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I hope they don't put magical abilities in the game.

In SWG Pre CU there was like no crazy magical abilities like there is now in the NGE where you can pull heals outta your arse and do these weird storm clouds and shit. I just find that dumb because it doesn't fit into the Star Wars Universe and apart from Jedi which have powers I hope they keep everything realistic for other classes. Like if a Bounty Hunter is doing like stun attacks and hitting certain body parts to stop them from moving away as fast then thats kool, as soon as that bounty Hunter is doing weird shit like healing youself with some magical spell then.... I'm out. I liked the whole Stim pack thing in SWG where heals wern't magical but like medicine and shit.

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Comments

  • hanshotfirsthanshotfirst Member UncommonPosts: 712

    You mean like a 4' tall Bothan leisurely slaughtering a lair's worth of Enraged Rancors, with nothing more than his bare fists, some intergalactic karate, and a Chef Boyardee hat? The "creature" handler who could summon three (or more) AT-STs out of thin air? Or how 'bout a "combat" medic lobbing area-of-effect bio-toxin grenades farther than my marksman could shoot a T-21 rifle?



    Please, can we give the Pre-CU-FTW fanboism revisionist history lessons a rest?

  • TillerTiller Member LegendaryPosts: 11,489
    Originally posted by hanshotfirst


    You mean like a 4' tall Bothan leisurely slaughtering a lair's worth of Enraged Rancors, with nothing more than his bare fists, some intergalactic karate, and a Chef Boyardee hat? The "creature" handler who could summon three (or more) AT-STs out of thin air? Or how 'bout a "combat" medic lobbing area-of-effect bio-toxin grenades farther than my marksman could shoot a T-21 rifle?



    Please, can we give the Pre-CU-FTW fanboism revisionist history lessons a rest?

     

    lmao, good point.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • miekomieko Member UncommonPosts: 78

    Wait, so you wish to see absolutely no force powers in the jedi at all? And if you read enough of the novels in the universe you would know that there are things out there that can use force powers without being a jedi. Hate to tell you, but there really is some mysticism in the star wars universe.

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by hanshotfirst


    You mean like a 4' tall Bothan leisurely slaughtering a lair's worth of Enraged Rancors, with nothing more than his bare fists, some intergalactic karate, and a Chef Boyardee hat? The "creature" handler who could summon three (or more) AT-STs out of thin air? Or how 'bout a "combat" medic lobbing area-of-effect bio-toxin grenades farther than my marksman could shoot a T-21 rifle?



    Please, can we give the Pre-CU-FTW fanboism revisionist history lessons a rest?



     

    But AT-STs are magical!  j/k

    But seriously, the op needs to get a life.

  • HellsMajestyHellsMajesty Member UncommonPosts: 204
    Originally posted by mieko


    Wait, so you wish to see absolutely no force powers in the jedi at all? And if you read enough of the novels in the universe you would know that there are things out there that can use force powers without being a jedi. Hate to tell you, but there really is some mysticism in the star wars universe.

     

    agreed with this

    jedi and sith need force abilities or it will just be a glowstick fest

    and some other classes could make use of certain abilities that may not be jedi and sith specific

    image
  • IlvaldyrIlvaldyr Member CommonPosts: 2,142

    Wouldn't be a Star Wars game without some lightning flinging old dudes.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by hanshotfirst


    You mean like a 4' tall Bothan leisurely slaughtering a lair's worth of Enraged Rancors, with nothing more than his bare fists, some intergalactic karate, and a Chef Boyardee hat? The "creature" handler who could summon three (or more) AT-STs out of thin air? Or how 'bout a "combat" medic lobbing area-of-effect bio-toxin grenades farther than my marksman could shoot a T-21 rifle?



    Please, can we give the Pre-CU-FTW fanboism revisionist history lessons a rest?



    Someone obviously was pwned multiple times by a Bothan CM and is still bitter that his defense stacker build did nothing to save him.

    BTW you didn't need CH skills to call AT STs, just lots of Imperial faction.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • TillerTiller Member LegendaryPosts: 11,489
    Originally posted by SioBabble

    Originally posted by hanshotfirst


    You mean like a 4' tall Bothan leisurely slaughtering a lair's worth of Enraged Rancors, with nothing more than his bare fists, some intergalactic karate, and a Chef Boyardee hat? The "creature" handler who could summon three (or more) AT-STs out of thin air? Or how 'bout a "combat" medic lobbing area-of-effect bio-toxin grenades farther than my marksman could shoot a T-21 rifle?



    Please, can we give the Pre-CU-FTW fanboism revisionist history lessons a rest?



    Someone obviously was pwned multiple times by a Bothan CM and is still bitter that his defense stacker build did nothing to save him.

    BTW you didn't need CH skills to call AT STs, just lots of Imperial faction.

