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Is it ever "too late" to start EVE? Starting from scratch questions.

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  • XennithXennith Member Posts: 1,244

    some of you guys have some very funny ideas about what 0.0 is like. you can rat in 0,0 in a vexor with ease, and 25-50 people is not a "small gang" hell, for my alliance thats a blob. a small gang is 2-7ish people.

    if you dont think that you can compete with others in nullsec unless you are in a tech 2 ship, then stick to losec, join a faction militia... thats what faction warfare is for, to be the first steps into pvp. get that tech 2 ship (i recommend assault ships) and come into nullsec. realise that its not the ship you fly, its how well you fly it.

     

    we just recruited a new player, hes moved out to 0,0 and while we have to critsise his fits a bit, hes shaping up to be a real team player and an asset

  • skankyrartskankyrart Member Posts: 66
    Originally posted by Orphes



    You still have the time to learn the game regardless if you go into battle with lvl5 in WAR or if you go tackling with you 2w old character in EVE.



    In War you wont be able to fight the older character that is lvl 15, lvl35 and so. In EVE you can help to get that player down, and be contributing.

    If you have a scale where the mobs difficulty matches the leveling, and you have arenas that also matches the levels in that game, you have the same in this game. But godforbid, don't go canflipping in highsec as you ruin the day for new players. You could though look up and join some corporations that can use a lowSP tackler and beat the veterans in lowsec.

    Oh noes... tackling is superbooring, running lowlevel arenas is much more fun. Ok I don't intend to level any further in that game so why should I have to do it in this game.

    To start, a lvl 5 in WAR takes about 30 minutes to get - don't compare it to a 2 week old EVE character. Secondly, in WAR, you have the option of fighting people of your same level. I'm not defending its scenarios, which I get quickly bored of running - but that is NOT the topic of this discussion. In EVE, you simply do not have the ability to survive in pvp from the start unless you joined a corporation of vets who for some reason let you in - that is the major problem. It is like a level 5 going out and fighting a lvl 40 - zero chance. The vast majority of people in low sec or 0.0 will have 4m SP or more, and that would simply decimate someone with 1m SP. That being said, it does begin to even out, and someone with 5m SP can make a big contribution and, depending on fit, and can a decent chance against someone with 20m SP. And of course it becomes more even if it was 10m vs 30m. Your post brings nothing new to the discussion.

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by skankyrart

    Originally posted by Squal'Zell

    Originally posted by skankyrart

    Originally posted by Squal'Zell

    and in any other MMORPG how long would it take you to reach the "gates of hell" (arbitrary name) end game?
    treat the 0.0 space as hostile space that you should not go untill you actually have some experience playing the game. im sure you would not take a lvl 10 character to an end game dungeon would you?

    And anyway, taking WAR, for example, it takes about a month, give or take, for the average gamer to hit lvl 40 and acquire a decent amount of gear to get to the "end game" of t4 zone control, fortress sieges, and ultimately city sieges. But pvp shouldn't be "end game" content in EVE and as such it  shouldn't take 2 months to train up enough skills such that you stand somewhat of a chance out there.

    well games like WAR or WoW or EQ2 or AoC are games that are meant for the general masses where everything needed to play the game decently (not the greatest items but enough to be average) is handed to you on a silver platter with very minimal effort. now EVE is not like that, you need to be logical and you have to think a bit on how you are going to proceed. there is no marked path that you take in order to do X thing. you have to figure it out and plan it out. so if you want to pvp, you have to

    a) work for your ship and equipment (being missions or trading or mining)

    b) think of the skills you need and their pre-requisits (heh reminds me of my choosing classes for university)

    c) find yourself a corp that fits your chosen game style (pirating, mercenary, anti-pirate industrial trading etc...)

     

    on a normal MMORPG such as WoW or WAR you start at lvl 1 and next step is level 2 and then level 3 and so on. and enemies get harder the further you go from the town. if you want to pvp you go to a designated area which is reserved to pvp. (on normal servers) if you want this gear you go to x dungeon and hope to get the drop you want.

    The part about WAR was an addition to my reply - the rest of which you edited out. Thanks for misquoting me. YOU brought up other MMORPGs and as such, I responded with an example. So don't go lecturing me about why comparisons to them don't apply here. I only mentioned WAR because you asked to hear about another MMORPG's endgame.

    The bottom line is that you can't step into EVE and pvp - and to me, that is an unfortunate part of the design of their game.

    the other 2 paragraphs had nothing to do with the topic of another MMO, sry should have writtien [snip] and [snip]

    and you are wrong when saying that you cant pvp when you step into EVE(takes about 3-7 days to train the skills to support others). you just can't pvp ALONE or for that matter treat ANY PART OF EVE ONLINE as SOLO content. exept mining in very high sec... and even then...

    image
    image

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by skankyrart

    Originally posted by Orphes



    You still have the time to learn the game regardless if you go into battle with lvl5 in WAR or if you go tackling with you 2w old character in EVE.



    In War you wont be able to fight the older character that is lvl 15, lvl35 and so. In EVE you can help to get that player down, and be contributing.

    If you have a scale where the mobs difficulty matches the leveling, and you have arenas that also matches the levels in that game, you have the same in this game. But godforbid, don't go canflipping in highsec as you ruin the day for new players. You could though look up and join some corporations that can use a lowSP tackler and beat the veterans in lowsec.

    Oh noes... tackling is superbooring, running lowlevel arenas is much more fun. Ok I don't intend to level any further in that game so why should I have to do it in this game.

