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So everybody is a Captain, and Emmert is running the show?

Die_ScreamDie_Scream Member Posts: 1,785

Is this true?

«134

Comments

  • DarwaDarwa Member UncommonPosts: 2,181

    Yes.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Well yes and no. Everyone is a captain of their own ship but that doesn't mean that they are actually captain in rank. Also Jack Emmert is the head cheese over at Cyrptic but the Executive Producer for STO is Craig Zinkievich. Craig is basically in charge of the project but Jack can step in and override his decisions if he feels it's needed (The general feel is that he hasn't done this a whole lot so far however). So like I said the answer to your questions are yes and no to both.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • RejorRejor Member Posts: 36

    honestly, i wish this wasn't true. I liked the way it was going to be when the old studio had the rights. Where everyone is a member of the crew, not just a captain of a ship. I was looking forward to the roleplay of it, but I guess that has gone by the wayside.

     

    Hopefully that'll change in the future, but until then I don't see myself buying this game.

    The doll would surely say, "I do not want to be human!" although her master wants her to be even more.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by Rejor


    honestly, i wish this wasn't true. I liked the way it was going to be when the old studio had the rights. Where everyone is a member of the crew, not just a captain of a ship. I was looking forward to the roleplay of it, but I guess that has gone by the wayside.
     
    Hopefully that'll change in the future, but until then I don't see myself buying this game.

    Emmert and Zinkievich have not ruled out the possibility of multi-crewed ships. They have stated that they won't be there for launch but it is something that they are seriously discussing and may be put in at some later date. I personally think the game will be good either way and will still provide much in the way of role playing and interaction with others regularly. I never was a big fan of PE's vision for Trek. The multi-crew part was probably the only redeeming quality their version had. The rest of it sounded like it was going to blow chunks seriously. I for one am so much happier that a real development studio with a decent track record has this IP now. This game went from a 10% chance of a successful Star Trek MMO under PE to about a 90% chance of success the day Cryptic took over.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Brenelael

    Originally posted by Rejor


    honestly, i wish this wasn't true. I liked the way it was going to be when the old studio had the rights. Where everyone is a member of the crew, not just a captain of a ship. I was looking forward to the roleplay of it, but I guess that has gone by the wayside.
     
    Hopefully that'll change in the future, but until then I don't see myself buying this game.

    Emmert and Zinkievich have not ruled out the possibility of multi-crewed ships. They have stated that they won't be there for launch but it is something that they are seriously discussing and may be put in at some later date. I personally think the game will be good either way and will still provide much in the way of role playing and interaction with others regularly. I never was a big fan of PE's vision for Trek. The multi-crew part was probably the only redeeming quality their version had. The rest of it sounded like it was going to blow chunks seriously. I for one am so much happier that a real development studio with a decent track record has this IP now. This game went from a 10% chance of a successful Star Trek MMO under PE to about a 90% chance of success the day Cryptic took over.

     

    Bren

    I hate most everything Emmert did to CoH, starting with the ham-fisted ED. I don't like him, nor do I trust him.

    Though I'm a huge trek fan, this game I'll pass on given the evryone is a Captain thing + Emmert anywhere near it.

    I hope to see a decent single-player trek game eventually. God I'd love to see one in the mold of Oblivion's freedom.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Well I can understand the way you feel as I know a lot of people got somewhat burnt by the changes Emmert did to CoH. I wouldn't give up on STO just yet however as this is NOT CoH. The way the game is shaping up seems to be in the right direction and the captain thing is actually a very small part of the overall game. The main difference being that Emmert was the Executive Producer of CoH and he isn't for STO. He may be the CEO of Cryptic but he's not the EP of STO. Craig Zinkievich is and he seems to be making the right decisions to get out a great Star Trek experience in as short amount of time as possible. Now I'm not asking you to forgive Jack Emmert for his past mistakes but to condemn a game that he is taking a very stand offish approach to is only going to hurt you in the long run as this is the only chance Star Trek has as an MMO. Perhaps the last chance Star Trek has as a game period. All I'm saying is maybe you need to wait until the game releases and try it before you decide your not going to like it based on prejudice.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • nennafirnennafir Member UncommonPosts: 313
    Originally posted by Die_Scream


    I hate most everything Emmert did to CoH, starting with the ham-fisted ED. I don't like him, nor do I trust him.
    Though I'm a huge trek fan, this game I'll pass on given the evryone is a Captain thing + Emmert anywhere near it.
    I hope to see a decent single-player trek game eventually. God I'd love to see one in the mold of Oblivion's freedom.