     

    I’ve killed a few inattentive CM’s with little problem (eyeshot did wonders) But I still thought it was stupid. Especially when you had a large scale PvP battle in a Starport and run in to 3 CM’s spamming poison all over the whole place. Not really tactical, just button mashing.

    There should be more to battle then spamming the same attack over and over again. I mean the most novice MCM could hold down an entire port area, with one or two Jedi to catch the runners it was pretty much an easy win for that team. This essentially turns it into a game of clone zerging, you might get lucky and call a few more people in to help, but mostly you are gonna spend lots of time cloning. I hope TOR has a more indepth PvP system then SWG ever did.

     

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    1. I never said Jedi shouldn't have powers I said the normal classes to not have magical abilities.

    2. SWG pre cu animations were the reason why seeing a barehanded person take down a rancor by spamming the same attack over and over again looked so silly.

     

    Magic doesn't exist in the Star Wars Universe and I hope they keep it realistic.

  • TillerTiller Member LegendaryPosts: 11,489
    Originally posted by John.A.Zoid


    1. I never said Jedi shouldn't have powers I said the normal classes to not have magical abilities.

    2. SWG pre cu animations were the reason why seeing a barehanded person take down a rancor by spamming the same attack over and over again looked so silly.
     
    Magic doesn't exist in the Star Wars Universe and I hope they keep it realistic.

    I know what you meant, the magic heals, magic buffs, magic grenades ect. You're saying it would be cool if players made or bought the items to enhance, defend and heal themselves instead of just being based on a cool down timer, and I agree.

     

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • hanshotfirsthanshotfirst Member UncommonPosts: 712
    Originally posted by John.A.Zoid


    1. I never said Jedi shouldn't have powers I said the normal classes to not have magical abilities.

    2. SWG pre cu animations were the reason why seeing a barehanded person take down a rancor by spamming the same attack over and over again looked so silly.
     
    Magic doesn't exist in the Star Wars Universe and I hope they keep it realistic.

     

    Yeah, it was silly because of the animations... not because a character defeating several 30+ foot tall monsters with Chuck Norris inspired roundhouse kicks is unrealistic.



    Just remember kids, it's not magic — it's midichlorians!

  • TillerTiller Member LegendaryPosts: 11,489
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • hanshotfirsthanshotfirst Member UncommonPosts: 712
    Originally posted by tillamook


    TKM's Grinding lairs on Tattooine
    TKM Solo Tanking

     

    Okay, that was just awesome!

  • KyleranKyleran Member LegendaryPosts: 44,098
    Originally posted by John.A.Zoid
    Magic doesn't exist in the Star Wars Universe and I hope they keep it realistic.

    Personally here in the real world I prefer to apply the dark side of the force.

    What is the force if not magic?

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • wardog250wardog250 Member Posts: 249
    Originally posted by John.A.Zoid


    Magic doesn't exist in the Star Wars Universe and I hope they keep it realistic.

     

    Actually you are incorrect.  In the Sith War era the abilities of the Sith were often refered to as Sith Magic, not the dark side.  So technically the force = magic in the star wars universe.

    I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei

  • BigdavoBigdavo Member UncommonPosts: 1,863

    Actually as a poster before me said, there is a perfectly scientific explanation to this so-called 'magic' that we call the force.

    It's called Midichlorines people... LOL

    It was another one of George Lucas' bright ideas to clear up the whole force issue.

    O_o o_O

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Bigdavo


    Actually as a poster before me said, there is a perfectly scientific explanation to this so-called 'magic' that we call the force.
    It's called Midichlorines people... LOL
    It was another one of George Lucas' bright ideas to clear up the whole force issue.



     

    Midochlorians.

    And it's based on the real principal of Mitochondria, which are symbiotic "parasites" which live in the cells of every human being and without which, we would die from being unable to process energy. There has long been speculation over whether people who have "extra-sensory" perception and other "abnormal" abilities may be being influenced by their mitochondria, and what would happen to us as host if our mitochondria suddenly decided to take control.

    In fact, a good game to play which is based on scientific knowledge of mitochondria ( with a little sci-fi added to it ) is Parasite Eve.

  • EbonheartEbonheart Member Posts: 138

    What the poster is trying to say, is that he hopes the Non-Jedi classes do not have magical abilities.

    A good example of this would be the Heal ability in SWG where a Bounty Hunter, Commando, or even an Officer could heal himself to a both flashy and magical animation.

    What would be more realistic animation for a heal ability in Star Wars (for non-jedi classes), would be the player injecting himself with a stimpack and nothing more. No green flashes or little floating red crosses.

    This also applies to other abilities that would obviously not be magical in the Star Wars Universe.