    To start, a lvl 5 in WAR takes about 30 minutes to get - don't compare it to a 2 week old EVE character. Secondly, in WAR, you have the option of fighting people of your same level. I'm not defending its scenarios, which I get quickly bored of running - but that is NOT the topic of this discussion. In EVE, you simply do not have the ability to survive in pvp from the start unless you joined a corporation of vets who for some reason let you in - that is the major problem. It is like a level 5 going out and fighting a lvl 40 - zero chance. The vast majority of people in low sec or 0.0 will have 4m SP or more, and that would simply decimate someone with 1m SP. That being said, it does begin to even out, and someone with 5m SP can make a big contribution and, depending on fit, and can a decent chance against someone with 20m SP. And of course it becomes more even if it was 10m vs 30m. Your post brings nothing new to the discussion.

    what good is it if someone has 5 million in missiles 5 mil in navigation and 5 mil in mining 5 mil in refining. against someone who has 7 mil in hybrids 8 mil in navigation? (in my view both are at equal chance.

    it all comes down to specialization since there is only so much someone can train missiles... or any skills for that matter.

    image
    image

  • skankyrartskankyrart Member Posts: 66
    Originally posted by Xennith


    some of you guys have some very funny ideas about what 0.0 is like. you can rat in 0,0 in a vexor with ease, and 25-50 people is not a "small gang" hell, for my alliance thats a blob. a small gang is 2-7ish people.
    if you dont think that you can compete with others in nullsec unless you are in a tech 2 ship, then stick to losec, join a faction militia... thats what faction warfare is for, to be the first steps into pvp. get that tech 2 ship (i recommend assault ships) and come into nullsec. realise that its not the ship you fly, its how well you fly it.
     
    we just recruited a new player, hes moved out to 0,0 and while we have to critsise his fits a bit, hes shaping up to be a real team player and an asset

    I doubt a newish character can solo rat in 0.0 with a vexor. At least it wasn't possible when I played, and was much easier to use a battlecruiser even if you weren't optimally trained. I agree with your comment about gangs - I don't know what that other guy was talking about, but most of the small gangs I would participate in daily had 2-7 people.

    I don't think you need a t2 ship to join a 0.0 corp. That being said, I do think you need a decent amount of sp to be able to fly a ship, most likely a cruiser or battlecruiser, and contribute to a gang.

    I guess faction warfare is a relatively new thing? I looked it up and found an article (www.massively.com/2008/06/16/eve-evolved-faction-warfare-unleashed/) that says "The big promise of faction warfare was that it would make PvP accessible to every player." It sounds like it was released in June of this year with the Empyrean Age patch. Obviously I haven't played EVE since then, but that sounds like it could be exactly what the game needed to allow newer players to get into pvp without waiting so long to train skills. Thanks for bringing up something useful.

    Also, it's good to know that some corporations are willing to take a chance on newer players. You have to hope that an intelligent person can learn quickly and become an asset to the corp.

  • skankyrartskankyrart Member Posts: 66
    Originally posted by Squal'Zell

    Originally posted by skankyrart

    Originally posted by Orphes



    You still have the time to learn the game regardless if you go into battle with lvl5 in WAR or if you go tackling with you 2w old character in EVE.



    In War you wont be able to fight the older character that is lvl 15, lvl35 and so. In EVE you can help to get that player down, and be contributing.

    If you have a scale where the mobs difficulty matches the leveling, and you have arenas that also matches the levels in that game, you have the same in this game. But godforbid, don't go canflipping in highsec as you ruin the day for new players. You could though look up and join some corporations that can use a lowSP tackler and beat the veterans in lowsec.

    Oh noes... tackling is superbooring, running lowlevel arenas is much more fun. Ok I don't intend to level any further in that game so why should I have to do it in this game.

    To start, a lvl 5 in WAR takes about 30 minutes to get - don't compare it to a 2 week old EVE character. Secondly, in WAR, you have the option of fighting people of your same level. I'm not defending its scenarios, which I get quickly bored of running - but that is NOT the topic of this discussion. In EVE, you simply do not have the ability to survive in pvp from the start unless you joined a corporation of vets who for some reason let you in - that is the major problem. It is like a level 5 going out and fighting a lvl 40 - zero chance. The vast majority of people in low sec or 0.0 will have 4m SP or more, and that would simply decimate someone with 1m SP. That being said, it does begin to even out, and someone with 5m SP can make a big contribution and, depending on fit, and can a decent chance against someone with 20m SP. And of course it becomes more even if it was 10m vs 30m. Your post brings nothing new to the discussion.

    what good is it if someone has 5 million in missiles 5 mil in navigation and 5 mil in mining 5 mil in refining. against someone who has 7 mil in hybrids 8 mil in navigation? (in my view both are at equal chance.

    it all comes down to specialization since there is only so much someone can train missiles... or any skills for that matter.

    If you read my post, that was my entire point. It does begin to even out once you to 5 or 10m SP as you can only train so much in a given area and then you will have to continue training in other areas that are not useful to your current pvp fit.

  • skankyrartskankyrart Member Posts: 66
    Originally posted by Squal'Zell

    Originally posted by skankyrart

    Originally posted by Squal'Zell

    Originally posted by skankyrart

    Originally posted by Squal'Zell

    and in any other MMORPG how long would it take you to reach the "gates of hell" (arbitrary name) end game?
    treat the 0.0 space as hostile space that you should not go untill you actually have some experience playing the game. im sure you would not take a lvl 10 character to an end game dungeon would you?

    And anyway, taking WAR, for example, it takes about a month, give or take, for the average gamer to hit lvl 40 and acquire a decent amount of gear to get to the "end game" of t4 zone control, fortress sieges, and ultimately city sieges. But pvp shouldn't be "end game" content in EVE and as such it  shouldn't take 2 months to train up enough skills such that you stand somewhat of a chance out there.

    well games like WAR or WoW or EQ2 or AoC are games that are meant for the general masses where everything needed to play the game decently (not the greatest items but enough to be average) is handed to you on a silver platter with very minimal effort. now EVE is not like that, you need to be logical and you have to think a bit on how you are going to proceed. there is no marked path that you take in order to do X thing. you have to figure it out and plan it out. so if you want to pvp, you have to

    a) work for your ship and equipment (being missions or trading or mining)

    b) think of the skills you need and their pre-requisits (heh reminds me of my choosing classes for university)

    c) find yourself a corp that fits your chosen game style (pirating, mercenary, anti-pirate industrial trading etc...)

     

    on a normal MMORPG such as WoW or WAR you start at lvl 1 and next step is level 2 and then level 3 and so on. and enemies get harder the further you go from the town. if you want to pvp you go to a designated area which is reserved to pvp. (on normal servers) if you want this gear you go to x dungeon and hope to get the drop you want.

    The part about WAR was an addition to my reply - the rest of which you edited out. Thanks for misquoting me. YOU brought up other MMORPGs and as such, I responded with an example. So don't go lecturing me about why comparisons to them don't apply here. I only mentioned WAR because you asked to hear about another MMORPG's endgame.

