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Is SWG a let down?

I played when it 1st came out and wall really into it but the more i played (30hrs a week) it got boring , was it the lack of content or the buggs in it ,Tell me what you think about it now and then.

Comments

  • 51505150 Member UncommonPosts: 222

    I took a break to go play CoH and try Eve again, I'm back playing SWG again - my personal take on SWG is its only boring if you let it be (and by that I mean, its only boring if you cant set your own goal and expect the game to spoon feed everything to you)

    SWG truely gives a gameplay experience like none other before it.....unfortunately most people seem set on judging it on those previous 'standards' which is why most have 'issues' with the game.

  • JodokaiJodokai Member Posts: 1,621

    I agree with you 5150. This game will not spoon feed you. You actually have to have a goal in mind, and have some imagination. This game gives you all the tools you need to have your own GCW and play out any of the battles you want. You want to have the battle of Endor, get a group together and play it out.  If you want a linear game that walks you from one quest to another, this is the wrong game for you.

    Not only does the game allow you to make your own battles and wars, but it has the BEST crafting system in an MMO. Some credit duping and the outrageous buffs that are possible has flooded the market with money messing up the player economy, but still an outstanding example of a player run economy.

    In most MMO's you could actually go max out your level and never have to go to another person for anything. In those types of MMO's other people may make things easier, but are not necessary. In SWG you HAVE TO HAVE other people. You need medics to heal you, you need dancers/muscians to heal Battle Fatigue, you need weaponsmiths and armorsmiths to make your gear. You can't do everything on your own. In other MMO's I can just wait a few minutes and I'm totally healed. Mobs drop the best weapons and armor. I don't really need anyone.

    The fact that people need other people makes this game feel like an MMO to me. It lets you have an impact on the world people would miss you if you left, and I'm not talking about your friends and guildmates, people you never met would notice you were gone. For instance I used to play on Shadowfire Server and I always went to the same Weaponsmith. I never met the guy but I noticed when he decided to become a BH instead.

    These are the reasons I play an MMO

  • NoubourneNoubourne Member Posts: 349

    People don't have problems with this game because they're incapable of setting their own goals, they have problems enjoying this game because there are no goals worth setting.


    In other games you increase your skills, get better equipment that is rare, and if you log off for 2 weeks, when you come back on, your gear hasn't disintegrated, your house isn't a shambles, and your skills haven't been nerfed because they never figured out how to balance PvP.

    PvP in this game is ruined by a poor combat system (no defensive abilities for the first 9 months AFTER release, IIRC), and unfortunately, the only thing that COULD have made this game cool was the Galactic Civil War. The feature was touted as huge battlefields with tons of players, as a part of both factions, and what actually happens is you die in one shot because they don't understand the importance of level or experience-based increases in hit points. The vast majority of PvP battles are over in less than 2 shots, and the targeting system is so bad that you're lucky to even be able to target the guy before you're dead. Not to mention that the lack of a level based system basically means there's no way to prevent higher skilled weapons specialists from ganking your crafter in a city just because you took a few faction missions. But I digress... You basically have the same health on day 1 that you will ever have in the game. The skill system is great, but they forgot that there are other VITAL nuances to a level based system, and they completely neglected to add any of them to their combat system, which basically makes it a one-shot game for PvP.

    Since there is basically no other compelling content in the game (why spend 40 minutes running to a remote location to kill a mob that has no unique loot?), and since all the player made items are nearly identical at all levels of skill, there is no reason to kill anything other than to up your weapons skills, or to get credits to buy a new weapon, because that "uber" weapons some player made with 2 more max damage than all the others that you bought? Well, buy 2 of them because by the time you get enough credits from killing mobs with the first one, it will have worn out, and you'll need to go buy more guns.

    So for all your work after weeks and weeks of skilling up, you have only the constant replacement and repoair of your gear to look forward to, prompted primarily by insta-death PvP battles that do little except cause your armor and weapons to wear out faster. omfg, sign me up again, I can't believe I ever cancelled my account.

    I know about 40 people who tried this game btw. Only one of them is still playing it, and it's because his girlfriend makes him.

