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Chapter 11 (Hoth) now on TC

ObraikObraik Member, Newbie CommonPosts: 7,261

Both TCPrime and TestCenter will be coming up shortly with the following notes:

 

TestCenter/TCPrime Only:

* Only the Imperial version of the Battle of Echo Base heroic encounter can be accessed for testing at this time. The Rebel version and Wampa Valley will be implemented in a later update to TC/TCP.

The Battle of Echo Base:

* The Battle of Echo Base is the newest heroic encounter in Star Wars Galaxies. Those sympathetic to the Rebel Alliance or Galactic Empire begin their journey to Hoth at the Adventurers' Guildhall in Aurilia.

* Only those who have chosen a side in the Galactic Civil War can take part in the battle, and all group members must be the same faction in order to enter the encounter together. A recruiter is available within the Guildhall.

* Each stage of the battle has its own objectives and goals, so keep an eye on both your comm window and the Quest Journal for important updates!

* The Rebel and Imperial troopers in the Adventurers' Guildhall of Aurilia offer a number of goods in exchange for these valuable tokens, including special armor and DNA that can't be found anywhere else in the galaxy. You must be the same faction as the vendor to purchase his wares.

* New collections within the Battle of Echo Base heroic encounter have been added.

Holo-Beasts:

* A beast master with one point spent in Incubation sees a new option in the radial menu on an unhatched egg. Select Convert Egg to Holo-Pet to change the egg from a beast to a holo-beast.

* The holo-pet cannot be changed back into a beast, so take care when converting a beast into a holographic companion.

* Holo-beast data cubes can be traded and can be used in the Chapter 4 publish gift emitter as well as the new Chapter 11 emitter earned by completing a collection.

Game Play:

* New collections have been added.

* Trading Card Game loot reward vehicles Sith Speeder, Mechno Chair, and XJ-2 Airspeeder now have a maximum health of 15,000.

* Housing items that use ground based particle effects (such as the Trick or Treat Projector III) now work properly below ground.

* Bandoliers can be hidden from display with /showBackpack.

* Fixed an issue that would sometimes cause a command to fail to execute but still trigger the cooldown.

* The Elite Tusken Rifle now correctly sounds like a Tusken rifle.

* Xeno furniture obtained by the House Pack Up event is no longer No Trade.

* The sounds of doors opening and closing in player houses have been reduced in volume by 35%.

* The winning paintings from the Create a Painting contest are no longer available.

* Grenades in the world will now disappear after they have exploded.

* A new character age title is now available to display the age of your character in years. This title is available once your character reaches one year old. You can determine your character's age from the Birthdate field in the Character Community tab. The character's age is preserved when the character is transferred with CTS. Note that this title is based on the character age, not the account age.

* An "N Year Veteran" account age title is now available to display the age of your account in years. This title is available once your account reaches 1 year old. /getVeteranRewardTime will display your account age.

Munitions Trader:

* The Nova Edge Sword can now be deconstructed.

* All weapons that are flagged as deconstructable can now be deconstructed whether they have been biolinked or not.

Officer:

* /sysgroup no longer attempts to parse targets unless an other type code actually appears in the string. This means that "/sysgroup Luke go stand by the door" now results in "Luke go stand by the door" but "/sysgroup Luke %TO is a %RO" still converts to "Luke is a Human".

Spy:

* Advanced Strikes now increases all damage taken by the target by 2% in addition to increasing damage done by Blaster Burst and Razor Slash by 20%. This effect stacks up to 5 times. (Changed from increases damage done by Blaster Burst and Razor Slash by 10% stacking 10 times.)

* Avoid Damage and most GCW commands can be activated while stealthed.

Role-Playing:

* Typing /ooc now sets your player status as "OOC".

User Interface:

* The comm window can now be moved and locked/unlocked.

* The lower limit for the Nebula Density slider has been reduced.

* Fixed an issue in the space toolbar that caused icons to be positioned incorrectly.