    The bottom line is that you can't step into EVE and pvp - and to me, that is an unfortunate part of the design of their game.

    the other 2 paragraphs had nothing to do with the topic of another MMO, sry should have writtien [snip] and [snip]

    and you are wrong when saying that you cant pvp when you step into EVE(takes about 3-7 days to train the skills to support others). you just can't pvp ALONE or for that matter treat ANY PART OF EVE ONLINE as SOLO content. exept mining in very high sec... and even then...

    3 to 7 days? I'd have to disagree unless there have been changes since I played. All of this is moot though if the "faction warfare" they added has given people an avenue to pvp from the get go.

  • Calind0rCalind0r Member Posts: 735

    I am a hardcore player and that's what always somewhat pushed me away from EVE...plus I was an EnB player, and 6-7 years ago when EVE first came out, we were the rivals, EnB was my first love for MMO's (especially space ones), I was never able to do the transition from EnB to EVE, probably because they were such different games, and I was upset that EnB was gone.

    However after that I started on L2, where it (and EVE is also considered) to be one of the most hardcore PvP games out there, just in the sense that you have real accomplishments and losses for PvP, especially in clan/corporation based PvP. I was then drawn to that about EVE...but at the same time having a skill system that levels up over a static amount of time, to me meant that everyone who had a character before mine, would always be ahead no matter what, no matter how good I was, or how much effort I put into it...yes being a better player might give me the ability to beat someone ahead of me, but nevertheless, I would always have that handicap.

     

    and these arguments about WoW taking time are invalid...once you reach end game in WoW, your progression slows by a large margin, which allows people to get close, and come the release of a new teir/season or expansion, everyone is back to square one, they will all need to start from scratch to get the new teirs, reputation, honor (it is reset often), etc...

    a prime example would be my clan started on WoW about 6 weeks ago, by the time WotLK was released we were lvl 60-70, we grinded up to 80, started raiding, honor was reset, new factions were added, and we were at square one with EVERYONE else, no matter if they had been playing for a month or for 4 years on that character...so even though I don't like WoW, thats what made starting from scratch appealing to me.

  • TaramTaram Member CommonPosts: 1,700

    Bottom line:

    • No, it's never 'too late' to start EVE.
    • Yes, there will be players more advanced than you.
    • No, you don't have to have as many SP or ISK as them to beat them in PVP.
    • No, you will never catch up in total SP unless they stop training.
    • It doesn't matter.
    • If you play for more than 1 year you will have more SP than 50% of the players in the game. (playerbase roughly doubles every year).
    • You do not have to have as many SP as someone to be able to fight them.
    • It will take you approximately 2-3 months to become truly effective in PVP. Before that you can be effective as a tackler or low end EWAR pilot.
    • The hardest part of EVE is making the money to afford good PVP ships.
    • Joining a GOOD corp can make all the difference in the world in EVE.

    In short:
    You can start EVE today and have just as much fun as someone who has been playing since Day 1. The question is:
    Do you have the patience, drive and ambition to excel in a very competitive world?

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • NicoliNicoli Member Posts: 1,312
    Originally posted by skankyrart


    I doubt a newish character can solo rat in 0.0 with a vexor. At least it wasn't possible when I played, and was much easier to use a battlecruiser even if you weren't optimally trained. I agree with your comment about gangs - I don't know what that other guy was talking about, but most of the small gangs I would participate in daily had 2-7 people.
    I don't think you need a t2 ship to join a 0.0 corp. That being said, I do think you need a decent amount of sp to be able to fly a ship, most likely a cruiser or battlecruiser, and contribute to a gang.
    I guess faction warfare is a relatively new thing? I looked it up and found an article (www.massively.com/2008/06/16/eve-evolved-faction-warfare-unleashed/) that says "The big promise of faction warfare was that it would make PvP accessible to every player." It sounds like it was released in June of this year with the Empyrean Age patch. Obviously I haven't played EVE since then, but that sounds like it could be exactly what the game needed to allow newer players to get into pvp without waiting so long to train skills. Thanks for bringing up something useful.
    Also, it's good to know that some corporations are willing to take a chance on newer players. You have to hope that an intelligent person can learn quickly and become an asset to the corp.

     

    Could have been because I was always in a major 0.0 war when I was out there. Now my current low sec outings are mostly 5-15 people, but when I was in 0.0 it was rarely  less then 15 members  and more likely 25+ members in the gangs.  I'd have to say I  wouldn't want to try a vexor with a low skillpoint character because you'd have a damn hard time breaking any of the good NPCs tanks, not saying it couldn't be done but it would be rough as hell compared to a brutix or mrym doing the same thing.

  • miagisanmiagisan Member Posts: 5,156

    we have just opened up a small corp, 7 people so far, all noobies who are just learning the game. So far we are having a blast and opened up 2 offices, one in caldari space and one in amarr space. We thought it would be too late as well to catch up. But honestly, the game is so open that it never is too late. Some of us specialize in mining, some in invention, and for the most part we are running missions together (Level 2) to get used to group play and dynamics.

    Find some like minded friends and hook up with some noobies, and honestly the game is a ton of fun. Eventually pvp and 0.0 space is a goal, but right now, fun is primary. A good corp makes a huge difference....and if you are just looking for some advice....look me up in game IGN: Miagi Sans.

    image

  • LionexxLionexx Member UncommonPosts: 680
    Originally posted by Nicoli

    Originally posted by skankyrart

    Originally posted by Nicoli
      Generally with about a month of skill training before wasting time on learnings you can get all of the skills to the point where you can survive and live in 0.0. 

    I definitely agree that knowing the basic mechanics and strategies of pvp is an absolute must, and that one can learn these somewhat in a noob corp in low sec. However, I completely disagree about your statement on 0.0 fleet combat. In my time playing the game, the largest fleet battle I participated in was the most fun and exciting time I have experienced in an MMO since I first played EQ long ago.

    I do not quite believe your statement in red. Another person in thread said 4-6 months, and I said about 1.5 to 3 months. Obviously it is very subjective, as it depends on what role you are trying to fill and how much training you think is adequate. I know when I started 0.0 pvp I played in a cheaply outfitted cruiser as I expected to die. I guess I don't quite remember how long it takes to train the learning skills (3 weeks? at least to get a good amount of them), but I really would not advise training anything before them as you are being incredibly inefficient and are going to slow yourself down from getting to the point where you would be well skilled for pvp.