     

    Buff-nerf cycles are part of MMOs.  ED really was pretty much par for the course.  If it really angered you so much that you are still talking about it more than 3 years later, I honestly wonder if MMOs are for you.

    I agree with Brenelael about Cryptic taking it over from Perepetual.  I once beta tested one of PE's (now canned) MMOs.  It was complete amateur-ville.  Absolutely hopeless.  It was readily aparent that they had no ****ing clue, and were definitely not ready for prime time.  Cryptic will at least make an actual game, rather than a tech demo, which is all I think PE could ever have managed.

    I do hope that they reconsider their position of "every person a captain" though.  Obviously, much of the interaction in Star Trek is on one ship, crew-to-crew, and it would be a shame for that never to see the light of day in this game.

  • Sketch5Sketch5 Member Posts: 101

    If anyone can come up with a way to make player crews work, then please share.

    Until then, this is the best system we have and it looks like a good game.

  • AethiosAethios Member Posts: 1,527
    Originally posted by Sketch5


    If anyone can come up with a way to make player crews work, then please share.
    Until then, this is the best system we have and it looks like a good game.

     

    We don't need to come up with a way, they will work just fine. Not everybody wants to be a captain. If they were really interested in making an immersive Star Trek MMO experience, they would do player crews on a ship, but they are clearly more interested in making yet another theme park leveling game.

  • Sketch5Sketch5 Member Posts: 101
    Originally posted by Aethios

    Originally posted by Sketch5


    If anyone can come up with a way to make player crews work, then please share.
    Until then, this is the best system we have and it looks like a good game.

     

    We don't need to come up with a way, they will work just fine. Not everybody wants to be a captain. If they were really interested in making an immersive Star Trek MMO experience, they would do player crews on a ship, but they are clearly more interested in making yet another theme park leveling game.

     

    Oh, so since they're taking the only route that would be functional and enjoyable, it's a theme park leveling game?

    That is illogical.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by Aethios

    Originally posted by Sketch5


    If anyone can come up with a way to make player crews work, then please share.
    Until then, this is the best system we have and it looks like a good game.

     

    We don't need to come up with a way, they will work just fine. Not everybody wants to be a captain. If they were really interested in making an immersive Star Trek MMO experience, they would do player crews on a ship, but they are clearly more interested in making yet another theme park leveling game.

    No player levels, wide open quadrants to explore, dynamically generated content and nearly unlimited avatar/ship customization. Yeah, sounds like your basic level based quest grinder. Before you come here and try to dis this game maybe you should actually go and read something about it first. Just some friendly advice.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • MosfetMosfet Member CommonPosts: 125

    Here's some info for you guys....this is from the FAQ

    Q: Will everyone be the Captain of their own ship?

    A: Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank.

    Q:Will a gang of smaller ships, say, several Bird-of-Preys, be able to take out something like a Warbird using superior tactics and numbers?

     

    A:Yes. Since we’re not using a traditional level-based system, smaller ships with good tactics and teamwork can take on bigger ships with a solid chance of success.

    Also check the out Videos, got some nice info there like the Romulans and Dominion will be added in expansions, customizable starship interiors with decks and medbay, holodeck etc., people can come aboard your ship....

    Wow, that info almost took me like 3 mins to find and theres more on www.startrekonline.com, gosh they have a website!

    "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and things with... molecular structures."

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by Mosfet


    Here's some info for you guys....this is from the FAQ
    Q: Will everyone be the Captain of their own ship?


    A: Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank.


    Q:Will a gang of smaller ships, say, several Bird-of-Preys, be able to take out something like a Warbird using superior tactics and numbers?
     
    A:Yes. Since we’re not using a traditional level-based system, smaller ships with good tactics and teamwork can take on bigger ships with a solid chance of success.
    Also check the out Videos, got some nice info there like the Romulans and Dominion will be added in expansions, customizable starship interiors with decks and medbay, holodeck etc., people can come aboard your ship....
    Wow, that info almost took me like 3 mins to find and theres more on www.startrekonline.com, gosh they have a website!
     

    Yeah, it's like some people got to the no player crew part and stopped reading right there. This game is going to have so much more to offer than just "everyone's a Captain". If some of these people would just open their minds to the concept that it isn't the end of the world and actually go and read some more about the game they may find out that it offers so much more to make up for that. The captain thing is such a small part of the overall game that it's actually pretty unimportant to the overall game play they are proposing.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • ManchineManchine Member UncommonPosts: 469
    Originally posted by Die_Scream

    Originally posted by Brenelael

    Originally posted by Rejor


    honestly, i wish this wasn't true. I liked the way it was going to be when the old studio had the rights. Where everyone is a member of the crew, not just a captain of a ship. I was looking forward to the roleplay of it, but I guess that has gone by the wayside.
     
