, Rapid Firing, Sharpshooter, Small Projectile Turrets, Weapon Upgrades

    And that's just a small list of things you should train, as a minmatar.

    Remember, Projectile weapons don't use capacitor, so you can focus that on shield boosters, armor repairers, or some other "active" modules.


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  • LordmonkusLordmonkus Member Posts: 808

    Don't forget you can get some good buffer tanks on Minnie ships. Shield or armor tank the Rifter, shield and SPEED tank the Stabber and a nice 1600mm plate buffer tank on the Rupture is always great.

    Though Minmatar ships tend to require more sp than other races you can narrow your focus in a little atleast by picking a couple of ships to fly, stick to either shield or armor at first just don't try both yet.

    Also try and stick to the ships with a focused weapon system. Ships like the Typhoon for instance are rediculously skill point in tensive but that pays off well in the end. The Phoon is a mighty and versatile ship. Capabale of well over 1000 dps, nos / energy neut warfare, heavy drones, missles, guns. Or you can drop some dps and put a beastly tank on it.

    Minnies are a tougher path but are well worth it IMO after playing a Minmatar forever I love them. Something fun about playing the least played race, we are the true underdogs of Eve but we have the most character.

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