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Hyperion's plans to Control Mercia...

ganksalotganksalot Member Posts: 2

Well, some information came to light and the mods on Forumfall deleted it without a word. Clearly, one or more of them are in Wessex. The NDA is gone and it's not my fault Wessex decided to post this info where it could be seen, however briefly. Once distributed, discussion is warranted.

If you are planning on having a human clan and you are on the same server as the Duchy of Wessex, there is apparently no place for you. Here are the locations and names of the city clanstones they scoped out in beta and are planning to claim on release day. If this information helps you, great. I think it will increase gameplay and fun if there is some competition, and as I said, it's their own fault for spreading this as far and wide as they have. And it also just goes to show the level of mod corruption on Forumfall that it was zapped immediately. To extrapolate locations from the coordinates use a map such as those hosted at Darkfallmaps.com.

These are city clanstone map coordinates for the Duchy of Wessex's planned 8 cities. Sure would be a shame if anyone beat them to punch on any of these:

Long March ( 4’36 E, 18’53 S)

Banegar (2’39 E, 18’24 S)

Brockmore (3’42 E, 20’1 S)

Gulghat (10'27 E, 19'13 S)

Alberworth (10'2 E, 21'43 S)

Bladethorpe (8'41 E, 23'53 S)

Spear Waters (8'16 E, 26'10 S)

Hammerdale (5'15 E, 26'30 S)

Mar Shral (0'43 E 24'16 S)

Quarendel (1'1 E, 17'28 S)

Oh, and not content with nine cities, these guys want all 12 clanstones they've found in Mercia. They intend to claim these as well, for "safe keeping":

Anjir (5'28 E, 30'25 S)

Daemesh (1'57 W, 24'30 S)

Daemesh (1'57 W, 24'30 S)

Unelak (7'45 E, 18'2 S)

Have fun on the 25th, you humans!

«13

Comments

  • BlodplsBlodpls Member Posts: 1,454

    It's most likely been deleted as it details the exact locations of clan stones.

  • SignusMSignusM Member Posts: 2,225

     Not only will that cost them a LOT of money, and will take many months before they can develop those cities, if they go to war with anyone, those become vulnerable.

     

    If they can hold it, more power to them.

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by ganksalot


    Well, some information came to light and the mods on Forumfall deleted it without a word. Clearly, one or more of them are in Wessex. The NDA is gone and it's not my fault Wessex decided to post this info where it could be seen, however briefly. Once distributed, discussion is warranted.
    If you are planning on having a human clan and you are on the same server as the Duchy of Wessex, there is apparently no place for you. Here are the locations and names of the city clanstones they scoped out in beta and are planning to claim on release day. If this information helps you, great. I think it will increase gameplay and fun if there is some competition, and as I said, it's their own fault for spreading this as far and wide as they have. And it also just goes to show the level of mod corruption on Forumfall that it was zapped immediately. To extrapolate locations from the coordinates use a map such as those hosted at Darkfallmaps.com.
    These are city clanstone map coordinates for the Duchy of Wessex's planned 8 cities. Sure would be a shame if anyone beat them to punch on any of these:
    Long March ( 4’36 E, 18’53 S)
    Banegar (2’39 E, 18’24 S)
    Brockmore (3’42 E, 20’1 S)
    Gulghat (10'27 E, 19'13 S)
    Alberworth (10'2 E, 21'43 S)
    Bladethorpe (8'41 E, 23'53 S)
    Spear Waters (8'16 E, 26'10 S)
    Hammerdale (5'15 E, 26'30 S)
    Mar Shral (0'43 E 24'16 S)
    Quarendel (1'1 E, 17'28 S)
    Oh, and not content with nine cities, these guys want all 12 clanstones they've found in Mercia. They intend to claim these as well, for "safe keeping":
    Anjir (5'28 E, 30'25 S)
    Daemesh (1'57 W, 24'30 S)
    Daemesh (1'57 W, 24'30 S)
    Unelak (7'45 E, 18'2 S)
    Have fun on the 25th, you humans!



     

    Grab a buddy, make 2 guilds, each claim a spot, declare war on each other, but do not actually attack.  You can hold the 2 spots for an infinite amount of time.

    Better yet hold the two spots and sell them to the guild for an inflated price.