* Clicking the Keymap button in the Controls Options window should now properly take you to the Keymap page.

* The OK and Cancel buttons in the Trade and Chat Tab Management windows should behave properly when the window is resized.

Graphics:

* Added support to recognize higher resolution graphics settings. These higher resolutions are available when using the Matrox TripleHead2GO product.

Character Transfer Service:

* Resource crates now transfer. An "imported" resource crate will be uniquely identified on the foreign galaxy by having the originating galaxy name in front of the resource name, like (Europe-Chimaera)Arou. "Imported" resources are not available from the 30K resource deed veteran reward. Recycled resources (like homogenized milk, processed meat, processed seafood, ground bones, smelted copper, etc.), because they are the same on all the galaxies, will be converted to the corresponding native recycled resource of the destination galaxy.

* Factory crates now transfer.

* Manufacturing schematics now transfer.

* Please note that vendors (and vendor contents) are not transferred. If you have a TCG loot vendor, destroy the vendor before transferring to regain the ability to create the TCG loot vendor. The ability to create the TCG loot vendor will transfer so that on the destination galaxy you can create the TCG loot vendor again.

* Packed factories should properly transfer, including the maintenance pool, power reserves, installed manufacturing schematic, contents of ingredient hopper, and contents of output hopper.

* The maintenance pool of a packed house should transfer.

* The contents of crafting station should properly transfer.

* Titles are now available to indicate the galaxy/galaxies you have transferred from. It is not granted for a same galaxy transfer. It will be granted retroactively. For each galaxy that the character has transferred from, you can choose from 3 different titles to indicate a particular galaxy that you have transferred from.

* You can now search for characters who transferred from a common galaxy as your character, but only if that character wants to be searched for by "transferred from" galaxy. This functionality is retroactive.

* Enable your character to be searched for by "transferred from" galaxy by other characters who also transferred from a common galaxy by checking the "Allow my character to be searched by "transferred from" galaxy" checkbox in the Character Community tab.

* In the Search Community tab, under the "Character Data" search node, select the "Common Transfer Galaxy" search item to search for characters who transferred from a common galaxy as your character and are marked as searchable by "transferred from" galaxy.

* When the search contains the "Common Transfer Galaxy" search item, the common "transferred from" galaxy(ies) of each matching character will be displayed in the matching character popup tooltip in the Search Results window.

* A /showCtsHistory command has been added to display the CTS history of the character. This command is retroactive.

* Fixed an issue with some mounts and deconstructed weapons displaying the wrong name after a transfer.

* Fixed an issue with not transferring with Death Watch Bunker entrance identifiers.

* Enzymes and DNA should transfer correctly now.

* Fixed an issue that can sometimes cause the Sorosuub Luxury Yacht to be transferred with its components in the character's inventory, causing it to be unusable.

* Missions, except for bounty missions, should now transfer correctly. Bounty missions are not transferred.

* An incubator with power should transfer with the power.

* Fixed an issue where an incubator with power won't allow you to remove the power after the transfer.

* Fixed an issue where the transfer failed if there is an item in the reverse engineering tool. The contents of the reverse engineering tool should now transfer.

* An account that has the maximum 8 characters will be allowed to do a same account transfer without having to delete a character to temporarily "make room" for the new character.

* Most transferred characters should be available for login within 15 minutes after the transfer request. If you try to login the just transferred character before the transfer has completed, no harm will be done to the just transferred character, but you will receive a message saying that you cannot login the just transferred character yet, and to try again later.

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Comments

  • efefiaefefia Member Posts: 631

    Link us a vid when you see one pop up Obraik, be interesting to take a look

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by efefia


    Link us a vid when you see one pop up Obraik, be interesting to take a look

     

    A vid of Hoth? 

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  • efefiaefefia Member Posts: 631
    Originally posted by Obraik


     
    A vid of Hoth? 