    Again, all of this only applies if he is interested in pvp in EVE. If you want to do missions, mine, manufacture, or trade then you can start immediately (although I would still suggest tossing learning skills in if you think you will play the game for anything longer than 2 months) and will slowly develop an increased repertoire of skills.

     

    1 month is about all you need any more to fit a Tier 2 battlecruiser that can kill of most 0.0 spawns for isk as well as be a viable ship for most ops. Sure you can waste 3 weeks with learning skills before that and it takes about 1.5 to 2 months then, as during that critical time period your advancing your characters ability absolutely none.... Does absolutely no good for a new player... everyone is soo damn conscerned about how much time they'll save over the 20+ years to max out thier character that they miss the fact that most people who pound out the learning skills during month one hate the game. To prove the point I took one of my alts with 950k skillpoints, a little bit more then what you start with I believe and ran him up to fly a harbringer that would be at least able to do 0.0 ratting in most case. is he great at it hell no but he'll survive. He also has the base skills to work well in small gang warfare as well as fit a decient cheap disposable ship for fleets. With no additional learning skills

    [b]Skill plan for Dark testman[/b]

    1. [b]Amarr Cruiser I[/b] (1 hour, 44 minutes, 10 seconds)

    2. [b]Amarr Cruiser II[/b] (8 hours, 5 minutes, 10 seconds)

    3. [b]Amarr Cruiser III[/b] (1 day, 21 hours, 44 minutes)

    4. [b]Battlecruisers I[/b] (2 hours, 5 minutes)

    5. [b]Battlecruisers II[/b] (9 hours, 42 minutes, 10 seconds)

    6. [b]Medium Energy Turret I[/b] (1 hour, 2 minutes, 30 seconds)

    7. [b]Repair Systems I[/b] (20 minutes)

    8. [b]Repair Systems II[/b] (1 hour, 33 minutes, 12 seconds)

    9. [b]Repair Systems III[/b] (8 hours, 46 minutes, 48 seconds)

    10. [b]Repair Systems IV[/b] (2 days, 1 hour, 40 minutes, 24 seconds)

    11. [b]Hull Upgrades I[/b] (40 minutes)

    12. [b]Hull Upgrades II[/b] (3 hours, 6 minutes, 19 seconds)

    13. [b]Hull Upgrades III[/b] (17 hours, 33 minutes, 40 seconds)

    14. [b]Hull Upgrades IV[/b] (4 days, 3 hours, 20 minutes, 48 seconds)

    15. [b]Science I[/b] (20 minutes)

    16. [b]Energy Grid Upgrades I[/b] (40 minutes)

    17. [b]Energy Grid Upgrades II[/b] (3 hours, 6 minutes, 19 seconds)

    18. [b]Energy Grid Upgrades III[/b] (17 hours, 33 minutes, 40 seconds)

    19. [b]Energy Grid Upgrades IV[/b] (4 days, 3 hours, 20 minutes, 48 seconds)

    20. [b]Weapon Upgrades II[/b] (3 hours, 6 minutes, 19 seconds)

    21. [b]Weapon Upgrades III[/b] (17 hours, 33 minutes, 40 seconds)

    22. [b]Weapon Upgrades IV[/b] (4 days, 3 hours, 20 minutes, 48 seconds)

    23. [b]Navigation I[/b] (23 minutes, 48 seconds)

    24. [b]Navigation II[/b] (1 hour, 50 minutes, 57 seconds)

    25. [b]Propulsion Jamming I[/b] (1 hour)

    26. [b]Propulsion Jamming II[/b] (4 hours, 39 minutes, 26 seconds)

    27. [b]Weapon Disruption I[/b] (1 hour)

    28. [b]Electronic Warfare I[/b] (40 minutes)

    29. [b]Sensor Linking I[/b] (1 hour)

    30. [b]Drones I[/b] (17 minutes, 14 seconds)

    31. [b]Scout Drone Operation I[/b] (17 minutes, 14 seconds)

    32. [b]Energy Management I[/b] (1 hour)

    33. [b]Energy Management II[/b] (4 hours, 39 minutes, 26 seconds)

    34. [b]Energy Management III[/b] (1 day, 2 hours, 20 minutes, 33 seconds)

    35. [b]Energy Management IV[/b] (6 days, 5 hours, 1 minute, 12 seconds)

    36. [b]Battlecruisers III[/b] (2 days, 6 hours, 52 minutes, 50 seconds)

    all total approximately one month 30days 17hours and some change

    Now adding learnings....