    Frankly, with all the UO people on this dev team, I expected a game that at the very least, did not suck.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • 51505150 Member UncommonPosts: 222

    Noubourne, almost all of those concepts are only valid to the powergamer (or career gamer) for those of us into 'old school' pen and paper RPG these things are fringe elements

    To put it another way, if you are a (true) RPer SWG does not pose these problems

    Which brings me back to my earlier comment - previous MMORPGs should not really have been dubbed RPGs (in the purest sence) and thus judging SWG by their 'standards' is worthless. I'll grant you that SOE have made many consessions to the powergamer/career gamer player but we still keep seeing the same old arguments levelled at SWG (and JTL) such as lack of content - again these things are only problems to players that require spoon-feed gameplay (in which case they would really be better off playing an offline game) or are only really interested in PvP (in which case counter strike et all is that way -> )

    I appreciate people ideas of 'true' RP etc vary and that I have made some generalisations here but I think the points I'm trying to make comes across

  • starman999starman999 Member Posts: 1,232

    Yes.

    For more info see my many other posts on this subject.

    ROLEPLAYERS UNITE!!!!!

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • NoubourneNoubourne Member Posts: 349

    To a true RPer, the Sims online does not pose any problems either, after all, it's all about the roleplaying.

    Providing fun and exciting tools to PvP with IS the developers responsibility, and those have not been provided in this game. If they intend (and they clearly do) for players to create all their own content, then they have to provide the tools to make player-made content compelling. Since the vast majority of the player content is going to revolve around PvP events, then the PvP system should be outstanding.

    Show me the player controlled turrets and flying battleships, the armies of stormtroopers, and the ability to set up meaningful borders for your cities. There are a million things that could have been done to this game to make it PvP and thus GCW friendly, but instead, you can pick from 50 different mustaches. Who gives a crap about that. If that's "true" RPing then count me out. I played ADnD for years, and just because we started most of our adventures in a tavern does not mean I want to be required to park my wounded arse in it every day for 20 minutes, when it takes as long to get there and go back to wherever I came from or longer. This is game mechanics forcing player interaction, not the other way around. If the interaction in SWG was truly so compelling, there would be no need for the game mechanics to force you to go buy more weapons and gear constantly (this is assuming you do any combat) from other players or camp in a cantina or hospital for a half hour to get healed. This is forced player interaction by game mechanisms that seem to have been focused on in development instead of developing a game that could have been built on by RPers to make player interaction enjoyable.

    You can call it what you want. Power gaming, career gaming. In the vast majority of MMOs, the goal is to have character advancement through player interaction. Player interaction for the sake of itself is called a chat program. When you brag about your uber gear in almost every other game, you also know who helped you get that gear, and if you're creative you'll come up with some pretty sweet RP material based off of those strenuous, fun, and EXCITING battles. Of course there are other reasons to log on, beach parties, raves, etc etc. The problem with SWG is that there is no character advancement through player interaction, which equals stagnant gameplay, and amounts to nothing but a chat program with cool looking avatars.

    What is sad is that all this stuff was already done very well in AO years before SWG ever came out, and they (SWG devs) completely ignored it. Notum Wars is what the GCW will never be, and that is meaningful and fun PvP and rich RP material.

    I noticed you didn't refute any of my points about the quality of the game itself, only that you pointed out that a "true RPer" doesn't care about that stuff. Well, I consider myself a true RPer, possibly not as "old school" as you, but I spent many a weekend in my friends garage playing D&D, and I always had a blast. I played D&D some in college, and I still have my character sheets tucked away for a rainy day. I await the release of D&D Online, and can only hope that some of the massive failures like SWG and Earth and Beyond will help them as they determine what elements are important to gameplay, and what elements are important to roleplaying, because I for one do not see them as mutually exclusive. I think that's a cop-out, and I think that any roleplayer who thinks he can only have character customization to work with is selling his roleplaying experience short.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • fatgatofatgato Member Posts: 34

    Where is the RP when every other person is a either now a stacked TKA/Fencer/Swordsman.  Where is RP when a lot of people are taking BH investigation 3  to grief newbie jedi characters.   The game has been ruined , the content you speak of is only part of the game. 