    Hopefully that'll change in the future, but until then I don't see myself buying this game.

    Emmert and Zinkievich have not ruled out the possibility of multi-crewed ships. They have stated that they won't be there for launch but it is something that they are seriously discussing and may be put in at some later date. I personally think the game will be good either way and will still provide much in the way of role playing and interaction with others regularly. I never was a big fan of PE's vision for Trek. The multi-crew part was probably the only redeeming quality their version had. The rest of it sounded like it was going to blow chunks seriously. I for one am so much happier that a real development studio with a decent track record has this IP now. This game went from a 10% chance of a successful Star Trek MMO under PE to about a 90% chance of success the day Cryptic took over.

     

    Bren

    I hate most everything Emmert did to CoH, starting with the ham-fisted ED. I don't like him, nor do I trust him.

    Though I'm a huge trek fan, this game I'll pass on given the evryone is a Captain thing + Emmert anywhere near it.

    I hope to see a decent single-player trek game eventually. God I'd love to see one in the mold of Oblivion's freedom.

     

    Kinda funny, to me Emmert Saved CoH.  Before ED why play anything other then a tank.

    image

  • DarwaDarwa Member UncommonPosts: 2,181
    Originally posted by Brenelael

    Originally posted by Aethios



     

    We don't need to come up with a way, they will work just fine. Not everybody wants to be a captain. If they were really interested in making an immersive Star Trek MMO experience, they would do player crews on a ship, but they are clearly more interested in making yet another theme park leveling game.

    No player levels, wide open quadrants to explore, dynamically generated content and nearly unlimited avatar/ship customization. Yeah, sounds like your basic level based quest grinder. Before you come here and try to dis this game maybe you should actually go and read something about it first. Just some friendly advice.

     

    Bren

     

    Bren, your posts are usually much higher quality than this. Were you intoxicated when you posted?

    The points you made (regardless of being factual or not) aren't directly related to what Aethios said, then you go on to ridicule him/her.

    Poor show.

    Back on topic.

    Here are some simple facts about player crews that many people tend to overlook:

    • Many suggestions on how to implement them have been made including ideas from people working in the MMO industry.
    • The technology simply doesn't exist that would enable the AI on NPC crews to perform as realistically and intuitively as people are thinking. Well, unless Cryptic have developed something super-duper special without anyone else knowing.
    • For many, many people, Star Trek is/was about crew interaction. If you look at the shows, you'll see that as time progressed, it became more about the interaction of the crew with outsiders. Childhood memories aren't an easy thing to overlook - just ask Freud! lol

    The bottom line is that player crews are entirely possible, but it would certainly require more development time than the STO brass are willing to commit to. Millions (suggested) want an interactive and immersive virtual Star Trek environment to play around in, and not everyone wants to be their own boss. This could be catered for. The market is ripe for a sci-fi MMO now, and Cryptic/CBS want to get in there as soon as possible. Games aren't are more about making money than anything else nowadays, and that's unlikely to change.

    The MMO community loves to argue, and any kinds of facts are largely irrelevant. Just look around this site and you'll see the evidence. One person says something, and someone else disagrees with them, and it goes on from there. My favourite section is for Darkfall - I love watching the whole cultist/heretic thing. It's like the crusades all over again, but fought by people that don't have to account for their actions. Funny stuff.

    Try and look at things this way: They are making a Star Trek MMO and they aren't promising anything that would be difficult to deliver and subsequently left out of game.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by darwa

    Originally posted by Brenelael

    Originally posted by Aethios



     

    We don't need to come up with a way, they will work just fine. Not everybody wants to be a captain. If they were really interested in making an immersive Star Trek MMO experience, they would do player crews on a ship, but they are clearly more interested in making yet another theme park leveling game.

    No player levels, wide open quadrants to explore, dynamically generated content and nearly unlimited avatar/ship customization. Yeah, sounds like your basic level based quest grinder. Before you come here and try to dis this game maybe you should actually go and read something about it first. Just some friendly advice.

     

    Bren

     

    Bren, your posts are usually much higher quality than this. Were you intoxicated when you posted?

    The points you made (regardless of being factual or not) aren't directly related to what Aethios said, then you go on to ridicule him/her.

    Poor show.

    Back on topic.