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by thinktank001 
    Grab a buddy, make 2 guilds, each claim a spot, declare war on each other, but do not actually attack.  You can hold the 2 spots for an infinite amount of time.
    Better yet hold the two spots and sell them to the guild for an inflated price.

     

    That doesn't work, the attackers city is vulnerable to everyone.

  • WardropWardrop Member Posts: 462

    Now if you knew the Alfar  spots then youd be the man...

  • darthhobbit1darthhobbit1 Member Posts: 11

    Yeah I doubt one clan would be able to hold more than one spot, especially on the opening week.  Even Beta testers shouldn't know enough to beat every other guild out there...unless i'm completely ignorant about how the battles would run.

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Blodpls


    That doesn't work, the attackers city is vulnerable to everyone.



     



    - Anyone (including Mercenary clans, allies etc.) can help the defenders by attacking the attacker's Clan Cities/Hamlet Stones.

    Why do they add who can attack in the quotation brackets?  

    If everyone was then there would be no need to add brackets, and it really doesn't make any sense to allow just anyone to attack a city during a siege.  If the devs wanted a gameplay where anyone can attack why make sieges formal?   A city should be vulnerable at all times ( no limit on building breaking ).

    How does anyone else besides the 2 guilds know that a city is open for attack?  

    Can any player click on the clan stone and find out if a city is in a siege?  

    Is it broadcasted globally ?  <<<< Any server broadcasting does not make sense unless it is done by the players themselves.

     

  • VetarniasVetarnias Member UncommonPosts: 630

    So it's the usual trick again, isn't it?  Leetguilds playing beta to get an edge by knowing exactly in which spots they want to plant their little flag (note the phallic symbol here) once the wagon rush gets started.  And just a modest twelve for a beginning?  How pathetic.

    That just sounds like a bad Tom Cruise movie from the nineties.

  • XaaaXaaa Member Posts: 34

    You mean this game is going to be inhabited by a bunch of exploiting sociopaths who are simply using the game to release their frustration with failing at real life?  OMG!  Who would have thought!?

  • HairysunHairysun Member UncommonPosts: 1,059

    Heh ....... dreamers.

    They have Alfar to the southwest and orcs to the north.  In addition to fending off enemies of the human race they are going to fight off all the other human guilds as well?  I don't think so ......... they're just not that strong of a guild.

     

    ~Hairysun~

     

     

     

  • AshrikAshrik Member Posts: 381

    The idea of trying to disparage someone by noting a phallic reference, when it was you yourself who first made mention of it... well. Just wow, is all.

    So far, the comments are funnier than the idea of this guild trying to hold so much territory. If that is even the case.

  • downtoearthdowntoearth Member Posts: 3,558

     heh hyperion isnt 1 clan

    glad rok coors arent on there

    btw just asked about these coors there old info

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Ashrik


    The idea of trying to disparage someone by noting a phallic reference, when it was you yourself who first made mention of it... well. Just wow, is all.
    So far, the comments are funnier than the idea of this guild trying to hold so much territory. If that is even the case.

    2 bad it snot 1 guild its multiple guild having there own city

  • VetarniasVetarnias Member UncommonPosts: 630

    Whether they're just one leet alliance or a leetguild makes no difference to me.  What I despise is that they're already organized, already know what they want, and took advantage of beta (like they always do) to learn every trick in the book and get an edge over every schmuck who gets to play a game only after it goes live, e.g. myself.

    Same thing as it always was: These leetguilds and leet alliances will just compete with the other usual leetguilds and leet alliances, with no more of an excuse than "we are us, they are them, we hate them" (they've never been too keen on roleplaying, I believe).  You're a small guild?  "Join us (not that we'll ever trust you or take you into our confidence, lest you turn out to be a spy or a turncoat) or be crushed."  Same thing, always.  Same lame geopolitical fight between the same large groups and their legions of peons (pronounced pee-ons, I believe).  Try to start an independent (and peaceful) city as a small guild.  Just try.  They wouldn't care.  You're in their way. I can hear their reasoning from here: "If we don't take you down, the other side will, and then we'll be at risk."

    I would like, for one, to see a game where everybody starts unaffiliated, instead of seeing the usual guilds/alliances assert their superiority in every new game that comes along -- and this from Day One -- just for the distinguished privilege of carrying on e-peen-reasserting grudges against other guilds/alliances.