     

    The game overall isa huge let down only the planets terrain is original most part same creatures dwell on each of the planets with differnt names.   The only new content the game has added is Corvette, DWB, and the Village.   Corvette was fun in the beginning with friends but now it can be done solo , most people no longer look for groups to do it.  The DWB can be very hard for alot of people.  The village now has ruined the economy even more so....  People that use to RP now are Grinding away , I gotta get my XP for FS....

     

     

  • JodokaiJodokai Member Posts: 1,621


    Originally posted by Noubourne
    The vast majority of PvP battles are over in less than 2 shots...

    Wow when was the last time you played?

  • JodokaiJodokai Member Posts: 1,621


    Originally posted by fatgato
    Where is the RP when every other person is a either now a stacked TKA/Fencer/Swordsman. Where is RP when a lot of people are taking BH investigation 3 to grief newbie jedi characters. The game has been ruined , the content you speak of is only part of the game.

    The game overall isa huge let down only the planets terrain is original most part same creatures dwell on each of the planets with differnt names. The only new content the game has added is Corvette, DWB, and the Village. Corvette was fun in the beginning with friends but now it can be done solo , most people no longer look for groups to do it. The DWB can be very hard for alot of people. The village now has ruined the economy even more so.... People that use to RP now are Grinding away , I gotta get my XP for FS....

    It's not SOE's fault that people feel they need to grind the XP to get FS. If people would just play the game they would still get XP. I mean when you master Droid Engineer, you don't stop getting XP for the droids you make. Continue to make droids run your shop while getting the XP naturally instead of trying to power level and get everything NOW NOW NOW. That's the people you play with making the game suck not SOE.

  • fatgatofatgato Member Posts: 34



    Originally posted by Jodokai




    Originally posted by fatgato
    Where is the RP when every other person is a either now a stacked TKA/Fencer/Swordsman. Where is RP when a lot of people are taking BH investigation 3 to grief newbie jedi characters. The game has been ruined , the content you speak of is only part of the game.

    The game overall isa huge let down only the planets terrain is original most part same creatures dwell on each of the planets with differnt names. The only new content the game has added is Corvette, DWB, and the Village. Corvette was fun in the beginning with friends but now it can be done solo , most people no longer look for groups to do it. The DWB can be very hard for alot of people. The village now has ruined the economy even more so.... People that use to RP now are Grinding away , I gotta get my XP for FS....


    It's not SOE's fault that people feel they need to grind the XP to get FS. If people would just play the game they would still get XP. I mean when you master Droid Engineer, you don't stop getting XP for the droids you make. Continue to make droids run your shop while getting the XP naturally instead of trying to power level and get everything NOW NOW NOW. That's the people you play with making the game suck not SOE.


    For the most part you get minor amount of xp, since majority of the droids have to use factories to make the parts from.  So it would be well virtually impossible for a DE to get the xp needed. 

    I was a De and the fact that droids do not decay once you created your droids , you do not get the reuse ability that say armorsmiths weaponssmiths chef etc....

     


     

  • fatgatofatgato Member Posts: 34
    also another thing is the transfer rate for crafting xp for FS xp is very bad......  So in the long run those who do craft are getting shafted.  Again another SoE well thought out content.....

  • zoey121zoey121 Member Posts: 926

    i think most mmorpgs have a definable lose goal that folks work towards with something to achieve as there goal

    many folks according to the developers wanted jedi plain and simple so the pub 10 was a way to make paying customers stay the ever present dangled carrot

    while there is nothing wrong with delaying tactics, the time gated quests, the buged quests were just annoying

    the broken invisalbity the massive ammounts of experaince lost were all determints to making the idea of jedi fun

    though it served a purpose to "weed out folks" it also woke up many folks on "been there done that" and

    Soe FOrgot one major thing thus flawed THE CARROT NEEDS TO TASTE GOOD

    they forgot about the rewards somehow they needed to add the fun back to the grind and now all folks see is the grind

    that is why on jedi fourms you have so many folks cancleing leaving they just do not see it fun and when the top part of the game toppels

    it will be interesting to see what the foundation holds as still vialable if nothing is left to gain...............