    Here are some simple facts about player crews that many people tend to overlook:

    • Many suggestions on how to implement them have been made including ideas from people working in the MMO industry.
    • The technology simply doesn't exist that would enable the AI on NPC crews to perform as realistically and intuitively as people are thinking. Well, unless Cryptic have developed something super-duper special without anyone else knowing.
    • For many, many people, Star Trek is/was about crew interaction. If you look at the shows, you'll see that as time progressed, it became more about the interaction of the crew with outsiders. Childhood memories aren't an easy thing to overlook - just ask Freud! lol

    The bottom line is that player crews are entirely possible, but it would certainly require more development time than the STO brass are willing to commit to. Millions (suggested) want an interactive and immersive virtual Star Trek environment to play around in, and not everyone wants to be their own boss. This could be catered for. The market is ripe for a sci-fi MMO now, and Cryptic/CBS want to get in there as soon as possible. Games aren't are more about making money than anything else nowadays, and that's unlikely to change.

    The MMO community loves to argue, and any kinds of facts are largely irrelevant. Just look around this site and you'll see the evidence. One person says something, and someone else disagrees with them, and it goes on from there. My favourite section is for Darkfall - I love watching the whole cultist/heretic thing. It's like the crusades all over again, but fought by people that don't have to account for their actions. Funny stuff.

    Try and look at things this way: They are making a Star Trek MMO and they aren't promising anything that would be difficult to deliver and subsequently left out of game.

    No just very tired at the time. I get a little crazy when I'm too tired.   You have made some good points here as well though. Good post.

     

    Edit: Oh and to Aethios... If I came on a little strong in that reply I apologize as it wasn't my intent to directly insult anyone. I just meant to criticize a little.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • fcazaresfcazares Member Posts: 190

    Just to add some of the excellent points on reasons why to wait until release before you nay say it... I found it fairly exciting how customizable it will be and they said its not going to be limited to your character and your ship but also your crew will be highly customizable and will look as you design them. I'm excited about it, it sounds unique from everything else I've read or heard about in MMO land so far.

  • ToadmonkeyToadmonkey Member UncommonPosts: 84
    Originally posted by Rejor


    honestly, i wish this wasn't true. I liked the way it was going to be when the old studio had the rights. Where everyone is a member of the crew, not just a captain of a ship. I was looking forward to the roleplay of it, but I guess that has gone by the wayside.
     
    Hopefully that'll change in the future, but until then I don't see myself buying this game.

     

    The old studio was waiting to be flushed down. Glad Cryptic picked it up license. Otherwise we would be left dreaming about what could be......

  • MoretrinketsMoretrinkets Member Posts: 730

    i dont know, perhaps the issue with playing as a captain is that some people do not like to be in a leadership position, others may prefer a 'nobody' character from the beginning *shrugs*

  • WikkedbowtieWikkedbowtie Member Posts: 494
    Originally posted by Moretrinkets


    i dont know, perhaps the issue with playing as a captain is that some people do not like to be in a leadership position, others may prefer a 'nobody' character from the beginning *shrugs*



     

    The issue is how many members of the crew will really have something to do? Sure if you hit some combat the helm will be steering, tactical will be shooting, the captain will be giving orders, and engineering will be trying to keep the engines from blowing up, but what about the science officer? What about the person working the comm? What if you have a regular group, the only group you are part of, and you helmsman doesn't show due to rl reason? Or your captain doesn't show? If I have a player crew I won't want an NPC to take that guys spot, it won't be the same and will most likley cause problems.

  • parkerkevparkerkev Member Posts: 5

     I was concerned the way Perpetual were going. I just cannot see how multi player crews would work, even if you had a NPC clone that took your place when you were offline, it was argued "what if the Captain was offline but the First officer was online, would the NPC Captain defer to him?" If you took that logic and everybody was offline except some newbie and suddenly he was in command your precious ship taken off and fighting a Borg Cube and totalled where is the fun in that. Take the other route and the NPc Captain is in charge..well could be a boring run of the mill day! 

    having Eve style command of your ship is the best option. Eve works well and if you have away missions and Spacestation refits to become your player Avatar I think it will be a great mix.

     

  • Shard101Shard101 Member Posts: 479

    This game will fail. 

    Piloting a starship by yourself gets borring.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by Shard101


    This game will fail. 
    Piloting a starship by yourself gets borring.