    Skill plan for Dark testman

    1. Instant Recall I (17 minutes, 14 seconds)

    2. Analytical Mind I (16 minutes, 7 seconds)

    3. Learning I (15 minutes, 37 seconds)

    4. Instant Recall II (1 hour, 11 minutes, 23 seconds)

    5. Analytical Mind II (1 hour, 7 minutes, 11 seconds)

    6. Learning II (1 hour, 5 minutes, 15 seconds)

    7. Instant Recall III (6 hours, 1 minute, 48 seconds)

    8. Analytical Mind III (5 hours, 42 minutes, 15 seconds)

    9. Learning III (5 hours, 33 minutes, 14 seconds)

    10. Instant Recall IV (1 day, 6 hours, 49 minutes, 48 seconds)

    11. Eidetic Memory I (35 minutes, 22 seconds)

    12. Eidetic Memory II (2 hours, 36 minutes, 55 seconds)

    13. Eidetic Memory III (14 hours, 7 minutes, 12 seconds)

    14. Analytical Mind IV (1 day, 1 hour, 28 minutes, 5 seconds)

    15. Logic I (35 minutes, 22 seconds)

    16. Logic II (2 hours, 36 minutes, 55 seconds)

    17. Logic III (14 hours, 7 minutes, 12 seconds)

    18. Eidetic Memory IV (2 days, 22 hours, 17 minutes, 32 seconds)

    19. Logic IV (3 days, 2 hours, 46 minutes, 45 seconds)

    20. Spatial Awareness I (8 minutes, 53 seconds)

    21. Iron Will I (8 minutes, 53 seconds)

    22. Empathy I (8 minutes, 53 seconds)

    23. Spatial Awareness II (41 minutes, 28 seconds)

    24. Iron Will II (41 minutes, 28 seconds)

    25. Empathy II (41 minutes, 28 seconds)

    26. Spatial Awareness III (3 hours, 54 minutes, 25 seconds)

    27. Iron Will III (3 hours, 54 minutes, 25 seconds)

    28. Spatial Awareness IV (22 hours, 6 minutes, 16 seconds)

    29. Iron Will IV (22 hours, 6 minutes, 16 seconds)

    30. Focus I (41 minutes, 37 seconds)

    31. Clarity I (38 minutes, 14 seconds)

    32. Focus II (3 hours, 3 minutes, 4 seconds)

    33. Clarity II (2 hours, 44 minutes, 45 seconds)

    34. Focus III (16 hours, 20 minutes, 58 seconds)

    35. Clarity III (14 hours, 26 minutes, 54 seconds)

    36. Focus IV (3 days, 15 hours, 51 minutes, 56 seconds)

    37. Clarity IV (3 days, 4 hours, 24 minutes, 17 seconds)

    38. Drones I (8 minutes, 53 seconds)

    39. Scout Drone Operation I (8 minutes, 53 seconds)

    40. Repair Systems I (9 minutes, 37 seconds)

    41. Science I (9 minutes, 37 seconds)

    42. Navigation I (10 minutes, 28 seconds)

    43. Hull Upgrades I (19 minutes, 15 seconds)

    44. Energy Grid Upgrades I (19 minutes, 15 seconds)

    45. Electronic Warfare I (19 minutes, 15 seconds)

    46. Weapon Disruption I (28 minutes, 52 seconds)

    47. Sensor Linking I (28 minutes, 52 seconds)

    48. Energy Management I (28 minutes, 52 seconds)

    49. Medium Energy Turret I (29 minutes, 28 seconds)

    50. Repair Systems II (44 minutes, 51 seconds)

    51. Amarr Cruiser I (49 minutes, 8 seconds)

    52. Navigation II (48 minutes, 50 seconds)

    53. Propulsion Jamming I (28 minutes, 52 seconds)

    54. Battlecruisers I (58 minutes, 57 seconds)

    55. Hull Upgrades II (1 hour, 29 minutes, 40 seconds)

    56. Energy Grid Upgrades II (1 hour, 29 minutes, 40 seconds)

    57. Weapon Upgrades II (1 hour, 29 minutes, 40 seconds)

    58. Propulsion Jamming II (2 hours, 14 minutes, 30 seconds)

    59. Energy Management II (2 hours, 14 minutes, 30 seconds)

    60. Amarr Cruiser II (3 hours, 48 minutes, 51 seconds)

    61. Repair Systems III (4 hours, 13 minutes, 33 seconds)

    62. Battlecruisers II (4 hours, 34 minutes, 36 seconds)

    63. Hull Upgrades III (8 hours, 27 minutes, 9 seconds)

    64. Energy Grid Upgrades III (8 hours, 27 minutes, 9 seconds)

    65. Weapon Upgrades III (8 hours, 27 minutes, 9 seconds)

    66. Energy Management III (12 hours, 40 minutes, 45 seconds)

    67. Amarr Cruiser III (21 hours, 34 minutes, 20 seconds)

    68. Repair Systems IV (23 hours, 54 minutes, 32 seconds)

    69. Battlecruisers III (1 day, 1 hour, 53 minutes, 13 seconds)

    70. Hull Upgrades IV (1 day, 23 hours, 49 minutes, 4 seconds)

    71. Energy Grid Upgrades IV (1 day, 23 hours, 49 minutes, 4 seconds)

    72. Weapon Upgrades IV (1 day, 23 hours, 49 minutes, 4 seconds)

    73. Energy Management IV (2 days, 23 hours, 43 minutes, 37 seconds)

    Total time: 36 days, 3 hours, 58 minutes, 4 seconds

    its 6 days longer and its almost 20 days till you see any improvement to your characters ability

    you can push the learnings off till the second and third month or better yet just selectively do the learning skills that you need. The first one then drops to about 20 days if you only use the applicable learning skills for it which frees up some time to get some of the skills up to lvl 4 people waste a lot of early game time trying to save time in the long run, get fed up with not being able to do anything and quit never getting the use out of what they wasted the time on to begin with. I'd love for the learning skills to not even show up for new players till after thier first month.

    AS for 0.0 fleet pvp I don't know how you found fleet pvp interesting.considering it was mostly just waiting for you to lock, waiting for your modules to activate switch to new target. Now you may be refering to much smaller engagements with about 25-50 people per side which is generally a mid sized to small gang engagement in eve terms.



     

    This man is right and i agree with him atleast the first trial and month do not worry about the learning as hard as most vets say to do it, Its nice once you get to the rank 6 skills and up but in the start it saves you not much time at all, Its nice to have most at level 3-4 but anyways, try to have fun and learn the game.

     

    Playing: Everthing
    Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
    I have played every MMO that has ever come out.

  • x_rast_xx_rast_x Member Posts: 745

    The amount of skillpoints you need to be effective in Eve is the amount you have when you realize that SPs are a part of a much bigger picture, gaining more SPs stops being effective in any given area fairly quickly, and other factors will eventually end up contributing much, much more to your overall 'effectiveness'

    For me this was at about the 3M mark, when I killed a canflipper because I baited him, then engaged him with a vastly superior ship despite the fact I was only a couple months old at that point.

    Like many of the concepts in Eve, the idea that anything on your character sheet is more important than the brain in the head of the person behind the keyboard is so far outside the mainstream that most people have a really hard time getting their heads around it, particularly if they have previous MMO experience.

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by Taram


    Bottom line:
     

    No, it's never 'too late' to start EVE.
    Yes, there will be players more advanced than you.
    No, you don't have to have as many SP or ISK as them to beat them in PVP.
    No, you will never catch up in total SP unless they stop training.
    It doesn't matter.
    If you play for more than 1 year you will have more SP than 50% of the players in the game. (playerbase roughly doubles every year).
    You do not have to have as many SP as someone to be able to fight them.
    It will take you approximately 2-3 months to become truly effective in PVP. Before that you can be effective as a tackler or low end EWAR pilot.
    The hardest part of EVE is making the money to afford good PVP ships.
    Joining a GOOD corp can make all the difference in the world in EVE.