    and as everyone gets excited bout the jedi leaving and given up remember the jedi were bounty hunters "content"

    soon the bounty hunters will or already griefing as part of pvp unresticted all the padwen and soon they too will become dissallusioned and let down as the die hards remain they will look around at all the purged houses, empty friends lists, missing guild members, and wonder where they all went

    suggestions; acknowledge phase two quests bugs

     fix invisablity, give padwen the abilty to drop it, if they so choose , choosing to drop padwen will weed out folks that didn't realize what it was

    allow folks to drop force sensitive if they choose

    second character slot eailer

    penalities for bounty hunters missing "their mark"

    fix crystal range for various colors as intended

    give padwens some ablity to defend themselves affectively

    #1.have csrs take actual training courses in dealing with people and acatuly respond to mass outcry on broken quests with vialabe information that is acatuly followed up on

     

  • DjinDjin Member, Newbie CommonPosts: 3,263

    It's going to be a let down if you make it a let down.

    Just like any other MMORPG out there.  It will be what you put it into it.

    image

    A World of Warcraft Guild

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    What will he do next?
  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by Noubourne

    To a true RPer, the Sims online does not pose any problems either, after all, it's all about the roleplaying.
    Providing fun and exciting tools to PvP with IS the developers responsibility, and those have not been provided in this game. If they intend (and they clearly do) for players to create all their own content, then they have to provide the tools to make player-made content compelling. Since the vast majority of the player content is going to revolve around PvP events, then the PvP system should be outstanding.
    Show me the player controlled turrets and flying battleships, the armies of stormtroopers, and the ability to set up meaningful borders for your cities. There are a million things that could have been done to this game to make it PvP and thus GCW friendly, but instead, you can pick from 50 different mustaches. Who gives a crap about that. If that's "true" RPing then count me out. I played ADnD for years, and just because we started most of our adventures in a tavern does not mean I want to be required to park my wounded arse in it every day for 20 minutes, when it takes as long to get there and go back to wherever I came from or longer. This is game mechanics forcing player interaction, not the other way around. If the interaction in SWG was truly so compelling, there would be no need for the game mechanics to force you to go buy more weapons and gear constantly (this is assuming you do any combat) from other players or camp in a cantina or hospital for a half hour to get healed. This is forced player interaction by game mechanisms that seem to have been focused on in development instead of developing a game that could have been built on by RPers to make player interaction enjoyable.
    You can call it what you want. Power gaming, career gaming. In the vast majority of MMOs, the goal is to have character advancement through player interaction. Player interaction for the sake of itself is called a chat program. When you brag about your uber gear in almost every other game, you also know who helped you get that gear, and if you're creative you'll come up with some pretty sweet RP material based off of those strenuous, fun, and EXCITING battles. Of course there are other reasons to log on, beach parties, raves, etc etc. The problem with SWG is that there is no character advancement through player interaction, which equals stagnant gameplay, and amounts to nothing but a chat program with cool looking avatars.
    What is sad is that all this stuff was already done very well in AO years before SWG ever came out, and they (SWG devs) completely ignored it. Notum Wars is what the GCW will never be, and that is meaningful and fun PvP and rich RP material.
    I noticed you didn't refute any of my points about the quality of the game itself, only that you pointed out that a "true RPer" doesn't care about that stuff. Well, I consider myself a true RPer, possibly not as "old school" as you, but I spent many a weekend in my friends garage playing D&D, and I always had a blast. I played D&D some in college, and I still have my character sheets tucked away for a rainy day. I await the release of D&D Online, and can only hope that some of the massive failures like SWG and Earth and Beyond will help them as they determine what elements are important to gameplay, and what elements are important to roleplaying, because I for one do not see them as mutually exclusive. I think that's a cop-out, and I think that any roleplayer who thinks he can only have character customization to work with is selling his roleplaying experience short.



    Excellent Post.  image

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  • 51505150 Member UncommonPosts: 222
    Sorry but when the first line of a reply (I'll skip the first paragraph as glib) includes the words 'PvP' I kinda know we're not on the same wavelength - thats not a dig at you, but its obvious you and I have different ideas about gaming which I suspect is why you have many more issues with SWG than I do.

    I will reply to your mention of AO though - AO was an absolutely potentially killer MMORPG that died  quickly and easily during beta by all the power/career gamers saying 'theres no content' FC promptly turned the game into the mission treadmill/camp-a-thon it remains to this day

    Fortunately (for me and players like me) SOE have not followed in these footsteps (yet......)