    Whether it's Hyperion or anyone else, the result is the same: The political aspect is dead if you aren't in one of those large, impersonal alliances which as a matter of fact never appealed to me and never will.

  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by Blodpls

    Originally posted by thinktank001 
    Grab a buddy, make 2 guilds, each claim a spot, declare war on each other, but do not actually attack.  You can hold the 2 spots for an infinite amount of time.
    Better yet hold the two spots and sell them to the guild for an inflated price.

     

    That doesn't work, the attackers city is vulnerable to everyone.

     

    No... that is not quite true.

    Being an RvRer and an amateur game designer I read the rules on this with interest.



    The rules are here

    Let's look at this a bit more...

    Let's say a guild... we will call them 'Hyperion' for example wants to exploit these rules?  How would they do it?

    Well, they need a cooperative Guild.  So how about they split into two 'guilds' and call the second Guild "Hyperion Omega".  They could use Alt Accounts for this?

    So, now we have Hyperion and Hyperion Omega

    1. Conquering a Clan owned City/Hamlet when your Clan also owns Cities/Hamlets
    2. Conquering a Clan owned City/Hamlet when your Clan does NOT own any Cities/Hamlets



    The first case: Conquering a Clan owned City/Hamlet when your Clan also owns Cities/Hamlets

    Hyperion and Hyperion Omega own a city each.

    Hyperion Omega challenges Hyperion.

    Okay...this makes Hyperion Omega vulnerable (as the challenger) and ANY guild may step in to help the defender (Hyperion)

    Let's say a guild called "Teh Grief3rs" decides to step in and spoil the Hyperion Omega attack.

    They do a really good job and actually manage to DESTROY a Hyperion Omega city!

    Great... but wait... who benefits?

    All cities and hamlets belonging to the attackers will be vulnerable in this period.

    Anyone (including Mercenary clans, allies etc.) can help the defenders by attacking the attacker's Clan Cities/Hamlet Stones.

    If a Clan City/Hamlet Stone of one of the attackers Cities is destroyed during this time, ownership is transferred to the defenders.

    That's right...the DEFENDERS... so "Teh Grief3rs" DON'T get the city... Hyperion do (as the defenders)

    And since Hyperion and Hyperion Omega are cooperative guilds (both Hyperion - probably just Alt Accounts) then the Hyperion guild have lost little (except building damage).

     

    Okay, now the second case: Conquering a Clan owned City/Hamlet when your Clan does NOT own any Cities/Hamlets

    Hyperion Omega have no city and challenge Hyperion.

    In this case:

    When you do NOT own any Clan Cities/Hamlets you have to put up a “wager” in Gold for the Clan who owns the city. The exact amount has to do with the number of CityPoints of the City/Hamlet you are about to challenge.

    You will get the “wager” back only if you WIN the Conquest Challenge.

    If you do NOT win the challenge this amount of Gold will be transferred to the Clan that owns the City when the Challenge is over. This also happens in a DRAW.

    Okay, so Hyperion Omega have to put up gold... but again... these are cooperative guilds so win lose or draw really does not matter... worst case is a 'transfer' of gold and a city site.

    Not really an issue if Hyperion and Hyperion Omega are the same people on Alt accounts?

     

    Anyway, on to the actual challenge:

    11. The person who initiated the Challenge is now the Challenger

     

    The Challenger becomes a target for the Defending Clan.

    His location will show up on all the Defender's members world and mini maps.

    The Challenger is incapable to teleport, and if he logs out for whatever reason the Challenge is lost.

    Note: The DEFENDERS world and mini maps.  So in this case if "Teh Grief3rs" want to get involved (and help the defenders) they have no way of locating the target unless the defenders point him out or they get lucky.

    And in this case - the worst case is that the Attackers capture the city and the city changes hands from Hyperion to Hyperion Omega.



    So, I can see a few issues with these rules.  Having said that - I can also see a couple of solutions.

    I would be interested in other thoughts?

     Edit: Oh the interesting thing is though that the monopoly could be broken if the political structure of a Guild breaks down or a Traitor takes advantage of a Guild... THAT could be entertaining?

    See also: http://www.mmorpg.com/discussion2.cfm/post/2657908#2657908

    (The thread - ignore the OP rant)

     

    Nothing says irony like spelling ideot wrong.