     
    In short:

    You can start EVE today and have just as much fun as someone who has been playing since Day 1. The question is:

    Do you have the patience, drive and ambition to excel in a very competitive world?

     

    QFT

    wow, this pretty much summarizes it perfectly. very good post,

    /me tips his hat

    im just gonna highlight in green some of the most important points that says it all

    image
    image

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by skankyrart

    Originally posted by Orphes



    You still have the time to learn the game regardless if you go into battle with lvl5 in WAR or if you go tackling with you 2w old character in EVE.



    In War you wont be able to fight the older character that is lvl 15, lvl35 and so. In EVE you can help to get that player down, and be contributing.

    If you have a scale where the mobs difficulty matches the leveling, and you have arenas that also matches the levels in that game, you have the same in this game. But godforbid, don't go canflipping in highsec as you ruin the day for new players. You could though look up and join some corporations that can use a lowSP tackler and beat the veterans in lowsec.

    Oh noes... tackling is superbooring, running lowlevel arenas is much more fun. Ok I don't intend to level any further in that game so why should I have to do it in this game.

    To start, a lvl 5 in WAR takes about 30 minutes to get - don't compare it to a 2 week old EVE character. Secondly, in WAR, you have the option of fighting people of your same level. I'm not defending its scenarios, which I get quickly bored of running - but that is NOT the topic of this discussion. In EVE, you simply do not have the ability to survive in pvp from the start unless you joined a corporation of vets who for some reason let you in - that is the major problem. It is like a level 5 going out and fighting a lvl 40 - zero chance. The vast majority of people in low sec or 0.0 will have 4m SP or more, and that would simply decimate someone with 1m SP. That being said, it does begin to even out, and someone with 5m SP can make a big contribution and, depending on fit, and can a decent chance against someone with 20m SP. And of course it becomes more even if it was 10m vs 30m. Your post brings nothing new to the discussion.

     

    This thread brings nothing new to the discussion, so what is the point?

    Edit: that line is sufficient.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • KhorianKhorian Member Posts: 64

     Assault Frigates and Interceptors are great ships for starters. They can do enough DPS to kill almost any BS NPC Spawn in 0.0 and be quick and sneakyenough to not get caught by Pirates/ Residents

    Frigs and their required equipment / skills are also of low level and as such easy, cheap and fast to learn. Apart from that, the support skills learned will be usefull for any other ship you will eventually be flying.

    If i were to start over in EvE I wouldnt skill for Cruiser or BC, i'd go with T2 combat frigs.

  • demolishIXdemolishIX Member Posts: 632
    Originally posted by Khorian


     Assault Frigates and Interceptors are great ships for starters. They can do enough DPS to kill almost any BS NPC Spawn in 0.0 and be quick and sneakyenough to not get caught by Pirates/ Residents
    Frigs and their required equipment / skills are also of low level and as such easy, cheap and fast to learn. Apart from that, the support skills learned will be usefull for any other ship you will eventually be flying.
    If i were to start over in EvE I wouldnt skill for Cruiser or BC, i'd go with T2 combat frigs.

     

     Dont get the wrong idea from this post,u need alot of SP invested into small guns and frig systems to actualy be able to take down NPC BS in 0.0,plus dont expect to be able to down high bounty ones,atleast not fast to realy consider it,better off ratting in low sec then wasting huge ammounts of time on a single BS.

  • KhorianKhorian Member Posts: 64

    Enyo

    1. [b]Instant Recall I[/b] (14 minutes, 42 seconds)

    2. [b]Analytical Mind I[/b] (13 minutes, 53 seconds)

    3. [b]Learning I[/b] (13 minutes, 30 seconds)

    4. [b]Instant Recall II[/b] (1 hour, 1 minute, 44 seconds)

    5. [b]Analytical Mind II[/b] (58 minutes, 34 seconds)

    6. [b]Learning II[/b] (57 minutes, 6 seconds)

    7. [b]Instant Recall III[/b] (5 hours, 16 minutes, 35 seconds)

    8. [b]Analytical Mind III[/b] (5 hours, 1 minute, 30 seconds)

    9. [b]Learning III[/b] (4 hours, 54 minutes, 29 seconds)

    10. [b]Instant Recall IV[/b] (1 day, 3 hours, 14 minutes, 42 seconds)

    11. [b]Eidetic Memory I[/b] (31 minutes, 26 seconds)

    12. [b]Eidetic Memory II[/b] (2 hours, 20 minutes, 13 seconds)

    13. [b]Eidetic Memory III[/b] (12 hours, 40 minutes, 45 seconds)

    14. [b]Analytical Mind IV[/b] (22 hours, 58 minutes, 17 seconds)

    15. [b]Logic I[/b] (26 minutes, 41 seconds)

    16. [b]Logic II[/b] (1 hour, 59 minutes, 49 seconds)

    17. [b]Logic III[/b] (10 hours, 53 minutes, 59 seconds)

    18. [b]Learning IV[/b] (21 hours, 18 minutes, 2 seconds)

    19. [b]Spatial Awareness I[/b] (8 minutes, 25 seconds)

    20. [b]Iron Will I[/b] (8 minutes, 25 seconds)

    21. [b]Spatial Awareness II[/b] (39 minutes, 13 seconds)

    22. [b]Iron Will II[/b] (39 minutes, 13 seconds)

    23. [b]Spatial Awareness III[/b] (3 hours, 41 minutes, 43 seconds)

    24. [b]Iron Will III[/b] (3 hours, 41 minutes, 43 seconds)

    25. [b]Spatial Awareness IV[/b] (20 hours, 54 minutes, 22 seconds)

    26. [b]Iron Will IV[/b] (20 hours, 54 minutes, 22 seconds)

    27. [b]Focus I[/b] (37 minutes, 32 seconds)

    28. [b]Clarity I[/b] (30 minutes, 51 seconds)

    29. [b]Focus II[/b] (2 hours, 45 minutes, 51 seconds)

    30. [b]Clarity II[/b] (2 hours, 14 minutes, 45 seconds)

    31. [b]Focus III[/b] (14 hours, 52 minutes, 22 seconds)

    32. [b]Clarity III[/b] (11 hours, 57 minutes, 23 seconds)