     

    Yeah, we've all seen the screenies and promos, it'd be interesting to see it in action, so to speak.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • SharkypalSharkypal Member Posts: 1,137

    Many of my guild are over there now.

    Fallout 3 has my attention right now but if anyone takes any FRAPS etc, I will post them.

    Cheers

    S

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Right now, there are queues of people wanting to get into the instance on TC, as all instances of Hoth a re full :|

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  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    I saw the screenshots and it's more poorly made recycled content.

     

    You can see the level designers and art team really pulled out all the stops here! WOW just look at all that detail and the snow looks sooo realistic! It's not Tatooine sand textured white at all.

     http://img511.imageshack.us/img511/989/screenshot0019wc9.jpg





    The Interior design is fantastic I mean they coulda reused terminals that have been in the game for years which are used for every bunker on the legacy quests but... oh wait

    http://img258.imageshack.us/img258/1160/screenshot0016ti2.jpg

     



    So Star Warsy and Iconic, don't you remember the giant reused Graul model fighting Jedi in the movies?

    http://www.blogcdn.com/www.massively.com/media/2008/10/wampaattackheader.jpg

     

     

    I'm great buddies with a developer over on the SWG team and he gave me a sneak peak at some of the future Hoth content...

    http://mods.mandalorians.de/system/forum/attachments/swg_ice_kimo_cropped.jpg

     

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|

    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg

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  • BattleskarBattleskar Member Posts: 341
    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    Cool man I just might skip Lich King and make another return to the game to check this out. By the way has all the card game crap died down yet,because thats the main reason I quit the game? The card game got annoyin to me,simply because I felt they were focusing more on it than stuff in game for me a Non-Card game player.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531
    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    That was just taken from their DC Comics mmo and textured blue.

    http://images.entertainmentearth.com/%5CAUTOIMAGES%5CRU6528lg.jpg

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Battleskar

    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    Cool man I just might skip Lich King and make another return to the game to check this out. By the way has all the card game crap died down yet,because thats the main reason I quit the game? The card game got annoyin to me,simply because I felt they were focusing more on it than stuff in game for me a Non-Card game player.

    The TCG is maintained by SOE Denver, which have been releasing updates for it (you won't see the updates mentioned on the SWG site though, the TCG has a seperate forum).  Now that the TCG is Live, the SWG devs won't have much to do with it.

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  • BattleskarBattleskar Member Posts: 341

    I may come back and check it out,I am still undecided about buying Lich King,but just might do it to see if Bllizzard learned anything from Burning Crusade. If I do not like it I will come back to swg. SWG is now better than many of the games just now releasing from what I could tell when I played for 3 months recently. Maybe this chapter will be a hit. By the way Obraik after looking and reading up about the new Star Wars mmo,if SOE keeps doing a good job with SWG I do not think Iits going anywhere. Most of the old galaxies players will not like the cartoon graphics engine. Its funny after all these years SWG still looks great:P

  • BurntvetBurntvet Member RarePosts: 3,465

    No one should bother renewing for this.

    There will probably be a vet trial when it is released.

    If you are canceled, stay canceled.

    And might be a good idea to stay that way until server merges happen, if you are not on one of the few (and dwindling) populated servers.

  • ThunderousThunderous Member Posts: 1,152

    After 5 years the new content has WORSE graphics than the game at release...  It's amazing how little talent SOE bothers to waste in the development of this game.

    Seriously, that is some dreadful artwork.

    Tecmo Bowl.

  • dalevi1dalevi1 Member Posts: 829

    Hey Obraik, Congrats on them getting it running.

    I am curious though, since this is a heroic encounter, is it an instance where only groups of 6 can enter, or can several enter the same area simutaneously?

    Again, Have fun!

    Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

    Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

    Beta: Lotro, Tabula Rasa, WAR.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by John.A.Zoid

    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    That was just taken from their DC Comics mmo and textured blue.

    http://images.entertainmentearth.com/%5CAUTOIMAGES%5CRU6528lg.jpg

     

    And yet, to back your statement, you present a picture of a Superman toy Krypton crystal and say it's a crystal from the DC mmo?

