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I'm setting up an extensive system to classify MMOs. When the system is up and enough games have been classified, one can simply go through a short quiz about their game preferences to find out which game is the best fit for them.
For this to work, the classification system has to be rock-solid. I have a draft at the moment and I'd appreciate if you guys could tell me if anything is missing from it or anything on it is uneccessary.
Does the game offer PvE combat
- Does the game support grouped PvE combat?
- Does the game support solo PvE combat
- Does the game support raiding?
- Do players suffer item loss on PvE death?
Does the game offer PvP combat?
- Is there arena based combat?
- Is there open PvP combat? (On some or all servers)
- Is there faction based PvP combat (RvR combat)? (On some or all servers)
- Does the RvR combat take place in a relevant, non-resettable, battleground?
- Do players suffer item loss in PvP combat?
- Does the game feature a crafting system?
- Are crafted items more powerful than looted items?
- Does the game feature a deep and complex crafting system?
- Does the game allow you to personalize items you craft?
Economy and trade
- Is trading a viable profession in this game?
- Is resource harvesting a viable profession in this game? (Looting excluded)
- Is transportation and distribution a viable profession in this game?
- Are characters very customizable in appearance at character creation?
- Does the game feature a class system, skill system or other?
- Does the game feature levels or skills or does it feature other advancement systems?
- Does the game feature class-independent professions? (Assuming it features classes)
- Do choices made at character creation restrict future possibilities?
- Does the game require fees?
- Does the game have an account creation fee?
- Does the game charge a fee for expansions?
- Does the game have a mandatory subscription fee?
- Does the game have an optional subscription fee?
- Does the game offer micropayments?
Difficulty and time-investment
- How difficult is the game to learn? (1-5)
- How difficult is the game to master? (1-5)
- How well does the game support infrequent play sessions? (1-5)
- How well does the game support short play sessions? (1-5)
- What is the setting? (Fantasy, Sci-fi, Oriental, Other)