  • starman999starman999 Member Posts: 1,232

    I think its more of a letdown If you played the game back when it was still good.

    There was alot more variety back then. People were playing all of the different professions NOT because they were trying to be jedi but because they wanted to.

    People wore interesting clothing and socialized more. Armor was the exception instead of the rule and to wear a full suit of comp was absolute suicide. It was great to see all the variety and community.

    The game in its current state is vastly changed. 90% of the people playing are now grinding to become jedi (Wont that be fun? thousands of jedi on the same server. Boy thats immersive) There are classes that NOBODY plays now (dancer, chef, tailor,) simply because the game is now so focused on one thing that people arent playing the game.

    So if you played this game when it came out and liked it chances are you wont like it now. If you have never played it before give it a try I mean hey its your 50 bucks.

     

    ROLEPLAYERS UNITE!!!!!

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • MaximosMaximos Member UncommonPosts: 80

    You know there are a ton of servers on SWG, and not all provide the same game play.  servers develop their own life.  My server has more people hunting jedi then seeking to be them.  Jedi are the scourge.  and the only reason most get Force Sensitive is to compete with jedi more. 

    SWG is not a game for everyone.  It is a tuff game to like at times, and you have to have goals before you.  Worst part is you can't level a toon with any "uber template" and head to pvp and expect to win.  You have to have some brains, and its not about spamming specials.   PvP system in SWG may need some work but it is far from broke and I enjoy it.  By far its more rewarding then other pvp systems where anyone who doesn't know how to play there character comes along and spams a I win button.  I've killed jedi under few different templates(even a pistoleer!)  so its not broke, you just got to know how to play your charcter.

    Goals are important.  If you like crafting, business strategy, this game is deffeinatly for you.  SWG has wekaness and strengths to both the power gamer and the normal gamer.  Being both at times I can state that for a fact.  The difference is.  You have to play the game, not work it.  Enjoy it and seek to have fun in it.  If it gets to be work, step away for awhile, day week, whatever you need and come back.  It's not a substitue to RL.




  • Originally posted by tinedor
    I played when it 1st came out and wall really into it but the more i played (30hrs a week) it got boring , was it the lack of content or the buggs in it ,Tell me what you think about it now and then.



        Hello Tinedor,

     You told when you started playing SWG, but you are not clear when you stopped playing SWG. How long did you play SWG for? What month did you stop playing?

     

     It looks like you needed a serious break from SWG. Anyone who plays any NEW MMORPG at release for 30 hours a week will go through content quick. This is not a "SWG problem". And since SWG was intended for players who had little time to play a MMORPG (1 to 3 hours a session = 7 - 21 hours a week)...... it is no wonder anyone who plays it hardcore will quickly reach high status if they started playing right after release. The REAL thing is, it is OK to play SWG hardcore - it is just that hardcore players should not complain they have "exausted all content" when their playstyle is not what the market the game was being targeted at.

     I also played SWG ultra hardcore - 40 to 80 hours a week at release. With 2 accounts that I both pre-ordered. I can't complain if/when I did make 1 million credits 3 days into the game, and was running a super-successful operation the first month. I accepted the results of my playstyle.

     In your case, accept the results of your playstyle (playing hardcore in a game not intended for hardcore playstyles). SWG did not let you down. It was not intended for your playstyle. Then take a break from SWG. Then come back 6 months, or 1 year later. Even players who are ultra-fans of whatever MMORPG they play will take breaks from them! image

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  • VordoenVordoen Member Posts: 7

    "This is not a "SWG problem". And since SWG was intended for players who had little time to play a MMORPG (1 to 3 hours a session = 7 - 21 hours a week)...... it is no wonder anyone who plays it hardcore will quickly reach high status if they started playing right after release. The REAL thing is, it is OK to play SWG hardcore - it is just that hardcore players should not complain they have "exausted all content" when their playstyle is not what the market the game was being targeted at. "

     