     

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531
    Originally posted by Zorvan

    Originally posted by John.A.Zoid

    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    That was just taken from their DC Comics mmo and textured blue.

    http://images.entertainmentearth.com/%5CAUTOIMAGES%5CRU6528lg.jpg

     

    And yet, to back your statement, you present a picture of a Superman toy Krypton crystal and say it's a crystal from the DC mmo?

     



     

    It's called a joke

  • GutboyGutboy Member Posts: 630

    I just went through the new Hoth instance and the graphics are great, what was shown on the friday feature must have been shot from a PC with a really crappy graphics card. The place is HUGE and with all new art assets, nothing reused in the instance at all.

  • efefiaefefia Member Posts: 631

    Been up for a whole day now and no one's posted a vid

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • Balkin31Balkin31 Member UncommonPosts: 224
    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    So not using the best graphic levels changes the fact the the whole thing is just re-skinned SWG models?? This looks bad in every way sorry dude...

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by John.A.Zoid

    Originally posted by Zorvan

    Originally posted by John.A.Zoid

    Originally posted by Obraik


    People posting screenshots on the forums don't appear to have the best graphics settings turned on - the amount of jaggies in the shots could cut through steel :|
    Anyway, there's a new Hoth themed lightsaber crystal: http://s260.photobucket.com/albums/ii14/zirschky/?action=view&current=screenShot0000.jpg



     

    That was just taken from their DC Comics mmo and textured blue.

    http://images.entertainmentearth.com/%5CAUTOIMAGES%5CRU6528lg.jpg

     

    And yet, to back your statement, you present a picture of a Superman toy Krypton crystal and say it's a crystal from the DC mmo?

     



     

    It's called a joke



     

    In that case, carry on good sir.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Come on you can't seriously think that instance holds upto games of today. I mean back in the EQ days then yeah because that was a simpler time but now look around at all the other mmorpgs and how much better their content is. In Dark and Light the snow feels thick and you leave a trail as you walk through it, granted that game sucks but they coulda made an effort on the snow. They coulda made an effort with land they created, this is an instance so why didn't they make it all detailed and nice. Sure theres nothing really on Hoth but this is a small Instance so why couldn't they have just spent time making it look nice. I was also expecting there to be environmental hazzards but watching that video there doesn't seem to be and there isn't even any blizzards or anything.



    Also I hate how reused everything is :

    Hoth looks like Tatooine with a white texture on it and they've made no effort with the backgrounds at all, it's just some poor triangular mountains, which for the big seamless planets is fine but but an instanced... No.All the walkers and NPC's are what are already in the game and I'm thinking this is next content so why don't they give them all a graphics upgrade and make them look nicer? The indoor areas use the same textures and interiors that have been in the game for years and used for every single bunker or whatever in the game.

    I want to know what took them sooo long and why Lucas Arts allowed them to put this in the game. I swear they have one guy over there who made the whole of Hoth because thats what it looks like.



    BAsically all he did was copy and paste whats in the game already and paint everything white.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by John.A.Zoid


    Come on you can't seriously think that instance holds upto games of today. I mean back in the EQ days then yeah because that was a simpler time but now look around at all the other mmorpgs and how much better their content is. In Dark and Light the snow feels thick and you leave a trail as you walk through it, granted that game sucks but they coulda made an effort on the snow. They coulda made an effort with land they created, this is an instance so why didn't they make it all detailed and nice. Sure theres nothing really on Hoth but this is a small Instance so why couldn't they have just spent time making it look nice. I was also expecting there to be environmental hazzards but watching that video there doesn't seem to be and there isn't even any blizzards or anything.