    33. [b]Gallente Frigate I[/b] (17 minutes, 28 seconds)

    34. [b]Gallente Frigate II[/b] (1 hour, 21 minutes, 22 seconds)

    35. [b]Gallente Frigate III[/b] (7 hours, 40 minutes, 12 seconds)

    36. [b]Gallente Frigate IV[/b] (1 day, 19 hours, 23 minutes, 25 seconds)

    37. [b]Gallente Frigate V[/b] (10 days, 5 hours, 27 minutes, 6 seconds)

    38. [b]Engineering V[/b] (4 days, 14 hours, 14 minutes, 43 seconds)

    39. [b]Mechanic V[/b] (4 days, 14 hours, 14 minutes, 43 seconds)

    40. [b]Assault Ships I[/b] (35 minutes, 36 seconds)

    41. [b]Motion Prediction I[/b] (17 minutes, 28 seconds)

    42. [b]Motion Prediction II[/b] (1 hour, 21 minutes, 22 seconds)

    43. [b]Motion Prediction III[/b] (7 hours, 40 minutes, 12 seconds)

    44. [b]Small Hybrid Turret I[/b] (8 minutes, 44 seconds)

    45. [b]Small Hybrid Turret II[/b] (40 minutes, 42 seconds)

    46. [b]Small Hybrid Turret III[/b] (3 hours, 50 minutes, 5 seconds)

    47. [b]Small Hybrid Turret IV[/b] (21 hours, 41 minutes, 42 seconds)

    48. [b]Small Hybrid Turret V[/b] (5 days, 2 hours, 43 minutes, 33 seconds)

    49. [b]Small Blaster Specialization I[/b] (26 minutes, 12 seconds)

    50. [b]Small Blaster Specialization II[/b] (2 hours, 2 minutes, 2 seconds)

    51. [b]Small Blaster Specialization III[/b] (11 hours, 30 minutes, 19 seconds)

    52. [b]Small Blaster Specialization IV[/b] (2 days, 17 hours, 5 minutes, 8 seconds)

    53. [b]Surgical Strike I[/b] (34 minutes, 56 seconds)

    54. [b]Surgical Strike II[/b] (2 hours, 42 minutes, 43 seconds)

    55. [b]Surgical Strike III[/b] (15 hours, 20 minutes, 26 seconds)

    56. [b]Surgical Strike IV[/b] (3 days, 14 hours, 46 minutes, 50 seconds)

    57. [b]Trajectory Analysis I[/b] (43 minutes, 40 seconds)

    58. [b]Trajectory Analysis II[/b] (3 hours, 23 minutes, 25 seconds)

    59. [b]Trajectory Analysis III[/b] (19 hours, 10 minutes, 31 seconds)

    60. [b]Weapon Upgrades I[/b] (17 minutes, 28 seconds)

    61. [b]Weapon Upgrades II[/b] (1 hour, 21 minutes, 22 seconds)

    62. [b]Weapon Upgrades III[/b] (7 hours, 40 minutes, 12 seconds)

    63. [b]Weapon Upgrades IV[/b] (1 day, 19 hours, 23 minutes, 25 seconds)

    64. [b]Motion Prediction IV[/b] (1 day, 19 hours, 23 minutes, 25 seconds)

    65. [b]Rapid Firing I[/b] (17 minutes, 28 seconds)

    66. [b]Rapid Firing II[/b] (1 hour, 21 minutes, 22 seconds)

    67. [b]Rapid Firing III[/b] (7 hours, 40 minutes, 12 seconds)

    68. [b]Rapid Firing IV[/b] (1 day, 19 hours, 23 minutes, 25 seconds)

    69. [b]Sharpshooter I[/b] (17 minutes, 28 seconds)

    70. [b]Sharpshooter II[/b] (1 hour, 21 minutes, 22 seconds)

    71. [b]Sharpshooter III[/b] (7 hours, 40 minutes, 12 seconds)

    72. [b]Sharpshooter IV[/b] (1 day, 19 hours, 23 minutes, 25 seconds)

    73. [b]Controlled Bursts I[/b] (17 minutes, 28 seconds)

    74. [b]Controlled Bursts II[/b] (1 hour, 21 minutes, 22 seconds)

    75. [b]Controlled Bursts III[/b] (7 hours, 40 minutes, 12 seconds)

    76. [b]Controlled Bursts IV[/b] (1 day, 19 hours, 23 minutes, 25 seconds)

    77. [b]Energy Management I[/b] (23 minutes, 32 seconds)

    78. [b]Energy Management II[/b] (1 hour, 49 minutes, 38 seconds)

    79. [b]Energy Management III[/b] (10 hours, 20 minutes, 7 seconds)

    80. [b]Energy Management IV[/b] (2 days, 10 hours, 28 minutes)

    81. [b]Energy Systems Operation I[/b] (7 minutes, 50 seconds)

    82. [b]Energy Systems Operation II[/b] (36 minutes, 33 seconds)

    83. [b]Energy Systems Operation III[/b] (3 hours, 26 minutes, 41 seconds)

    84. [b]Energy Systems Operation IV[/b] (19 hours, 29 minutes, 20 seconds)

    85. [b]Navigation I[/b] (7 minutes, 42 seconds)

    86. [b]Afterburner I[/b] (7 minutes, 42 seconds)

    87. [b]Afterburner II[/b] (35 minutes, 57 seconds)

    88. [b]Afterburner III[/b] (3 hours, 23 minutes, 14 seconds)

    89. [b]Afterburner IV[/b] (19 hours, 9 minutes, 50 seconds)

    90. [b]Electronics I[/b] (7 minutes, 50 seconds)

    91. [b]Electronics II[/b] (36 minutes, 33 seconds)

    92. [b]Electronics III[/b] (3 hours, 26 minutes, 41 seconds)

    93. [b]Electronics IV[/b] (19 hours, 29 minutes, 20 seconds)

    94. [b]Targeting I[/b] (7 minutes, 50 seconds)

    95. [b]Targeting II[/b] (36 minutes, 33 seconds)

    96. [b]Targeting III[/b] (3 hours, 26 minutes, 41 seconds)

    97. [b]Navigation II[/b] (35 minutes, 57 seconds)

