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Some believe that because you can enhance your stats this must be another item focus game. Now if you want to play semantics any mmo that allows that kind of upgrading is an item focus game. Guild Wars have that kind of upgrading yet people don't consider it focused on item. That's because not only is the range between those who are wearing the best gear and those who are wearing the worst is very small. Just completing the normal game will net you gear more then good enough to walk into any fight and do well. (I am not even counting the pvp character you can make from the start.) Because it’s your skills and there set up that matters most.
There is one mmo that is very focus on items. That is WoW. In the beginning while questing items are not really that important most of what you need will be gained just by questing. Once you hit max all that changes. For example can a fresh new level 70 war tank kara? Heck no. People would laugh at him if he asked. Can he do Heroics? Very unlikely, that war has to do different normal five man runs, maybe even some honor grinding before he is good enough to tank a heroic. At the very best (I'm being very nice about it) that war maybe able to tank heroic BF. After a few heroic runs he may have the gear needed to tank kara. Of course this means grinding that instance a dozen or so times. Also that war may find it a good idea to do 5 man heroics when he can't do kara for badges. All of this is done just to hit the next instance which is ZA. This of course means starting all over again.
WoW is an item focus game. Not because it has items to enhance yourself beyond max level but because content is limited by the quality of gear. PvE or PvP if you don't have the right kind of gear you can't go. Guild Wars gear was never a reason why I or anyone else could not beat a boss or get to an area. It was your skill and party set up that matter the most. Spellborn design in generally the same way. No encounter is design around having a said level of dps or healing or general stats. In fact encounter leave the door open to inviting those who are much lower in level to fight side by side with higher level players.
For those who question the sigils. I can see why you would since it’s too easy to compare it to past experiences from other mmorpgs (generally WoW) It doesn't mean spellborn is like WoW. Some say its misinformation to say that gear doesn't matter and you can look the way you want too. This does not end with just looks its true for all parts of Spellborn. From the character's visual there class, skills and there sigils.
Customizing is the backbone of this game. You should look at sigils like how a mechanic looks at parts when building a race car. Having the best parts to make a high performance machine is great. But when it comes to winning the race it’s the skill and experience of the driver that wins the race not the car. Anyone can see the difference between a vet and a rookie driver on the track. Also add the fact that everyone will have a good machine themselves having the best car out there is not all that great.
In relation to sigils they are use to build yourself or your skills to your liking. Easier said then done when you have more then one way to enhance yourself and you can not tell what your potential enemy will do.
There are sigils that increase the number of targets it will hit to increasing its range to increased damage of said skill. Which one is better? No one can say which is best because it’s up to the person who is using said skill. What's the point of doing either of theses things if you can't hit anyone with this skill or the enemy makes it very hard for you to use it in battle. Remember there are no auto functions, nor are there any stuns...etc so no attack is a sure hit. Combined that with a poorly made skill deck and poor manual dodging skills having the highest rank sigils does nothing to help change that.
I will show you how small of a difference the sigils are between ranks.
Level 10 to 19 - ranks 1 and 2.
Level 20 to 29 - ranks 3 and 4.
Level 30 to 39 - ranks 5 and 6.
Level 40 - 49 - ranks 7 and 8.
Level 50 - ranks 9 and 10.
This is how the ranks will go. Nothing special about it, most mmorpgs generally work in the same way. This is an example of a sigil that increases HP.
Rank 1 - Increase Maximum health by 50.
Rank 5 - Increase maximum health by 250.
Rank 10 - Increase maximum health by 500.
The rank 10 sigil looks very powerful when compare to a rank 1. Compared to a rank 5 it doesn't seem all that great. With 4 more ranks between 5 and 10 that gap is even smaller. How many people are going to be using rank 1 and 2 sigils once they past level 19? With that being said its power is still based on what the player needs/wants. Take the Blood Warrior many of there best moves involves blood links and having to hurt themselves in order to do damage to others.
So having the most HP will be something they may look into in order to get the best out of there links. But a Blood Warrior that doesn't use Blood links that often may find it less useful to load up on HP instead they may pick to use sigils to increase there melee attacks. Tricksters one of the rogue arch types may find that both types of sigils are overall useless to them and may find sigils that increase there buff durations more beneficial. With three arch types, nine sub-classes and the ability to learn the arch type skills at level 50 and the skill deck system. I see a lot of people hunting for sigils but unlike other mmorpgs, players will hunt for sigils as a way to increase there options of customizing your class. Not just so they can be competitive. If your content with you class and your skill deck. Once you have the sigils you want you don’t have to hunt for anymore.
As much as I would like to take credit for this post I cant,This was all the work of Sera a Volunteer forum mod over at TCoS offical forums.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"