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by Vetarnias


    Whether they're just one leet alliance or a leetguild makes no difference to me.  What I despise is that they're already organized, already know what they want, and took advantage of beta (like they always do) to learn every trick in the book and get an edge over every schmuck who gets to play a game only after it goes live, e.g. myself.

    There is a word for that, it is called 'opportunism' and it's kind of a key characteristic of mankind in general, hehe.

    Still, if things turn into the scenario you describe, which is pretty likely (in EVE the same thing happened) I think the world is large enough for smaller guilds to claim their own territory. Also, there are bound to be multiple servers eventually, if you really want to avoid those who had an 'unfair advantage' by playing beta, you could always wait untill a new one opens up. But things are like they are; you can't expect people not to do what comes natural to them; use every opportunity for an advantage and team up in alliances to have a better chance against a common adversary. It be nature mon. The stuff our civilization is made of.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Vetarnias


    Whether they're just one leet alliance or a leetguild makes no difference to me.  What I despise is that they're already organized, already know what they want, and took advantage of beta (like they always do) to learn every trick in the book and get an edge over every schmuck who gets to play a game only after it goes live, e.g. myself.
    Same thing as it always was: These leetguilds and leet alliances will just compete with the other usual leetguilds and leet alliances, with no more of an excuse than "we are us, they are them, we hate them" (they've never been too keen on roleplaying, I believe).  You're a small guild?  "Join us (not that we'll ever trust you or take you into our confidence, lest you turn out to be a spy or a turncoat) or be crushed."  Same thing, always.  Same lame geopolitical fight between the same large groups and their legions of peons (pronounced pee-ons, I believe).  Try to start an independent (and peaceful) city as a small guild.  Just try.  They wouldn't care.  You're in their way. I can hear their reasoning from here: "If we don't take you down, the other side will, and then we'll be at risk."
    I would like, for one, to see a game where everybody starts unaffiliated, instead of seeing the usual guilds/alliances assert their superiority in every new game that comes along -- and this from Day One -- just for the distinguished privilege of carrying on e-peen-reasserting grudges against other guilds/alliances.
    Whether it's Hyperion or anyone else, the result is the same: The political aspect is dead if you aren't in one of those large, impersonal alliances which as a matter of fact never appealed to me and never will.

    not even close havent even skimed the surface since the devs are hiding stuff on us

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by DarkPony

    Originally posted by Vetarnias


    Whether they're just one leet alliance or a leetguild makes no difference to me.  What I despise is that they're already organized, already know what they want, and took advantage of beta (like they always do) to learn every trick in the book and get an edge over every schmuck who gets to play a game only after it goes live, e.g. myself.

    There is a word for that, it is called 'opportunism' and it's kind of a key characteristic of mankind in general, hehe.

    Still, if things turn into the scenario you describe, which is pretty likely (in EVE the same thing happened) I think the world is large enough for smaller guilds to claim their own territory. Also, there are bound to be multiple servers eventually, if you really want to avoid those who had an 'unfair advantage' by playing beta, you could always wait untill a new one opens up. But things are like they are; you can't expect people not to do what comes natural to them; use every opportunity for an advantage and team up in alliances to have a better chance against a common adversary. It be nature mon. The stuff our civilization is made of.

    the only advantage we really got is to see what clan city we want and know how long it willt kae to grind out a city : /

    its not much trust me

  • CalamarCalamar Member Posts: 116

    This always happens but due the nature of Darkfall annoys me more than other mmorpg releases. Somehow, makes it miss the "Brand new server" feeling when everybody has selected a piece of the cake and know what to do to reach it.

    There is only one option for that: Waiting for Aventurine to open a second server and migrate there. Starting again will be a pain, but not as much as playing on a server dominated by already stablished (Beta and pre-release) big Clans/alliances and not having fun (if that is the case).

    I bet when a second server comes (or US ones do), a lot of medium and small Clans will reroll there aswell just for the chance of being able to claim a Clanstone and play politics against/with other similar Clans from the start.

