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...an old-school pen-and-paper style D&D game, with modified 4.0 rules and played online in a chat room (with dice rollers, of course). I have been working on a campaign for a while and was planning to play it with some friends, but they have made it obvious that they aren't interested. I didn't want to throw the campaign out, so I figured I'd post it here and see what happens. I have some really cool ideas for this, and I want to see where it goes.
First, I don't follow the usual rules of alignment. Your character maintains an attitude, but the lines between "good" and "evil" are too vague to be interpreted in terms of black and white. Your character will be expected to behave rationally and as a normal person would, following the normal rules of personality, but outside of that you're free to do as you please without penalty.
Second, if there is enough interest, we may do a "player vs player" campaign where the players are competing indirectly but never have direct contact (or at least don't realize when they do) and everything will be carefully moderated to maintain maximum immersion between the two groups.
Third, almost anything goes. This means that I will fully expect the players to create forts or castles and perhaps small armies, maybe form an empire and possibly even rule the world. The sky is the limit.
Fourth, I will expect SOME roleplaying. I'm not asking for your character's entire life history on the first day, but if someone asks a direct question about him/her, you should either already know the answer or be able to quickly come up with one that fits. This campaign will not be constant hack-and-slash Diablo-style action, but it won't be a pen-and-paper Soap Opera either. I want to keep it balanced between ALL forms of gameplay as much as possible.
Then there's the issue of the 4.0 rules. I like them, for the most part, but I think they are a little overly restrictive and somewhat limiting. I plan on modifying them to my own specifications for use in this campaign. I will be keeping as much of the new rules as possible, however, to limit the complexity of the game and make it flow smoothly. Old rules are interrupted far too often with trivial details.
So what do you think? If you're interested, by all means let me know, and any suggestions, whether related to the ruleset or the campaign itself, are more than welcome. People who have never played D&D before are also welcome, as long as you let me know beforehand so I can be prepared.
Any suggestions or questions can be posted here in this thread, or send me a mail through this website.