    No... Being "Crewman Ricky" on someone else's ship would be boring. Having total control over your character and the interactions it has with the entire game world is what will make this game a success. What you people are proposing would kill this game fast as it would be just like forced grouping which is never a good idea in a MMO. MMOs are about player freedom and being on someone else's ship that you have no direct control over would be about as far away from freedom as you can get.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • dirtyklingondirtyklingon Member Posts: 158

    being a cpatain of your own ship doesn't mean you can't form a fleet with some buddies and do some away missions where so and so is in charge of the team or whatever.

     

    personally i'm looking forward to forming an armade of klingon birds of prey to gun down federation dogs wherever their mewling little garbage scowls roam the galaxy.

     

    although it would be cool to have a gunner position tied to the commander's chair a la star trek 3.

     

    KERPLAH?

    KERPLAH!

  • MorrokMorrok Member Posts: 130
    Originally posted by Brenelael

    Originally posted by Shard101


    This game will fail. 
    Piloting a starship by yourself gets borring.

    1) No... Being "Crewman Ricky" on someone else's ship would be boring.

    2) Having total control over your character and the interactions it has with the entire game world is what will make this game a success.

    3) What you people are proposing would kill this game fast as it would be just like forced grouping which is never a good idea in a MMO.

    4) MMOs are about player freedom and being on someone else's ship that you have no direct control over would be about as far away from freedom as you can get.

     

    Bren

     

    Actually, you both are kind of correct, but then Bren did list several points i totally disagree with:

    1)

    Yes, piloting a starship by yourself WILL get boring after a while.

    Yes, "being Crewman Ricky" will become boring too if all he can do is hang out in 10forward or so.

    This is where you both are right - the "truth" is somewhere in the middle, as always.

    2)

    This sentence is ok and i agree with it.

    But at the same time, it does not mean you should or need to be limited to 1PC per ship.

    3)

    This i totally disagree with.

    Player-crews ruin a ST-themed game?

    I don't see that really, especially given that there is at least one game out there that does this and at least it's playerbase seems to like it.

    Honestly, grouping - forced or not - in a MMORPG should be EXPECTED not dreaded.

    That's an integral part of anything "massively multiplayer": to work together towards a common goal.

    Now if you concentrate on the "forced" in the meaning that without a certain class/player you cannot do anything, then i agree.

    However (talking ST themes), this is about a CREW's achievements, traditionally.

    TOS was about a crew, not only about kirk kissing the ladies.

    TNG was about a crew, not only about Picard digging up some artifacts.

    DS9 was about a crew, not only about sisko's guardian role.

    VOY was about a crew, not only about Janeway's return to the A-quadrant.

    ENT was about a crew, not only about archer.

    The common theme is CREW.

    ST was never so much about a SHIP (or station) but rather about it's crew.

    And not the captains had the "biggest" fanbase, but other major chars like Spock and Bones or Seven or Torres, even Quark and his kin...

    And whenever a major character was sent off the bridge, for example Scotty to Engineering, then some unnamed crewman took his position.

    That same unnamed Crewman made room for whoever of the major decided that he needed to work on that station.

    So the concept about HOW things should happen (at least for a "trekkie" who i think are the natural "core" target audience) is pretty clearly laid out by the shows themselves.

    4)

    MMORPG's are about char development.

    Player freedom is not the goal but the way or tool.

    Being on someone else's ship?

    Well, if you are part of the crew, it is YOUR ship too.

    You only want to solo?

    That's fine, the game should definitely offer that "ability" - the solitary players in a MASSIVELY MULTIplayer game are just too numerous to ignore, their money as good as anyone's.

    But operating a galaxy-class by yourself?

    Possible, yes - it was done in the shows too.

    Yet: Hardly at "full capabilities".

    Tying in several staions into one? Why not.

    But one and the same char being equally good at operating each? rather unlikely.

    That's where the ROLEplaying (and Char development) part of MMORPG come in: skills

    A NPC should never be a dedicated PC's equal in (specialized) skills.

    For example helm: while the computer or an NPC might be ordered to "take evasive action delta", the player might choose to instead take action delta-1 i.e. react to how the battle unfolds WITHOUT direct order from the captain.

    Or an engineering example:

    An NPC engineer might be fully capable of repairing the ship at 100% efficiency.

    But the PC engineer might be able to work at 120% of that efficiency AND instead of "repair" a system he might jury-rig it so the desired function (fire off that one kill shot or that one extra torpedo) is achieved much faster - repair the ship later...

     

    Fazit:

    If a ST-themed game wll be limited to 1PC per ship then yes, imo it WILL fail.

    At least it's "core audience".Just as it will fail commercially if one missing player would mean that the rest of the crew cannot "do anything".

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