    Also I hate how reused everything is :
    Hoth looks like Tatooine with a white texture on it and they've made no effort with the backgrounds at all, it's just some poor triangular mountains, which for the big seamless planets is fine but but an instanced... No.All the walkers and NPC's are what are already in the game and I'm thinking this is next content so why don't they give them all a graphics upgrade and make them look nicer? The indoor areas use the same textures and interiors that have been in the game for years and used for every single bunker or whatever in the game.
    I want to know what took them sooo long and why Lucas Arts allowed them to put this in the game. I swear they have one guy over there who made the whole of Hoth because thats what it looks like.



    BAsically all he did was copy and paste whats in the game already and paint everything white.

    It's a 5 year+ old game, naturally, it isn't going to have the graphics technologies some of the newer games have.  There was no promise of a graphics revamp with Chapter 11 so expecting stuff on that scale is being somewhat unreasonable.  According to Hanse on the forums, there is meant to be some enviromental effects however they're not currently showing on TC.

     

    The whole "Hoth looks like Tatooine but white" thing is one of the reasons I remember them mentioning why they didn't want to do it a few years back.  As is the case in RL, visually, as you look into the distance, there's not much difference between land covered in snow/ice and land covered in sand.

    The internal bases are pretty much all new designs.  I was able to get into the instance briefly earlier this evening and got a few screenshots.  I don't have time to resize them all now but here's one of the a portion of the base (the internal base is quite large):

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  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Obraik

    Originally posted by John.A.Zoid


    Come on you can't seriously think that instance holds upto games of today. I mean back in the EQ days then yeah because that was a simpler time but now look around at all the other mmorpgs and how much better their content is. In Dark and Light the snow feels thick and you leave a trail as you walk through it, granted that game sucks but they coulda made an effort on the snow. They coulda made an effort with land they created, this is an instance so why didn't they make it all detailed and nice. Sure theres nothing really on Hoth but this is a small Instance so why couldn't they have just spent time making it look nice. I was also expecting there to be environmental hazzards but watching that video there doesn't seem to be and there isn't even any blizzards or anything.



    Also I hate how reused everything is :
    Hoth looks like Tatooine with a white texture on it and they've made no effort with the backgrounds at all, it's just some poor triangular mountains, which for the big seamless planets is fine but but an instanced... No.All the walkers and NPC's are what are already in the game and I'm thinking this is next content so why don't they give them all a graphics upgrade and make them look nicer? The indoor areas use the same textures and interiors that have been in the game for years and used for every single bunker or whatever in the game.
    I want to know what took them sooo long and why Lucas Arts allowed them to put this in the game. I swear they have one guy over there who made the whole of Hoth because thats what it looks like.



    BAsically all he did was copy and paste whats in the game already and paint everything white.

    It's a 5 year+ old game, naturally, it isn't going to have the graphics technologies some of the newer games have.  There was no promise of a graphics revamp with Chapter 11 so expecting stuff on that scale is being somewhat unreasonable.  According to Hanse on the forums, there is meant to be some enviromental effects however they're not currently showing on TC.

     



     

    But didn't you just post some screen shots the other day to emphasize how good the game looks - and admittedly they looked pretty good.

    This sounds like you're now making excuses for the poor graphics due to the age of the game.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    I dunno go to Jabba's Palace and thats what new content should be like in SWG. I remember seeing that years back and it just blew me away because alot of effort went into the design of that and even today you walk around inside there and the graphics are great. However looking at Hoth and all the new stuff they add it's like they rush it all and the quality is just sooo poor and the graphics don't look anywhere near as good. It's the same for Planetside, EQ2 and probably all of SOE's mmorpgs where the quality starts off high when it's in development but after release all that goes outta the window and they just rush everything.

    It pisses me off because look at the quality content Blizzard put into every new bit of WOW's content it's amazing. You'd never get anything like that from SOE because they don't care about their games, just the money. I'm just worried with Bioware that LA will be like we want new content all the time and make Bioware rush it all.

    I'm not buying another SOE  product again until they get do what EA did and get a new CEO to turn it all around.

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