  • EbonheartEbonheart Member Posts: 138
    Originally posted by John.A.Zoid


    In SWG Pre CU there was like no crazy magical abilities like there is now in the NGE where you can pull heals outta your arse and do these weird storm clouds and shit. I just find that dumb because it doesn't fit into the Star Wars Universe and apart from Jedi which have powers I hope they keep everything realistic for other classes. Like if a Bounty Hunter is doing like stun attacks and hitting certain body parts to stop them from moving away as fast then thats kool, as soon as that bounty Hunter is doing weird shit like healing youself with some magical spell then.... I'm out. I liked the whole Stim pack thing in SWG where heals wern't magical but like medicine and shit.



     

    Although most posters totally misunderstood what you were saying, you have a reasonable concern, and I can agree with you somewhat. In addition to the Non-jedi classes having no magical abilities/animation, I'm also concerned about the Jedi/Sith abilities as well.

    While some Jedi/Sith abilities should definately have "magical" animations (i.e. Force Lightning, Concealment, and of course Force Heal/Absorb), there are a few that I personally hope they do not tamper with (i.e. Force Grip/Choke, Force Run, and Throw Saber). Unfortunately, according to the screenshots on this forum it looks like they have already done so with Force Choke.

    Force Push/Pull could go either way for me. A wave is visible in KOTOR I/II, but in the movies not so much.

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by John.A.Zoid


     
    Magic doesn't exist in the Star Wars Universe and I hope they keep it realistic.

     

    I sure don't. The reason I play games is to get the furthest away from reality as I possibly can!

    image
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    http://www.rlmmo.com/viewtopic.php?t=424&start=0
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    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Zorvan

    Originally posted by Bigdavo


    Actually as a poster before me said, there is a perfectly scientific explanation to this so-called 'magic' that we call the force.
    It's called Midichlorines people... LOL
    It was another one of George Lucas' bright ideas to clear up the whole force issue.



     

    Midochlorians.

    And it's based on the real principal of Mitochondria, which are symbiotic "parasites" which live in the cells of every human being and without which, we would die from being unable to process energy. There has long been speculation over whether people who have "extra-sensory" perception and other "abnormal" abilities may be being influenced by their mitochondria, and what would happen to us as host if our mitochondria suddenly decided to take control.

    In fact, a good game to play which is based on scientific knowledge of mitochondria ( with a little sci-fi added to it ) is Parasite Eve.

    Like in the game parasite eve, the main character uses her mitochondria to use telekinetic and pyrokenesis powers.

    oops didnt read ur last part lol

     

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by John.A.Zoid


    In SWG Pre CU there was like no crazy magical abilities like there is now in the NGE where you can pull heals outta your arse and do these weird storm clouds and shit. I just find that dumb because it doesn't fit into the Star Wars Universe and apart from Jedi which have powers I hope they keep everything realistic for other classes. Like if a Bounty Hunter is doing like stun attacks and hitting certain body parts to stop them from moving away as fast then thats kool, as soon as that bounty Hunter is doing weird shit like healing youself with some magical spell then.... I'm out. I liked the whole Stim pack thing in SWG where heals wern't magical but like medicine and shit.

    As someone smart enough to read past the first sentence, I agree with you. While it is ok for Jedi/Sith and force users to have seemingly magical abilities, I don't want to see any unfitting abilities in other classes. I don't want to see a so-called realistic game, but I want to see a game that sticks to the Star Wars lore.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
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    Playing: Eve Online, Counter-strike
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    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • PelagatoPelagato Member UncommonPosts: 673

    THe point should be... keep it starwars like... dont had fantasy crapon it ok... I know the atst matter is only a technical issue of gaming.. ok... but it can be fixed by putting some animation of the atst falling from space inside a pod or something... anyway... star wars is star wars... not lord of the wars or star of the rings...

  • mr.torrancemr.torrance Member Posts: 32
    Originally posted by hanshotfirst


    You mean like a 4' tall Bothan leisurely slaughtering a lair's worth of Enraged Rancors, with nothing more than his bare fists, some intergalactic karate, and a Chef Boyardee hat? The "creature" handler who could summon three (or more) AT-STs out of thin air? Or how 'bout a "combat" medic lobbing area-of-effect bio-toxin grenades farther than my marksman could shoot a T-21 rifle?



    Please, can we give the Pre-CU-FTW fanboism revisionist history lessons a rest?

     

    no.

  • wolfmannwolfmann Member Posts: 1,159

    Don't worry.

    I'm sure the game will have many rainbow coloured bling clouds comming outta your characters butts, and there will be flash and awe, from strobing lightning pixels with every uberiffic jedi thing you do... And if you're one of the 1 in 1000 peoples who are not a jedi, you will have flashes and blings and rainbows too! Just not the exact same strobing effects as the jedi.

    So don't worry.

     

    As for "it wont be SWG NGE bling"....  One of the many things apologists have said to "help" SOE is that Lucasarts have to sign off on and aprove every little detail.

    This means that Lucasarts aprove of the rainbow flashy bling farts that the NGE is filled with. So they would surely push for it in SWTOR too, because it sells and looks cool and it appeals to kids.

    imageThe last of the Trackers

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