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Age of Conan: PvP Consequence Overview

SzarkSzark News ManagerMember Posts: 4,420

Funcom has published a detailed overview of the new PvP Consequence system which turns players who prey on weaker players into wanted murderers.

With the introduction of the PVP Consequence system killing a weak and innocent player now generates murder points.

If a player is ‘grey’ to you and outside your PVP range then they are considered an innocent.

* Attacking an innocent player immediately flags you as a criminal. This flag lasts 5 minutes and is refreshed on subsequent criminal attacks.

* Attacking a criminal, free prey or murderer will not affect your status.

* Killing a murderer or criminal will not generate murder points.

Accumulating 100 murder points will flag you as a murderer. The number of murder points generated by any given kill depends on the difference in level between you and your target. The maximum amount of murder points allocated for a single kill is capped at 35 points.

Read more here.

Comments

  • AlloughNAlloughN Member Posts: 168

    I like the sound of it. Adds sort of a "reap what you sow" interaction with the NPC's.

     

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  • lugallugal Member UncommonPosts: 671

    A bounty system woud be nice. Alot of people would come back for that.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

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