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Vetarnias


    Whether they're just one leet alliance or a leetguild makes no difference to me.  What I despise is that they're already organized, already know what they want, and took advantage of beta (like they always do) to learn every trick in the book and get an edge over every schmuck who gets to play a game only after it goes live, e.g. myself.
    Same thing as it always was: These leetguilds and leet alliances will just compete with the other usual leetguilds and leet alliances, with no more of an excuse than "we are us, they are them, we hate them" (they've never been too keen on roleplaying, I believe).  You're a small guild?  "Join us (not that we'll ever trust you or take you into our confidence, lest you turn out to be a spy or a turncoat) or be crushed."  Same thing, always.  Same lame geopolitical fight between the same large groups and their legions of peons (pronounced pee-ons, I believe).  Try to start an independent (and peaceful) city as a small guild.  Just try.  They wouldn't care.  You're in their way. I can hear their reasoning from here: "If we don't take you down, the other side will, and then we'll be at risk."
    I would like, for one, to see a game where everybody starts unaffiliated, instead of seeing the usual guilds/alliances assert their superiority in every new game that comes along -- and this from Day One -- just for the distinguished privilege of carrying on e-peen-reasserting grudges against other guilds/alliances.
    Whether it's Hyperion or anyone else, the result is the same: The political aspect is dead if you aren't in one of those large, impersonal alliances which as a matter of fact never appealed to me and never will.

     

    That is really well put, I agree 100%, this really applies to most PVP games, most organized guilds over time will turn into this super power of the server, you usually get 2 sides one side wich usually has more resources, more people and more control over territory this is the side where most people will align with cause its easier and with more benefits, then you get a second group of people who are usually as hardcore as the core of the first but decided to be an oposing force, they usually have less resources, less people, but rely more on a niche group to keep a healthy oposition.

    By my experience the second group usually collapses after a while with the main reason being the core people getting frustrated and leaving the game or just giving it long breaks, the result is most decent players will be absorbed by the first group leaving the server with no oposition to them whatsoever, new guilds are either meaningless underdogs or get absorbed into an "alliance" with the first group at this point the server has turned carebear, everyone wants to be with the big dog , and anyone that ganks any of their members gets destroyed.

    image

  • kelarcanuskelarcanus Member UncommonPosts: 63

    This thread is beyond funny...

     

    People are upset because beta players know something about the game... would you rather no one beta test? Lol, wut?

     

    This is a PvP game. If you're so worried about this guild/alliance/whatever taking over a spot, go fucking kill them. You think Hyperion is the ONLY large alliance in this game?

    I think it'd be a nice change to have a strong enemy with defined terratory.

     

    Some of you people are too used to weak PvP games where everythigns handed out on silver platters and you don't have to really work to keep something.

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by kelarcanus


    This thread is beyond funny...
     
    People are upset because beta players know something about the game... would you rather no one beta test? Lol, wut?
     
    This is a PvP game. If you're so worried about this guild/alliance/whatever taking over a spot, go fucking kill them. You think Hyperion is the ONLY large alliance in this game?
    I think it'd be a nice change to have a strong enemy with defined terratory.
     
    Some of you people are too used to weak PvP games where everythigns handed out on silver platters and you don't have to really work to keep something.

     

    Like on every aspect of life the best guilds will band together, there is no reason why they wouldnt, your argument about "other large alliance" holds absolutely no water, any clans with half a working brain will figure out they can control alot more if they band together and defend eachother, that has happened in every other pvp game it will happen in DFO, reminds me when they released the castle sieges in L2 everyone was excited about the clan warfare ended up the strongest clans just banded together and decided who would take what and they took it, and it was like that for years no one could take anything or do anything about it anyone trying to take it from anyone would just get stomped by this powerfull alliance.

    Anyone in beta will know who are the dominant and more organized guilds and more likely than not they will have arranged alliances and deals between them to ensure they have some control over specific areas at release.

     

     

     

    image

  • HYPERI0NHYPERI0N Member Posts: 3,515

    DAMN!!!

     

    Someone squeeled ower plans.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • mdkmanmdkman Member UncommonPosts: 108
    Originally posted by HYPERI0N


    DAMN!!!
     
    Someone squeeled ower plans.

     

    Bunch of noobs that gone try and zerg, They failed in beta and they will fail in every game they try.

     

    5 people can kill 20 of them in the DF beta, its a known fact among beta testers.

  • ImperiumRuleImperiumRule Member Posts: 69

    A bold plan indeed, kudos if they can pull it off....however....

    Do you know how long it takes to gather the resources needed to build a city?  If all of hyperion works together they still have a really long wait to build up just once city...and thats basically macro'ing around the clock on resources. 

    Claiming a big chunk may be possible (see goons in EVE) but the whole shebang to the point of being able to say you "control mercia"...not happening.

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