    98. [b]Navigation III[/b] (3 hours, 23 minutes, 14 seconds)

    99. [b]Navigation IV[/b] (19 hours, 9 minutes, 50 seconds)

    100. [b]Fuel Conservation I[/b] (15 minutes, 25 seconds)

    101. [b]Fuel Conservation II[/b] (1 hour, 11 minutes, 52 seconds)

    102. [b]Fuel Conservation III[/b] (6 hours, 46 minutes, 30 seconds)

    103. [b]Fuel Conservation IV[/b] (1 day, 14 hours, 19 minutes, 41 seconds)

    [b]103[/b] skills; Total time: [b]64 days, 22 hours, 20 minutes, 45 seconds[/b]

     

    The important skills to 4 or 5 is enough to kill any BS spawn. The ships are small and fast, so wont be hit if orbiting in close range. This is with +3 implants, so might be a bit expensive. The skills all in all cost about 28 million isk themselves. So the beginner would have about 2 months time to gather isk for them while training.

    Could start with +1 or +2 implants.

    But the point is, as you can see, a totally potent Assault Frigate Pilot at 3,600,000 SP total in two months. With a friend to pump you some money for implants and skills, absolutely doable. Without that you would probably have to add another month total.

     Without implants and learning skills, this will take 135 days average.

    With implants and without learnings it will take 95 days average

    Without implants and with learnings it will take 78 days average

  • NicoliNicoli Member Posts: 1,312
    Originally posted by Khorian


     Assault Frigates and Interceptors are great ships for starters. They can do enough DPS to kill almost any BS NPC Spawn in 0.0 and be quick and sneakyenough to not get caught by Pirates/ Residents
    Frigs and their required equipment / skills are also of low level and as such easy, cheap and fast to learn. Apart from that, the support skills learned will be usefull for any other ship you will eventually be flying.
    If i were to start over in EvE I wouldnt skill for Cruiser or BC, i'd go with T2 combat frigs.

     

    If your ninja ratting is about the only reason that you should be using a AF or inty to rat in 0.0, other wise you should have a good enough intel channel from you corp/alliance to use the far quicker battlecruiser or Battleship. The one time i use my AF to rat I think I stopped long before i kill the BS just out of shear boredom.

  • damian7damian7 Member Posts: 4,449
    Originally posted by Calind0r


    I am a hardcore player and that's what always somewhat pushed me away from EVE...plus I was an EnB player, and 6-7 years ago when EVE first came out, we were the rivals, EnB was my first love for MMO's (especially space ones), I was never able to do the transition from EnB to EVE, probably because they were such different games, and I was upset that EnB was gone.
    However after that I started on L2, where it (and EVE is also considered) to be one of the most hardcore PvP games out there, just in the sense that you have real accomplishments and losses for PvP, especially in clan/corporation based PvP. I was then drawn to that about EVE...but at the same time having a skill system that levels up over a static amount of time, to me meant that everyone who had a character before mine, would always be ahead no matter what, no matter how good I was, or how much effort I put into it...yes being a better player might give me the ability to beat someone ahead of me, but nevertheless, I would always have that handicap.
     
    and these arguments about WoW taking time are invalid...once you reach end game in WoW, your progression slows by a large margin, which allows people to get close, and come the release of a new teir/season or expansion, everyone is back to square one, they will all need to start from scratch to get the new teirs, reputation, honor (it is reset often), etc...
    a prime example would be my clan started on WoW about 6 weeks ago, by the time WotLK was released we were lvl 60-70, we grinded up to 80, started raiding, honor was reset, new factions were added, and we were at square one with EVERYONE else, no matter if they had been playing for a month or for 4 years on that character...so even though I don't like WoW, thats what made starting from scratch appealing to me.



     

    well, every game isn't always going to have a new expansion (that increase the level cap by 10) coming out, just around the corner.

    your little group timed it well (since the expansion's date had been announced ahead of time and all...)

    and once it gets to where some of the faction grind is over and some of the pvp/arena/bg grind is over, and it's back to the tier gear grind... you're right it slows down... getting that next tier of gear isn't going to be just one or two allnighters into X dungeon... it's going to be dozens... and then once you've gotten that tier, you get to move to the next dungeon and start it all over again.  cuz it's not just you gearing up, it's you and your 39+ buddies gearing up.

    so just cuz you're on the second or third tier of gear for the latest expansion... someone JUST  hitting 80 isn't going to catch up to you in a week or two, not even close.

    and 6 weeks for your group to get in the 60-70 range?  unless the average new player to wow is bringing a group with him/her.........

     

    as far as not catching up.  NO YOU WILL NEVER CATCH UP IN TOTAL SKILL POINTS TO ANY "VET" PLAYER.

    you can become competitive, and in a war, it's not the actions of a single individual that accomplishes great acts where skill points are involved (being a spy/infiltrator requires no skill points)... it's all group effort.  so, skill points in "end game" -- null sec fighting -- doesn't matter, you're part of a group. 

     

    oh n0ez imma noob... i can't neva do nuffin...

     

    really?  there was a time goons were noobs.  the self-proclaimed gods destroyed the foul-mouthed, smart-alec goons who dared to venture into nullsec.

    these false gods then proclaimed "goons, you are evil and offensive to we gods.  we now control your game.  you will never be allowed to build up in nullsec again, because we (and our pets) will destroy you!!!!!"  and on and on and on and on and on and on with it.

    goons made some alliances and these goa-uld with their followers proceeded to lose region after region to the tau-ri, tokra, free-jaffa, asguard alliance.

    the false gods proclaimed "oh we didn't really want that region, but we're keeping this--no we didn't want that region either, but we're keepi--no we didn't want that region either." 

    the false gods' chest beating about controlling the goons' game switfly changed to "oh you only took a bazillion regions from us, but you can't take this one last region from us--WE WIN!!!"

    yes, the false gods had fallen that far, even with dev cheating in their favor.  gone from controlling the game of a bunch of noobs (with MUUUUUUUUUUUUUUUUUCH chest beating and boasting and false-god-talking).... to getting their asses handed to them on a daily basis.

     

    so yeah... noobs can make a huge difference in eve... especially if someone were to bring a clan to the game... while in wow... well, you can grind for that next tier of gear, instead of taking over huge swaths of space and building your own outposts and even ...    an empire

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

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