    Although I will admit that players can get over-hyped to play a game and waste gobs of content at a time... Thats not really wasting it if they enjoy it. The real question about it is if there is enough content(assuming everyone likes the content added, in SWGs case the only content was the constant bugs, and thats not really content is it?) to last you for the rest of your life(slight exaggeration, but mmorpgs only last as long as there is good content, except for SWG which I assume that many hardcore SW fans are roleplaying). For the months that I played SWG the only thing I did not achieve in which I had hoped was becoming a jedi and/or bounty hunter(I could NOT stand this profession). I wasted all the content before I even knew it. I had seen Jabba and many other SW characters and places, watched the many jedi and dark jedi fight each other... Saw the empire up close and got convicted a few times. While I loved the concept of the game, SOE just couldn't pull it off. Everything in the game is stale... Even the hardcore roleplayers know it, there is no way that anyone can deny it and if they do, they must be very hardcore roleplayers...

     

    Every night I dream about how maybe the roleplayers will stop and just let SWG die, and then maybe a new company will get rights to make a SW game that is actually worth your time. A SW game in which you DON'T have to roleplay for it to be enjoyable. So yeah, SWG is not worth it unless you're a die hard roleplayer. For everyone else, try World of Warcraft(image).

     

    Peace out.image

  • LazzaroLazzaro Member UncommonPosts: 548

    Any Combat profession is easily masterd in 1 day or 2. It's to easy trust me I've masterd almost all combat profession's and they all took under 2 days max.. The one profession that did take a week was Musician I let it macro from Server Up to Server down for 7 days staright while i did other stuff occasinally checking it.

  • beastmistresbeastmistres Member Posts: 3

    i agree it is the player that makes it suck going for xp non stop.   If they played it for the sake of playing instead of trying to be the first to get something or somewhere then it would be fun again if they continue to grind because they want jedi whats next? they will be bored when they finally get it because there is no where to go then. 

    so i agree its the player that makes the game good or bad not SOE.image

     

    I still have just as much fun as i did before simply because i refuse to grind i go to the village when i get enough xp to trade and when it is time to open a new slot.  But i dont rush it.  I dont put all my time into the grind.  Everyone needs to just have fun with it dont make it a job it is suppose to be a game.image

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    body, but rather to skid in sideways, totally worn out, shouting "...holy
    shit...what a ride!"

  • CthulhuvongCthulhuvong Member UncommonPosts: 433


    Originally posted by xplororor

    It looks like you needed a serious break from SWG. Anyone who plays any NEW MMORPG at release for 30 hours a week will go through content quick.

    Not necessarily. I played over 100 hours in the first week, and I've never stopped my subscription, though I did have to take a break for a month for school. I cut down my playing alot, mostly because 100 hours a week is unhealthy, and I knew I would burn myself out. So normally I played a few hours a day most every day. If you have a lot of things to do, and try a lot of things out, the game will never get boring.

    In the beginning, I was heavy into PvP. Defending Bestine and raiding Anchorhead was almost an hourly occurance. Inbetween raids, I met many people who would become the legends and leaders of our server. Now, I do not PvP much, but I do RP, and that is much more exciting. A raid may last for an hour at most, but a single roleplay event can last even longer, have much more combat, and will have you acctually thinking a ton more.

    I started as a pure combat character and mainly have been like that the whole way, but I've dabled in most everything atleast once, and although I haven't tried any of the advanced crafting I was a crafter for a while. At the moment I'm a Master Commando/Marksman/Smuggler and am thinking of trying out Bounty Hunter.

    My point with all of this is that if you try stuff out, even stuff you thought you'd never like (never thought I'd touch entertainer), you may not only find something you like, you may acctually enjoy the game more, and understand another player's point of view and why they act the way they do. Why is image designing so expensive? because the exp gain is minimal and IDs can't survive on a few thousand per design. Why do you have to special order most droids? because it would be impossible to put up every combination of droid out there and meet all demands.

    SWG is in no way a let down unless you want it to be. On my server we have a thriving community. We have tons of RP, tons of PvP, a lot of RP/PvP, a stable and fairly decent economy, friendly community, and light to medium server population. We have fun, we try not to attack each other too much (except on the battlefield), and we band together when there are people who try to ruin the game (griefers, cheaters, etc).

    Just try to have fun, thats what is important. If you want a structured game that tells you what to do, look for a guild that will do that. The game is made so that you can do anything you want.

    __________________________________
    Star Wars: Galaxies - Ibra Olasi (Valcyn Server)

    Games Tried:
    Everquest (not a power gamer)
    Earth and Beyond (kinda fun, kinda boring)
    Planetside (rather play Counter-Strike)
    Lineage 2 (see Everquest above, plus too many PKers and Bots)
    Guild Wars [E3 trial] (Not too bad from what I saw, nothing very new though)
    Eve Online (somewhat fun, somewhat repetetive)

    image
    Waiting For: something good
    Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
    Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]

  • zoey121zoey121 Member Posts: 926

    Tonight i was gated by patch related bug and could not go forward

     i also had decay on equipment and spent several days planet hoping checking out almost empty vendors and trade fourms research cnet watching spamers and using in game search tool, planetary map,  for what i was looking for as well as guild and sitting at the village hoping to find someone that was still a crafter

     i knew one of the flaws early on, was if players weren't making things and the mobs didn't drop what players needed then as folks left the game and or did other things needed items, would eventualy present a problem

     i ended my game session in city guild cantina with other folks just chatting

     when you couple bugs finding stuff and other things that most games provide within game setting from npcs to loot, when it gets frustrating it is time to take a break and there are holes that cannot be mended

      i always wondered how people knew break time now and realized that sometimes it hits you over the head and sometimes it just sneaks up on you

       there will always be good days, bad gaming days, and things you just cannot get around but when it becomes a blocking issue then its time to take a break..................

     

  • NIXYNIXY Member Posts: 1

    I began playing SWG about 2 months ago. I started off as an artisan and i did the non-stop grind thing and withing a week i was bored out of my mind and found myself logging in for five minute and leaving dissapointed.

    But then i thought..what if...I'm not trying to become a master anything...what if...i just see what there is to see...so I gave up artisan ship and took on entertainer and lo and behold I started talking to other players...I took up marks man and brawler...My character hasnt mastered any of these skills but i'm haveing a darned good time..why? because I'm playing for fun...i grind a while i go exploring...i  kill things i get killed its always something different . I think the problem is everyone wants to jump right in and just be a bad@$$ and thats just no fun

    Now i ceartainly do recognize ALL The flaws the game has and i'm not going to pretend its the best thing to ever happen to this genre but if you actually take the time to get to know your fellow players and let your character grow and expand over time then you WILL have fun.

    So yes if you just want to run off and be a master everything or a jedi within a week you may as well shoot your self in the foot and call your self silly because you WONT have fun. But if you want to take the time to step back and look at all the graphical wonders and personalities the game has to offer you may just find yourself playing happily for hours at a time

    But this is just my opinion image

    *Nixy*

  • jck87jck87 Member UncommonPosts: 54

    Many people think that SWG gets boring very quickly. I am glad some people dont. On average SWG is played for 3 months and then they quit. Personaly i would be thrilled if i could play a game for 3 months. All these new single player games with limited multiplayer action are too easy to finish. For example I can now finish NFS:Underground in 3 days. What I like about MMORPG is that they never end and that you keep getting better. I have done multiple trials and to be honnest only SWG as managed to keep me interested. EVE was a great game but that was starting to get boring within 14-days so im glad i didnt buy that.

    SWG on the other hand was way better. I started out as a crafter and soon realised that if i wanted to make the most out of my trial i had to try other professions. I did as much as I could and traveled a lot. And still I only scratched the surface if the SWG game. I really wanted to play on. And if it wasnt for the monthly payments by the internet i surely would have done that. Fortunatly the 60-day gamecards have been released and im hoping that i might play SWG again. But since i havent got a job yet i shall have to keep on waiting. That is why i have my hope I win the SWG contest that is being held on 1 november. I that is also a reason why i am posting more. I am trying as hard as i can to win this contest since it is just the thing i want.

    SWG is the greatest MMORPG i have ever played. This could be because i am a starwars fan and like RPG's. Because an MMORPG never ends I believe I might have finnaly found a game which can keep me entertained for a long time. So if you ask me SWG is not a let down although and cannot speak for everyone. SWG keeps updating by the way so the game should also be improving and give more variaty.

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